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Posts posted by willange
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1 hour ago, KingBrodd said:
WE NEED WHALES.
I own like 10 painted armies so I’ve got that covered plus I’m overweight!
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Grave guard and saurus guard. The saurus guard kit is the last one in seraphon that really sticks out like a sore thumb
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Now if Whitefang were to like my post then all bets are off and I will become Jon Snow, He Who Knoweth Nothing.
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Yeah whatever the 4th edition launch box is, it's not something we're going to figure out logically by analyzing patterns and whatnot.
Order v Order (So SCE vs malerion elves) to me sounds just as likely as SCE vs S2D, honestly. SCE vs Malerion makes way more sense, but that's from a pattern and personal desire standpoint which all gets colored by the communities I interact with. My point being that the stuff I read into is definitely not the same as the stuff GW has used to make the decision.
It really might even be not SCE in the box. CoS could make sense there, but I have no idea if that makes sense to GW.
As far as a wishlist goes though, I HOPE it's Hashut vs Malerion. I hope both of their respective god-models (or godlike champions) are in the launch box too. I know there's no way that'll happen, but boy oh boy do I want it!- 2
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I’m feeling cautiously optimistic for this game. In the short term, i just hope it has an enjoyable and replayable gameplay loop. I’m the medium term, I hope it doesn’t have too many severe bugs. In the long term, I hope it does well enough to represent the majority of AoS factions one day.
Can wait for gameplay!
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8 minutes ago, Flippy said:
Was Kislev ever a proper WFB army? There is your answer.
Except they had the “The Old World” article about them.
One of the only reasons i was excited about this project was to see new models for factions that didn’t make it to AoS (which we’ll get at least some of, thankfully). The big reason, though was to see some genuinely new stuff like Kislev that AoS will probably never have. If Brettonia/TK are 70% ancient models and you have no Kislev, no Cathay, no Araby, nothing truly “new”, then there’s really no reason for someone like me to play TOW.
I’m happy for those that are hyped, but I’m not really down for more ancient models, personally.
On an unrelated note, I’m really worried about the “day 1 pdf only factions”. In AoS, that got a lot of armies squatted. I may see my Legion of Azgorh go in the trash yet again lol
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2 hours ago, petitionercity said:
I think it's that Kislev didn't officially have rules in 8th, or rather had a vestigal ruleset from an older edition. I imagine we will see Kislev eventually - but that they need the financial success of the predominantly re-released older material to guarantee a new army?
In some senses one can imagine "Warhammer The Old World" becoming "Warhammer The New World" or "Warhammer The Silk Road", expanding the game's remit, geographical focus and narrative, just as "Necromunda Underhive" went on to be "Necromunda Dark Uprising", then to "Necromunda The Ash Wastes".
I could see that happening too, but they didn’t provide any indication yet that it will, which doesn’t make much sense to me.
here’s the original article.
It’s specifically branded to old world. It’s bizarre that they didn’t mention it.
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Wait, what about Kislev? They did that whole preview for old world for kislev way back when and now they’re not in the list of supported factions, so I’m decently confused.
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Exclusive event Knight-Questor let’s goooooo!
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Instead of a zoo manager, they should make a tabletop tournament organizer game.
Instead of creating exhibits, you make premade tables.
Instead of adopting animals, you allow various flavors of nerd into your rented convention center space.
instead of dealing with escapes and animal illness, you resolve rules disputes, clean up flipped tables and distribute Mountain Dew.- 3
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Wait, people don't like the plastic bloodthirster? I LOVE that model. I bought and painted 3 of them plus Skarbrand lol.
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Rumor Engine means Malerion Elves confirmed for 4th edition starter!!
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It's silly because these kinds of confusions would be easily clarified by designer's notes or parenthetical insertions.
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3 hours ago, Grimrock said:
I'm pretty sure you're right, the wording is the same as on the new Keeper of Secrets double fight ability. If you could use it multiple times I would expect it to say something like once per battle for each unit that has this ability or something similar, but it just says once per battle. It's a little weird because we don't usually have a rule on units that can be taken multiple times but is still limited to once per battle, but I'm pretty sure that's the intention.
For me the key bit is the
QuoteOnce per battle, at the start of the combat phase, you can pick 1 friendly unit on the battlefield with this ability to plant its Icon of Khorne.
part. If you look at the Realmgore Ritualist's "Desecrating Blood Runes" ability, it's clearer (at least in my mind):
QuoteOnce per battle, at the end of your movement phase, you can pick 1 objective or terrain feature...
Note the lack of the phrase "1 friendly unit on the battlefield". To me, that makes it appear that each ritualist could use desecrating blood runes once.
EDIT: To be fair the Keeper of Secrets' "Excess of Violence" ability uses "any friendly units" instead of "1 friendly unit". Maybe that's the difference maker? I'd still love an FAQ clarification here. -
Yeah, hopefully they address this ability in the FAQ. I'm not clear on that either.
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So the new Bloodsecrator Rage of Khorne ability can only be used once per game regardless of how many bloodsecrators you bring, right?
QuoteOnce per battle, at the start of the combat phase, you can pick 1 friendly unit on the battlefield with this ability to plant its Icon of Khorne. If you do so, add 1 to the Attacks characteristic of melee weapons used by friendly Blades of Khorne Units on the battlefield until the end of that phase.
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3 minutes ago, Ogregut said:
If anything they will be worth more once discontinued.
Have you seen how much high elf kits like white lions and the flying chariot go for?
True, but mine are painted and such, so I figured they wouldn't be worth as much.
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@Whitefang So I'm gonna go sell my Phoenix temple and Wanderers before they are worth nothing, but
what about my demigryphs and Griffons? Should I sell those as well? Will they get new sculpts? (If they get new sculpts, I'd rather sell and then get the new) -
33 minutes ago, RileyArlic said:
I believe because it counts as a 'modified 6' not an 'unmodified 6'.
Does it say that though? Don’t destiny dice have specific verbiage to make them count as unmodified? I guess we’ll have to see if they include similar wording here
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3 minutes ago, RileyArlic said:
You give the opponent an auto-6, though it doesn't proc abilities that hit on unmodified 6's, so that's a thing...
Why would it not proc?
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At first I saw the Brettonia stuff and thought, “Oh wow, that’s much more Brettonian than I expected.”
Then I saw the Tomb Kings stuff and for a very brief moment was extremely confused. If you can’t tell, I’m a pictures-first, words-later kind of person lol
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I love the rumor. Just what the thread is for!
I do not, however, believe it. It definitely sounds like someone just sat down and made up a list. Also, that list has pretty much only wanderers getting bretton'd (which being realistic, I'm pretty sure more than that will be lost). Also the city list doesn't make a ton of sense to me. It's really a stretch for me to believe they'd remove Living City, specifically.- 2
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Part of the lore for Duardin is that they have to argue about everything from the best way to read/write books, to beard maintenance, to orruk slaying, etc. This is how TGA honors these longstanding traditions.
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I wouldn’t hate an option to play them together (in the same vein as Legion of the First Prince was), but I would still like to see the separate battletomes maintained.
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The Rumour Thread
in Age of Sigmar Discussions
Posted
My favorite part of the preview announcement is now my profile picture. It's not that I particularly hate Primaris Lieutenants, but the meme is perfect.