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FattBooM666

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Posts posted by FattBooM666

  1. 2 hours ago, PJetski said:

    Why are you only considering the amount of shots you can put out? The problem with the Vanguard list is that you dont need that extra Longstrike shooting to win games where Longstrikes would win you the game anyway. You could instead bring a proper melee hammer unit (Evocators, Dracoths) to help you win against matchups where Longstrikes alone are not enough as well as different support heroes to improve your consistency.

    How does a vanguard list play objectives when it gets tied down by idoneth eel spam round 1? How do you handle Tzeentch and Seraphon teleporting shooting into range while swarming objectives with trash bodies? How do you deal with armies that have ways to mitigate your shooting damage? 

    The Vanguard list is a fun gimmick but it's all-in on shooting and that is not a good way to reliably go 5-0 at a tournament. This is why I think Anvilstrike is still the best Stormcast list - it's more well-rounded and has virtually no bad matchups if you play it correctly. 

    Regarding spellshield... I think a +0 unbind is pretty much worthless. 

    I'm counting the shots because it's the list im bringing. 

     

    I don't really have IDK meta where I live so I'm not worried it's more seraphon and DoT.

    Last time I went it was a a one day tournament I got placed 2nd with this gimmick list. I won vs seraphon (kroak + 5 bodies warriors that take the dmg, he had the 2x bastilladons and everything takes one less dmg) I still managed to take out kroak t1)

    Another game was changehost board control, lots of pinks, screamers, LoC. Both 1 drop, he took t1 took 4/6 objectives. I dropped down t1 killed LoC and one more hero. I get double all heroes dead and it was game.

    The game I lost was vs 6" pile DoK with a prime. That game I was to aggressive and needed a double, If I got it I would have placed 1st. 

    The +0 dispell is about what you can choose when you can take 4 artefacts. 

    • Like 1
  2. 6 hours ago, PJetski said:

    In general you want to nullify threats to your shooting early in the game to give you map control over objectives. Stormcast have one of the best ways to win ranged vs ranged fights because you can deploy units in reserve and teleport with super long range shooting.

    If you had a Knight-Incantor you could guarantee stopping the spell portal every time. This is why I prefer Anvilstrike over the vanguard battalion list; much better at stopping other ranged damage lists without being totally reliant on raptor shooting.

     

    Yep i totally get that, im just comparing when only having one unit of 9x longstrikes with no batallion. The damage output compared to 9x with the vanguard, its 100% more shots.

    Say in the best worlds you have including t1 24" you have a total of 90 shots during 5 turns if alive. And in vanguard you have 180 shots.
    If he gives t1 and i choose to be passive not dropping down, and i aim for the double t2-t3 i have lost 36 shots so i am down to 144 shots but they are alive, and i have another shot at the double. Instead of risking getting double t1-t2. (Im only comparing what they do in shooting damange and not adding in evocators or whatever in the non vanguard but you  get the idea)

    That is where my headspace is right now, aim for a double either t1 to t2 or t2 to t3. (probably needs to move up some units just to grab early points ofc but try minimize dmg)

    Pinks might be troublesome with 50 wounds but as long as the flamers die first, LoC after that, then picking out the other characters.

    I can totally understand why the incantor is in there for the dispell, but hey i do have a spellshield right? ;)

  3. 7 hours ago, baiardo said:

    All fire from raptors to flamers, destroy that units.

    Venators on Lord of Chage with d6+3 dmg.

    Basically move and/or protect raptors as much and at best as you can.

    Yes i think i can get 6/12 killed in a turn atleast, rest is bonus.
    Yes the starfated arrows can be really good. :)

    Qustion is about the t1 if its better to try give t1, have all units outside 27" from flamers. Keep like 3x longstrikes, 1x venator, 1 aetheriwings and last maybe a unit of hunters.
    When my turn i can try drop longstrikes, fly/drop a venator so they can double tap turn after. The palladors could if needed run 9d6 towards the longstrikes to become a chaff since aetherwings can stop charges but they dont always cover everywhere. (Though i like running 9d6 at a soft corner and then coming in with 5 hunters aswell when people are not expecting it)

    I think in the best worlds is to give t1 and go for the double, if it take/gets t1 even if i kill 6-7 flamers its still 50% power left, plus the exalted as shooting power.
    And if LoC is not dead he can move up t1 within spell range, gets the double and they will be enough to kill longstrikes (thats what i belive anyway)

    And if i hide units and keep stuff in the air, i can then see where he moves t1, look for weaknesses where i can drop down. Take out as many flamers as possible, fingers crossed for a double and then more stuff is dead.

  4. @PJetski

     

    I will be facing DoT with my vanguard. This time he is coming with flamers: 

     

    Allegiance: Tzeentch
    - Change Coven: Eternal Conflaguration
    Lord of Change (380)
    - General
    - Command Trait: Coruscating Flames
    - Artefact: Shroud of Warpflame
    - Lore of Change: Treason of Tzeentch
    Changecaster, Herald of Tzeentch (110)
    - Artefact: Aura of Mutability
    - Lore of Change: Tzeentch's Firestorm
    The Blue Scribes (120)
    - Lore of Change: Bolt of Tzeentch
    10 x Pink Horrors of Tzeentch (220)
    6 x Flamers of Tzeentch (280)
    3 x Flamers of Tzeentch (140)
    3 x Flamers of Tzeentch (140)
    10 x Blue Horrors of Tzeentch (100)
    10 x Blue Horrors of Tzeentch (100)
    1 x Exalted Flamers of Tzeentch (100)
    Changehost (180)
    Umbral Spellportal (70)
    Geminids of Uhl-Gysh (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 82
    Drops: 1-10

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer

    Leaders
    Lord-Aquilor (170)
    - General
    - Command Trait: Deathly Aura
    - Artefact: Mirrorshield
    - Mount Trait: Wind Runner
    Knight-Venator (110)
    - Artefact: Luckstone
    Knight-Venator (110)
    - Artefact: Spellshield
    Knight-Venator (110)
    - Artefact: Soulthief

    Battleline
    5 x Vanguard-Hunters (100)
    - Boltstorm Pistols and Storm Sabres
    5 x Vanguard-Hunters (100)
    - Boltstorm Pistols and Storm Sabres
    5 x Vanguard-Hunters (100)
    - Boltstorm Pistols and Storm Sabres

    Units
    3 x Vanguard-Palladors (170)
    - Boltstorm Pistols and Starstrike Javelins
    3 x Vanguard-Raptors with Longstrike Crossbows (170)
    3 x Vanguard-Raptors with Longstrike Crossbows (170)
    3 x Vanguard-Raptors with Longstrike Crossbows (170)
    3 x Aetherwings (40)
    3 x Aetherwings (40)
    3 x Aetherwings (40)

    Battalions
    Vanguard Angelos Conclave (150)
    Vanguard Auxiliary Chamber (130)
    Vanguard Justicar Conclave (120)

    Total: 2000 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 103
    Drops: 1-14

    So he has his 1 drop as me, he can teleport a unit of pinks to make 9" charge. LoC spell portal and the ranged theat that has like -1 hit vs shooting.

    To me the LoC feels like bait, it's good to kill but I need to get the flamers. 

    I assume we both roll 50/50 who gets to deploy first.

    If I win I probably want to give it, to avoid a double turn.

    But I wonder how to do if I need to go first, been considering playing passive and deploy longstikes t2 and try aim for a double?

     

    Stay outside LoCs 18" but remember portal.

    Watch out for 27" flamer treat. 

     

    Thoughts, tips?

  5. 28 minutes ago, jeanfluflu said:

    brother this is insane work, very very cool!!!!!

    I love your bases and the glow, it makes the color scheme quite impactful and vibrant.

    How have you done your bases i'm curious? especially the little scraps of wood are they just small pieces that you glued on your bases or do you have any secret magic trick?

    Thanks! 😚

    The general idea is some textured base paste/paint either with colour or just whatever you have at home.

    Rhinox hide base, drybrush mournfang, drybrush xv-88, agrax wash done.

     

    Its such a nice brand the "base craft autumn scatter" glue with pva.

    But I would recommend add like a 50/50 water/pva after its dry over the scatter to keep it in place. Same with the leaves (greenstuff leaf punch)

    Then tuffs geen/yellow/red/orange (autumn) 

    Rim mournfang brown.

    Matt  varnish.

     

    Then add what you want, roots, skulls, bushes, uv-resin. 

     

     

  6. Either way I'm hyped that my idea will come true. 

     

    I have soon 2k vanguard fully painted and already 2500 pts of meele units painted as mt stonecast.

     

    Been wanting to have som CoS whatever unit and transforming with a blue glow toward stone. Like different stages of normal cloth into stone and a converted general looking as a medusa 😍😍

     

    Here is some of my recent painted stonecast and you can find more pictures on my Instagram @hedbergs_painting.

     

    PSX_20201013_125127.jpg

    PSX_20201005_232129.jpg

    PSX_20201011_214536.jpg

    PSX_20201013_102850.jpg

    PSX_20201013_102357.jpg

    • LOVE IT! 2
  7. On 10/22/2020 at 4:04 PM, PJetski said:

    Evocators, Dracolines, and Dracoths (Desolators and Fulminators) are the only Stormcast melee units worth using. If we are in a shooting meta then Fulminators are a great choice.

    If we skip the 1 drop list.

    What would you say off meta or anti meta/meta list would could look like now? If there is any. 

  8. On 7/24/2020 at 1:29 PM, stuntymike said:

    Enjoying this chat folks. With regards to what's a good all-comers list I'm trying to get my head around how to build for Better Part of Valour. Obviously it's all about battleline, so I'm caught between whether it's better to beef up the numbers in your battleline units - which prob means taking Sequitors, as 10 Libs seems meh - or maybe taking more battleline units. What's everyone's take on how to build for that scenario?

    Looking at the battleplans you ideally want good battleline, mobile heroes and a behemoth in order to max your scoring chances. So basically I'm trying to work out how best to do all/some of these. It's not easy! 

    Anyway, I've got a wee one-dayer coming up in a couple of weeks and going to run the below. I don't think it's optimal at the moment, but I'm for fun and to dust of the cobwebs and Eltharion should be a laugh to use.

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer

    Leaders
    Knight-Incantor (120)
    - General
    - Command Trait: Deathly Aura 
    - Spell: Stormcaller
    Knight-Heraldor (100)
    Lord-Relictor (100)
    - Prayer: Translocation
    Knight-Azyros (100)
    - Artefact: Soulthief 
    The Light of Eltharion (220)
    - Allies

    Battleline
    5 x Liberators (90)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    3 x Aetherwings (40)
    3 x Aetherwings (40)
    9 x Vanguard-Raptors with Longstrike Crossbows (510)
    10 x Evocators (420)
    - 10x Grandstaves
    - Lore of Invigoration: Speed of Lightning

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 220 / 400
    Wounds: 117
     

    I like it, i have a similar that i will try in a week. But instead of eltharion I have 20 sentinels. 👍

  9. 38 minutes ago, Maturin said:

    Ditch the evocators, ditch the liberators and take wardens instead, that wil lturn your sentinels into battlelines too.
    You'll have mroe bodies and more able battlelines, you might be able to take more sentinels too.

    How 400pts allies 

     

    This is not lumineth thread. 😋

  10. Since we can ally in all ORDER i was thinking of something like this:

    Allegiance: Stormcast Eternals

    Leaders
    Knight-Azyros (100)
    - General
    - Command Trait: Deathly Aura
    - Artefact: Soulthief
    Knight-Incantor (120)
    - Spell: Stormcaller
    Lord-Relictor (100)
    - Prayer: Translocation

    Battleline
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    10 x Evocators (420)
    - 10x Grandstaves
    9 x Vanguard-Raptors with Longstrike Crossbows (510)
    3 x Aetherwings (40)
    3 x Aetherwings (40)
    3 x Aetherwings (40)
    20 x Vanari Auralan Sentinels (280)
    - Allies

    Endless Spells / Terrain / CPs
    Extra Command Point (50)
    Prismatic Palisade (30)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 280 / 400
    Wounds: 131

    Sentinels that can handle them selves. 

    Thoughts ideas about sentinels in our army? 

  11. On 7/14/2020 at 5:30 AM, Requizen said:

    During the 2018/2019 season, I went 5-0 or 4-1 with Anvilstrike in all but one event I went to. The list is still good, though there are more things that can compete at the slow ranged game, which is where it can get dicey for us.

    Vanguard Aux will likely be a 4-1 list in the hands of a good player. I can see Sequitor blobs coming back in vogue with their point drops. Skyborne went down across the board, and has reasonable matchups against some armies. I'm sure there's more out there to be reconsidered as well. 

    Seq don't have the bonus of higher units. But maybe 5-10 might be good? 🤔

     

    I was even looking at 30x lib fir 480, its 60 wounds for 25% of army 🤔 (sure you can squeeze more with aetherwings) idk alot worth exploring. 😋

  12. Going to a team tournament tomorrow, 4 man teams. 5 games starting on saturday.
    Going with my underguts :) idk what i will get drafted against, there are some really strong lists there but I feel confident in my list.
    I have chaff, ~ 200wounds, got some pressure from shooting, got some flanking/steal objectives/block hunter+sabres.


    Allegiance: Ogor Mawtribes
    - Mawtribe: Underguts
    Leaders
    Icebrow Hunter (120)
    - General - Command Trait: Mass of Scars
    Tyrant (160)
    - Artefact: Gruesome Trophy Rack
    - Big Name: Fateseeker
    Slaughtermaster (140)
    - Lore of Gutmagic: Blood Feast
    - Artefact: Gnoblar Blast Keg
    Battleline
    12 x Ogor Gluttons (400)
    - Pairs of Clubs or Blades
    12 x Ogor Gluttons (400)
    - Pairs of Clubs or Blades
    4 x Frost Sabres (80)
    2 x Frost Sabres (40)
    Units
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    20 x Gnoblars (100)
    20 x Gnoblars (100)
    Battalions
    Skal (100)
    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 197
    Minimun drops: 10

    • Like 1
  13. 13 hours ago, Kasper said:

    Are you relying on the Bloated Blessings to do your work? Because honestly I dont see a whole lot of threat in that army. There will be loads of bodies, but if you are blocked from parking those bodies on an objective, you will likely have a hard time getting to them as I see it. Wheres the hammer? 

    Idk its a cool model and have some good stuff going, but maybe there is other stuff that is better.
    Well to me the marauders seem to be the hidden gem with all stuff going around. MoN buffs, buffs from sorcerer, the rend fight in 2 ranks, Warshrine.. Has a high chance of getting in the charge, you have the teleport and to have that threat, to me seems pretty strong.

    So if we take cabalist/ravagers/despoilers

    Whats the more strong key units/relics/thoughts?

    Worth having a battalion or not?

  14. 11 hours ago, Kasper said:

    Are you relying on the Bloated Blessings to do your work? Because honestly I dont see a whole lot of threat in that army. There will be loads of bodies, but if you are blocked from parking those bodies on an objective, you will likely have a hard time getting to them as I see it. Wheres the hammer? 

    Idk its a cool model and have some good stuff going, but maybe there is other stuff that is better.
    Well to me the marauders seem to be the hidden gem with all stuff going around. MoN buffs, buffs from sorcerer, the rend fight in 2 ranks, Warshrine.. Has a high chance of getting in the charge, you have the teleport and to have that threat, to me seems pretty strong.

  15. So guys what do we have now for StD? What juicy shenanigans have you tried out or seen?
     

    Really big book, can take in other units from other books to buff&synergize stuff.

    For me i feel i am all about the despoilers probably nurgle.

    This is what i have been thinking about for my project to build, but im open for other suggestions tips/trix, mix/swap/remove units.

    Despoliers

    DP - MoN
    Harbringer of Decay
    Chaos Sorcerer Lord - MoN (Teleport spell)
    Chaos Sorcerer Lord on Manticore - MoN (Whispers of chaos/Binding Damnation)

    15 Chaos Warriors, Shield/HW - MoN
    40 Marauders, Shield - MoN or 15 Chaos Warriors, Shield/HW - MoN
    40 Marauders, Shield - MoN

    Chaos Warshriune - MoN

    No idea how good it is but its around 1810 points atm. Would love the Plague touch warband...

    Things i am wondering/exited about

    Nurgle 
    Strong for DPs, but how many and do you really need them?
    Worth getting a low drop army with "Battaltion - Plagetouched Warband" If so what would synergize it?
    Is it worth taking a khorne DP or Be'lakor?

    Other
    Chariots?
    Khorne?
     

  16. 6 hours ago, Charleston said:

    Well, I currently have 20 Sequitors, 5 Evocs on foot, 5 Retributors, Castigators, 3 Ballistas and some heroes. So yeah, from my unit selections shocking close to the enemy looks like the fastest I can get, which is why I concidered Gavriel to go the Gavbomb route, althrough @readercolin pointed some good contra against that. Maybe Dracolines are really a better Idea, also because I could play that battalion with 2x Evocators and 2x Sequitors.

    I am really not sure how I shall rate the Stardrake. It looks neat but also so expensive, money and pointwise, that it really looks risky to me to buy it. The celestant Prime meanwhile is half the price, 25% less points and I would really concider it to be a quite damn good option, althrough I already hate thoose wings and really fear to transport the model. Therefore Dracolines or Gavriel look like the best quickfix to me. Althrough I would be really curious about your experiences with the Stardrakes

    How about you just buy some ebay/alien express bases or just borrow some bases. Put on some whatever models and play it as a stardrake/stardrakes?
    Just play vs a mate and tell him/her that you want to try some stuff out to make sure you want to buy the model/models.
    Or just try roll some dice vs yourself or use a program online.

    There are several ways to improve the gavbomb but that is up to your flavor.

    First thing first cleansing phalax is really expensive now.
    People know gavbomb and can use chaff and other screens to protect the important stuff.
    So they will most likely screen up and give you first turn.
    So you cant charge in to that, like they want. Here we have some options.

    Take objectives, hide important heroes and save another CP for the stacking and that will give you 100% charge or save it to revive a big unit of sequitors.

    Could have a unit of raptors with Xbows teleport them with vexilor/relictor (does not count as move and unleash a high amount of shots to try kill chaff and then you can go in with your bomb.

    Add in prosecutors with fast movement and 18" reach to pick chaff.

    You can atm have organ gun/cannons with a smith as allies.

    You can have a big unit of 10-15 evocators in the backfield, buffing up with celestial blades, +1 armor castellant, use a relictor teleport or have a vexilor. Drop end of turn, teleport the ultrabuffed evocators. have a +6" rerollable charge. And if you have a azyros as general you can leave a 40mm base in the middle of the evocators so you have a 9" 6++ bubble, and dont forget the rr1s.
    (Also when using teleports or coming from the sky you have the -1 hit)
    There are ways to make gavbomb work, but its up to you if you want a flexible list. Or you go all out on one list and then learn it to the max and know its weaknesses and pros.

    • Thanks 1
  17. 18 minutes ago, Charleston said:

    I noticed that the SCE-Subforum isn´t available for not registrered users btw.

     

    I am curerntly concidering if I shall rather sell my SCE or finish painting them. I have some issues playing them as the army seems quite slow, althrough sturdy. Afters some conciderations to play an tanky list that reflect wounds, I would rather try something fast. What are the experiences with Gavriel Sureheart? Beeing able to do some precision strikes into the enemy backlines sounds awesome. He is also a cheaper fix than a celestand prime for example. With 120pts also easier to include into a list

    Slow?

    Gavbomb, teleports, stardrake, prime, dracoline, heraldors , drop from sky  aetherwings, palladors and prosecutors. 

     

    Idk are you just standing still shooting? 🤔

    • Like 1
  18. Been working on my 2k army and i am slowly getting ready (need like 3 more models built and painted)

    I have no idea how strong it will be but the thought behind it is to try maxize some units.

    The IBs can get double shots, rr1s from endless, bonus dmg vs heroes/monsters.
    Also have the charge spell, its an easy to cast and 18" range.
    Idea if needed is to have a screen, move slowly forwards every turn and later if the spell goes off go in for the kill and count as monsters on the charge.

    Goremand is chosen so i can try fish for the +´1 hit two times for the big unit of gluttons.

    Idk about pallisade, very situational but it was 30pts left to use something for.

    Allegiance: Ogor Mawtribes
    - Mawtribe: Underguts

    Leaders
    Tyrant (160)
    - General
    - Trait: Mass of Scars
    - Artefact: Gruesome Trophy Rack
    - Big Name: Fateseeker
    Slaughtermaster (140)
    - Lore of Gutmagic: Blood Feast
    Butcher (140)
    - Tenderiser
    - Artefact: Gnoblar Blast Keg
    - Lore of Gutmagic: Blubbergrub Stench

    Battleline
    12 x Ogor Gluttons (400)
    - Pairs of Clubs or Blades
    4 x Leadbelchers (160)
    4 x Ironguts (220)

    Units
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    20 x Gnoblars (100)

    Battalions
    Goremand (140)

    Endless Spells / Terrain / CPs
    The Burning Head (30)
    Prismatic Palisade (30)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 158
     


    Any thoughts/feedback about this list and my thought process?
     

    Underguts.PDF

  19. 7 hours ago, Hodges said:

     

    It is a matter of opinion. The fact that you came to your conclusion means it is, because it does not read that way. And it is not a binary decision, refer to the next post. 

    100% this. You have to think about it as a logical progression, because the turn sequence is a linear progression. If the movement phase hasnt happened yet, you simply cant have fulfilled a requirement from it. As Mark says here, its a null state - you cant answer yes or no to the requirement its asking for. I get that you want it to work a certain way because this is your army and you want it to stay the best it can. FWIW Stormcast is the only army I own and I am starting to play Anvilstrike, so it would be in my best interests for it to work that way, but it just doesnt read the way you say it does. 

    I messaged the TO of Cancon in Australia this very question and he said no it does not apply in the hero phase. And for reference, Cancon was ~200 players last year and sold out all 240 tickets in 12 hours this year. Its the single largest tournament in the world and he says no, so if you want data about TO decisions, this is probably the most important one available. 

    Sure I can ask things there. But because it's the biggest doesn't mean it is the best either.

    However easiest to do is just ask the TO at the tournament you are going to and play by the rules.

    • Thanks 1
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