The idea is to keep out of range of the witches as much as I can, while having some melee dmg against them if needed...
I'll think about getting rid of volley guns on the riggers and taking the saws or taking the Skywardens instead, The second Khemist was there for redundancy against possible Snipes. Maybe I could give the feather to the second Khemist instead, so he can "follow" the unit of riggers.
Thanks for the feedback!
Yeah, I agree this is not an usual list for KO, but it is a very specific list against a specific army. Kharadron has a lot of potential but for me they are not meant for one trick lists, I find myself measuring and thinking my moves way more with them than with all the other armies I played...
That's why I can't wait for a rules updates for our flying dorfs!