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Agent of Chaos

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Posts posted by Agent of Chaos

  1. In games like that, you might sometimes consider not dropping the banner turn 1 and instead running the secrator into a more forward position before dropping the banner turn 2. Depends entirely on your opponents magic capabilities and shooting range but in a melee game that gets spread out it sometimes pay to wait a turn in order to position him better. Otherwise the way you are playing might make sense to drop him entirely. If its mobility you like then a bloodstoker's buff might be more important to your play style. 

  2. @mastercrafted your mate is crazy if he is using the "Invaders" Slaanesh Host, especially in a low points game where they were always likely to be within 12" of each other. That Host was good when only the general could use a command ability but now that any Hero can it is a completely pointless host. If you want a more competitive rematch tell him to use one of the other hosts next time.

    • Thanks 1
  3. Totally understandable! Also pretty hard to predict the maw crusher moving 28" in a single turn! Would have been very interesting if he had killed off the priests and bloodsecrator though. Also interesting to see your use, or lack of use, of blood tithe. Sure you dropped 20 bloodletters but that was turn 4 or 5, they did nothing and then immediately got charged and almost wiped out to a man. And pretty obviously you would have won regardless of them being summoned. Not exactly a feather in the cap of the khorne allegiance ability however lucky for you it wasn't a factor in that game. Will you be doing some games with experienced opponents?

  4. On 8/7/2018 at 2:01 AM, AngoraDemon said:

    FYI just finished a BOK battle report for 2.0 don't forget to like and sub!

     

    @AngoraDemon I watched this last night. Looked like a fun game. Cool to see the Doppelganger Cloak on the Bloodthirster in action. However some of your tactical mistakes did my head in! You gotta screen your Priests and Bloodsecrator man!!! Soooo lucky the big cabbage whiffed its attacks. Also, was it intentional for you to not attempt an unbind on the cogs or did you want the extra movement as well?

  5. @gertat By all means do some play testing however I see serious flaws in the strategy.

    Two or more battalions is always hard to justify in 2000 points and double gore pilgrims seems especially redundant. The banner abilities don't stack so the only thing you are trying to achieve is a wider net for the banner, however by only having 2 priests in each battalion I'm not sure if your coverage would be that much better than a single battalion with 3 priests. At the end of the day you are only giving an extra attack to blood reavers or blood warriors with very few buffs to hit or wound which is what really makes them sing.

    As you noted the lists lacks anything with punch and relies on a heap of summoning to be competitive. It looks like you will be drowning in blood tithe however summoned units have to be wholly within 12" of a hero, more than 9" from enemy units, and your heroes are likely to spend most of their time at the back of the table supporting the units in front of them.  If your opponent manages to deep strike into your backfield then you will find it very difficult to place any summoned units and if your opponent is camping on his side of the table, your summoned units may need a turn or two to get into fighting range. 

    The list lacks any decent melee heroes and has no command abilities other than the generic ones. The slaughterpriests are 5+ save with 5 wounds so the bloodsecrators are the only hero with remote staying power and as noted above, without heroes you can't summon.

    If you want the double battalion for the extra artifact/command point/low drops then some ppl have had success with gore pilgrims and brass stampede.

    • Like 1
  6. I'm finding I tend to run one unit of 30 Bloodletters, or sometimes a large block of chaos warriors instead, with the rest of the army being MSU however I am yet to leave the Bloodsecrator at home. There is definitely scope for not taking one but extra attacks are so damn good. However if you're not running gore pilgrims to boost the banner's range its easy to find your faster units and enemy wizards outside its effects. Keep in mind also that in some battle plans you need to keep someone on a home objective so he fills that role nicely and boosts any other friendly units who hang back with him.

  7. 9 hours ago, mastercrafted said:

    thanks for the reply. My list is currently looking like this, but i might well swap the lord, blood warriors and maybe skull cannon for more letters and a mobile choppy general like you suggested. 

    Allegiance: Khorne

    Leaders
    Bloodstoker (80)
    Bloodsecrator (140)
    Mighty Lord Of Khorne (120)
    - General

    Battleline
    20 x Bloodreavers (140)
    - Reaver Blades
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    10 x Bloodletters (120)

    Units
    3 x Bloodcrushers (150)
    1 x Skull Cannons (150)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 75

    I take it you bought the start collecting khorne daemons box and Im guessing you are building a list with what you have so take what you can from these comments...

    When writing lists for smaller point games the big things for me are mobility and reliability. Mobility is important because there are only a few units on each side which should mean more gaps on the table for out maneuvering your opponent or being first to those objectives.  Reliability is important because you cant afford for things to fluff in a low point game, hence my earlier advice on including a single slaughter priest, and I think the same applies to the skull cannon. If that one shot misses that is a lot of points sitting there not doing much. If you insist on using it, use it like the mobile weapons platform it is and get it into combat ASAP.

    Bloodcrushers are a very poor unit for their points. By all means give them a go however if your experience with them is like most other people's you will be looking for an alternative soon. Yes they have speed but they hit like a wet tissue.  You already know my thoughts on the Mighty Lord so wont repeat those. As for the battleline, the reavers may as well split into 2 units as there is no benefit to the larger unit and two units gives you an extra blood tithe point. 10 x bloodletters have zero staying power and no buffs to hit so I would be inclined to leave these out for summoning. Either go big with a unit of 20+ or dont bother. Bloodwarriors try and expand to 10 with the goreglaive on the champion. Flesh Hounds make an excellent battleline unit, especially in small games where their speed gets them around the table, not to mention a good number of attacks and some handy unbinding as well.  

    I'd recommend something like this;

    Allegiance: Khorne
    Leaders
    Aspiring Deathbringer (80)
    - General
    - Bloodaxe and Wrath Hammer
    Bloodsecrator (140)
    Bloodstoker (80)

    Battleline
    10 x Blood Warriors (200)
    - Goreaxe & Gorefist
    - 1x Goreglaives
    5 x Flesh Hounds (100)
    5 x Flesh Hounds (100)
    10 x Bloodreavers (70)
    - Reaver Blades
    10 x Bloodreavers (70)
    - Reaver Blades

    Units
    5 x Chaos Knights (160)
    - Ensorcelled Weapons
    - Mark of Chaos: Khorne

    Total: 1000 / 1000

    • Like 2
  8. Love the Wrath of Khorne bloodthirster! His command ability is essential for a first turn letter bomb and works great when used on himself as well. Not to mention some handy ranged attacks. The whip always misses but the guaranteed mortal wounds from the breath are great. I run mine as my general with Immense Power command Trait and Death Dealer artifact for plus 2 damage. The extra damage turns a poor melee roll into a reasonable result, and when you roll well he eats anything. In recent times mine has claimed two Lords of Change (one of those when he was down to 2 wounds) and a Warpfire Dragon, each killed in a single round of combat. However without the artifacts (i.e. when summoned) his damage is a little dicey and you are  less likely to benefit from his command trait late game.

    He isnt hard to kill so I use him to get the letters in first turn, then he throws himself in by the second turn. A turn or 2 later he will be dead but will have earned a few blood tithe points back for some late game summoning. 

  9. 1250 point game yesterday, Khorne vs Destruction (Moonclan Grots)

    I went for a Lord on Daemonic Mount as my general, supported by a bloodsecrator, bloodstoker and Daemon Prince. 10 x Bloodwarriors, 2 x 5 Flesh Hounds as battleline and 2 x 5 Chaos Knights with glaives for some punch.

    The Grots were basically 50 x spearmen with netters, 40 x archers, 2 x spear chuckas and some shamans/big boss.

    He went first, managed 3 successful Rampaging Destroyer rolls and suddenly those 50 spearmen made a first turn charge and engaged a unit of knights and flesh hounds before piling in to my Bloodsecrator! The boss' command ability meant their 6's to wound caused mortal wounds in addition to regular damage, and they were wounding on 2's thanks to their numbers. The assorted netters meant I was -1 to hit them back. Granted it was a few points to put together but the little grots packed a punch, had me on the back foot early and took out the Bloosecrator, Bloodstoker, both units of flesh hounds, 3 x chaos knights and all 10 blood warriors before finally being wiped out. 

    The daemon prince, lord on mount and second unit of knights worked their way through the archers and the goblin heroes but the grot spearmen, supported by some snotlings, were churning through my backfield. In fact, the only thing that kept me in the game was summoning. Turn 2 I summoned a Bloodmaster onto an objective in order to score points and keep me in touch. Turn 4 I summoned a unit of Bloodcrushers but their Turn 5 charge failed to clear off the spear chucker crews meaning I couldnt take that objective. I had enough blood tithe to summon 5 x flesh hounds in the final turn but couldnt place them where they needed to be in order to attempt a charge on a marked objective. Therefore it literally came down to a long charge made by 2 surviving knights to kill some snotlings and be in range to claim my objective back off them, making the game a tie on 15 points each. 

    This was a funny game where the destruction allegiance ability basically set him up from the outset and nearly delivered the win. Pretty sure he didnt make another Rampaging Destroyer roll after the first turn.  We do a fair bit of complaining (at least I know I do) that khorne summoning is at the expense of our allegiance abilities however this game showed how at lower point levels and particularly against lower tier armies how important summoning can be. You really have to feel for non-summoning/non-battletome armies as my summoning is what allowed me to keep pace with objective points. I also feel that mobility is crucial in these smaller games, hence why I generally went for fast moving heroes and units and why summoning can be so devastating.

  10. No you pretty much need all 4 heroes in 1000 points. Our units need the buffs they provide and they are essential for summoning. 

    I'm really not a fan of the mighty lord. His command ability effects 3 other units but how many times in a 1000 point game would you have 3 units all looking to charge in the same turn?  Also you want him in combat but with only 5" move he doesn't get around. For a more offensive and mobile General look at a Lord of Khorne on Daemonic Mount (especially if you're running any knights), Lord on Juggernaut or Khorne Daemon Prince. 

    Bloodsecrator is essential in most khorne armies and depending on how you play, a Bloodstoker is fairly essential as well. For the sake of one slaughterpriest I probably wouldn't bother. They are extremely useful however 4+ to bless/pray is dicey and outside of gorepilgrims or a second priest for law of averages he is a bit hit or miss in 1000 points. For the same points an Aspiring Deathbringer's ability is more reliable. Assign him to  a unit of Blood Warriors or Skull Reapers and watch him go.

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  11. Always hard to go past Brazen Rune, especially in a tournament where you dont know who you will face but can safely assume some magic heavy armies in the current meta. Besides that, you've got 2 x bloodstokers and spare command points for re-rolling key charges.

    That being said, much of the list already has built in magic protection which will frustrate a magic damage causing army no end. 

    I'm probably leaning towards Brazen Rune however don't think you'd go wrong either way. 

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  12. The Mount is free :-)

    So good they finally fixed the Daemon Prince keyword situation. No idea why that took years...

    Also great we can have monsters as allies.

    As for the bravery bomb list, totally agree that making your opponent choose between spending command points or saving their unit from fleeing is a viable strategy. I suppose you just need to have other tricks up your sleeve besides the bravery bomb as if you are counting on making units flee and your opponent goes down the inspiring presence path you may find your game plan halted. 

  13. Sorry if any of these are repeat questions however I only got the battletome on the wknd and dont have time to read through 57 pages!

    If you run Hammers of Sigmar but take a named character as the General such as Vandus, can I assume that he wouldn't get the auto Command Trait? If so, and given his normal command ability doesnt require him to be the general, it would make sense to run someone else as the general, if for no other reason than to not miss out on the trait. Seems like it might suit a Lord Relictor or Castellant sitting behind the front lines anyway. 

    What is the general consensus on named characters getting a trait for their mount? Can Vandus' Dracoth be "Keen-Clawed"?

    Meanwhile Its great to see Scions of the Storm turned into a usable and reliable allegiance ability. The -1 to hit on landing was probably overkill but Im not complaining!

    Shame about the battalions getting nerfed. Thunderhead brotherhood wasnt great to start but now for 160 points is a joke. Even Hammerstrike requires you set up to use the ability in the previous turn and hope your opponent doesnt delete the prosecutors. At least its more reasonably pointed. What battalions are people leaning towards now?

  14. 21 hours ago, kenshin620 said:

    I think that was WFB to AoS! Man I remember top tier Warriors of Chaos. Those giant blocks of Khorne great weapon marauders that were like 7pts a model made everyone go nuts (though that was 7th edition, 8th saw marauders heavily nerfed, but WoC were still overall top-high tier).

    Nah mate, we're talking like 15 years ago or more. It was like 5th edition into 6th or something like that. 

  15. Many people have talked about / theory-crafted the bravery bomb list but I am yet to see it in action or read a battle report where its been used. My biggest concern with it is that its not that difficult to mitigate battle shock for most armies, particularly now that with a few command points anyone can spam inspiring presence and do it exactly when it is needed. If you do get the list off the ground please do a report on how it goes!

  16. @Karol Daemons aren't essential as you don't have to summon given we have alternative uses for blood tithe. Keep in mind a lot of players here hit up tournaments or generally look for every competitive edge but you dont have to play that way.

    I do understand your concerns. One of the reasons I stopped playing years ago was because chaos warriors went from being 2 attacks each, 3+ save elite warriors to 1 attack each 5+ save chaff. I forget what edition change it was but the whole character of my Chaos Warriors army changed for the worse (in my opinion) overnight.  However years later I'm back in the hobby with a vengeance, fortunately kept all my models and now my old chaos warriors are back to being somewhat elite infantry and are relevant again. As the meta and rules change you will find different models/units come and go. I currently have 3 blood crushers collecting dust as they are absolute rubbish but in a couple of years time they might be the business and will see action again. In the meantime I have plenty of other options to build lists from. Granted not everyone can have a huge collection but you need to view the hobby as a long term project. Your collection will build over time. There are always deals going on ebay if cash is an issue. A weak list on paper can still snag a glorious victory while the strongest seeming lists can falter. Sometimes you can catch an opponent off guard because he was expecting you to run gore pilgrims and summon a blood thirster but you turn up with a completely different army and game plan.

    Its about having fun at the end of the day and Khorne cares not who wins or loses, as long as there is blood & skulls :-) 

    • Like 2
  17. Thats pretty funny :-) Similar in a way to Daughters of Khaine who don't realise they are worshiping a dead god. However you won't be able to buff him at all and if you intend to cast any spells with him, make sure you cast before planting the bloodsecrator banner. 

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