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Luzgurbel

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Posts posted by Luzgurbel

  1. I have BCR, IJ and KO. I'm totally disappointed about IJ, no new models at all, neither terrain/endless spells. More or less the same with BCR, though the Mawpot is great I'd love plastic yethees/cats/hunters/mages. 

     

    My hope with KO is that they have better treatment than my 2 other armies. Otherwise, I'd start to thinking that I'm jinxed...

    • Like 1
  2. 1 hour ago, Soolong said:

    I toke a similar list to this, I ended up giving up turn 3 against a skaven tide list which destroyed me with two warp cannons and magic. He got a double turn and that was it. I would drop the frost Lord or gluttons and take 10 leadbelchers. The leadbelchers help force your opponent to not sit back and nuke from afar. 

    What else did you face against? The FLoSH with Amulet is a good counter of that shooting, isn't it? A 3+ unrendable paired with a 5++ with 14 wounds (that you can heal through Slaughtermaster) is something that can attract almost all the shooting of the enemy. Anyways, yes, I think that swap the Gluttons to Leadbelchers can be viable if needed.

     

    @Zorki I have to look more careful through the spells. I liked Blood Feast because it converts the Gluttons into an unstoppable force.

  3. I'm thinking on this list to play in future tournaments. What all of you think of this?

     

    Allegiance: Ogor Mawtribes
    - Mawtribe: Boulderhead
    Mortal Realm: Shyish

    Leaders
    Frostlord on Stonehorn (400)
    - General
    - Trait: Lord of Beasts
    - Artefact: Ethereal Amulet
    - Mount Trait: Black Clatterhorn
    Huskard on Stonehorn (320)
    - Blood Vulture
    - Artefact: Brand of the Svard
    - Mount Trait: Metalcruncher
    Slaughtermaster (140)
    - Lore of Gutmagic: Blood Feast

    Battleline
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists
    12 x Ogor Gluttons (400)
    - Clubs or Blades with Iron Fists
    Stonehorn Beastriders (300)

    Battalions
    Eurlbad (140)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 116
     

    I'm absolutely in love with the Boulderhead tribe + Eurlbad combination. Even the "humble" Huskard become a beast with the Brand and the Metalcruncher. Slaughtermaster to buff the Gluttons and a healing over the FLoSH. 3 drops I think it's really good to get 1st turn or to give it to the opponent if the situation needs it.

    • Like 1
  4. Something like this @Reuben Parker

     

    Allegiance: Ogor Mawtribes
    - Mawtribe: Boulderhead
    Mortal Realm: Shyish

    Leaders
    Frostlord on Stonehorn (400)
    - General
    - Trait: Lord of Beasts
    - Artefact: Ethereal Amulet
    - Mount Trait: Black Clatterhorn
    Frostlord on Stonehorn (400)
    - Artefact: Brand of the Svard
    - Mount Trait: Old Granitetooth
    Huskard on Stonehorn (320)
    - Blood Vulture
    - Mount Trait: Metalcruncher

    Battleline
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists
    Stonehorn Beastriders (300)

    Battalions
    Eurlbad (140)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 86
     

    • Like 1
  5. 2 hours ago, Reuben Parker said:

    On a different idea train I’m surprised no one seems to be talking about Eurlbad as it got cheaper and a lot better (MW on to hit roll now). Something like below, and boulderhead gives the heroes so much in terms of a quality second artifact and always fight at top bracket with CP, plus the extra wound.

     

    I have talked about a list based on Eurlabd+Boulderhead a couple of pages ago. My list has 2 FLoSH (1 with Ethereal Amulet) +2 Stonehorns battleline and 2x2 Mourfangs. Little but with insane damage output.

  6. 3 hours ago, Pitloze said:

    Been building a lot of lists. BCR hasn't changed much tbh. They are not as bad as people make them out to be. But some armies can deal with them and some armies simply can't. BCR are  decent at taking (back) objectives now. You probably want to give 1st turn away more often than before. Because as a whole BCR got a lot slower. I actually think the mawpot heal does more for BCR than it does for Gutbusters, maybe even gamechangingly so. Don't try and push everything in at once, since stonehorns lost run&charge it won't happen. But even in waves they can do a lot of damage. One wave of 4mournfang + Huskard on stonehorn that spends an CP can get really swingy. You have to bring one wizard to use the pot. And molten entrails can be insane if you get it off at the right time. Maybe thermal rider cloak is better than amulet now just to get that crazy assault in. But probably not.

    However, I'm actually a bit scared that Underguts might be the only legit competitive option we have. Ironguts, Gluttons, Frostlord on Stonehorn and Yeti's are good units. But in the current meta they might suffer since they can't apply their damage in a direct way. Either chaff gets in the way or we have to fight last. Gnoblars are also a must but I don't consider them "good". Any chaff that comes along just to to die and doesn't provide anything besides that (like bloodreavers giving blood tithe points) is just lame. Yet they do make the Tyrant useful, and 40/60 wounds is beefy enough.

    I don't really want to buy 20 leadbelchers though. I think Underguts might do okay with 10 leadbelchers and 12 gluttons. But 3/4 Ironblasters + trophy rack is a must (and luckily Ironblasters are actually affordable points and $$$ wise). What makes Underguts so great is that along with all that shooting you still get a decent melee profile and ability to hold and take objectives.

    Dad ******? Boulderhead Stonehorns move 12+2+1 from Trait. That's 15" And you have +1 to charge from the mount trait. I don't believe that they are slow...

  7. Allegiance: Ogor Mawtribes
    - Mawtribe: Boulderhead
    Mortal Realm: Shyish

    Leaders
    Frostlord on Stonehorn (400)
    - General
    - Trait: Lord of Beasts
    - Artefact: Ethereal Amulet
    - Mount Trait: Black Clatterhorn
    Frostlord on Stonehorn (400)
    - Artefact: Brand of the Svard
    - Mount Trait: Old Granitetooth
    Huskard on Stonehorn (320)
    - Blood Vulture
    - Mount Trait: Metalcruncher

    Battleline
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists
    Stonehorn Beastriders (300)

    Battalions
    Eurlbad (140)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 86
     

     

    An update to my monster mash BCR list. Mammoths were the reason I started BCR years ago, and now I see them really good. I love the Stone skeleton rule more than it was before. I expect to test this against a heavy shooting KO list asap.

    • Like 1
  8. 22 minutes ago, Arkahn said:

    Try 4 Ironblasters + Trophy Rack + Underguts CA, they are almost capable of kill a Keeper in one turn (around 13 average damages) ! 

    And should try Blubbergrub Stench on your Butcher/Slaughter Master... shoot, shoot... crazy charge !

    You can unite 2 units of 4 Leadbelchers into 1 of 8, delete the other unit and add the 4th Ironblaster and use the insane combo you say. INSANE COMBO hahahaha.

  9. Just now, ryanguy88 said:

    @Luzgurbel  You'll have to choose the Gnoblar Blast Keg as your first artefact with Underguts.

     

    People have been floating the idea of running a battalion so as to give the Butcher the Blast Keg, and then give the Tyrant either a Gruesome Trophy Rack or the Sky-Titan Pistols -- but that means running less cannons.

    See now, it's edited and fixed.

  10. It's me the only one who wants to try something like this? Quickly done, not refined.

     

    Allegiance: Ogor Mawtribes
    - Mawtribe: Underguts
    Tyrant (160)
    - General
    - Trait: Mass of Scars
    - Artefact: Sky-Titan Scatter Pistols
    Slaughtermaster (140)
    - Artefact: Gnoblar Blast Keg
    - Lore of Gutmagic: Blood Feast
    4 x Leadbelchers (160)
    4 x Leadbelchers (160)
    4 x Leadbelchers (160)
    12 x Ogor Gluttons (400)
    - Clubs or Blades with Iron Fists
    4 x Ironguts (220)
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    20 x Gnoblars (100)
    Goremand (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 174
     

     

    BOOOOM HAHHAHA. I wonder the Ogres in this way.

    • Like 1
  11. 19 minutes ago, Walrustaco said:

    I think ethereal amulet is wasted on a huskard instead of a frostlord. As awesome as a 2+ hitting stonehorn is, a 3+ hitting 3+ unreadable save stonehorn is better. 

    If it were me, I'd put the Brand of the Svard onto the Huskard and the Ethereal Amulet onto the FLoSH.

    You are right mate. I will change that.

  12. I've just played a game against an Ironjawz army. The plan was Gift from heavens and we've played 1000 points (no ME).

     

    The lists was:

     

    Allegiance: Ogor Mawtribes
    - Mawtribe: Boulderhead

    Leaders
    Frostlord on Stonehorn (400)
    - General
    - Trait: Lord of Beasts
    - Artefact: Brand of the Svard
    - Mount Trait: Black Clatterhorn
    Huskard on Stonehorn (320)
    - Blood Vulture
    - Mount Trait: Old Granitetooth

    Battleline
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists

    Total: 1000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 49
     

     

    And the Ironjawz was:

     

    Allegiance: Ironjawz
    - Warclan: Bloodtoofs
    Mortal Realm: Hysh

    Leaders
    Orruk Megaboss (150)
    - General
    - Trait: Get Da Realmgate
    - Artefact: Quickduff Amulet
    Orruk Warchanter (110)
    - Artefact: Aetherquartz Brooch
    - Warbeat: Get 'Em Beat

    Battleline
    10 x Orruk Ardboys (180)
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    5 x Orruk Brutes (140)
    - Pair of Brute Choppas
    - 1x Gore Choppas
    3 x Orruk Gore-gruntas (160)
    - Jagged Gore-hackas

    Units
    5 x Orruk Ardboys (90)
    - 1x Gorkamorka Banner Bearers

    Battalions
    Ironfist (160)

    Total: 990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 73
     

     

    The Ironjawz deployed first and started the battle. As they deployed almost all before I could start, I put all my models (6 haha) in the opposite corner of the GGs, so I was face to face with the Megaboss and the 10 Ardboys.

    The Megaboss declared Waaagh! and the Warchanter gave 1+ damage to the Brutes, who used MD on the 5 Ardboys to move them forward. Then, he used his artifact to teleport the Brutes face to face with the Huskard, and move the rest. He declared charge with the Brutes, but failed, so he used 1 CP (the last, which was recovered) to make them reroll the charge, and they did! 

    After all the Brutes attacks (15 from 3 Brutes at 2+/3+/-1/2 and 9 from the Boss and the Gore choppa at 3+/3+/-1/3), the Huskard survived with 1 wound left (Boulderhead ftw!). As the Brutes were also 3" within the FLoSH, he piled in and destroyed the unit with a bit of help of the Huskard.

     

    On my 1 st turn, I've moved 1 pack and the 2 characters in front of the 10 Ardboys and the Megaboss, and the other pack to the left side in order to block the rest of the Ironjawz army. I used 1 cp on the FLoSH ability and declared charge with the 2 characters and the pack, getting 8 from the pack, 6 from the FLoSH and 10 from the Huskard (rerolled). 16 MW at 4+... 4 Ardboys dead, insane. The FLoSH activated first and attacked with all (except the Punchs) to the Megaboss, and he was wiped out easily (so easily that I lost the Roch horns attacks :/). Then, becaue od the MW and the pile in of the Ardboys, the Huskard and the Pack were with no enemies within 3". The Ardboys caused 2 wounds on the FLoSH.

     

    After that, the game was obviously won for me, but we continued playing, and the FLoSH almost erased the rest of the Ironjawz alone. After the GGs eliminated the 2 Pack, the FLoSH move and charged into the Warchanter and the 5 Ardboys, killing both units. Although the GGs charged and inflicted 5 wounds more, they were killed by the King of the Beasts.

     

    It was a casual game, but the FLoSH showed his raw power. I'm thinking in 2000 points lists, and what I most like is the following:

     

    Allegiance: Ogor Mawtribes
    - Mawtribe: Boulderhead
    Mortal Realm: Shyish

    Leaders
    Frostlord on Stonehorn (400)
    - General
    - Artefact: Brand of the Svard
    - Mount Trait: Black Clatterhorn
    Huskard on Stonehorn (320)
    - Blood Vulture
    - Artefact: Ethereal Amulet
    - Mount Trait: Old Granitetooth
    Huskard on Thundertusk (340)
    - Blood Vulture
    - Mount Trait: Alvagr Ancient

    Battleline
    4 x Mournfang Pack (280)
    - Culling Clubs or Prey Hackers with Iron Fists
    2 x Mournfang Pack (140)
    - Culling Clubs or Prey Hackers with Iron Fists
    Stonehorn Beastriders (300)

    Units
    2 x Frost Sabres (40)
    2 x Frost Sabres (40)

    Battalions
    Eurlbad (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 93
     

  13. Just now, DestructionFranz said:

    In my opinion they will be mixed like the Ironjawz and the Bonesplitterz are mixed in the "Big Waaagh!". 

    So, three ways to play, pure Gutbusters, pure Beastclaw Raiders and a mix of both in a third army. 

    I think the same.

  14. With Bloodtoofs I won't ignore the Footboss anymore. You can teleport him anywhere you want, and for its cost can dish out a huge amount of damage, and can support troops that were launched by MD or Green Hand.

     

    At first, I disliked at all Bloodtoofs, but now... I see them with other eyes.

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