Jump to content

Nezzhil

Members
  • Posts

    2,349
  • Joined

  • Last visited

  • Days Won

    19

Posts posted by Nezzhil

  1. 18 minutes ago, Freejack02 said:

    To me it's crystal clear that models lost to battleshock count as slain, therefore Horrors split.

    Also, using the argument "If GW meant the rule to work like that they would have said specifically this" hasn't ever worked, because for the last 20+ years GW rules have been worded poorly. Same discussions happen in DnD language; you can't assume you know the intent of the designers just because you think there's a better way they could have phrased something. 

    If this is true, why with the frenzy of the skavens they don't pile in and attack when their models flee? Or why the flee models don't count with the Chalice of Ushoran?

    I'm not very sure with all of that. We are using "as slain" in some cases and not in others....

  2. 1 hour ago, KingBrodd said:

    I'm wondering if the Sons of Behemat will feature strongly in Broken Realms along with Lumineth. It's the perfect way to introduce these new Factions into the story.

    All the armies will be represented, we must don't forget that Lumineth and Sons were prepared to be released in April.

    • Like 1
  3. The point is that GW don't understand his game. In the actual state of the game Death and Destruction don't have any tools to defend themself of the Ordertide meta. This two alliances are powerful in the two things that are countereable: Magic and Combat. Meanwhile the summoning of Chaos permits to survive the Ordertide and the Order is now powerful in all the no countereable states of the game and, in some cases, makes the Magic so powerful that the Magic becomes impossible to countereable for the others alliances.

     

    And this state is not new. This state of the game become like that since March. If you follow the TTS tournaments, the classic armies were destroyed in all the tournaments, with Death of Destruction been less represented every week passed. The actual state is the evolution and it is going to worse because the missing armies don't have any tool to fight the top tiers.

    If you expect an antimeta revolution in the follow weeks, sorry but it's impossible that it happens.

  4. 1 hour ago, whispersofblood said:

    Or. You need to build your army differently then you were before when shooting wasn't around. Very few factions don't have the tools, lots just didn't have a reason to use them before. 

    The activation wars was the perfect foil to the teleport/freemove/run and charge alpha game we were in before. Shooting is a good foil to the activation wars. We'll reach a new equilibrium shortly were each army will include some mix of elements and the wheel will spin on. 

    Sorry but your argument is a pure lie. If you are a shoot player, well, but please, you don't need to say lies to try to argument that the game is balanced because it isn't.

    I'm a full destruction player and none of them have tools to avoid been destroyed in a double turn of shooting and you need to be a very good player to win against any of the shoot armies. And I know that death armies have the same problem.

    The real problem is the low interaction versus shooting, if an army have the enough input damage to remove easy 300-400 points per turn you, as destruction player, don't have enough tools to win. I need to do more things and be a better player to obtain the same results as a shooting army that can crush my heroes without opposition.

    Activation wars was a silly solution to avoid the alpha strike meta. They could improve combos, improve defense armies or anything that need more brain for the players but be equal effective than make that the other player can't play.

    • Like 4
  5. 1 hour ago, whispersofblood said:

    Or. You need to build your army differently then you were before when shooting wasn't around. Very few factions don't have the tools, lots just didn't have a reason to use them before. 

    The activation wars was the perfect foil to the teleport/freemove/run and charge alpha game we were in before. Shooting is a good foil to the activation wars. We'll reach a new equilibrium shortly were each army will include some mix of elements and the wheel will spin on. 

    Sorry but y

  6. 2 hours ago, Ogregut said:

    This is the thing about about 'this army is to good, this army is to weak', everyone has their opinions and anidotal evidence. 

    In the long run, does it really matter? 

    The important thing is to have fun. For some that's running the toughest army they can build, for some it's facing the toughest army and trying to find ways to beat it. 

    If you're not having fun, look at why. 

    Does your opponent always take the new hotness and pound you into the ground? 

    Maybe suggest some narrative games. Write some interesting battleplans, delelop a story and watch your characters develop personalities. 

    The meta is all good but it's not everything. 

    I've been playing warhammer for nearly 30 years now and I really think there has never been a more exciting time to be a wargamer. 

    So many possibilities coming to AoS -

    Umbraneth - take my money 

    Soulblight - hell yeah

    Something totally left field we didn't see coming - bring it on! 

    Don't forget the reason we invest time and money in these toy soldiers - to have a laugh and some fun. 

     

    To keep it about rumours and some speculation, I wonder if AoS entry for the shadow stalkers doesn't follow the patten we've seen so far of 1 in X must be Y because they will get a muilt part kit release and a shadow queen as a seperare model. 

     

    The two things are compatible. I play a lot of narrative games, but, with the actual power creep we need to do home rules and restrictions in some armies to avoid the "no-games". I don't know the real motive of the absurd power creep of the shooting armies. 

    It's very easy, in the actual meta, that if a shooting army has a double turn you are conceding the game before starting the turn 2, and the motive you are stopping playing is not that you can't win, the motive is that you don't have enough models in the table to do anything.

    They made an error developing the "activation wars" and they fixed it, but they made a bigger error creating shooting armies even more effective than any army was in the 8th of W40k.

  7. 1 hour ago, Tropical Ghost General said:

    Totally agree with you. But iirc stuff like Knife to the Heart, RAW can't be won if you kick it out of your deployment zone. This is not a good mission interaction with the ability. 

    Personally I would have no issue with objectives staying the same points, with regards to scoring, even if they get kicked out of their original position. It just makes the game much, much fairer and is a better balance.

    I disagree. Almost all the players don't like the "kick objectives rule" in my local meta are players that only play killer armies and they only want to destroy you in two rounds. SoB is a fragile army, with very low input damage that only could win if you play objectives, objectives and objectives.

    I don't think that Skaven, STD, GSG or armies like that will have so many problems to avoid being crushed by a kicked objective.

    I play GSG, Ogors and Orruk, each army has bad matchups, if the killer armies with very few models have a bad matchup versus SoB I will very happy.

    • Like 3
  8. 1 hour ago, Tropical Ghost General said:

    @PlasticCraic I was just coming on here to share this excellent article

    https://plasticcraic.blog/2020/10/21/sons-of-behemat-wrap-up-allies-mercs-and-misconceptions/amp/?__twitter_impression=true

    ------------

    One of the things I feel is going to get addressed/needs to get addressed is the way the objectives are determined for scoring points. Currently the kicking them out of the deployment zones or other zones, being a thing that completely negates the scoring or ability for your opponent to win just seems wrong from a matched play perspective. 

    Missions themselves should have balance for both armies to be able to win around a fixed set of parameters. Moving the parameters is fine, but either changing the points values or denying them altogether doesn't sit right with me. 

    I'll be interested to see where it goes with the FAQ tbh

    The conditions to kick any objective that it isn't in your deployment zone are very hard. You need to be very close to the objective, and if you covered all the objective it is very hard, or impossible, to kick it. The problem is, as the opponent of a SoB, he won't care about objectives and you only think to maintain distance and kill my Gargants. In that case, you are gonna lose in a lot of games in a few rounds.

    I think it is fine if as a player, I try to win the game capturing the objectives, in consequence, my opponent must lose if he only wants to kill things.

  9. 1 hour ago, Scythian said:

    For Warstomper Stomps, you’re going to see the 2 mega and 2 units of 3 Mancrushers a lot on the table. It’s the most well-rounded Warstomper build you can make. 

    Why will you add a second Warstomper? Only the general have access to the tribe traits. I think it's better if you go full Mancrushers or you add other different to improve your deficiencies versus elite units.

  10. Charging is not always the answer. If I charged the Mortek Guard in the first turn is very possible I don't have enough bodies after three turns of combat and I would lose the game.

    Charge is powerful but only versus the enemies you are going to win something if you charge.

     

    Behemat was cunning, he wasn't an orruk, makes your father's memory proud.

  11. 4 minutes ago, Drazhoath said:

    So you avoid the close combat and sat on objectives or you searched for close combat? I dont understood your meaning.

    Avoid close combat, I tried to fight in small areas with my two Mega-Gargants at the same time. Ossiarch is a very resilient army to try to win in close combat, but he have a lot of problems to put 30 or 40 bodies in an objective.

    • Like 2
  12. 3 minutes ago, Dankboss said:

    The Ossiarch player was removing their command models?

    No, it happened when I played versus Tzeentch so before this game I changed the skill to hit heroes and wizards.

    This is my forth game, and the first I felt how this army must play. The army have potential, it isn't broken but with the correct battleplan you could win and be very competitive. I'm very happy now. 

    • Like 2
  13. I won my first game versus Ossiarch. I changed my mind, if you play trying to score and avoid been damage you are goning to win.

    The battleplan was Focal Points, a battleplane very favourable to us.

    I played Breaker Tribe with the +1 to hit Hero and Wizard. Idiots with flags is a trap, your opponent is going to remove the commands first so your skill is useless. It is better to chunk small heroes.

    • Like 1
    • LOVE IT! 1
  14. 5 minutes ago, Kasper said:

    He is doing 9 damage on average vs 4+ save. That is pretty pitiful damage for 500 pts. honestly. No impact damage to bracket another monster or add to his damage. He has the "pick a single model" which is realistically 1-2 MWs (killing a 1-2 wound model).

    He has the Dankhold skill, and this skill is awesome. He can slain most of the mages of the game with a 4-5+, most of the cavalry with a 3-4+. He does a job that the others are awful. I think he is a bit overcosted, as all the Mega-Gargants, but he has the skills that any other gargants don't have.

  15. 39 minutes ago, Dankboss said:

    https://www.warhammer-community.com/2020/10/16/forge-world-bommers-and-bonegrinders/

    Bonegrinder is updated.

    He has an actual club! Other than that, he's bland but okay.

    Edit:

    No, he's junk. He has no impact hits or Hero keyword.

    I think he is a very good addition in a Taker list, when you are holding objectives and you are not very offensive. Besides that he is very good killing small heroes and crushing monsters, two things that the others Big lads are awful.

×
×
  • Create New...