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D20 goblin

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  1. Played in a quarterly tournament yesterday and decided to take eyes of the nine as my previous bands decks got invalidated After 4 games it became pretty clear that eyes are a tough warband to master, I had deck issues for sure but I found that trying to inspire vortamis and score glory for spells was really hard, master of magic seems easy to do but its too random and agents of change is impossible, my successful games were were when the blue horror was buffed and I stayed back with the rest only killing whoever came in range, movement ploys were essential for this and positional scoring like eyes of the master and extreme flank came off really easily, I really struggled to score supremacy and only got it in 2 of the many games, I’d say going forward with them, they need more spells and pretty much all the extra movement cards in the game, they are super tricky but when they work they are great, I think they’ll struggle with objective play as they simply don’t have the numbers to score cards like supremacy easily and their inspire conditions and faction specific objectives are much harder to pull off than some other bands, all in in all I liked them but I’d say they’re tough to play right now,
  2. That’s good about hidden paths sudden growth and acrobatic will be amazing countercharge will also be awesome.
  3. Such an interesting warband The fanatics inspiration is tricky as you inspire him as a reaction to an activation but is that before during or after the activation does its thing my example is using hidden paths on him to put him in the opponents board now he can’t move when inspired so you must use hidden paths when he’s uninspired to move him to another board edge, if you use the ploy in your opponents power step then it’s your activation. does the fanatic automatically inspire so you can scatter him immediately or does he inspire as a reaction to another activation leaving him stranded for a whole activation in the opponents half.
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