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Joseph Mackay

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Posts posted by Joseph Mackay

  1. 21 hours ago, Neil Arthur Hotep said:

    I always thought that theory was kind of iffy because of how the release timeline was: Cursed City in April and then SBGL in May. Seems too late to make changes to the book after something went wrong with the release of Cursed City. It seems like in order to have Kritza, Annika and big Radukar in the book, GW would have to plan for their inclusion at least 6 months in advance, because that seems to be the turn around time to go from the finished text to a printed book for Battletomes. We saw how long in advance GW plans this kind of stuff with the Slaves to Darkness leak.

    The warscrolls book included in Cursed City had a publication date of October. Cursed City was massively delayed before any of the other stuff went wrong.

    I believe the Cursed City models and expansions warscrolls were always going to be in the Soulblight battletome, but the models would have remained exclusive to the Cursed City product line for a time

    • Like 1
  2. 1 hour ago, Vasshpit said:

    Not to get too off topic, @Ganigumo, but someone on reddit started a topic "What would be a fun and thematic rule you'd like to see added to kruleboyz to help make them competitive?" and this was my reply. 

    For one I'd like to see the venom encrusted weapon mechanic tweaked to on wound. The mortals arent from skill, they're from damage. Then give rippaz -1 rend, +4 save and skewerz +5 save at least

    Some kind of ambush or reserve mechanic is definitely in order. 

    I'd like to see some depth added to the sloggoth rules. Something like before each round pick one of three buffing drum beats. One could be the +1 to hit we already have. One could be +1 to charge rolls. One could be +1 to save rolls or something. Also make some rules for the two loadouts the grots get. The nets could be like gloomspite grots nets and give out a -1 to hit bubble and the snatcha stikks add  +1 to rolls for the grot snatcha crew ability. This unit REALLY needs to do more, especially for the actual army its in. 

    Scare taktikz needs to be a straight bravery check or suffer -1 to hit from a unit that attacks this unit. 

    Really just a broken record reply but eh.

    Still totes adorb my lil bog ninjas. 🤗

    If I’ve misunderstood then please disregard me here, but what? You want to give the skinny orruks in cloth rags the same save as heavily armoured Brutes because they have a shield? And in regards to the Bonesplitterz, I think it’s fine they have the same save as Kruelboyz. Kruelboyz are a little better armoured, sure, but they’re very thin and lanky while the Bonesplitterz are generally pretty muscular, so I feel like it balances out ok there

  3. 7 minutes ago, Grungnisson said:

    Before the Cities book was published we had about three months notice about the kits being discontinued, if memory serves. I seem to remember the notice being given some time at the start of the summer holidays and the book came out in October.

    I might be misremembering and thinking of High Elves before Lumineth, but I seem to recall them announcing last chance to buy AFTER they were already sold out

    • Like 3
  4. 16 hours ago, Chikout said:

    Some of the battleforces are up for pre-order on the new Zealand site and they are not the same price. The Sylvaneth box is $413NZD and the Daughters of Khaine box is $310NZD. That's quite a difference. The DoK box looks like it will be £100 or $170US if the prices are consistent with other GW products. 

     

    Edit- ok this is super wierd. In Japan the DoK box is slightly more expensive than the Sylvaneth box.

    So during the pandemic, I did a little bit of research as I was curious about the lack of availability of Stegadons and weather it was worldwide or just us in NZ. So I checked the website for what I consider the major regions (UK, US, Canada, EU) to see where Stegadons were available - I was not surprised to find out they were available everywhere but NZ 😡

    While doing this, I noticed some odd pricing, so I started comparing the UK and NZ price of products. I found that 2 kits the same price in the UK were not always the same  price in NZ. The biggest discrepancy seemed to be the clampack heroes, which are more expensive in NZ than similar priced kits in UK (eg, at the time I did this, Space Marine Scouts and Primaris Captain were the same price in UK, but scouts were $64nz and captain was $74nz). Start Collecting boxes, monsters and big boxes (like Necromunda Ash Wastes) usually also had a higher nz price despite being the same price as other items on the uk website (eg Start Collecting Seraphon and the Carnosaur are the same price in uk, but in nz they were $165nz and $113nz respectively)

    • Like 1
  5. 12 hours ago, JerekKruger said:

    Yeah, I'd rather see incarnates quietly disappear. That said, now one exists and GW have sold it to at least two people I'm not sure they will be willing to turn round to those two people and say "thanks for the money, 'fraid its not matched play legal anymore". Next best thing would be to nerf it enough that no one uses it I guess.

    On the contrary, in my local scene at least 90% of incarnates are 3D printed. Maybe gw cut their losses and scrap the idea

    • Like 1
  6. 13 hours ago, Jetlife said:

    I also think some armies don't need a second wave......

    Ironjawz has 10 warscrolls (8 if you subtract the Underworlds and warcry units) But they play just as they should on the table. 

    I would much rather see GW spend their energy on evolving warscrolls of certain units and give them different roles within an army. As an OBR, Seraphon, IDK and Sylvaneth player I don't want anymore new units/warscrolls. I feel they have enough. I would prefer they change the concept of these units in their rules. Sometimes I feel we want models just to have models, even though so many will never be played within any army. I would even like to see them remove old outdated models and replace them with newer sculpts. An example would be, Salamanders. I would much rather see them drop a new kit with them and then just remove the the Razordon scroll completely. 

    Now.... I understand that this perspective is from a competition gameplay standpoint and there is a large part of the hobby that likes to collect, paint and play narratively. However, that information is much harder to accurately quantify outside of sales data. For instance having IDK get a new large sea monster/creature would be big hype. Except then there's a high chance that that model doesn't get much play in the game or it replaces the role of the turtle that you've already paid 100$ for and now doesn't see the table. 

     

    The problem is, it’s the ones who need it least (Stormcast, Lumineth etc) that tend to get these ‘second waves’ 😔

  7. 3 hours ago, Mutton said:

    You know the Warhammer Community people have no idea right? They rarely have any more information than we do.

    Then they should have ignored the comment (they don’t reply to everything anyway) as this just fuels fear and speculation

    • Like 1
  8. 14 hours ago, Lord Krungharr said:

    I will bet that the Runefather could go head to head with a dragon whilst all of the lava spewing could take out the other one if they held their fire for a turn.   Stormcast are tricksy though.  I've never won a game with them even when I had all stone horns.  I only have Greyfyrd foot Fyreslayers myself.   

    How DID the game go?!?

    I've been wondering for my guys should I build two more Auric HG units with a Runesmiter general to net them as my three battlelines and then have the two HGB units not be Galletian Vets......OR should I just make another Broadaxe HGB unit for my third battleline along with my poleaxes and other Broadaxes?  

    The extra damage vs Galletian Vets is just ridiculous these days and really hurts the HGBs w Runefather general    but Auric HGs stink bad.  However using the same Rune twice trait for a runesmiter general is boss.  But triple HGBs is pretty spicy too.   

    OR should I just accept the terrible two units of shield Vulkites I have as battleline, and convert my Auric HGs to five more Broadaxes?

    I like to run at least a Runefather, Battlesmith, and Runemaster for the Volatile Brazier to summon the Infernoth.  Haven't tried Gotrek with Lord of the Duarddazhal yet either.  

    The exact specifics are lost to me now, but I kept the 3 Draconith units in the sky and deployed the rest on the board. he chose to go first for some reason  and moved everything up (he deployed all 6 Magmadroths fairly close together). I won priority and double turned him. Turn 1, I dropped all the dragons, breathed fire on some Magmadroths, and all 3 made successful charges. During the course of my turns 1 and 2, I killed 3 Magmadroths and had a fourth on 2 wounds left. Unfortunately for me, in his turn 2 he was able to get the 3 Magmadroths into me and as I expected was able to kill all my dragons

    • Thanks 1
  9. 2 hours ago, Dogmantra said:

    I'm not super experienced seeing fyreslayers on the table so I can't really say but I love both of those lists. Proper big monster punch up. My instinct is that you have a slight range advantage with 18" on your big dragon shooting, so if you can take one magmadroth out early that will give you a nice advantage. I think using Atavistic Tempest (Krondys's spell) well will be pretty big here too, since their army is so elite being able to take their rend down a point and then save stack will be useful.

    I noticed you don't have a holy command listed - if your TO is really strict they might not let you update it, but worth adding one just in case. Personally I'd probably go run & charge just to get a bit more manouevrability with your chariot. None of the commands are that amazing but it's still nice to have, and being able to get a full round of shooting off with some decent rolls into a nice chariot charge for the impact hits could be enough to take out a magmadroth pretty much risk-free.

    I initially submitted my list via the AoS app, which for some reason doesn’t display Holy Commands on the exported list. I took Steadfast March, although as it turns out I misread how it works so it won’t help me in the way I thought it would anyway (I missed that it was a) a command ability, and b) happens in the movement phase. My intention when I chose it was to be able to make the Stormdrakes auto run 6 and then still charge.. )

  10. My ‘gameplan’ that has done well for me so far, is the 3 dragons deploy in the sky and everything else starts on the board (depending upon opponent, I sometimes put Krondys on the board so I get use out of him being a Wizard asap).

    Depending on circumstances, turn 1 I will usually drop the dragons, forming a ‘Bermuda Triangle’ around whatever I feel needs to die. Tempest Lords allowing me to reroll a single dice from the charge rolls does a LOT of the heavy lifting for this strategy. I think I’ll be aiming to take out his general asap, but I also probably want to avoid fighting too many of the Magmadroths at once, especially with Volcanic Blood.

     

    I call it the ‘Bermuda Triangle’ strategy because so far everything within the triangle has disappeared 😂

  11. So here’s an interesting one. I’ve got a tournament this weekend and I’m looking at the round 1 matchup and trying to imagine how it might go.

    the battleplan is The Prize Of Gallet
    my opponent is running the following Fyreslayers list
    Allegiance: Fyreslayers
    - Lodge: Lofnir
    - Mortal Realm: Ghur
    - Grand Strategy: Guarded Lineage
    - Triumphs: Bloodthirsty
    Leaders
    Auric Runefather on Magmadroth (360)*
    - General
    - Command Trait: Blood of the Berzerker  
    - Artefact: Draught of Magmalt Ale  
    - Magmadroth Trait: Flame-scale Youngblood
    Auric Runefather on Magmadroth (360)
    - Magmadroth Trait: Coal-heart Ancient
    Auric Runeson on Magmadroth (320)*
    - Ancestral War-axe
    - Magmadroth Trait: Lava-tongue Adult
    Auric Runeson on Magmadroth (320)*
    - Ancestral War-axe
    Auric Runeson on Magmadroth (320)*
    - Ancestral War-axe
    Auric Runeson on Magmadroth (320)*
    - Wyrmslayer Javelins
    Battleline
    Core Battalions
    *Battle Regiment
    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 96
    Drops: 2

    im very interested in seeing how this goes as this is the type of list I’ve always wanted to do with Fyreslayers.

    the list I’m running
    Allegiance: Stormcast Eternals
    - Stormhost: Tempest Lords (Scions of the Storm)
    - Grand Strategy: Draconith Defiance
    - Triumphs: 
    Leaders
    Karazai, The Scarred (550)
    - General
    Krondys, Son of Dracothion (550)
    - Spell: Chain Lightning
    Knight-Relictor (120)*
    - Artefact: Fang of Dracothion  
    - Universal Prayer Scripture: Heal
    Battleline
    2 x Stormdrake Guard (340)
    - Drakerider's Lance
    5 x Vanquishers (110)*
    5 x Vindictors (130)*
    Units
    1 x Stormstrike Chariot (165)*
    Endless Spells & Invocations
    The Burning Head (20)
    Core Battalions
    *Battle Regiment
    Total: 1985 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 92
    Drops: 4

    im curious to know what people think about this game is going to go?

  12. So here’s an interesting one. I’ve got a tournament this weekend and I’m looking at the round 1 matchup and trying to imagine how it might go.

    the battleplan is The Prize Of Gallet
    my opponent is running the following Fyreslayers list
    Allegiance: Fyreslayers
    - Lodge: Lofnir
    - Mortal Realm: Ghur
    - Grand Strategy: Guarded Lineage
    - Triumphs: Bloodthirsty
    Leaders
    Auric Runefather on Magmadroth (360)*
    - General
    - Command Trait: Blood of the Berzerker  
    - Artefact: Draught of Magmalt Ale  
    - Magmadroth Trait: Flame-scale Youngblood
    Auric Runefather on Magmadroth (360)
    - Magmadroth Trait: Coal-heart Ancient
    Auric Runeson on Magmadroth (320)*
    - Ancestral War-axe
    - Magmadroth Trait: Lava-tongue Adult
    Auric Runeson on Magmadroth (320)*
    - Ancestral War-axe
    Auric Runeson on Magmadroth (320)*
    - Ancestral War-axe
    Auric Runeson on Magmadroth (320)*
    - Wyrmslayer Javelins
    Battleline
    Core Battalions
    *Battle Regiment
    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 96
    Drops: 2

    im very interested in seeing how this goes as this is the type of list I’ve always wanted to do with Fyreslayers.

    the list I’m running
    Allegiance: Stormcast Eternals
    - Stormhost: Tempest Lords (Scions of the Storm)
    - Grand Strategy: Draconith Defiance
    - Triumphs: 
    Leaders
    Karazai, The Scarred (550)
    - General
    Krondys, Son of Dracothion (550)
    - Spell: Chain Lightning
    Knight-Relictor (120)*
    - Artefact: Fang of Dracothion  
    - Universal Prayer Scripture: Heal
    Battleline
    2 x Stormdrake Guard (340)
    - Drakerider's Lance
    5 x Vanquishers (110)*
    5 x Vindictors (130)*
    Units
    1 x Stormstrike Chariot (165)*
    Endless Spells & Invocations
    The Burning Head (20)
    Core Battalions
    *Battle Regiment
    Total: 1985 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 92
    Drops: 4

    im curious to know what people think about this game is going to go?

    • Like 2
  13. 1 hour ago, Sahrial said:

    The more I look at this

    38D495EB-9BA1-45FF-A891-13A08F4F3D04.jpeg.79856168bb5c7aa99ebf7e7887e2f9af.jpeg

    the more convinced I become this actually was originally a Bullgor model refresh they shifted to chaos at the last minute of the model design process before it got sent to manufacturing design.

    Some time ago there was that rumour of a Spiderfang-Warherd dual army box. The Beasts side was said to have a new Doombull and new Bullgors.

    im convinced that these Ogriods were the ‘new Bullgors’ that rumour was talking about.

    looking at the battletome leak, I’m concerned about Warherd going forward actually. The Bullgor and Ogriod warscolls are so similar to each other that Ogriods really do feel like a replacement to me..

  14. 5 hours ago, Jagged Red Lines said:

    GW prioritising 40k again 

    If it’s any consolation, the 40K dataslate says Q4 2022 so at least we don’t have to worry about that in December. The AoS one is late and should have been released in September, which means we should have also been due another one in December 

  15. 6 minutes ago, HorticulusTGA said:

    Oh man I WISH. But wasn't there a "reboxing of existing warbands" rumor ?

    BTW, the Stormcast on the top left on this WH+ picture is a conversion or a new model ?

    o9RniWNNUv9NoYz8.jpg.d3f3768fd9bd73681e997b5056537597.jpg

    The base model and the big hammer looks like the Bastian model. The head, other weapon and the creature on his shoulder look similar to the Lord Imperitant

    • Like 2
  16. Got a tournament coming up this weekend. Im only the backup in case anyone drops out at this stage, but anyway heres

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar (Scions of the Storm)
    - Mortal Realm: Ghur
    - Grand Strategy: No Place for the Weak
    - Triumphs: bloodthirsty

    Leaders
    Knight-Draconis (300)
    - General
    - Command Trait: Master of the Celestial Menagerie  
    - Artefact: Hammer of Might  
    - Mount Trait: Celestial Instincts
    Krondys, Son of Dracothion (600)
    - Spell: Chain Lightning

    Battleline
    2 x Dracothian Guard Fulminators (230)*
    2 x Stormdrake Guard (340)*
    - Drakerider's Lance
    2 x Stormdrake Guard (340)*
    - Drakerider's Warblade

    Units
    1 x Stormdrake Guard - Single (170)

    Core Battalions
    *Bounty Hunters

    Additional Enhancements
    Holy Command: Steadfast March

    Total: 1980 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 86
    Drops: 6
     

  17. So with the new GHB, how viable is an all Treelord Oakenbrow or Battleline Kurnoth Hunters Heartwood army?

    my favourite models in the range and I can finally build lists around them, but it seems like the new GHB is going to cause a lot of problems for those armies 

  18. On 7/1/2022 at 10:27 PM, Dogmantra said:

    Au contraire! As per 18.1.1, you do have control of your home objective. Before the first turn, you automatically gain control of all objectives you are sitting on:

     

    Just to add on to this, when you check for control of objectives at the end of a turn, you check control for all objectives (including ones your opponent controls) but only the active player scores any points that turn

    • Like 1
  19. On 3/4/2022 at 11:36 PM, RuneBrush said:

    I suspect it comes down to sales vs cost.  One thing GW has access to and we don't is the sales of physical and digital alongside each other.  It may be that digital sales were tiny by comparison, so not worth the investment to make a digital product.  Alternatively it may be that digital meant less overall sales due to piracy issues.  Could simply be that they don't want to do it anymore 😂  It's certainly worth feeding back to GW that you miss the digital battletomes though, else they'll not know there's a demand for it.

    My issue with this, is that when they stopped digital releases and included codes in the book, they put up the prices, I’m guessing, to compensate the loss of digital sales

  20. As a recent Sons Of Behemat player, I really hate this Battlescroll update.

    my games so far have been pretty close on VPs, and applying this update to my previous games would have turned every win into a loss, and every loss into a landslide loss.

    now as a Bonesplitterz player, I kinda like the Battlescroll update, but the issue has already been pointed out before - the armies that get extra points for killing the things on this list struggle to kill these things already and this update does nothing to change that

    • Like 2
  21. How exactly do artefacts work for Sons, since the Tribes don’t really work in the same way as other sub factions

    can a Warstomper take the Club Of The First Oak in Breaker or Taker tribe for example (assuming you’ve taken the Bosses Of The Stomp battalion to get an extra artefact)?

  22. 2 hours ago, Warbossironteef said:

    Do you guys think Gotrek's ability counters our Prophet's ability? It seems to because the wording makes it so the same ability can only cause a maximum of 1 da

     

    image.png.4ea7f4bc2538644dea0de20cb585c6a4.png

    My argument for this is the same as it was for the Evocators mortal wounds - his rule reduces each individual dice to 1 damage, my reasoning is that each dice is a separate instance of the ability, or in the case of the Wurrgog he uses the ability multiple times

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