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PrimeElectrid

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Posts posted by PrimeElectrid

  1. I’ve seen some of the SCE changes,

    Ballista 110

    Evocators 220

    Sequitors 130 but retain max size discount (440)

    All Lord Arcanum down 20 (except Tauralon o.o)

    Castellant 120

    Prosecutors 90 NOT battleline

    Paladins all look 200 or less

    Havent seen any Vanguard. No changes to anything else (yes including Celestant Prime, Castigators, and Hounds :()

     

  2. 47 minutes ago, CommissarRotke said:

    @PrimeElectrid can you explain what you mean by max size bonus for sequitors? also is there an article I can read to see what the theories are for SCE nerfs? it's hard to search through this thread when it's topically all-inclusive and the beginning is pre-2.0 :/

    Sequitors are 120 points for 5 up to size 15. If you take them at max size (20) then the last 5 only cost 40 points.

    Assume evocators up by 20 at least.

  3. 10 minutes ago, jhamslam said:

    if youre grabbing objectives FEC has to come to you. At that point its your choice of what you want demolished by his gaping maw. 5 sequitors/liberators or 20 sequitors. Ballistas are in deepstrike mode anyways so you should always be getting him into 18 inches

    Good point re: objectives. Would you bother with a Castellant to buff the 10 in that list or not?

  4. 45 minutes ago, jhamslam said:

    This list does good against FEC imo, its the first one i tried against them after pure gav bomb got smashed. Simply put, 20 sequitors arent good. Theyre good against every other army but are a giant magnet for attacks from Tgheists, skaven shooters what have you and thats a lot of points invested. Cutting down to 10 makes the opponent think theyre safe. Invested those in a 4th ballista and skinks. Skinks are great. Put a ring around your ballistas or evocators/sequitors to waste enemy charges as he HAS to come to your ballistas

    My plan has been to use the Sequitor blob exactly as a magnet: it is bait to pull the TG towards where I know it will be and where it can be shot off with ballista and magic. It’s expensive bait, but I feel it needs to be that size to work, as anything smaller is less tempting. If the FEC player instead holds back, I can’t be sure I’ll get him within 18” of the ballista or Arcane Bolt.

  5. I, too, had success at the weekend, winning a small local one day event with this list:

    Allegiance: Stormcast Eternals
    - Stormhost: Astral Templars

     Leaders
    Lord-Arcanum on Gryph-Charger 
    - General
    - Trait: Dauntless Hunters 
    - Artefact: Godbeast Plate 
    - Spell: Azyrite Halo
    Lord-Ordinator
    Knight-Incantor 
    - Spell: Lighntning Blast
    Knight-Heraldor 

    Battleline
    20 x Sequitors 
    - Stormsmite Mauls and Soulshields
    - 9x Stormsmite Greatmaces
    5 x Sequitors 
    - Tempest Blades and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Sequitors 
    - Tempest Blades and Soulshields
    - 3x Stormsmite Greatmaces

    Units
    10 x Evocators 
    - 10x Grandstaves
    - Lore of Invigoration: Speed of Lightning

    War Machines
    Celestar Ballista 
    Celestar Ballista 
    Celestar Ballista 

     Soulsnare Shackles

    Quicksilver Swords

    (it’s the same as my SCGT list with the addition of Swords).

    + Lots is bodies for absorbing charges and scoring

    + Heraldor grants some mobility, but honestly not sure I need it (enemy usually comes to me).  Wacky first turn charges are fun but not consistent. Will swap him for a 4th Ballista or maybe a Castellant.

    + Swords and shackles are such a fun combo, especially with the AT move meaning you effectively have another 6” range. Really give SCE some options as the lore spells are a bit underwhelming.

    + While @PJetski made some good points about minimum Libs, I’ve found the big Sequitor unit to be invaluable for absorbing damage, putting bodies on the table, and intimidating opponents. Considering dropping to 10-5-5 or 5-5-5 as they are super efficient objective fighters, but not sure what I’d replace them with (aside from a 4th Ballista). Will be sad to see them lose the max size bonus in the inevitable GHB nerf. 

    Still haven’t been able to cut my teeth against the S tier of FEC/Slaanesh/Skaven but that may have to wait until post GHB now.

  6. 2 hours ago, Chikout said:

    A few little tidbits from the book courtesy of Guerilla miniatures. Mercenaries work like allies with the additional penalty that you don't get your first command point. So it is essentially a 50 point tax. You can't take rune fathers,  terrorgheists or zombie dragons. You can't take mercenaries from more than one company in the same army. The new scenery piece costs 100 points. 

    Not sure why everyone has to pay for the scenery when certain armies get it for free :/ ph well, pretty much guarantees I pass on this then.

    • Haha 1
    • Confused 5
  7. 15 hours ago, JaffaBones said:

    Thank you for sharing.

    I used 20seq many times so far, but without a heraldor and the astral templar CT ... Would you say, the heraldor is a must with 20seq? May that's why I struggle so much with it. I don't see them getting around a terrain heavy map to do anything. My Club is very fetishizing quality terrain I must admit (and I tend to complain too much about it) But even just charging the enemy behind a mere cromatic palisade ... with 40mm bases and 1" reach ... I cant get enough into combat. How were your maps at SCGT set up?

    Plenty of terrain, just put the hammers in the front rank 👍

    half of my opponents took the first turn and charged into the Sequitors with their main unit. That 6” pre game move is very threatening. The other games the heraldor boosted them around but to be honest it wasn’t an issue because they are usually dead by t2. I’d definitely take a Heraldor, Vexillor or Relictor every time though.

     

    15 hours ago, Twh30 said:

    Hiya what was your list looking to run something similar just with fulmilators in it 

     

    Allegiance: Stormcast Eternals
    - Stormhost: Astral Templars

    Leaders
    Lord-Arcanum on Gryph-Charger 
    - General
    - Trait: Dauntless Hunters 
    - Artefact: Godbeast Plate 
    - Spell: Azyrite Halo
    Lord-Ordinator
    Knight-Incantor 
    - Spell: Lighntning Blast
    Knight-Heraldor 

    Battleline
    20 x Sequitors 
    - Stormsmite Mauls and Soulshields
    - 9x Stormsmite Greatmaces
    5 x Sequitors 
    - Tempest Blades and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Sequitors 
    - Tempest Blades and Soulshields
    - 3x Stormsmite Greatmaces

    Units
    10 x Evocators 
    - 10x Grandstaves
    - Lore of Invigoration: Speed of Lightning

    War Machines
    Celestar Ballista 
    Celestar Ballista 
    Celestar Ballista 

    Soulsnare Shackles

    Total: 1980 / 2000

    Forgot the Shackles so never cast them! Also just ordered the Swords to make up the last 20 points as always forget my triumph. 

  8. I took Stormcast to SCGT this weekend and went 3-3, solid mid table performance and all the losses were winnable. Managed to dodge the filth except Arkhan and 90 grimghasts (of which I killed 120 at least).

    Nobody will be surprised to learn that Sequitors are amazing. Unit of 20 was so tanky yet keeps dishing out damage. Died 5/6 games but always went down fighting and achieved something. The 2x5s were perfect objective holders and great fighters in their own right. The rerolls makes them so consistent.

    Evocators also put in a lot of work, with the 10 accounting for >60 of those grimghasts singly hqndedly. 

    With Astral Templars, realm spells and knight heraldor, I didn’t find myself struggling with mobility. 

    The knight incantor dispels 1 spell and that’s it. Still worthwhile just to stop some lists getting that turn 1 momentum     (Sylvaneth trees, Death spell portals, etc), but other than that has little value.

    The real stars of the show were of course the 3x ballista and Lord Ordinator. While they didn’t one-shot anything (except a poor vampire on foot), the damage output was crucial in every game to weaken key units/models before combat. Their resilience is also massively underrated: on day 1 they probably spent more time in combat than shooting, but in doing so bogged my opponents down much longer than they intended, allowing me to make gains elsewhere.

    • Like 2
  9. What do people think of this list? The principle is to use Dauntless Hunters to make an aggressive pregame move with the Sequitors, drop Ballista battery in, and the Evocators as a second wave. 

    The Prosecutors act as a mobile Ballista (without the same damage output of course but better for scoring), however I am considering dropping them to put the Lord Arcanum on a Gryph-Charger (more wounds, mobility, better synergy at the cost of more models and reduced shooting output, also the Prosecutors look cooler). I could then swap one Sequitor unit for 5 Judicators.

    What is recommended?

     

    Allegiance: Stormcast Eternals
    - Stormhost: Astral Templars

    Leaders
    Lord-Arcanum (180)
    - General
    - Trait: Dauntless Hunters  
    - Artefact: Godbeast Plate  
    - Spell: Azyrite Halo
    Lord-Ordinator (140)
    Knight-Incantor (140)
    - Spell: Lighntning Blast
    Knight-Heraldor (100)

    Battleline
    20 x Sequitors (400)
    - Stormsmite Mauls and Soulshields
    - 9x Stormsmite Greatmaces
    5 x Sequitors (120)
    - Tempest Blades and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Sequitors (120)
    - Tempest Blades and Soulshields
    - 3x Stormsmite Greatmaces

    Units
    10 x Evocators (400)
    - 10x Grandstaves
    - Lore of Invigoration: Speed of Lightning
    3 x Prosecutors with Stormcall Javelins (100)
    - 1x Stormsurge Tridents

    War Machines
    Celestar Ballista (100)
    Celestar Ballista (100)
    Celestar Ballista (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 138
     

  10. 2 hours ago, Temp said:

    Morning all,

    just a quick one i am interested in starting a SC list but i am swaying towards a heavy shooting list, from what i have read so far the ballista is auto take. would Judicators be the way to go  or does it make more sense to to go towards the vanguard chamber? 

    I would like to know this also. The list doing well at the moment is something like:

    Lord arcanum

    Heraldor or vexillor

    Castellant

    Ordinator

    10-20 Sequitors 

    5 Sequitors 

    5 Sequitors 

    10 Evocators / 6 Dracolines

    3 Ballista

    How important are the 5 Sequitors? Can they be substituted for 2x 5 Judicators for more shooting power or does that leave the list too light on shooting with only 2 combat units (big Sequitors and Evocators).

  11. Registered to ask this question.

    I see a lot of talk of Anvils lists with 3x Ballista plus Ordinator, Sequitor Battleline, and 10x Evocators. What makes this list work? Do the ballista go in the sky and deepstrike to get 18” range or start on the table? Where is the synergy with the Command Trait, as it can only be used in the hero phase so Ballista already need to be on the table and you can’t buff all three, and/or Evocators need to be in combat already without Gav deep strike.

    Wouldnt this list work better as Astral Templars  as you get the +1 vs monsters and 6” pre game move to deliver the Evocators?

    This list has done well in tournaments recently so I’m really missing something.

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