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Kelsicle

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Posts posted by Kelsicle

  1. 1 minute ago, Matrindur said:

    Another Steelhelm? Did they really not have anything else to choose from?

    Wonder if it will at least be a different one as I think the last one was its own little sprue instead of being from the box

    I think it just matches the theme of the in store event

  2. 42 minutes ago, Hollow said:

    I like the The Brethren Of The Bolt.

    Trying to ignore it but damn, Twitch chat is unbearable, toxic sludge. What a bunch of horrific, entitled, rude, scum-bags. Yuck. 

    100%, i had to mute it. Disgusting behaviour

    • Like 2
  3. 1 hour ago, Harioch said:

    Destruction will get what Death had (And necrons in 40k so both setting are affected). Being the big bad in the starter box with a lore on how they are on the rise, Seasons of war settled in their realm eventually, and the epilogue, Broken Realms style, in a book or two before we jump unto a new big bad on the rise...

    Ultimately I got the feeling that Death and Destruction are just side bosses and that Chaos and Order are the major contenders. In a galaxy far far away Death and Destruction would have been the Separatists and the Hutt Cartel...but the focal point has always been Sith against Jedi.

     

    Well Death got two new armies during their time as the big bad, and a big update for soulblight... hopefully Destruction gets a big Gitz update and a new army next year

    • Like 2
  4. 4 minutes ago, WrathOfTheLion said:

    Yeah, I did notice that. I wonder if there's some sort of way they're going with it, like more metallic armor for Be'lakor's StD, with the black armor for Archaon's? Not sure that's quite how it's working out, will need to check out the battletome with the army set first.

    Thats what they mention in the description of Eternus. He is a former Varanguard who stripped his armour back to the metal when he switched over to support Belakor

  5. +1 damage to any troop unit is crazy. I think they obviously included it assuming that they needed to make it reasonable to remove the units that are counting as 3 on objectives... but this sounds like a massive overcorrection that is asking to be abused. Sadly the units worst impacted will be the ones that are already suffering with poor survivability.

  6. 2 hours ago, PJetski said:

    I think it's an impossible standard because GW has shown us over the past 30 years that they are unwilling or unable to write a book where every unit is viable. It would be possible if an entirely different writing team was in charge of the rules and the FAQ - I am not going to waste any time thinking that GW will correct course now.

    I can't argue why your standards are the way they are, but I think you are setting an impossible standard that will always lead to disappointment. If you hold that standard then every battletome is bad, and then you have to contend with the fact that you are spending your time and money on a hobby/game where every single product they release is inadequate. Personally I wouldn't be able to enjoy this hobby if I viewed things this way.

    I agree that the allegiance abilities are not very exciting. In addition to "power creep" I'm also concerned about "interesting ability creep"; newer battletomes will almost certainly get much more engaging and interesting abilities than what we are seeing right now. However, potential future updates to the game don't make the battletome bad right now.

    There's a lot more to the book than just stormdrakes and raptors. Those units have huge threat ranges so they are easy to use, but they have low maximum damage - great against 18 wound MONSTER units, but not as good against 60 wounds of infantry. The metagame is already adapting. 

    The Stormcast battletome as a whole has the tools to be adaptable to just about any kind of metagame... it all depends on the points. For example, Dracolines are not objectively bad; they are high volume attackers with a 12" move, natively re-roll charges, have no opportunity cost on losing shooting if they run & charge with Steadfast march, and can blast some mortal wounds after attacking, which is great for situations where you need to focus fire or split attacks across different units. However, they are inefficient compared to Dracoths because they are not Battleline, their Rend-1 attacks aren't very good against a high save meta, cohesion really messes up reinforcing them, and the 4+ Save feels like a liability. Would you play them if they cost 170 points like Gore-Gruntas?

    A Lord-Exorcist might not be viable right now, but his ability to stop revives on units within 9" is insanely strong against Fyreslayers and Soulblight. With a significant point drop and the right metagame (Nighthaunt?) he will see play.

    Right now elite Scions lists are really good because we still see a lot of big MONSTERS which are low effective wounds per point. These kinds of elite Scions lists don't have the body count to contest objectives and rely on wiping out the enemy to take their space. If we start seeing big blocks of Vulkite Berzerkers (30 Vulkites are really hard to kill) and Zombie hordes then things like Evocators and Stormkeep will become more enticing. If we see more MSU armies like Beasts of Chaos then Envoy of the Heavens becomes stronger.

    I don't think having a few bad units makes the whole book bad. It could have more interesting interactions but it's functional, competitive, and has the flexibility to be adaptable. 

    Some really good points here, particularly about "interesting ability creep", I think this is something that SCE suffered from greatly in 2.0.

    I tend to agree that overall a lot of the "unplayable" warscrolls are only a points change away from becoming viable, and with new GHB meta on the horizon I think we will see a complete over hall in the kind of SCE lists we see popping up.

    • Like 3
  7. 23 hours ago, PJetski said:

    30 Vulkites in Hunters of the Heartland with Mystic Shield, AOD, and a 5+ Ward from Battlesmith are a 3+ Save ignoring Rend-1 (cant be Roared) and 90 effective wounds

    They also rally back on a 4+

    Pretty hard to shift that

    @PJetski What do you mean when you say 'Effective wounds' as opposed to just wounds?

  8. 36 minutes ago, Carnith said:

    Found on twitter

    Image

    Cool model, but releasing a new sculpt for a model only available in the starter sets as an event exclusive? Super lame move.

    Also no pot-grot? does it have an exclusive warscroll like the old Nighthaunt Guardian of Souls

  9. Agreed I don't mind the leaks, and they are far more rampant in 40k. A lot of people seem to think it robs GW of the effort they put into the reveals but to be honest the reveals always seem pretty low effort. Corny skits and a couple spinning camera shots and flashing lights.

    If they put more effort into the reveals I would be more sympathetic, give me more OBR style reveals with dramatic trailers.

    • Like 5
  10. 20 minutes ago, Landohammer said:

    Thats an excellent question. I asked my local SC players and it turns out the player must have inadvertently cheated. Fortunately he failed the 7+ twice and it cost him the game and he didnt podium so no foul. Good catch. 

    The Lord-Imperatant lets you deepstrike one "Thunderstrike" unit with 3 wounds or less to within 7". Evocators dont have the Thunderstrike keyword though so yea he shouldnt have been able to do that. Definitely a case of misunderstanding the rule than cheating though.

    • Thanks 1
  11. Does anyone know how the GW NDA's work when they send out preview/review copies of Battletomes? I'm quietly hoping that the NDA will still lift this week with the original pre-order date and so there is a chance we get a man reading book to reveal all the rules for us.

  12. 2 hours ago, Enoby said:

    Exact same here. I had a stint in 40k with some KISS themed Chaos Knights which I really enjoyed painting, but I really couldn't get into anything else or even feel excited about releases as everything felt so Space Marine centric. And not just SM getting more models, but moreso all of the important lore revolving around them in some way. I felt that a bit with Stormcast in AoS, but they moved away from that and now nearly every faction (sorry Beastmen) seems important in the lore which is great. 

    For those interested in the KISS knights, here they are :P

    RDT_20210816_2007323805154850310775804.jpg

    RDT_20210816_2007126652189383717090788.jpg

     

    These are outrageous, great work

    • Thanks 1
  13. 3 hours ago, Joseph Mackay said:

    You realise that this argument would mean that every wizard who knows a lore spell would be able to cast it in addition to their warscroll spells regardless of how many spells the warscroll says they can cast right? So you’re ok with Teclis casting 22 spells a turn

    While I appreciate the point you are making Teclis is a poor example (His was the first scroll i checked for a counter argument too). The Archmage ability determines how many spells he can cast and specifically says that he can cast up to 4 spells, so there is an upper limit of 4 for Teclis.

    • Like 1
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