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PrimeElectrid

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Posts posted by PrimeElectrid

  1. 3 hours ago, willange said:

    Doctor: Uh oh, I've seen this before. 

    Nurse: What is it doctor?!

    Doctor: He's getting his hopes up for a speculative new army.  That can only mean 1 thing. 

    Nurse: No!

    Doctor: That's right. The AoS announcements this weekend will be limited to a more official preview of the recent Lumineth we've seen in the Lowdowns, plus a warcry warband.  His disappointment will be so crushing... he may lose all faith in future previews...

    Nurse: NOOOOOOOOOO!!!!

    Fake news. Nobody loses faith in previews. Disappointing previews simply increase expectations for the next one.

    • Thanks 2
    • Haha 3
  2. On 2/11/2020 at 10:52 PM, Chris Tomlin said:

    Noted. Thanks.

    I need phone numbers for Darron Styles, Eric Hoerger, Jon Cann, Josh Cann, Owen Farmer, Tom Matthews, Stuart Mann, Jen Lyons, Adam Mumford, Matt Byrne and Elliot Ireland.

    The pack can be found below. Please be sure to check it out. As advertised,  it's soft score heavy!

    http://traffic.libsyn.com/theblacksun/Tomorrow_Burns_II.pdf

    Hello Chris, tried to send you a PM but you’re not set up to receive. unfortunately I need to withdraw from this event (sent an email to lunatic_pandora on the 3rd but guess you didn’t receive?).

    can you confirm and if any refund is available.

    thanks, Matt Byrne 

    • Like 1
  3. On 1/29/2020 at 6:39 AM, Sagittarii Orientalis said:

    I recall hearing anecdotes of official AoS facebook admitting that points nerf on SCE in 2019 handbook was a mistake.

    Is this true, or just groundless rumour? Or I must have browsed the web while half asleep.

     

    I forget exactly who, but it was one of the GW rules writers on twitter. They were responding to someone complaining that the SCE nerfs would have made sense 6 months prior (winter 2018-2019) and were entirely unnecessary based on the state of the game in summer 2019 (thanks to FEC, Slaanesh and Fyreslayers).

    The sentiment was something along the lines of (not a direct quote) “yes we recognise these changes were no longer relevant but they  were written 6 months ago, sorry.”

    Effectively this is a problem with the GW printing process. Books take 6 months to be published. Any balance updates you are printing in a book, such as GHB, will be immediately out of date as soon as the book lands, because the game changes in that intervening period due to other releases.

    Why GW didn’t revert these changes in the winter 2020 balance update is anyone’s guess but I would assume 1) such a large change was out of scope (looks like they were focusing on big monsters and newer books), or 2) GW don’t care. 

     

    Edit: Found the tweet
     

     

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  4.  

     

    21 minutes ago, BaylorCorvette said:

    So I think we're going to need an FAQ for the  that Varanguard one, since they get the Hero keyword you can give them the Sword of Judgement and all of a sudden a unit of Varanguard have 18 attacks and 6's do D6 mortal wounds to Hero's or Monsters or give the riders weapons -3 rend, etc. I wonder if only one model in the unit can use the artefact?

    this will have massive unintended consequences, 💯 guaranteed 

  5. 2 hours ago, Scurvydog said:

    That is precisely what he can do on a 4+-

    If you are worried about extra shooting phases, buy a CP at least for 50 pts, he can't take that away from you. Aside from that anvilstrike should do quite well against bonereapers and Katakros. No rerolls against shooting from Mortek and the ability to snipe characters, If you cant dedicate firepower to kill Katakros, just knocking a few wounds of him will quickly remove his -1 to hit debuff, which he will most likely be placing on the largest raptor unit otherwise.

    Depending on the Anvilstrike list, this could be a really tough match up. Simply deploying Katakros >30.1” away denies the Longstrikes entirely (teleport non withstanding). 
     

    As OBR, I’d be tempted to take the first turn to drop double -1 penalties on the Longstrikes (Katakros and Nexus), then hit the unit with double buffed crawler. 8 shots is some 5 dead Raptors.

    As SCE, I think you need to start the raptors in the sky. 

    Either way, report back @Victra

  6. 1 hour ago, StokieRich said:

    Why the shrieker and Katakros? Seems like you're doubling up on +1 to hit?

    Other than that seems solid, I've been using 40/20/20 Guard with 2 crawlers Katakros and Soulmason and been very strong, I like you managing to get the Soul Reservoir in but I feel moving from a 40 right down to a 10 to get those extras might not be worth it.

    Love the suggestion on splitting Godbone and Archaeossian, I'd never considered that but a great shout in the mirror

    Thanks for sharing!

    Counter look out sir hit penalty and negative to hit modifiers that are popping up I’d guess.

    FEC, Orruks, DoK can all get -1 to hit in some way, making characters -2. Suspect there are others I’m forgetting.

  7. I had lowered my expectations massively and I’m still disappointed.

    No summer nerfs reverted even though it was acknowledged on Twitter that they were 6 months out of date at the time.

    Everything that was overpriced before remains overpriced (Tauralon, Celestant Prime, etc).

    Theres still no way to compete with the  stronger books from the last year.

    Nice drop on Dracolines though. Glad I didn’t get Desolators after all.

    Well I’m off to play Bonerepears until some Elves drop.

    • Like 2
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  8. 6 minutes ago, DioRa said:

    Yeah posts happened when I was typing xD

    But good to know that you can take them in other subfactions, but they simply become suboptimal.

    😃


    I’m not sure it is suboptimal. You lose the +1 save, but everything in Petrifex gets +1 save anyway, except Katakros - who then gets +1 save when you use Supreme Lord, because he is Mortis Praetorian.

    and you’ll always be spamming Supreme Lord because it’s a whopping 36” range!

    ... It’s really hard not to take Katakros 

  9. Katakros 
    soulmason
    20 mortek
    10 mortek
    10 mortek
    Gothizzar harvester 
    6 stalkers

    both Petrifex of course

    feels like a solid base, leaves 270 points spare. Probably want at least one more support hero and then endless spells. There’s at least two lore spells that are worth taking (5++ shrug and 6s explode on 5s). Maybe another harvester.

    could swap Katakros for a liege kavalos, Boneshaper and 2 mortek crawlers instead. The Boneshaper and liege kavalos have some of Katakros most important buffs (+1 attack and heal 3), and this way you get to use the Petrifex command trait for a tanky general.

    of course, WhatsApp chat pointed out that you can stack the kavalos command ability, so 15 of them can roll 2,3,4,5,etc times on the mortal wounds...

     

  10. 40 minutes ago, Frowny said:

    I'm worried about the petrifex elite completely breaking the game, It is appallingly easy to get army-wide 3+ rerollable saves, given how easily you are getting the command points. They also have an excellent command ability, which is unusual for such a strong faction ability.

    Mortek guard easily get to 2 attacks, 2's and 4's and -1 rend. This puts them as nearly the killiest units in the game for their price point, beating out evocators with the reroll. And they can easily move 7 inches per turn, which is incredibly fast for basic infantry.

    And you have invested only 3 CP's, which is trivial to get every turn with kalvalos or 3 random wizards (who are already playable on their own), and don't even need a nearby hero. All you are using is the army-wide abilities. You could easily have this on 2 blocks of infantry per turn. 

    Compared to pheonix guard in cities of sigmar (which many think are already very strong) they are 3 times as durable against rend 0, Still more durable against rend -2, 50% killier, Move 7 over 6.

    On the stormcast side, They are about as damaging as evocators with reroll against a 4+ save while also more resilient than sequitors with a castellant and rerolling saves while being faster than both.

    Compared to hag-nar witch elves with shields near a cauldron, they are twice as durable against rend 0 while still being just as durable against rend 2. Not quite as fast, but buffable to be almost as killy. 

     

    People will suggest mortal wounds or shooting them, but remember, they are still 3+ save battleline infantry. Its not like they are even that expensive. They are also very easy to buff further with a range of low casting cost spells and other command abilities. with 2 attacks each and 2 inch reach they carry buffs like champs.

     

    There’s also an artefact for soul masons which gives +1 to wound. 

    the soul mason himself has a rr 1s to hit spell that he can attempt to cast multiple times. It also goes off on a 5.

    the Petrifex CA is +1 Rend.

    theres another spell that makes exploding 6s on 5s instead.

    the liege kavalos has a +1 attack ability.

    thats 3 attacks per model on 2s rr1s/3s/1/1, exploding attacks on 5s (effectively 4 attacks per model)

    True that’s a lot of investment, and ultimately only 1 damage, but there’s a number of synergies going on in this book to unpack

  11. On 10/15/2019 at 5:45 PM, Marzillius said:

    @PrimeElectrid I would not drop those two. 3 Ballistae is just not enough, the fourth makes or breaks the battery in my experience. You use Cogs to slow down time so that the Evocators can cast both Empower and Celestial Blades on themselves and gain re-roll saves. With Pride Leader on the charge with the Vindicators battle trait they will kill anything they touch bar other Stormcast Units with a 1+ save with re-roll. The save re-roll from the Cogs then protect them from the counter-charge so that they will survive and continue ruining your opponents day. The Incantor and CP isn't worth losing this. The Desolators need less support, they don't need an Arcanum, Heraldor and Cogs to make them work. A Heraldor and a Drakesworn Templar is useful for them, but not 100% necessary. They're thus easier to slot into a list over the literal 1000 point package that the Evocators are.

    @Lucur I often don't need to get to their deployment zone round 1 to charge them, because the opponent always out-drops you and will take first turn, so you can often just charge a little bit to get into combat. I most often used the Heraldor to retreat and charge so that the cats don't get bogged down. But I think you are misplaying, it seems like you use the Evocators as a missile that will do a lot of damage, but of course get destroyed in the process. I think it's better to invest into their survivability rather than over-extending them. But yeah, 20 Sequitors are great, especially with Celestial Vindicators where they can get +1 attack. Juicy stuff!

     

    I’m still torn between Desolators and Dracolines and to be honest that’s largely because I can’t see how Dracolines manage against HoS. At least Desolators have the opportunity to shoot the Keepers first and drop them down the damage track.

    (Both backed by ballista of course).

  12. 6 hours ago, Nizrah said:

    So Evocators, i ran them with Helardor into things then i delete this thing and they counter charge me and.... boom Evocators dies. Unit for 440 pts with 30 wounds dies very fast.

    Odd. In my experience with the Heraldor, the evocators either run into things, delete them and then snowball the rest of the game, or get ground down to 3/4 models while still giving as good as they get.

     

    edit; I also play them as a counter attack unit behind a line of Sequitors in Astral Templars

  13. Expensive battalions with inefficient configurations and marginal bonuses that aren’t worth the cost of entry, and which still don’t get you 3 battleline units like everyone else to reduce drops.

    Who cares about rend 3 Sequitors when they die to fights first/last fight twice all the same?

    Fine for casual play I guess. 

    • Like 1
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  14. To clarify, we don’t pick hidden agendas on the day? These are generated randomly (by who?)

    Non-GW conversion parts ok? (Heads, cloaks, etc)

    is it intended that the Ulgu Realmscape Feature is different to the one at the main event? (12” max range not 18”)

  15. 2 hours ago, chord said:

    I do not think this is a tournament list but I do think that the spell the knight incantor is using is underrated. 

    I’ve been using it since March and it’s really underrated, surprised not to see it mentioned before. Cheap to cast, better damage than arcane bolt, and most of the things you want to hit with mortal wounds usually run at you.

    its also  gives you options when you inevitably get given first turn and are out of range of everything else, and AT Dauntless Hunters can help line it up against a key target.

  16. 40 minutes ago, whispersofblood said:

    You don't need to one shot things... This is the mentality that is letting combat monster builds run rampant. You don't need to amass so much shooting so as to kill them in a volley. And, anything less than that is worthless.

    You just need to always be doing dmg so that when they fight a) they are weaker, therefore kill less and b) they are easier to finish off or further bracket when they do reach combat making activation choices difficult for the controlling player. 

    HoS are even more vulnerable to this as they want you to spike dmg so they can get their Depravity in all at once and have it available to spend. 

    Could you elaborate further on this please?

  17. 51 minutes ago, jhamslam said:

    My main thought was 20 Sequitors are finally playable. Yes theyre vulnerable to charges from Gristlegore but it isnt always an auto loss and you can always screen them with liberators

    Even without a screen it’s NBD. A single TG only kills half a unit of Sequitors on average even fighting twice - and all the ones remaining have grand hammers.

    what makes it viable now is you can ignore the battleshock with a command point and attack in the next battle round with the survivors (assuming a vacuum of course), whereas before you would lose the lot to another double attack fights first.

     

    edit: should add of course there is the risk that it spikes much higher, but the risk of failure for FEC is now very real.

    • Like 1
  18. Subject to any Slaanesh changes this is a big boost for Gavriel lists again, or any melee list for that matter.

    i think a strong shooting component is still required but I’m now seriously reconsidering the value of that 4th Ballista. May just swap it back to a Heraldor or Relictor/Veritant to keep the 20 Sequitors.

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