Jump to content

martinwolf

Members
  • Posts

    85
  • Joined

  • Last visited

Posts posted by martinwolf

  1. 17 hours ago, undeadheadz said:

    and yup realised its only in melee but a unit of 10 windchargers has 30 melee attacks, so 90 attacks across all three units combined with the plus 1 damage that's 180potential damage in melee with an additional 60 at range, they should be able to chew things up quite nicely

    oh yes, that sounds amazing. Love to hear about your games in the new GHB and against what you played. My local club is pretty competitive but I always like looking for something a bit more out there. Like your list. Cheers!

  2. 2 hours ago, HollowHills said:

    Well I've got 40 thralls on the WIP pipeline haha.

    Plan for now is to use the Ionrach ability to pull them out of combat and charge back in again. Plus they hang around near the king in case you get the chance to fight first with multiple units.

    Careful, Ionrach ability is only for Akhelian units.

  3. 10 hours ago, Charleston said:

    I think the dream of a "ranger" themed list is dead as I do not want to play Judicators and Vigilors are simply such a roadblock that it is no fun.

    Was my dream, too. And I was so excited when seeing the new Knight Judicator and Vigilor models, but I basically came to the same conclusion as you. I have 10 Vigilors, 5 with hooded heads and they look so ****** good, but they are so massively overpriced. We have a pretty hard meta locally since most people play a lot of tourneys and are always practicing and trying out the newest hot stuff, not the best environment to play 10 Vigilors in. :D 

    • Like 1
  4. 11 hours ago, Tizianolol said:

    Guys if I teleport like 7 wardens not in shining company,  can I put them in shining company again?

    Yes.

    After a VANARI unit is set up, if the base of each model in the unit is touching the bases of 2 or more other models from the same unit, then that unit becomes a shining company.

    Transporting Vortex has a casting value of 8. If successfully cast, pick 1 friendly LUMINETH REALM-LORDS unit wholly within 12" of the caster that is visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. It cannot move in the next movement phase.

    "Set up" is the key here.

    • Like 3
  5. On the note of "not Gnarlroot", this is the list I've been playing recently and it went pretty good all things considering. 

    Allegiance: Sylvaneth
    - Glade: Harvestboon
    - Grand Strategy: Prized Sorcery
    - Triumphs:

    LEADERS
    Drycha Hamadreth (330)
    - Deepwood Spell: Regrowth
    Spirit of Durthu (340)
    - General
    - Command Trait: Seek New Fruit
    - Artefact: The Silent Sickle
    Treelord Ancient (295)
    - Deepwood Spell: Regrowth
    Warsong Revenant (275)**
    - Universal Spell Lore: Flaming Weapon

    UNITS
    5 x Tree-Revenants (80)**
    5 x Tree-Revenants (80)**
    5 x Tree-Revenants (80)**
    3 x Kurnoth Hunters with Kurnoth Greatswords (225)*
    3 x Kurnoth Hunters with Kurnoth Greatswords (225)*

    ENDLESS SPELLS & INVOCATIONS
    Umbral Spellportal (70)

    CORE BATTALIONS
    *Hunters of the Heartlands
    **Vanguard

    Durthu is still a bit swingy, but he did good work. I haven't played since the most recent AWW changes, tho. With the pooping trees all over the board it was really easy to get Durthu into the right position and always wholly within 8 of a AWW.

    • Like 1
  6. 15 hours ago, Mirage8112 said:

    The command ability lends itself well to big blocks of dryads, which are already a pretty resilient unit. For 1 CP, and the right hunter placement, you can easily make your entire army immune to Battleshock.

    Having 3-4 Treelord variants also means 3-4 stomps. Running the Treelord variants in pairs means a nearly 75% chance you’ll be striking first in combats not to mention they’ll likely be surrounded by dryads. Notice also you have a lot more shooting (all Treelord variants and Alarielle) nearly board-wide passive healing plenty of active healing big blocks of resilient troops who don’t worry about battleshock, that are easily to replenish with 1 cp and the Rally! CA.

     


    Winterleaf is fun because it takes a lot of models off the table, but its still a CC-oriented playstyle and there certainly matchups that do it as well or better. Gnarlroot is fun because who doesn’t like shooting a bunch of spells? But as @Landohammerpointed out if you run up against a magic-heavy army like lumineth or DoT, you just won’t be able to keep up if the only plan you have is magic. 
     


    Games aren’t just won on scenario objective alone anymore. I think Oakenbrow has a really good chance to maximize points from battle tactics and grand strategies since extra points are rewarded for using monsters to complete battle tactics. Also, an oakenbrow list stands a very good chance of accomplishing a few grand strategies and denying your opponent some easy to score ones. This edition isn’t just about how much how many model you take off the table, its also about how you take them off the table and how you gum up your opponents plans to do the same. Scoring battle tactics with monsters give double VP’s, and having monsters that continually heal means it will thought for your opponent to remove them. 

    Most of the Treelord variants will be extra survivable in oakenbrow. For example, if you give durthu the artifact, and make him the general, he’ll easily have a 2+ save with a 6+ ward, he can take 4 wounds before bracketing, and can heal on average 6 wounds in the hero phase ( If you take gladewyrm; which you should) without needing to worry about casting regrowth. If you need it, regrowth will give you 3-4 extra wounds on top of that. That means you can feasible lose 10 wounds off a durthu, have him heal 6 in the hero phase and still have him swing at full strength next turn. 

    Being able to do that to just about any monster on the field (with the exception of vanilla treelords who can *only* heal 4 wounds without regrowth) means its going be very difficult for you opponent to score Sever the Head or Vendetta from grand strategies. Also Slay the warlord, Bring it down!, and Monstrous takeover from battle tactics will be a tough get. And since the CA favors big blocks of dryads who are easily 4+ save ignoring rend -2, immune to battleshock and fighting in 2 ranks, Battle tactics like Broken ranks, Conquer, Aggressive expansion will be very difficult your opponent to score as well. 

     


    I do too actually. I think we have more able builds then we have before, but a lot of players are still playing variations on their 2.0 lists. I think Oakenbrow leans into the 3.0 mechanics better than the other glades, although it will require a difficult approach to play-style. Also give the previous nerf to WW, have the workhorse of your army (TL variants) able to freely move between woods without counting toward the teleport cap is a big plus. 
     

    I like all your thoughts. I've played Oakenbrow a couple times in 2nd ed but didn't have much success. But also didn't have quite enough of the right models. I think you are right, the subfaction has play in 3rd. I just always wished Treelords would become battleline in Oakenbrow so you can field more of them while still havin a TLA and Durthu in the list. I feel like this would definitely be the case if the battletome would come out today. Look at all those "battleline if" units in the newer tomes. Imagine an army full of big trees with just a couple drayds running around them. Would be really cool.

  7. 10 hours ago, Andalf said:

    The FAQ also removed the “2 or more Vanari models in the unit” stipulation the Strike in Unison rule had so it looks like Starshards are a pretty serious Go.

    I don't see that in the FAQ. As far as I know/see they only changed the "Unity of Purpose" ability, not the "Strike in Unison" command ability.

    • Like 1
  8. 3 hours ago, Lanoss said:

    It’s in the FAQ… they amended a line in all the Lores for all the armies 

    Yes, but this doesn’t include the Core Rules Spell Lore Enhancements as far as I can see. The update is only for the Sylvaneth Spell Lore.

  9. I have run Wild Riders in 5s and also 10s in 2nd edition. While they CAN be great on the charge, 4+ to wound is just really really though. And as soon as they are stuck they lose all their power and they can not take a punch with their 5+ save. I'll still try them out in 2nd edition because they are fast and I like the models but not being able to buff their wound rolls (in Living City) is just hard. :D

  10. I played a game with the Warsong Revenant in Gnarlroot, with 3d6 pick 2 dice casting, Balewind, Spell Portals and Throne of Vines. It was ridiculous how much mortal wounds I put out into my opponents whole army. To be fair, we played Focal Points and he had a foot slogging Ogor Mawtribes army with only one Stonehorn, but still, the damage was crazy. I kept casting Throne of Vines and thus increasing the damage output every turn. It felt dirty and I probably won't do it again, but it definitely has legs as they say. But still, you need to get all this stuff up and running and it's a heavy investment in points.

    The game was then ultimately won by the new wood placement rules. I was able to put a single tree behind his lines and teleport one unit there to grab his two back objectives.

    Interesting times ahead for Sylvaneth for sure. Might not be top tier, but I see them having more chances.

    • Like 6
  11. 1 hour ago, Pennydude said:

    The only new restrictions is now they have to be 3” from objectives. Per the 2020 GHB, all our woods had to be 3” away from terrain already so that part isn’t new.

    ah, you are right, haven't played Sylvaneth for so long... :D 

  12. So on the new Awakened Wyldwood warscroll it says the wood has to be more than 3" away from terrain and objectives in addition to whatever an ability or spell says, that means all spells/abilities got worse and harder to place woods with them because a lot of them were 1" previously. It's in general more likely to find a place for a single tree, but it got harder to get a 2 or classic 3 piece wood down. Don't get me started on the old plates. I have tried one game and the 3" rule for everything now really was a huge pain.

    Any thoughts?

  13. On 5/12/2021 at 11:05 AM, Yondaime said:

    +stoneguard are a wall of briks (potentially 3+ rerolled ignoring rend, means they will not die) and actually HIT like a ton of briks (+1 (3) attack with cp, -2 rend, 2 damage on 6), remember, they are one of the few that has -2 rend

    I stopped playing the Alarith Battalion and almost never use the Stonemage stance ability because not being able to pile in with the Stoneguard and only having 1" reach made it very difficult for me. It only really works well if you make a big charge. And the slow 4" move doesn't help with getting into the right position. Do you have similar problems? Me Stoneguard really lack in output because I almost never have the -2 rend. But maybe I just need more practice. To be fair I've mostly played only 5man units.

    • Like 1
  14. RAW it's pretty clear I think, you can do a teleport setup and benefit from the ability. If they wanted that not to be the case, the sentence should have been something like "If you set up this model as described above, then ..."

    But I agree, it definitely needs an FAQ. Surprised it wasn't a part of the recent one.

    • Like 2
  15. I know that feeling of losing a 20 block in one round of combat. It’s not great. I once tried out a list with MSU sisters. I don’t remember the exact list but I had like 4x 10 or something like that. It played surprisingly well. I currently only have 20, I proxied the rest.

    I find that having a Knight Azyros nearby to get the rerolling 1s is better than the Nomad Prince buff and it doesn’t cost a CP.

    I just wish the Living City strike and melt away ability would buff Sisters instead of melee units. I still use it quite a lot to move a deep struck unit onto an objective, but yeah, dunno.

    Also, would love a battalion around Sisters anf Nomad Prince instead of Wildwood Rangers. 😢

    Anyway, congrats on the win!

    • Like 1
×
×
  • Create New...