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Liquidsteel

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Posts posted by Liquidsteel

  1. 23 hours ago, The_Dudemeister said:

    Congrats 👏

    How did Ruler Of The Spectral Hosts perform for you? I'm still on the edge for that one

    It was "okay", came in clutch in my game vs DoK to tie up the incarnate for an extra turn, allowing me to safely score my battle tactic and grand strategy and take the win.

    I was short on time at list submission and didn't really think much of the others. Master of Magic and Arcane Tome are a decent combo, but I wanted to test Lightshard this time.

    • Thanks 1
  2. Went 3-2 with Scarlet Doom at a small but extremely competitive 2 dayer this weekend, finished 4th out of 18.

    https://tabletop.to/justice-series-2-dayer-june

    Beat 3 x Gatebreaker with Incarnate twice, as well as DoK Snakes with Incarnate (AoS Worlds Winner). Losing two super close games vs Beast spam Nurgle and Tempest Eye cities (both players ranked top of their respective factions in the UK).

    Dropped the cute KoSoES spiteful combo for Kurdoss and glad I did, it never really worked out for me before. Kurdoss exerted pressure similar to an Akhelian King. 

    Bladegheists put in absolute shifts, definitely averaged higher on the impact hits but that's dice. Best so far is 13 mortals from 20.

    • Like 4
  3. It seems to have been ruled correctly.

    Vanishing happens at the END of Deployment, whereas Predator units are selected AFTER.

    In the same way Vanishing can be used to avoid the Emerald Curse from the Emerald Host.

    It seems to have both positives and negatives happening when it does; it also means you would fail to control home objectives if you have nothing on them after sticking stuff in reserve.

  4. I finally managed to get my first games in, went with the Scarlet Doom.

    Spoiler

    Allegiance: Nighthaunt
    - Procession: Scarlet Doom
    - Mortal Realm: Shyish
    - Grand Strategy: Hold the Line
    - Triumphs: Bloodthirsty

    Leaders
    Lady Olynder, Mortarch of Grief (340)*
    - Lore of the Underworlds: Seal of Shyish
    Knight of Shrouds on Ethereal Steed (155)*
    - General
    - Command Trait: Spiteful Spirit
    - Artefact: Soulfire Ring
    Krulghast Cruciator (150)*

    Battleline
    20 x Bladegheist Revenants (350)*
    - Reinforced x 1
    20 x Bladegheist Revenants (350)*
    - Reinforced x 1
    10 x Bladegheist Revenants (175)*
    5 x Hexwraiths (160)*
    6 x Spirit Hosts (250)*
    - Reinforced x 1

    Endless Spells & Invocations
    Chronomantic Cogs (45)

    Core Battalions
    *Battle Regiment

    Total: 1975 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 97
    Drops: 1
     

    Played vs Gloomspite Troggs and Idoneth in Ionrach.

    Bladegheists pulled their weight, the impact mortals being on 5s is obviously swingy, I had 20 do 2 in one turn then 10 the next.

    Krulghast is insane vs the right targets, Akhelian King and Eels very much neutered.

    Spirit Hosts are fantastic, I had my Krulghast and Knight of Shrouds in the thick of it getting attacked from all angles and shrugging off huge damage.

    Lady Olynder is fun - 7 mortals to an Akhelian King from her stare was hilarious.

    I'll be trying out Kurdoss instead of the KoSoES + Cogs I think. Spiteful Spirit + Soulfire is decent but opponents can play around it and it feels bad when he fails to kill something and thus no heals or level up. Will free up Krulghast to become a Wizard with Arcane Tome or go with Lightshard to get +1 attacks on the Blades and Kurdoss.

    Terrified is also amazing - luring troggs out of range of the loonshrine then seeing them flee after only a few casualties. 

    • Like 2
  5. 20 minutes ago, The_Dudemeister said:

    On the other hand he lost the full hit reroll against enemy generals called "Suffer no rival". This is what you're talking about and truly inexcusable for his fluff

    His scroll has space, they could easily have given him +1 to hit and wound vs heroes. Shame.

    • Like 2
  6. 14 hours ago, lare2 said:

    You're a toe rag 😅

    Really interested to see how he does.

    Just curious, how do you guys hide content? Is it an option when using a PC/laptop? I normally only get to browse on my phone. TGA's banned on the work computers...

    You make it a Spoiler. Though on my phone currently I can't see the button. 

    • Like 1
  7. Yeah so with Spirit Hosts I can run either 1 x 6 or 2 x 3 in my initial list idea.

    Going with 2 units is interesting because it means you get more value out of Olynder's res if you roll poorly; you can assign wounds to each unit taking them down to 1 model each, so if you roll a 1 or a 2 you're quids in, and even a 3 or a 4 you're not losing any efficiency vs a blob of 6.

  8. I mean you basically played the worst list to go vs Thunder Lizard so I wouldn't use that as the basis for an opinion on Sharks overall.

    -1 damage basically neuters Sharks, as they rely on their D3 and 2 damage shooting and bites.

    I do agree that overall they're often not great though, they can have a place thanks to their speed and doing a bit of everything, and I do like a unit of 2 to skirt the flanks and apply pressure, but they do feel like they should be at least 10% cheaper.

  9. 7 hours ago, EnixLHQ said:

    This got me to break out my spreadsheet. Let's see... I have 278 models right now... with the points increases... No points for Mourngul yet... Carry the one....

    Yep, I've got 10,010 points of Nighthaunt. With all but 3 of them painted.

    Hmmm... Mmmhmm. Yep. I've got an problem.

    Nice. I'm just shy of 3.5k. No black coach though, might have to get one eventually. 

  10. So I'll have to wait a week or two before I get to test properly, as I have a Deepkin list locked in for a tournament next weekend, but the basic premise will be something along these lines.

    Can go up to 9 Spirit hosts and reduce Chainrasps to 20. Can do 2 x 20 Bladegheists and do the Chainrasps in 10s etc. I think 1 x 30 Blades will just become too unwieldy and not practical at all. 20 is already too many but it means they're harder to shift overall.

    But this gives a nice thicc block of rasps that will be getting a ton of potential healing. Hosts used as a lifeline for the heroes and kind of move around as a blob.

    Another option is to take a KoSoES and go with Hatred/Soulfire, healing d6+1 and levelling up by a wound for every combat he slays something.

    Allegiance: Nighthaunt
    - Procession: The Scarlet Doom
    - Mortal Realm: Shyish
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

    Leaders
    Lady Olynder, Mortarch of Grief* (340)
    - Lore of the Underworlds: Shademist
    Krulghast Cruciator* (150)
    - General
    - Command Trait: Cloaked in Shadow
    - Artefact: Lightshard of the Harvest Moon
    Guardian of Souls* (150)
    - Lore of the Underworlds: Seal of Shyish

    Battleline
    20 x Bladegheist Revenants* (350)
    - Reinforced x 1
    10 x Bladegheist Revenants* (175)
    10 x Bladegheist Revenants* (175)
    30 x Chainrasp Horde* (330)
    - Reinforced x 2
    6 x Spirit Hosts* (250)
    - Reinforced x 1

    Endless Spells & Invocations
    Emerald Lifeswarm (60)
     
    Battalions
    Battle Regiment*

    Total: 1980 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 106
    Drops: 1
    • Like 1
  11. Picked up some reinforcements today. Mainly Spirit Hosts which I never bothered with before,  along with 10 more Bladegheists taking me to 40.

    Going to run my first list as Scarlet Doom in a 1 drop with Olynder, Krulghast, GoS (or any other hero) and 40 Bladegheists, with some Spirit Hosts, Chainrasps and Emerald Lifeswarm.

    • Like 1
  12. 1 hour ago, Darkrich said:

    Not sure we really benefit from a battle regiment. We can't charge turn 1 reliably, so if I was a one drop I'd just move onto objectives and cast buff spells. Which isn't nothing, but not the impact I'd want from a 1 drop army. I do the hunters of the heartland route with a warlord. We are fast but not 'that' fast. So most likely we are getting charged and your defensive wall needs to survive to start healing models.

    I used to run a 6 man unit of spirit hosts and debating if I still should or not. I have a pretty mean meta in my area and long strikes blasting my hero's could mean that a 3 man spirit host gets wiped out immediately leaving me nothing to resurrect. But a big unit is expensive and their damage did go down.

    1 drop means you decide turn order. Meaning you can make your opponent go first and position yourself to take advantage of an early double.

    • Like 4
  13. 39 minutes ago, DocKeule said:

    I am always amazed how many wounds you guys cause reliably. 

    I had that happen on a few occasions but not nearly with that regularity. Much more often even the turtle is just shrugged off lately.  

    Most of the time the Turtle does 0 damage in shooting. It's beyond just a coincidence now.

  14. 11 hours ago, Derek said:

    Been awfully quiet… no new games to report on?

    I suppose I could give a rundown of my recent tournament.

    It was the Justice Series Teams event in Liverpool, UK. My team finished second out of six, the team won all our rounds but we came second to the winners, the Team Wales national team, who scored more points overall across all their games and took the win.

    I took a Mor'phann list which I'll post below, going 4-0-1.

    Game 1 Win vs Kruleboyz on Apex Predators. Boltboyz spam with Sludgeraker, Vulcha, Breakaboss and some Troggs. An easy win all things considered; Deepkin counter this army hard.

    Game 2 Win vs Gloomspite with Kragnos and Troggs on Feral Foray. Large territories and me picking a "Heavy" terrain board allowed me to go first, and place my boats in such a fashion that Kragnos was unable to pass through - he would have had to smash a boat to rubble then move over it the following turn. An easy win, killed most of his army in Turns 1 and 2, then killed Kragnos after double turning 3 in to 4.

    Game 3 Win vs Ironjawz on Veins of Ghur, with double Krusha, Pigs and Brutes. As we set up we were both joking about how badly I was going to lose, because vs Ironjawz it's very difficult to hide. Well I gave him first turn and he pushed 2 Krushas and 2x3 pigs in to me, failing the charge with his Brutes but calling a Waaagh! Overwatch from 20 Reavers killed 3 pigs, then his first Krusha only killed 15 out of 20 Reavers, and I removed casualties and piled away in my activation so that they were out of range of the other, causing him to fail his tactic. He killed 16 or so Thralls with the other one, which had Destroyer(!), and the remaining 14 Thralls dealt 18 Wounds back to him, taking him off. My other unit of 10 Thralls survived 3 pigs, with 4 thralls killing 2 pigs in response.

    In my turn I then killed the remaining Krusha, lone pig and killed 7 Brutes, with 2 more running to battleshock. I won priority and we called it!

    Game 4 Win vs Living City on Power Struggle, with Phoenix, 2 x 4 Fulminators, 6 Scourgerunner Chariots and some Tree Revs. A great game overall that was very back and forth. I managed to screen out the Fulminators quite well, but couldn't stop 4 of them going in to 30 Thralls. A mistake from my side meant I was unable to get their Ward save, and they killed them all despite the -1 Wound from the Thrallmaster. Fortunately between shooting and the king and turtle I managed to kill them in return. A similar situation happened turn 3, with 4 Fulminators killing my 20 Reavers, with the Turtle and Thralls killing them in response the following turn, whilst the King managed to take out the Phoenix, despite leaving him on 1 wound the turn prior.

     

    Game 5 Loss vs Slaves to Darkness Despoilers on Feral Foray, with 4 Daemon Princes, Sorc Lord on Manticore, Be'Lakor and Iron Golem spam. This was against the captain of Team Wales with a really funky list. He had beaten a Deepkin player from another team already this tournament and he picked me as his opponent in the pairings. I played poorly overall, overextending and allowing myself to be picked apart. I won the priority turn 2 and took it, as he had positioned in a castle which allowed my king an opportunity to get +12 attacks, so 15 spear attacks. Unfortunately I missplayed my allocation and forgot how tanky Tzeentch mark is (re-roll 1s to save plus some save stacking) and only managed to kill his Khorne Marked General with a 4+ ward and left another prince alive on 1 Wound. 

    The rest of the game he slowly chipped me down and I lost 20-0. Had I been more defensive I think I could have squeezed some points for the team, though with how despoilers works it made shooting very difficult, and fighting first with 3 Princes and his Sorc Lord meant High Tide only means you alternate, so it's a rough match up for sure.

     

    The List:

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Mor'Phann
    - Mortal Realm: Shyish
    - Grand Strategy: Predator's Domain
    - Triumphs: Inspired

    Leaders
    Akhelian King (250)*
    - General
    - Bladed Polearm
    - Command Trait: Unstoppable Fury
    - Mount Trait: Voidchill Darkness
    Akhelian Thrallmaster (110)*
    Isharann Soulrender (120)*
    - Artefact: Rune of the Surging Gloomtide

    Battleline
    20 x Namarti Reavers (340)*
    - Reinforced x 1
    30 x Namarti Thralls (390)*
    - Reinforced x 2
    10 x Namarti Thralls (130)*

    Units
    5 x Khinerai Heartrenders (95)*
    3 x Aetherwings (65)*

    Behemoths
    Akhelian Leviadon (500)*
    - Mount Trait: Reverberating Carapace

    Core Battalions
    *Battle Regiment

    Total: 2000 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 104
    Drops: 1
     

    Thoughts:

    Unfortunately I didn't realise til after list submission that Heartrenders were locked to their old warscroll for this event, which meant I had to play them as moving on a 4+. This cost me a few points in 2 of my games but overall didn't change the outcome of any games from a win/loss perspective, but may have cost me a differential point or two overall.

    It was my first time playing with both a 30 Thrall block as well as the Rune of Surging Gloomtide. Overall I think if I were to run this list again, I would change to 2 x 20 as 30 feel a bit overkill; if they're going to kill 20 Thralls they're probably going to kill 30. Or just drop 10 and add in Lotann.

    It also made keeping them in range of the boat much trickier, and actually made placing the rune quite difficult sometimes, as the fact the boat needs to be deployed more than 3" from your own models also is quite restrictive if the table has a good spread of terrain. There were several occasions where I left my Thralls without a Ward save like an idiot and they got hit hard. In future I would squeeze Lotann in also to guarantee a 5+ ward for potentially 3 turns.

    Mor'phann was great, though the experienced players knew to focus fire to limit its potential. I'm going to take Nautilar to the next tournament in 2 weeks, because I want to play with the rend 3 turtle again before the Nighthaunt book drops.

    • Like 2
  15. 16 hours ago, Chronos said:

    Had my first game in a while and first game with new IDK against my friend's Blade of Khorne. I took an Eel heavy list with King, Lotann, 6 Morsarr, 3 Morsarr, 20 Reavers, and 2x2 Sharks all in a one drop.

    Quick synopsis, we were both pretty rusty, but his turn two he failed a re-rollable 9" charge with his 'Thirster which really hurt, although probably wouldn't have changed things too much. I took out about half his army on one side by the bottom of turn 2 using the King's ability, and won the roll off for turn three and he conceded. Lucky, but that was actually part of my gameplan: go one drop, give him first turn in the first two rounds and try for winning three.

    My takeaways are pretty obvious: Blender King is ridiculous but very susceptible to mortal wounds and chip damage, Reavers do some really nice damage, they killed about 13 Blood Warriors in 1.5 turns including them getting charged, Sharks are nice damage but I didn't really get them into combat, and 6 Eels is just impossible to all get into combat effectively dropping their damage output.

    I think going forward I may change things up and take more Namarti. 20 Reavers wil probably be a staple for me, they just add a nice element to keep my opponent honest. I'd also like to keep close to four Sharks. Need to get my Turtle painted up too and try it out.

    I'm kind of leaning towards a lot of Vinny's conclusion in that IDK seem like a good shooting army with decent melee damage to sprinkle around. I'm also not 100% sure the King is an auto include, but I don't have enough games in to know for sure.

    Two lists I may build towards without Eels that are similar but different Enclaves, please let me know what you think!

    Nautilar: Blender King, Lotann, Leviadon, 20 Reavers, 20 Thralls, 3x1 Allopexes in a one drop.

    Morphann: Soulrender, Lotann, 20 Reavers, 20 Thralls, 10 Thralls/Reavers, Leviadon, 2 Allopex, 1 Allopex, one drop, possible turn the Tides.

    Both are 1960 or 2000 if I sub in the extra Reavers instead of Thralls.

    I feel like the Nautilar list gives me three good hammers and the Sharks to harass, and a good amount of shooting.

    The Morphann is interesting, especially flipping the Tides, it makes my opponent either wait for turn three to really engage and get shot, or if they do get into me turn two which seems to be when things start to go down, I've got my Namarti on probably 4+/5++, making it 3+ if needed and near the Turtle, and then bringing 4-6 back, with the ability to throw out another 5+ Ward if needed, pluuuuus getting a cover save in round one if alpha'd. Not that the Namarti become HGB of old, but could probably surprise an opponent and then get striking first probably on 3/2/-1/2.

    What I'm not sure about is bringing in two Soulrenders. I worry it wouldn't be worth it but then again, bringing back 8-12 Namarti automatically over two units is pretty decent.

    I'll have to get moving on my Turtle and get some games in.

     

    Your Nautilar list is 6 drop, as Leviadon becomes battleline. But this is easily solved by making the Sharks a 2 and a 1.

    I'm playing Mor'phann this weekend in a teams tournament, have been busy painting up the extra Thralls I need just in time. Not playing flip tide as haven't practiced with it yet, been on the blender king train. Also borrowing a friends boat to play with the double shipwreck, hopefully don't mess up too much with placing it.

    I do think I'll go for some flip tide lists after this weekend to check it out.

  16. Just now, woolf said:

    so lotann can now basically pull old cloak anti shooting shenanigans rigth?

    No because Forgotten Nightmares requires targets to be eligible, and if you pop this on a unit they would not be eligible, so it would default to the second closest target.

  17. 25 minutes ago, Derek said:

    @Liquidsteel  well good thing that most people played as only one king could pull off that ability so nobody is going to be really upset by it lotann just got a big buff,   Yay namarti with the 5+ ward turn 1.    

    I've been playing Lotann this way at club games since they ruled it that way at the WHW event so was half expecting it to go this way, still it's great to see it confirmed!

  18. The FAQ is out.

    https://www.warhammer-community.com/wp-content/uploads/2018/12/N6S9BeaUVFYCE1NT.pdf

    The main bits:

     - King Lord of Tides confirmed once per game, period

     - Tsunami of Terror confirmed to be stackable

     - Aspect of Sea gets TOTEM keyword, same as the Storm

     - Lotann's once per game Ritual confirmed to not require the corresponding Tide to be in effect

     - Rune of Surging Gloomtide confirms you can still choose 1 big or 2 small boats to place

     

    • Like 1
  19. 7 hours ago, Derek said:

    @DocKeule   Think you’re still short one unit to take that second aetherwings unit,  I was flipping through the core rules and you indeed can only take one  allied unit for every 4 units in your list.  It’s weird that nobody’s caught that but I guess it hasn’t been an issue since most people only take one allied unit. 

    You have misinterpreted the rule. 

    It's 1 in 4 units can be allies.

    Not 1 ally for every 4 regular units.

    So his list is fine.

     

     

  20. 1 hour ago, Paul Buckler said:

    How are you using All out attack on it during the shooting phase?

    He's not, because you can't.

    1 hour ago, That Guy said:

    Being able to AOA in the shooting phase, but also in the combat phase as an aura is just crazy good for this subfaction

    You can't pick the Incarnate to shoot because it doesn't have a shooting attack, meaning it can't be given AoA and thus can't project it to units in range.

    I think I might look to combo the Incarnate with a Mor'phann list, backing up it's combat prowess with a couple of blocks of Namarti and the usual support. Thinking bonding it to an Eidolonn.

    • Like 1
    • Thanks 1
  21. So the Hampshire GT took place in the UK this weekend, used to be called the South Coast GT, had over 100 players and most of the "top" players in the UK attended. I didn't go but I kept an eye on the lists and the placings.

    Deepkin made up around 10 lists or so, with 3 players finishing 4-1 and several 3-2. The top 3 which finished 5-0 were Seraphon, Nurgle and Legion of the First Prince.

    I'll share the 4-1 lists below, all used the Leviadon and varying amount of Allopexes which was fantastic to see!

    I believe Tom Mawdsley is looking to tweak his list to include more bodies next time, will be interesting to see which direction he takes it. 

    Russ Veal (Facehammer presenter) - Mor'Phann - 10th Place

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Mor'Phann
    - Grand Strategy: Hold the Line
    Triumphs: Inspired

    Leaders
    Eidolon of Mathlann, Aspect of the Sea (325)*
    - Artefact: Bio-Shock Shell
    - Lore of the Deeps: Steed of Tides
    Isharann Soulrender (120)*
    - General
    - Command Trait: Teachings of the Turscoll
    Akhelian Thrallmaster (110)*

    Battleline
    10 x Namarti Reavers (170)*
    10 x Namarti Thralls (130)*
    10 x Namarti Thralls (130)*

    Units
    2 x Akhelian Allopexes (330)*
    - Razorshell Harpoon
    - Reinforced x 1
    1 x Akhelian Allopexes (165)*
    - Razorshell Harpoon

    Behemoths
    Akhelian Leviadon (500)*
    - Mount Trait: Reverberating Carapace

    Core Battalions
    *Battle Regiment

    Total: 1980 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 92
    Drops: 1

    Tom Mawdsley (Team England) Fuethan - 11th Place

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Fuethan
    - Grand Strategy: Hold the Line
    Triumphs: 

    Leaders
    Isharann Soulrender (120)**
    - General
    - Command Trait: Teachings of the Turscoll  
    - Artefact: Rune of the Surging Gloomtide  

    Battleline
    10 x Namarti Thralls (130)
    10 x Namarti Thralls (130)**
    10 x Namarti Thralls (130)**

    Units
    1 x Bloodthirsty Shiver Akhelian Allopex(165)**
    1 x Bloodthirsty Shiver Akhelian Allopex(165)**
    1 x Bloodthirsty Shiver Akhelian Allopex(165)**
    1 x Bloodthirsty Shiver Akhelian Allopex(165)*
    1 x Bloodthirsty Shiver Akhelian Allopex(165)*
    1 x Bloodthirsty Shiver Akhelian Allopex(165)*

    Behemoths
    Akhelian Leviadon (500)**

    Core Battalions
    *Hunters of the Heartlands
    **Battle Regiment

    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 99
    Drops: 5

    Mike Whitley - Fuethan - 23rd

    Spoiler

     - Army Faction: Idoneth Deepkin - Subfaction: Fuethán - Grand Strategy: Hold the Line - Triumph: InspiredLEADERSIsharann Soulrender (120)*Akhelian King (250)** - General - Command Traits: Unstoppable Fury - Bladed Polearm and Falchion - Artefacts of Power: Arcane Tome - Spells: Flaming WeaponMount trait: voidchill darknessBATTLELINENamarti Reavers (170)*Namarti Thralls (130)*Namarti Reavers (170)*Akhelian Allopexes (165)** - Razorshell Harpoon Launcher, Barbed Hooks and BladesAkhelian Allopexes (Bloodthirsty Shiver) (165)** - Razorshell Harpoon Launcher, Barbed Hooks and BladesAkhelian Allopexes (Bloodthirsty Shiver) (165)** - Razorshell Harpoon Launcher, Barbed Hooks and BladesAkhelian Allopexes (Bloodthirsty Shiver) (165)** - Razorshell Harpoon Launcher, Barbed Hooks and BladesBEHEMOTHAkhelian Leviadon (500)**Mount trait: ancientTERRAIN1 x Gloomtide Shipwreck (0)
    CORE BATTALIONS -  *Battle Regiment -  **Battle RegimentTOTAL POINTS: 2000/2000
    Drops 2.Created with Warhammer Age of Sigmar: The App

     

    • Like 3
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