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Dreadmund

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Posts posted by Dreadmund

  1. 20 minutes ago, GeneralZero said:

    - Is there a spell that can be normally cast more than once per magic/hero phase? (I don't speak about trics like ES then dispell then cast again etc...)

    - what are the sources of making our castings more reliable? I'm in a brainstorming to make the fate points going above 9 in T1 with my list with kairos (in the previous page)

    Some warscrolls have "signature spells" like Nagash, Horrors and Karic Acolytes that specifically specify that they can be cast multiple times in a single phase. In general it's 1 cast per distinct spell per phase though.

    Lord of Change Command ability, Changecaster's once per battle ability, Horrors get +1 near a daemon hero, Tome of Eyes grants reroll spellcasts, Blue Scribes also grants reroll spellcasts in an aura, some artefacts convey bonus to cast... Our book is literally filled with this stuff.

    • Like 1
  2. I get why they do it - to make it easier to balance certain subfactions. But I know that for some factions, this is worse than others. I'm looking at Stormcast, who seem to be stuck with some real stinkers.

    A change they could make in the future might be to expand the list of possible generic Traits and Artefacts to 8 or 10 and each subfaction limits your choice to a handful of options out of that list. So, the "Big Hat Stormchamber" lets you choose from artefacts 1, 3 and 4, while the "Mr Big Boots Legion" lets you choose from 1, 2, 3 and 6. That way there would be some customization options still, but they'd still be able to prevent certain particularly strong combinations from ruining everyone's day.

    Personally though, the current system is simple and effective and in general I'm for restricting artefacts and command traits for the sake of a better overall play experience.

  3. 2 hours ago, Smashin' said:

    Well consider this: 8 out of 10 pinks die summoning forth 16 blues, you use a destiny dice or roll a lucky 1 on the battleshock to bring some back and later risk the spell to bring more back, now you are forced to kill off the pinks first which will put you over the expected 20 blues. (no limit on the blues you create from splitting that I can see)

    So it's probably worth having the extra, you can of course just opt for the 5+ roll to deal 1 mortal wound to an enemy unit but why? it's so bad... add 4 more wounds to your tarpit instead. *GW rubbing it's hands together* "Just as planned"

    At least I don't have to buy more pinks.

  4. 51 minutes ago, herohammer said:

    I am thinking of trying this out for a hosts arcanum army

    Fateskimmer

    Fateskimmer

    Fateskimmer

    Fateskimmer

    Fateskimmer

    Fateskimmer

    12 Screamers

    12 Screamers

     12 Screamers

    Aether Eater Host

    1 extra command point

     

    Its one drop, everything flies, and all the fateskimmers get to heal off of the free unbinds.

    You own 6 Fateskimmers and 36 Screamers?

    • Haha 1
  5. Fold Reality seems especially good on Horrors. Return slain Pink horrors, giving the unit another 5 wounds per model returned. Even with 6+/6+ saves, that tarpit is going to be a nightmare to shift for most armies. Battleshock immunity is going to be very important to Horror heavy lists going forward. Definitely worth keeping a command point handy.

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  6. 1 minute ago, Asimov said:

    I take it from the gaunt summoner on disc warscroll: the unit summoned  casts one spell less this phase (not direct quote from english, but you get the idea) 

    So it prevents to cast anything the turn they arrive. 

    Ahh I see the confusion. No, it's the gaunt summoner who loses a spellcast that turn.

    • Like 1
  7. 33 minutes ago, HollowHills said:

    Also unless the LoC gets a significant buff in combat then they aren't actually that scary to fight. They have very good casting, but adding one to your army means it can't know a lore spell. So it's only going to be shooting endless spells or warscroll spells. 

    Good news! Summoned units gain a lore spell, as clarified in this designer's commentary.

    56300-fcfddaee6ac57e7e611989fb25aa74ce.jpg

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  8. 18 minutes ago, GeneralZero said:

    The rules of affecting the wounds has to be clearer: do we allocate all wounds BEFORE the blue horrors appeared? It'd be closer to "as intended" I think. I don't think that allocating wounds on ONE pink then on the 2 spawned blues etc... is in the spirit of this rule. BTW, tbh, it has to be faqued.

     I think we can hold off on demanding FAQ's for rules no one has even seen yet lol. All we have is a loose paraphrasing of the rule from a community article.

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  9. 38 minutes ago, Poryague said:

    "Every time a Pink Horror is slain, you add two Blue Horrors to the unit. Every time a Blue Horror is slain, you get a base of Brimstone Horrors."

    this sounds like pink, blues and brimstone will all be in the same unit rather then different units. Intresting mixed unit. If true.

    The changes to horrors sounds like an interesting mix of good and bad to me. But overall I definitely think simplification is an improvement and it sounds like they've been streamlined in a major way. How you use them will probably change a lot, but that's not necessarily bad! I can't wait to see the new horror warscroll and get some clarification on how splitting works exactly. Like, are the slain models added immediately? At the end of the phase? Does damage carry over to new models if all existing models are slain? Does there need to be at least 1 model left alive to grow the unit with a split? Do you need to kill all pinks before you can start killing blues or can I keep the unit's ability to cast spells for much longer?

    Overall the article has me feeling optimistic about the book. But I'm an impatient man and I am already desperate for more detail xD

    • Like 1
  10. I really hope we get a faction focus article on Tzeentch today, just because it's getting tiresome reading all the speculation about how they've changed when nothing has been announced. Best one I've seen is "There will be no good ways to build Tzeentch with less than 5-6 drops". Based on absolutely no information, but presented as a cold hard fact lol.

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  11. So the changeling no longer blends in with the enemy making him vulnerable from the get go. Also, you set him up at the end of your first movement phase now, meaning that if you do set him up in enemy territory he doesn't get to cast spells that turn.

    Seems like he has been made more flexible. Now you have to choose before turn 1 if you want to/are going to be able to use him as a deepstrike summoning beacon, a deepstrike melee assassin or have him hang back and just be a regular 2 cast wizard. You can no  longer use him as a deepstrike endless spell caster.

  12. 30 minutes ago, Sinfullyvannila said:

    Because they are currently relevant to a faction that you are ignoring.

    Lol okay man whatever. You do you. All I'm saying is that it's not as unlikely as you think that they might get some small changes. How you've turned that into "You are biased against beasts of chaos" is beyond me but if you need an outlet for rage I suggest youtube comments rather than TGA. It's a better void to shout into. All I'm going to say is that if you expect GW to be perfectly efficient with their updates and FAQs you're setting yourself up for disappointment. Does the logic of what you're saying make sense? Sure. Does it match how things have been done in the past? Nah.

  13. 9 minutes ago, Sinfullyvannila said:

    Not my logic because I’m only referring to unrestricted cross-faction units.

    We’re talking about 4 warscrolls and point profiles here.

    Exactly. 4 profiles which are imminently due for an update. So why add them to the FAQ when warscrolls and points are due to be updated in a new printed publication? What's the rush?

  14. 1 hour ago, Sinfullyvannila said:

    Well, any prediction by your criteria can’t be true; but why would they wait until the Tzeentch book comes out when it’s probably only going to be 4 months until the next GHB? And why would they wait until an updated faction book to nerf a different faction(Beasts of Chaos).

    It’s not as if anything with the TZAANGOR keyword is broken. It’s just that Enlightened don’t have any competition in the Tzeentch faction for a hammer.

     

    So I don’t say it with absolute certainty, but I’ll say it with the highest confidence; TZAANGORS aren’t going to be touched in the new DoT book.

    Okay but by your logic, why not update all warscrolls for Tzeentch, Kharadron and Seraphon in the FAQ? Why hold anything back for the Battletome at all?

    The reason is that the FAQ is an opportunity to make changes to things that won't have another opportunity for a substantial amount of time. A battletome is an opportunity to roll out lots of changes for a single faction in one go. If there is going to be a battletome for a faction in the next 6 months, there's less reason to push out those changes to the general public. Think of the FAQ like slapping a band aid on a problem, fixing it in the short term until that army's next publication date.

  15. 4 hours ago, RUNCMD said:

    Gaunt Summoner (not on Disc) have his Demon Summoning thing Changed to be to just use a spell and NOT need a Realmgate

    I really doubt this. Summoning a free unit of 10 models each turn is preposterously overpowered. It will probably be like the GS on disc: once per battle and takes up a spellcast. Still brilliant though!

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