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Vipoid

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  1. I hope I'm posting this in the right thread, but I'm a returning VC player looking to give Age of Sigmar a go. I've had a go at making a list and I'm looking for feedback on it, as well as any general advice you'd care to give me. Grand Host of Nagash Vampire Lord w/ Wings, Chalice - 140 (Vile Transference, Terrorgheist Mantle) Vampire Lord w/ Chalice - 140 (Spirit Gale) Vampire Lord w/ Chalice - 140 (Soul Pike) Necromancer - 110 (Soul Harvest, General - Ancient Strategist) Necromancer - 110 (Overwhelming Dread) 30 Grave Guard w/ Shields - 420 (Musician & Banner) 40 Skeletons w/ swords - 280 (Musician & Banner) 40 Skeletons w/ swords - 280 (Musician & Banner) Corpse Cart w/ Unholy Lodestone - 80 Terrorgheist - 300 2000pts - I really didn't want to use any special characters in this list, hopefully I'm not crippling myself by not including Nagash. That aside, I wasn't really sure what to do regarding Leaders. Do I have too many or the wrong types? I have a Wight King, some Cairn Wraiths and two Tomb Banshees if they're any use. - I wanted to give the Terrorgheist Mantle a go, but I thought it would be better on a hero that wasn't my general. Anyone know if it's decent? If not, what about the Deathforged Chain?- I wanted Vile Transferance on my winged vampire, but otherwise I really wasn't sure which spells to choose. I ended up picking Soul Harvest on my General simply because I'm using a model with a scythe (unless things go badly wrong, he probably won't be casting it very often ?). So, yeah, I really have no idea which spells are the most useful (and whether I should pick multiples of the same spell or try for some variety), so any help here would be appreciated. - I thought a backline general might be better (hence my choosing a Necromancer instead of a Vampire Lord), anyone know if this is a wise strategy or not? They don't have a command ability, so does that make them a poor choice for this role?In terms of strategy, I'd planned to advance the blocks of Grave Guard and Skeletons in front. The Corpse Cart would go behind, ideally close enough to give a couple of them the benefit of its aura. My casters will hopefully all be close enough to gain the benefits of its Lodestone. The Terrorgheist will go wherever it's needed. My casters will all stay back initially, concentrating on supporting the rank&file with spells and hopefully wearing down the enemy. The winged vampire will mostly attempt to contribute at range, using his Terrorgheist Shriek from behind ranks of skeletons or grave guard, along with Vile Transference (which might help heal up the Terrorgheist). Once the enemy has been softened up, the non-winged vampires will join the action, probably against whatever enemies are giving my infantry the most trouble. I'll try to avoid losing them, since they're useful support pieces, but I'm willing to sacrifice one or even both if I think it's worth it.Anyway, I've got basically no experience with Age of Sigmar, so any advice would be most welcome.
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