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Posts posted by Televiper11
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21 minutes ago, SunStorm said:
Harsh, but mostly true.
I've had a couple of armies invalidated after a change in previous 40k or Fantasy editions. I'm also fully expecting my Legion of Azgorh force to be invalidated under AoS 3.0
At least my Ironjawz is generic enough that it should be around for some time.
I was right there with you with LoA. Sold them off as soon as it became clear they were getting squatted. Kept a few sentimental models for my display case.
And it happened previously too with Swifthawk Agents. So I treat armies as investments in fun but not as emotional attachments. Seraphon were my first project but I may sell them off soon too.
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A good reminder to never get too emotionally attached to your army.
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I don’t agree with people who think BoC are gonna be pure trash like usual. I see some real potential in the Monster rules, especially for Ghorgons & Cygors & Cockatrices. Also the Dragon Ogor Shaggoth as a Hero/Wizard/Monster is gonna be awesome.
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Looks like bye-bye Balewind Vortex
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Shaggy is gonna be a key unit for us, provided the points hike isn’t crippling. I’m really liking the potential for BoC in 3.0
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15 minutes ago, KingBrodd said:
I'm not a gamer in this hobby and it makes me want to start a PTG!!
Also what are the chances of the Core Book selling out separately as well? High?
The Core book ought to be a three-year evergreen so even if this initial print run sells out. It’ll be back.
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I won’t believe in any BoC expansion or model release until I see it officially announced.
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1 minute ago, KingBrodd said:
Damn. I wanted a massive Ogor relaunch!! @Whitefang the lord giveth and the lord taketh away.
Agreed. Wanted that for Ogors and especially BoC. The Shaggoth, in particular needs a massive upgrade.
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Not feeling the complexity creep but at the same time, I’m sure I can master it eventually. I do like that this baselines the whole game: at least for a few months.
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Warcry is fun skirmish game. So is Frostgrave.
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31 minutes ago, Golub87 said:
By that logic we should be all playing Flames of War because it has tanks and artillery and planes and machineguns.
...which is a rather brilliant idea actually, might take you up on that. Thanks!AoS has all those things too.
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Shooting should be stronger. That’s how warfare has evolved and this is a war game.
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So we are looking at MSU Bullgors?
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I’m keen to run a full Monster squad now with double Ghorgon, double Cygor given these new Monster rules. And I am much more likely to summon a random Cocktrice or Chimera.
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Any thoughts on how the new, smaller table size will impact us? I am concerned about our ability to deepstrike, as well as room to get our more horde-size units into position for buffs & charges.
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I do wonder if 3.0 rule changes will give Kragnos some side-buffs like an objective holding bonus for all Behemoths?
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“5+ FNP“
I find this unconscionable. There are Gods, Avatars, and thickly scaled monsters in this game with no Shrug whatsoever yet those two have get a 5+?!? A 6+ I could live with, maybe. It doesn’t make sense to me, logically. Though I recognize that AoS is utterly illogical.
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On the plus for Gordrakk, Kragnos is teleported away, leaving him to rebuild his Waaagh.
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18 hours ago, zilberfrid said:
It isn't a zero sum equasion. It's a 2+2=1 equasion. Both factions are diminished by sticking them together this way.
Well, then you wouldn't see them coming over that hill in the image, right?
Most tables have multiple hills 😉
and a soup tome is 1+1+1 = 4 as you’ll still have your separate allegiances AND the special soup allegiance so it is an enlargement, not a diminishment.
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keywords are a whole different can of words. there are so many random, pointless or redundant ones that I think the keyword system needs a complete overhaul
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If we want every unit to have a potential role in a list, expanding armies suddenly becomes a bad idea. Right now, Ironjawz is an army where every unit is viable for list-building, even Ironskullz Boyz. Brutes get taken less than others but still have a purpose and the most minor tweak would make them more viable. But if IJ gets a second wave, you’ll see more useless units. Look at Stormcast, a full 2/3 of that army rarely sees table. I often hear people clamoring for more units but I am semi-opposite in that, partly why I’m such a pro-soup person. Small, incremental additions rather than mass expansions serve armies better. That how you avoid this Wight King/Black Knight problem. Personally, I would’ve squatted Black Knights. Blood Knights are enough.
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3 hours ago, Skreech Verminking said:
They look amazing😍,
gotta have to buy some myself
I never thought I would hear anybody ever say that.
A few more pointsreduction, and that thing becomes op😂
Ideally I’d run 4 against certain top-Mets armies
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I’m still hung up on how this has to be an either-or proposition. KO can still explore the skies while they help reclaim the Karaks and then as the Khazalid Empire is rebuilt and trade resume, you can link Skyports to the Karaks to the Lodges to the Cities and create this incredible narrative of Duardin cooperation. No one is asking that the KO be grounded. This isn’t a zero sum proposition.
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3 hours ago, zilberfrid said:
Well, a maximum of four in total between ships and droths.
And you'll have all the time to watch the Disposessed walk over there at a gingerly pace.
I’d imagine Dispo will get their tunneling ability back or another set of mvt tricks.
AoS 2 - Beasts of Chaos Discussion
in Chaos
Posted
I wish we could ally across more of Chaos.