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Drakilian

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Everything posted by Drakilian

  1. @Lamekh I would say look into (for ally options) instead of the pheonix if you have the models : Archmage (Eldritch Council) 100pts: His spell gives everything within 18" of him 6+ ignore wounds or mortal wounds. It stacks with Divine Blessing. So your knights can have a 4+ (Reroll 1s on charge, lower if rend), 5+ (Divine Blessing), and 6+ (Archmage). He can also be put on a mount to keep up with the knights. Sisters of the Thorn (Wanderers) 220pts: Their not only a unit, but a group of spell casters. 5 girls on stag mounts, that can cast and deny 1 spell. Their also as good as Knight Errants in a fight, and have ranged attacks (only 9'). However their spell gives a unit the ability to re-roll all failed save rolls. On top of that, any save roll of 6 does a mortal wound back to the attacker after all attacks have been made. For your Bretonnian Units, I like Knights of the Realm if you can manage a squad of 16. Their great at holding the line and/or dishing the damage. However they need to be 10+ to be effective. As they get a passive re-roll 1s to hit to both rider and mount if above 10. And should the king ever die... they have a 6? 7? bravery? unlike the Knight Errants having a lowly peasant level bravery (what the heck GW...). @oscisi For Miniwargaming. I went for a flashy approach. More fluff based with how my Bretonnia worked, rather then try to win-win-win. I knew the King should of done other things. But I wanted that 1 vs 1 general on general. Prove my worth to the lady. In local games I tend to be more tactical. Like with my win against the Daemons of Nurgle. My king sat in the background and waited for the opporunity to strike with little retaliation. Move to support troops and clear objectives. Where my spell casters can remain and hold them. I prefer the Quicksilver Potion, because it allows me on my turn. To engage a particular nasty creature, or unit of dudes with my king. And attack with both my King and my mass of Knights of the Realm. Before my opponent can react or attack back. Allowing me to clean out critters. (I.E. In a game against Daughters of Khaine. I cleared out a Avatar of Khain and two witch squads. Against Nurgle, I decked out his super battle Greater Unclean one before he could do a single damage.). What I wish I could have is a better Alliegance ability or command traits. I like the +1 attack out of the choices available, because with Wild Form and Divine Favor. My King, hits on 2+, wounds on 2+, and has a base -1 rend. The damn near well hurts anything troop wise, and can make even make Nagash quiver with fear. 7 sword attacks (+1 Legendary Fighter), 6 Talons, and 1 Beak is a potential of 14 - 33 damage (23 average). Combine that with the attack power of Grail Knights or Knights of the Realm backing him up and both attacking first... a lot of things are dying. However again, I do it tacticfully. He only goes in, if I know he will live. My second love is Daemons of Slaanesh. Tactics of outmanuevering and suddenly overwhelming and overpowering opponents is something I am quite use to doing. That being said I plan to try and take my lovely Knights of Bretonnia to Adepticon, and see if I can place somewhere will GW will notice me. Hense why the amount of spell casters. I look at both defensive and offensive spell casters. And the Enchantress is no slouch in a fight if needed.
  2. I would like some input on the list I am thinking of trying. LEADERS: 1. King on Hippogryph (400 pts) • General • Command Trait: Legendary Fighter • Artifact: Quicksilver Potion 2. Enchantress (160 pts) 3. Damsel (100 pts) • Mount: Purebred Steed 4. Battlemage (120 pts) • Ally • Specialty: Amber 5. Archmage (100 pts) • Ally • Mount: Purebred Steed BATTLELINE: 1. Man-at-Arms (120 pts) • Warden • Drummer • Trumpeter • Banner Man 2. Knights Errant (200 pts) • Cavalier • Trumpeter • Banner Man 3. Knights of the Realm (440 pts) • +8 Models • Gallant • Trumpeter • Banner Man OTHER: 1. Grail Knights (360 pts) • +5 Models • Trumpeter • Banner Man
  3. Great news everyone, I bring forth a tale of Bretonnia Success! Bretonnia has become victorious over Nurgle this day. Managing to maneuver around the two summoned Greater Unclean Ones. The king was able to secure key locations in a border war and at the end of turn 5.... claim enough points to win by 1! That being said, the king was no coward, he did cut the first of the total of three greater unclean ones down. I will make a full report later.
  4. @Lightbox to add on to what @oscisi stated. If they do allow you to use the the Legends of the World That Was rules. Link here. They begin on page, 44 I think. Then two enchantresses are great, you can name the one from the secial rules as "Morgiana" :D. If you do use those rules however do note that GW messed up the rules. The Warscroll all Betronnia knights and such have a keyword "Nobility," but in the special rules for named heros of the past... they have the keyword "Knightly." If your pall is cool with it, see if he will also let you change the keywords. Even GW has been informed of this issue... and they have known for months. They have done nothing about it, but continue to say their working on it... This makes King Louen Leoncoeur.... well.. Useless.... and even before that blunder. The Normal King on a Hippogryph is superior then King Louen. Which is blaspheme. If I only had one enchantress, the one from the warscroll is better. Her rules are better, and the spell she casts is better. The only hero I like from Legends of the World-That-Was, is the Green Knight.... man is that guy epic. Truly fits the old hero better then the Sacred Protector. He is worth 200 pts in my eyes.
  5. So the Knights Bretonnia vrs Beastclaw raiders went up today. If you all want to view it. Just to note, the big guys cut all damage in half, it was never explained in the bat rep, but that is why my knights only did 1 damage on the charge to them. As explained in the after battle talk, which is locked behind the pay wall, my loss is attributed to two factos. 1.) The Man-At-Arms: I removed casualties poorly. I Should of kep the front wall blocking those raiders from engaging the knights errent. So that the Knights could get their charge off next turn. 2.) The King: Should of rerolled his charge off Dauntless and then tried to charge the group of raiders on the right side. Assisting the Grail knights in killing the big boy, That way it would secure that flank, and the Grail knights could of been his shield against his leader. From there he could then assist the errents against the other smaller raiders. I could of secured the right flank, while the Knights of the realm held down the left... and sat on the objective.
  6. It isn't out yet, but I also had a 2k game of Bretonnia vrs Beastriders with Josh. And really what made me loose was two poor tactical choices. But you can see in that fight how well Divine Blessing made the Knights of the Realm hold off nearly half the Beastriders army for three turns.
  7. @Lightbox With the rule of 1, you cannot cast the same spell more then once. While the Entantress is amazing, and I love her. I cannot cast Mystic Shield, Arcane Bolt, or Divine Favor more then once. So having two of her... is not really worth it in my eyes. The Damsel I would be upgrading from a steed to a pegasus. In three fold, its free, it doesn't cost points to put her on a pegasus and the mounts attacks are the same. Two, she then gets the fly keyword and can move 14". Allowing you to move her into better positions and away from enemy's units and not have to worry about your Knights blocking her. Three, Divine Blessing. 5+ "Feel no pain" I always cast it last, try to lure my opponent into unbinding all the other spells. Blessing makes your knights last forever. You can see it in my 2k game. Without Divine blessing those knights dropped. In my 1k game against Dave, even Dave expressed how much that spell kept those knights alive and without it, how well he chopped through them. I will never take a Bretonnia army without her. Battlemage was great, the +1 to wound was wonderful and as Steve proclaimed, made him think twice about engaging my army. But for 120 points, to maybe get a +1 to wound to one army I feel isn't worth it. The Archmage, for the same casting value of 6. Gives a 18" bubble of 6+ "Feel no pain" to all Models in your army within that bubble. While the bubble is small, for 100 pts. I feel he may be worth it. And he can get on a Horse that moves fast. Loremaster, not worth the 140 pts. Hand of Glory, while amazing on the King. Only effects one model, not an entire unit. As your king is a very important model, as you can see with the 2k fight. Once the king dropped or got out of range, my knights began to run like pansies. With bravery the same level as grots (what the heck?) on Errants. Personally, with the suggestion from @oscisi I think I am going to drop the battlemage, lorekeeper, and quicksilver swords. Pick up a archmage, and get my damsel on a pegasus out. Upgrade my 5 man grail knights to a 10 man grail knights.
  8. The Knights of the Realm being the bread and butter however I have found, need 10+ models to get a basic reroll 1s to hit. Which is great when combined with the King's command ability. They are a bit costly however. The men-at-arms are particularly useless in most regards other than holding an objective. Though combined with the Archmage's Elemental Shield... they may be a bit more durable. With most my battles I have found that the Divine Blessing is that. A blessing. Without it, Bretonnia can't hold up in a competitive manner. As everyone can throw mortal wounds, and bretonnia can give none. While I agree that the Grail Knights are a powerhouse model, and one of our best currently. Far better than the Questing or Pegasus knights. With Legions of Nagash being the prime army I have send played... well everywhere. The 3 damage on the charge is pretty nice. The issue is their -1 rend is really... not a thing. The rest of the army has no rend, so you're already used to that. They have the same to hit and wound rolls as a Knight of the Realm. They have the same wounds as well. And are just as poorly durable as their counterparts. The biggest issue I always have had... is even getting them in combat. As soon as someone hears what they are and do. Their focused. As for Leaders, I see no use in a Noble. While good at supporting a man-at-arms. Once the King is on the field, they are mute. The Noble w/ Standards, does nothing. Sacred Protector.... a mockery of our poor Green Knight. Really Really all and all, I hope with all my might GW at least... AT LEAST messes with their points in the next Generals Handbook... but I know it won't happen. For the endless spells, I agree the Quicksilver swords are iffy. My local area uses a lot of Chaos so they've been a delight. Personally, i prefer the Prismatic Palisade. As your enemy can't control it and you can use it to block your enemies’ movements. Force them to channel the way you want, or waste a wizard's unbinding attempt to allow you to clear your chances for Divine Blessing, or have a enemy wizard waste a spell to remove the palisade on his turn. Since Bretonnia has no ranged attacks on their decent models... it doesn't interfere with them much at all. For the MWG crew and all. Their great, their great guys and a ton of fun to hang out with. Great company and such. Biggest surprise, just how (lack of a better term) chill Dave is outside the camera. Got to see how the process was, and how the business works. So many gears going behind it. After spending three or so days with them, it was exhausting, surprised they can handle it every day. A lot more goes on then the cameras show. Even with being military, I have never been scheduled for my daily activities like that (other than maybe boot). They all are great, and actually I wouldn't have put on my garb for Dave's games if it wasn't for Matt, Luca, and Steve all egging me on to do it. Was a delight. I suck at words and can't really explain it as well as just visiting them would do. Can't wait to visit them again for a Bretonnia revenge fight. Especially when they said they would love to do a fight where I used the Legacy Hero rules.
  9. Greetings and Salutations! I had to make an account just so I can come in and join on this thread. To join others who still hold strong to Bretonnia. While Bretonnia was my main faction in Warhammer Fantasy, I have not had a lot of games with Bretonnia in AoS, I have finally gotten the old boys on to… proper bases? There is no rules for them as of yet, I believe. And have gotten a small cluster of them commissioned painted. Current List is as follows: Leaders - King on Hippogryph (General) – 400 pts - Quicksilver Potion (Usual) - Dauntless (Usual) - Fey Enchantress – 160 pts - Damsel on Horse – 100 pts - Battlemage (Ally) (Amber) – 120 pts - Loremaster (Ally) – 140 pts Battleline - Knights of the Realm x16 – 440 pts - Knights Errant x8 – 200 pts - Man-at-Arms x32 – 240 pts Units - Grail Knights x5 – 180 pts Endless Spells - Quicksilver Swords – 20 pts This is the current set up for my 2000 pts of Bretonnia. I have played a handful of local games with them, as well as a few games with MiniWarGaming. Which I believe the videos for my 1000 pts and 2000 pts are up for public view. Where I took 1000 pts up against Maggotkin and 2000 pts against Beastmen (Tale as old as time). I learned some valuable things for the MWG crew. As they are a bit more experienced then my local crew, and have a fair bit more tactical, "genius." I have some better battle tactics in my mind for future fights to bring hopefully more success. For the list however, my current plan is to toss the Battlemage and Loremaster. Pick up a Archmage on Horse ally (or just proxy a damsel as it). Get my Damsel on a Pegsus painted, as well as my Lord on a Pegsus. Put those two into the fight. Then drop the Grail Knights and Man-at-Arms and put in another 16 Knights of the Realm. Anyone got any tips on what I should add? Remove? Change? I got plenty of old Bretonnia models to add to the army. I can add pictures of the army later if anyone wants, and/or links to my fights with MWG. I just didn’t feel comfortable adding such things as my first post to the forum.
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