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MrSpaceman

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Everything posted by MrSpaceman

  1. Been working on my Legion on Blood army for several months now and I'm close to having these lists built, I'm not going for the most competitive or optimal list, I just wanted to use my favourite model, Neferata, and still be able to bring the fight. Because little pieces of plastic can be expensive I have built 2 variants of the list to help keep things interesting while only needing to swap out a few models. The "Fear the fangs" list takes advantage of the armies natural bravery debuffs without living and dying by the sword.
  2. I have had a similar line of thought when building the army and this is what I have come up with. Allegiance: Grand Host of NagashMortal Realm: ShyishLeadersNagash Supreme Lord Of The Undead (800)- General- Lores of the Dead Spell 1: Overwhelming Dread (Deathmages)- Lores of the Dead Spell 2: Fading Vigour (Deathmages)- Lores of the Dead Spell 3: Amaranthine Orb (Vampires)Vampire Lord On Zombie Dragon (440)- Deathlance & Shield & Chalice- Artefact: Ethereal Amulet - Lore of the Vampires: Vile TransferenceBattleline2 x Morghast Archai (220)- Spirit Halberds5 x Dire Wolves (60)5 x Dire Wolves (60)Units30 x Grimghast Reapers (360)Endless SpellsUmbral Spellportal (60)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 92 I love the idea of a 3+unrendable save that 're rolls 1s, give him a healing spell on top of his already stellar healing and the VLoZD is very difficult to kill. One change to the army I have considered is dropping the spell portal for an extra CP, that way you can consistently 're roll saves of 1 (and hits I guess but the reapers often don't need that and the Vlozd only gets it for the lance attack) and have a back up CP to bring back a unit of wolves that might need to grab an objective somewhere. It seems that when discussing how to beat death a lot of people mention range and I have noticed that our hereos quickly become the target. By only bringing 2 heroes that don't take wounds easily and have good healing you don't need to worry about that so much. All while the reapers move forward in a never ending swarm of sythes. Clever placements of the graves can keep this monstrous unit unalive¿ for the entire game as their footprint is so large that its easy to disguise your intentions with the graves. The reapers also have much better movement than their boney counterparts. Their natural 're rolls vs larger units can also help Nagash from being bogged down by large hoards. I have only been playing AoS for a few months so any feedback from the community would be greatly appreciated.
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