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Mutton

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Posts posted by Mutton

  1. If anyone is interested in the StD leaks, they're on reddit right now.

    Awesome Stuff At First Glance:
    - Chaos warriors 3+ save and REND
    - Knights 3+ save, can attack in two ranks
    - Eye of the Gods more viable, can get it from capturing objectives, heavily incentivized in book
    - Marks simplified. You just get bonuses now, no longer have to be within X" of hero
    - Chosen are beefier
    -Army gets special Ensorcelled banner artifacts. Doesn't take a normal artifact slot and goes onto a unit.
    - Cool subfaction abilities

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  2. 11 minutes ago, Ganigumo said:

    Not every rule needs to be aimed at being competitive.

    I'd argue they're not good or fun either. What's fun about making you and the opponent strike last? Or losing -1 to hit? Now add @EntMan's suggestion and make them able to slam a monster into an enemy unit--THAT'S fun.

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  3. I don't understand the point of those monstrous rampages. As SoB, you're never going to be the one multi-charging anything, so why waste your action to make you and a monster fight last, if someone happens to run their monster into combat with two of your units? The wrestling move, while cool in theory, also seems just flat worse. What are the odds you'll be able to throw a monster off an objective into the perfect spot where they can't just pile back onto it? And D3 mortals doesn't make up for the -1 to hit.

    I'm no professional SoB player, but the fact that the rampages have significant downsides makes me think you'd never choose to use them over the generic ones. Maybe I'm missing something.

  4. The gaslighting in that video of how powerful Seraphon are is mildly infuriating. They act like it's been balancing itself out somehow, but they are and have been the most overpowered faction in the game. The stuff they can take and do is egregious. Multiple people at my shop refuse to play against them, it's that bad.

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  5. 7 hours ago, Bosskelot said:

    This feels like a consistent issue across a lot 3.0 Tomes honestly.

    On the one hand it doesn't seem like it's leading to any excess craziness in terms of balance, but it's not exactly making a lot of people excited to either play their armies again or start new ones. At least from chatter I've seen around online and locally.

    The Nurgle book is an exception. The rules of that battletome quite literally moved me to build a Maggotkin army, which I'm quite happy with. I think the Nighthaunt/Stormcast books, too, made people excited to bring out those particular armies. I haven't played my DoK much because their book was closer to a Skaven/DoT book with few game-changing rewrites.

    5 hours ago, Sonnenspeer said:

    Same here 😕 , don't know if it is because of AoS3 or life in general. But it's hard to find someone for a game night at the moment. On the other hand Warcry gained some momentum.

    We've had a similar problem here. After talking to a number of players, I think it's the complexity of 3.0 and the lack of consistent releases that are keeping people away. I can sympathize with the fact that after a long day/week at work, sometimes you just want to roll dice and smash armies together. But because AoS now has so many interlocking systems: grand strategies, battle tactics, battalions, GHB specific rules, and the whole Gelato Vet thing...it's too much to remember and prepare for.

    I try to say, "These things are modular, and you don't have to play with them if you don't want to." But gamers are compelled to play the way they're "supposed to" and are less willing to strip away content, even if they might have a better time with it.

    TLDR: Although AoS 3 is the most balanced it's ever been, it's also the most complex, and we've strayed far from the easygoing beer-and-pretzels game we used to enjoy. Also, few actual major kits to get hyped about.

    • Like 7
  6. My heart goes out to DoT players. This book looks totally phoned in. Barely any meaningful changes (ironically), tons of copy/pasted content, and nothing interesting added or issues fixed.

    Whether the army is "good" or "bad," I can't say. There's just nothing about it that's exciting.

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  7. 8 hours ago, Beliman said:

    Everytime I see an artillery/warmachine on any promotion pic, I remember how meh they are. Players prefer to take 10 more dudes with bows/crossbows than any warmachine/artillery. Common GW, do something!

    And it's true for every warmachine in AoS. Nobody takes any of them. But hey, maybe the Ironblaster, the CANNON OF THE SKY TITANS, will do more than D6 damage this time around.

  8. Players generally don't like:

    - Removing their cool models from the board before they had a chance to do anything (hyper damage or ranged projection)

    - The loss of self-determination (non-interactable or "shutdown" mechanics)


    NPE results from an overflow or cross-contamination of these instances.

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  9. 7 hours ago, Clan's Cynic said:

    Speaking of Warcry, Wayland Games have Heart of Ghur in a 30% off sale for those holding off on picking it up, as well as the Broken Realms books.

    I am reminded of how absurd the GW "international tax" on their currency is. If I could buy stuff in the US that cost as much as the stuff discounted in the UK, I'd be buying models left and right.

    • Like 3
  10. GW: And here at last, it's an Ogre Hunter!
    Ogre players: But we've already had an Ogre Hunter.
    GW: You've had one Ogre Hunter, yes. But what about second Ogre Hunter?

    I do like him though. Pour one out for Gitz. Guess they're going back in the closet for another year.

    • Like 3
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