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ACBelMutie

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Posts posted by ACBelMutie

  1. 2 hours ago, Drofnum said:

    Its pretty similar to my list a few pages back.  You can still fly high with the artifact and the boat fully loaded, so no reason to worry about that, but realistically you wont want to be flying high most of the time.  You want to get the Ironclad within 9" to get all the company guns shooting, if you can do that reliably it does quite a lot of damage.  I personally think you would want an Admiral to get +1 to hit for everything in the boat, not to mention his other command abilities helping out.  

    Khemist + 20 company on the ground are great for holding objectives and you can actually use his buff that way. 

    Rember the +1 to hit from the Admiral is in the combat phase. I'm not very confortable with thd admiral since he costs 140 points and the buffs aren't as good as I thought. 

    Greetings 

  2. 4 hours ago, XReN said:

    He would need more than 9" to make it there. Here's why:

    We know that to get into combat he needs to get withtin 0,5" of clanrats. Because of climbing mechanic I think it is valid to place him on the other side of the wall, his base almost perpendicular to the table.

    Than, based on movement rules here

     image.png.7638b029f2d0412ea7563073b1345d9d.png

    He would need to roll enough to get the furthest point of his base over the wall.

    IMO that is the only way you can make this charge since you can't stand on top of enemy models nor he will get into 0,5" of clanrats by standing on the wall.

    But Nagash can fly, so why can't he attack them? I'll try to draw another image at home to clarify this. 

    Greetings 

  3. ainnEk6.png

    We (my friends and me) are not sure about the climb rule. In AoS you can climb an obstable, so you can be in the middle of a wall, for example. Another rule says flyers ignore vertical distances when moving.

    Nagash is at 9" from those 5 Clan Rats at 9" and there is a wall between them. If Nagash charge with a 9 (6+3), can he attack the Clan Rats? The base doesn't fit between the wall and the rats and he has not enought movement to flank and attack by the side where he has enough room. I can think he can fly so he can pass the wall, but his base doesn't fit there. Can he use the "climbing rule" to stay stick to the wall and attack the clan rats?

    And another question, can a flying unit stay over a structure like a tree or a house (base can't stay on they own)?

    Greetings

    • Like 1
  4. 1 hour ago, willange said:

    I think you're confusing the "overgrown" rules that applies to Citadel Wood (and sometimes other terrain when it is given that rule) and the concept of line-of-sight.  Citadel Wood has a rule on it's warscroll stating that you can't see through more than 1mm of the terrain, but that rule also states that it doesn't apply to flyers.  Hence, you could usually see a banshee through the wood.  

    If however the banshee is totally blocked from physical view behind a tree that is part of the citadel wood terrain (meaning you look down from your model and cannot physically see the banshee model because it's blocked by the tree), then that banshee would still be out of sight.  So what @EMMachine means is that while flyers are exempt from the Overgrown rule (and other rules with similar wording), flyers can still be out of line-of-sight if you can't physically see them.  That means that if I set down a cereal box on my table and call it terrain and stick a grundstok gunhauler behind it, then the cereal box is going to block  line-of-sight to that gunhauler because models won't be able to physically see through the cereal box and vice-versa.

    OK, I underestand. Thanks a lot both of us for the replies.

    So a Banshee can hide behind a prismatic palisade, tree, house or rock to prevent shooting, but if she is in a Sylvaneth Wood, she can be shot.  If a terrain feature has the rule "Overgrown", it applyes like a citadel wood, so a flying unit can be shot ony in the case it is visible. Thanks for the info.

    Greetings

    • Like 1
  5. I'm a bit confused at this moment. You said " The scenery rule does not apply if either model can fly", so a flying unit behind a Sylvaneth wood can be targeted by a shooter or a mage anyway, why can't it be targeted if he is behind a house? Is there any special rule for a behemoth/monsters (for line of view)?

    Greetings and thanks for the answers

  6. I have another question about flyers.  Lets talk about a Cairn Wraith for example. If he is behind a house, he can be attacked by spells or shooting, but can he be targeted if he is behind Prismatic Palisade?

    The 2018 Generals rules for terrain says a terrain with rule number 1 prevent line of sight, so a Cairn Wraith behind that terrain is still targetable?

    Greetings

  7. If this isn't the correct subforum for this topic, moderators move it, please.

    I have made an easy AoS Calculator to make some mathammer. It was programated in javascript. The calculator has several options to calculate extra attacks, mortal wounds, rerolls, etc. Feel free to use it and test your rolls. If you find any bug or you think I should include extra options, just write it here please!

    Link to the AoS Calculator: https://historiasdewarhammer.blogspot.com/p/calculadora.html

    7TlIUAD.png

    Greetings

    • Like 2
  8. 10 hours ago, Dongilles said:

    So the new FAQ is out and are surprising

    Nagash is still at 850 points and not 880 as stated in the Bonereapers book

    Futhermore as per Designers commentary Nagash and Arkhan still know the spells from other wizards. Does this mean both will use the LoN warscroll instead of the Bonereapers warscroll?

     

    It has been corrected today.

    On the other hand. I'm a bit stuck trying to play competitive with my Legion of Nagash army. I can't beat Flesh Eaters or Slaanesh with the lists I make and I need some advises from other people who play LoN.

    I tried Neferata, but it didn't work very well, so my last list was this:

    Grand Host of Nagash:

    • 1x Vampire Lord in Zombie Dragon - General - Ethereal Amulet
    • 2x Necromancers
    • 1x Guardiand of Souls
    • 1x30 Grimghast Reapers
    • 1x40 Chainrasps Horde
    • 1x40 Skeleton Warriors
    • 1x5 Dire Wolves
    • Geminids Uhl-Gysh
    • 1 Command Point

    I chose GHoN because if anyone get at 3" from my General, they would have -1 to hit at 4+. I tried the same list in Legion of Blood with Walking Dead for mortal wounds and the extra attacks, but I need my General alive to resurrect units. And this is the reason I don't play Arkhan as General in Legion of Sacrament, because it's very easy to kill him in 1 turn and I wouldn't be able to resurrect units.

    I can´t play Legion of Grief at this moment because I don't have the necesary models. My question is, what should you play? Nagash maybe?

    Greetings

     

  9. Has anyone played against Slaanesh or Flesh-eaters? I'm in trouble to beat them beacause they always hit first with a lot of attacks (Keepers and GKoT attack twice) and if they take double turn it's impossible. How do you counter that? They usually play with batalions, so Its quite difficult to go first too.

    Greetings

  10. 18 minutes ago, Gwendar said:

    Where's the rend coming from? Petrfiex CA is only combat phase if that's what you're referring to. I really don't think you can look at "average damage" from this thing like you can with other units. You really just have to look at it as a gamble to get 1-2 of those 5 damage shots through and looking at an average doesn't convey that well.

    Ok, I forgot that!!

    Greetings

  11. 9 hours ago, Sobakaa said:

    However, he's the only "battering-ram" in the faction with a low amount of high power attacks. If he has no re-rolls he might deal insufficient damage as a result. If something doesn't die to his 2 activations (phoenixes, buffed berzerkers) - you're in a lot of trouble.

    I know they need a powerful character, but I think it shoudn't be so powerful in termns that they are impossible to counter by several armys.

    Greetings

  12. I have been testing the Catapults again. I played 100 turns for each test:

    Test 1:

    • 1x Catapult => 3 attacks at 2/3/-/5
    • Average Damage: 4,75/turn

    Test 2: 

    • 1x Catapult with -1 to Rend => 3 attacks at 2/3/-1/5
    • Average Damage: 6,45/turn

    Test 3:

    • 2x Catapult => 6 attacks at 2/3/-/5
    • Average Damage: 7,65/turn

    Test 4:

    • 2x Catapult with +1 Attack => 8 attacks at 2/3/-/5
    • Average Damage: 11,2/turn

     

    I'm not sure if they worth what they cost. From 200 to 400 points to deal a few damage and they are vulnerable because of the minimun range (6"), what do you think about them?

    Greetings

  13. The big problem of Slaaneth is they are nearly perfect. Let me explain my point of view. A keeper can cast and dispel two spells, attack twice, generate extra attacks, deal mortal wounds, make enemies attack at the end, recover wounds, make an alpha strike, avoid shield units tanks to 3" range with their best weapon and they generate half of the summon points they cost.

    Greetings 

  14. 4 hours ago, Jaxler said:

    That changed a believe since they can ally nighthaunt now after the new book for nighthaunt happened. I believe this is a case of new publications contradicting, so we go with the newer publication.

    Q: Can a Mourngul be taken in a Legions of Nagash army?A: No. It can be taken in Death and Nighthaunt armies, and as an ally by a Soulblight army.

    Link: https://www.warhammer-community.com/wp-content/uploads/2019/03/age_of_sigmar_legions_of_nagash_designers_commentary_en.pdf

    Greetings

    • Like 1
  15. 43 minutes ago, Honk said:

    As I remembered that dreadful game... consider allying in a mornghul, that thing was a nasty debuff too

    FAQs says Mourngul can't ally Legions of Nagash, doesn't it? 

    Greetings 

  16. The Grimghast Reapers + Guardian is a must because you go 4/2/-1/1 and you can repeat failed hits. If you support them with a Necromancer, you can deal a lot of damage. If they get killed, don't worry, resurrect them.

    Chainrasps are more durable than Skeleton Warriors. You get the objectives because you have more miniatures than him.  Keep it in your mind!!

    Greetings

    • Like 1
  17. 13 hours ago, Fiche said:

    Is that how that works? The base is .98 inch, I just assumed only the first row could attack.

    I'm not too familiar with second edition rules. If I had Mannfred as my general, can I still use the command ability of a vampire lord?
    Also, would it be wiser to save command points for battleshocks in a 60+ unit or just let the unit die to resummon it for more efficiency? 

    Your range is 1", so the second line is nearer than 1" to the enemy unit, so they can attack too.

    Yes, you can use a command ability even if that hero isn't the General, but you can only summon units with your General, not with heroes.

    You will want to have your horde alive until they are weak or the enemy has got the objetive and they aren't profitable. In that case you let them die to resumon them again.

    Greetings

  18. They have 2 bonus, when they are over 20 and over 40. So you want to have your Zombies over 40 to get 1 attack at 3/3/-/1. If

    • Less than 20 Zombis => 5/5/-/1
    • Between 20 and 39 => 4/4/-/1
    • More than 39 => 3/3/-/1

    So you want to have more than 39 always.

    You can improve them with a Necromancer and/or a Vampire Lord. The Necromancer lets you attack twice per combat phase with his spell (van ****** Dance). The Vampire Lord can give them +1 attack expending a command point. I see a Corpse Cart in your list. You can upgrade your Zombis:

    • 2 Attacks => Vampire Lord and a Command Point
    • Attack twice => Necromancer spell => van Hell's Dance
    • More than 39 Zombis => 3/3/-/1
    • Corpse Cart and +39 Zombis => 2/3/-/1

    I'm not sure if you know that the base of the Zombis is smaller than 1", so you can attack with two lines of Zombies instead of one. If you make a good combo, you can get 10-20 Zombis in combat.

    Greetings

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