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Cursed

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Posts posted by Cursed

  1. 6 hours ago, ACBelMutie said:

     I don't know if you can retrear moving 2 inches ahead and then go back, is it legal?

    yes it is! ;)

     

    you only have to move partially over the ennemy base for a hexwraith model to use his ability!

  2. 18 minutes ago, pikachoux said:

    What you think about that 1500 points list?  I have 50 points left to buy a CP or I can add  10 more skeleton.

     

    Allegiance: Legion of Blood
    Mortal Realm: Shyish

    Leaders
    Vampire Lord On Zombie Dragon (440)
    - General
    - Deathlance & Shield & Chalice
    - Trait: Aura of Dark Majesty
    - Artefact: Ethereal Amulet
    - Lore of the Vampires: Vile Transference
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread
    Guardian of Souls with Nightmare Lantern (140)

    Battleline
    20 x Chainrasp Horde (160)
    30 x Skeleton Warriors (240)
    - Ancient Spears

    Units
    2 x Morghast Harbingers (220)
    - Spirit Halberds
    10 x Grimghast Reapers (140)

    you need more bodies! buff the chainrasp, grimghast or skeletons horde to max!

     

    minimum size units are too easy to destroy so are not used as front line.

     

    Also I would only take the guardian of souls with a max size unit of ghost to buff. With small sizes they will crumble before he can heal them and giving +1 to wound to 10 reapers isn't that scary. replace him for a normal vampire lord.

     

    Also, Morghast are better in Grand host lists. I know you want to maximise the bravery bomb, but against a lot of armies this strategy don't work. I would remove them to boost the hordes!

    • Like 1
  3. 4 hours ago, Honk said:

    one other thing i‘d Like to throw out there for arkhan is the soul harvest bomb... double CA for 15“ aura of d3 mortals. If you‘re up against an aggressive opponent who likes to be in your face, mortal wound spam with healing... 

    the harvest bomb combo gets even nastier with the spellportal! :P In most game I tried it, with double CA, Arkhan can touch almost all the army of my opponent and with the double cast (that happened to me more than it should be permitted xD) 2d3 MW on every support and small heroes is really strong turn 1! :D 

  4. 23 hours ago, exliontamer said:

    Hello spooky scary skellingtons. I have a bunch of Death models/kits sitting around and I have wanted to start on an army for a while now, so I think I am finally going to get cracking towards a 2000 point force. I was thinking something like this as the "core" of my army:

    Vampire Lord General on Steed
    - Lord of Nagashizzar
    - Ossific Diadem
    - Amethystine Pinions
    Neferata
    - Overwhelming Dread
    Wight King on Steed
    Black Knights
    x 15

    The idea here is to wrap the characters in Black Knights and buff the Knights up to 5 attacks each (2 base, 1 from WK trait, 1 from VL trait, 1 from LoN) on a turn where I can virtually guarantee their charge on something (base 6" with horn). This will hopefully wreck weaker units (BKs are dmg 2 on the charge), or tarpit stronger ones (with Neferata's aura and Overwhelming Dread giving their biggest threat -2 to hit). Neferata's Mist spell also basically turns them into Hexwraiths for the turn (Ethereal and fly).

    So my questions are:

    • Is 15 BKs too many? I know they are large-ish models and possibly won't all get to swing every time in combat, but I felt 15 would put them in the spot where they won't be wiped out in one combat either...
    • Does this strat even make sense?
    • What would be good to compliment or support this? I am thinking of adding Lady Olynder and a bunch of chainrasps. Olynder can add to the -1 to hit shenanigans, and is an overall good dmg/pts piece. Chainrasps would be my battleline and would stand on points/near graves in my territory to hold the fort.
    • I have a VL on dragon...I hear those are good. But 440 points is a lot! Should I try to squeeze him in? Keep in mind I don't want to hit 2000 exactly as I would like a few extra CP to get my traits off when I need them.
    • I am taking the VL on steed both for the modeling potential, but also for the extra attacks (why not?) since it will be taking Pinions anyway. I see people choose the wings over the steeds (and still take Pinions) a lot though...is that just to guarantee fly?

    15 Black knights are tanky and can do decent dmg on the charge but if your opponent manage to charge you, they will do nothing and just be anvil. You need more dmg potential so I would add 2 big blobs of grimghast or skeletons to help you get more wounds on the table and more dmg. Grimghast will surely get nerfed in the next general's handbook tho so I would wait before going all in with them. In the same vein a necromancer is a must for van hel's Dance Macabre. Attacking 2 times with your black knights, skeletons or grimghast can lead to absurd amount of attacks! skeletons can go up to 482 attacks in one fight phase if they don't lose anyone. xD

     

    Lady Olynder is not a good choice in my opinion, she's really squishy and in a Legion list do not get any bonus from the alliegance and also no extra spell, so I would stay away from her except if you really like her model and want to merge in Nighthaunt someday.

     

    As said by Honk, Dire wolves are amazing! fast, cheap and very resilient for their cost. In most games they are my mvp because they can cap objectives for cheap, protect my unit from charges, get res if you need it, charge a shooty unit to prevent it shooting your important heroes/units, etc. The possibilities are endless. :P  I always have minimum 2 units of 5 in every list I make. Chainrasp could be ok for an alternative and do the same job, but they cost sligtly more and are slower than the wolves.

     

    Vampire Lord on Zombie dragon makes a good general because he can be really tanky with the 3+ unrendable save with the shyish artefact and he's fast to help you res unit by sprinting to a gravesite. He packs an ok punch but don't send him against the meanest thing the opponent has to offer because he still can be put down by heavy hitter units.

     

    In certain matchups, Neferata is really strong (army with very few long range and units that mostly need to hit), giving -2 or -3 to hit to anyone at 15'' by stacking her command ability can shut down a whole army and assure you the victory! I've done it once against a slaves to darkness army and even tho he got the double turn against me, all his units had -2 to hit and he only managed to kill a few skeletons in 2 turns xD. But beware of long range gunline or MW spammer because she will crumble very fast!

     

    Fly is very powerful in this game because movement is everything! And since the 2 vampire lord option have the same speed, you want the automatic fly always and you don't really want your vampire lord in melee, (he's really squishy!!!) the steed attacks are wasted and not that good in fact. So you are better with wings to keep him mobile. He will also have a smaller base so easier to hide him.

    • Like 3
    • Haha 1
  5. 6 hours ago, Nos said:

    What's a good starting point for 1000 points of Sacrament?

    (More specifically, just how many skeletons do I have to paint? Inc Sunmons)

    you don't summon more skeletons now! so the number you started the game with is the max you can have! ;)

     

    For a good number I suggest you 2 big blobs of 40 skeletons or 30 grimghast reapers with a few 5 dire wolves units. 

  6. 6 hours ago, Fulkes said:

    So I know the alpha strike Neferata bomb is pretty popular, but after mulling over the Legion of the Blood for a while I feel like they're as close to the old Vampire Counts I know and kind of miss from WHFB (they cause fear, the Vampires Lords hit harder), so I decided to put my lot in with the Legion of Blood.

    So I'm only really planning on getting the skeleton starter this week (because Neferata and my strange desire to have her leading a Bonerattle style army at some point) but here's where I'm thinking of taking the army right now:

    Heroes
    Neferata
    400 (General, Soul Harvest)
    Vampire Lord on Nightmare 140 (Ring of Dominion, Amaranthine Orb)
    Vampire Lord on Nightmare 140 (Soul Pike)
    Coven Throne 260 (Vile Transference)

    Battleline
    Dire Wolves (5) 60
    Dire Wolves (5) 60
    Dire Wolves (5) 60

    Behemoth
    Mortis Engine 180

    Other
    Blood Knights (5) 240 (Full Command)
    Blood Knights (5) 240 (Full Command)
    Morghast Harbingers (2) 220 (Spirit Halberd)
    Total: 2000/2000

    Total Wounds: 117

    So naturally the Blood Knight units are paired up with a Vampire Lord, the doggos screen/take objectives while the Palanquinn pushes for and Neferata, the Coven Throne and the Morghast support them. The Mortis engine supports the casters and acts as a possible bomb in enemy lines between the crypt and the wailing dead. I feel like the army straddles the line between being elite and basically just flooding the board with bodies, but I'm open for ideas or changes. Though VLoZD are likely out for now because as beatsticky as they are, I'd rather use them in a different sort of list than one bringing Neferata herself.

    take overwhelming dread or vile transferance on Neferata instead of soul harvest. Soul harvest is only good with Arkhan because of the increase range. with only 3'' range it means you have to be in melee at the beginning of your turn and it's not a good spot to be with Nef. Her debuff aura help her but a good army/unit will munch threw her even with the debuff or will only retreat from combat with her to prevent you from healing. 

    Vile transferance is a better way to keep her alive and having the spell 2 times is good for redundancy too! Overwhelming dread is a very powerful spell and since you don't have a Necro, Nef could take it if you want!

     

    For artifacts take the orb of enchantment instead of the ring! Preventing a strong hero to fight for a turn could be crucial for you!

     

    Other than that it looks like a nice list to play in casual environment! Have fun and don't hesitate to tweak your list often! I've found it's one of the beauty of Death, you can make very versatile and different list every game! :) 

     

    just my 2 cents! ;) 

    • Like 1
  7. 11 hours ago, MrRoff said:

    Hello everyone! Got a couple of questions, i'm new to AoS, only been playing for about 3 months, but i find it really fun!
    Got together an army of nighthaunts quite cheap of the internet, running nighthaunt/ Grand host of Nagash alliance .

    A couple of questions, i'll be glad if anyone have the time to answer!

    1. First of, is Mournghoul legit after all the nerfs? I thought it looked cool and showed my gf it, and i think she might have gotten it for christmas... And that's before i realised it was 300p. Still a cool model. Do you think it will get any buffs in the future?

    2. if i would like to try Grand host of Nagash there is 1 bonus that i have trouble understanding: Magic: All DEATH WIZARDS know an additional spell from one of the Lores of the Dead. But then further down it says that only Deathmages/vampires may take spells from lore of the dead? So like my Guardian of souls can't take any, even if it says they can?

    3. This is my list so far, i've won 12/15 games, please tell me what you think!

    2x Guardian of Souls - Unnatural Darkness spell (From realm of Shyish) and Soul Cage
    1x Lady Olynder - Lifestealer
    1x Knight of shrouds on etheral steed - Balefire blade or Slitter
    1x Necromancer (Ally) "Optional just to get Dance Macabre and some light heal"
    1x Lord Executioner

    20x Chanrasp horde
    10x Grimghast reapers
    10x Hexwraiths
    3x  Spirit hosts

    1480/1500p
    - We're playing 1500p games atm, don't judge

    Thank you in advance, and sorry for my "bad" english, it's my third language.
    May posts som pics of what i've painted so far (new to painting but getting there quite fast)

    necromancers can't be allies in Nighthaunt sadly! only deathlords and soulblight!

  8. 7 hours ago, Neffelo said:

    Speaking of Morghasts, Is there any consensus on the Weapon Load out? I think the spears have a slight edge, but I am not sure myself. 

     

    Thanks!

    one morghast attacking a 4+ save model will do :

     

    halberd: 3 attacks / 2 hits / 1.33 wounds / 1.11 unsaved wounds / 3.33 dmg in average

    swords: 5 attacks / 3.33 hits / 2.22 wounds / 1.48 unsaved wounds / 2.96 dmg in average

     

    but the more attacks they get the better gets the halberd and higher the difference gets! So halberd is always the better choice!

  9. 6 hours ago, Kokoshi said:

    Ah, I see what you mean… The question is, does "Enemy" refers to the Nighthaunt's player enemy (thus, the caged unit's player), or to the caged unit's player enemy (thus, the Nighthaunt player) ? As the first part of the sentence refers to the caged unit, it is a bit disturbing to know the answer… I checked the Designer's commentary on GW Community, but no answer…
    Do you know any other rule where the "Enemy" word has quite a blurred meaning in that kind of sentence ? In these situations, has a FAQ clarified the answer ?

    you can always send a message to GW directly! they will give you an answer! Sadly GW have always made awkward wording for their rules, so it's hard to tell what is the true intention.

     

    Something I've found :

     

    core rules designer's commentary page 6 :

    Sometimes an ability will refer to ‘this model’ or ‘this
    unit’, and sometimes to ‘that model’ or ‘that unit’. Is there
    a difference?
    A: Yes. When an ability says ‘this model’ or ‘this unit’,
    it is referring to the model or unit to which the ability
    applies. When an ability says ‘that model’ or ‘that unit’,
    it is referring to a model or unit that was referred to
    earlier in the same ability.

     

    exact wording of soul cage :

    Soul Cage has a casting value of 6. If successfully
    cast, pick an enemy unit within 12" of the caster
    that is visible to them. Until the start of your
    next hero phase, that unit cannot retreat. In
    addition, until the start of your next hero phase,
    that unit cannot fight in the combat phase
    unless all other enemy units that are eligible to
    fight have already done so.

     

    I know it's pretty vague but it's the only thing they gave us about wich unit they are talking about in their rules! :/ So I still think your best bet is to asked GW directly for a confirmation!

    • Like 1
  10. 4 hours ago, Kokoshi said:

    To me it has to be translated as the second option : "cannot fight in the combat phase unless all other enemy units that are eligible to fight have already done so".

    First option would have been "unless you have fought with all other allied units eligible to fight".

    So RAW a Deepkin unit would not be able to fight before you have fought with all your units.

    nope!

    ''that unit cannot fight in the combat phase unless ALL OTHER ENEMY UNITS that are eligible...''

     

    Since they specified ennemy units, they have to choose all of their units first and than can choose the one who is caged. 

    So with the Deepkins exemple when they charge on turn 3 they have to choose all of their other units first to attack before yours and than choose the one caged still before yours because it's the last one eligible to fight for them.

  11. 1 hour ago, Honk said:

    Opponent rolls to cast, modifiers are applied(fe corpse cart), „to cast“ result is determined, if it is high enough, the spell succeeds

    when one of your wizzards is in range s/he can try to unbind the spell... roll two dice, add modifier and check, if result is higher than the to cast result, spell gets denied ? 

     

    not to be confused with post-casting dispelling of endless spells. Cast/unbind as above, for dispelling an endless spell you use a normal cast attempt and try to beat the casting roll. With modifiers... that’s why some ES are not that good for roadblocking

    there's no modifier to unbind endless spells because it's not the same action. Exemple arkhan gets +2 to ''unbind'' a spell but if he wants to remove an already casted ES, he doesn't unbind it, he dispel it. So no bonus since it's not the same action. Pretty much all bonus I know of don't apply if you want to remove an endless spell. ;)

  12. 1 hour ago, Smavo said:

    I have my nagash and 20 reapers turning up tomorrow and this is the list I have in mind.

     

    Please help me make this good and pick it apart.

    Screenshot_20181016-093325_WH AoS.jpg

    Screenshot_20181016-093342_WH AoS.jpg

    I would make one chainrasp 40 and the other one 20 to save 40pts

    remove soulsnare and take the portals instead with the saved points

    split the 15 dire wolves in 3 units or 10/5

  13. 2 hours ago, Vasshpit said:

    @Cursed @Tropical Ghost General

    Still a WIP but coming along. Not the best pics either. 

    Trying to add a bit more texture to the robes so they come off as heavy wool or cotton cloth. 

     

    20181014_084653.jpg

    20181014_084704.jpg

    really nice paint job! I like the blue for their skin and the robes are really nice! It makes them stand out a lot from other nighthaunts! Do you mind sharing your paint schemes (step by steps, with colors used?) 

     

    thanks! :)

    • Like 1
  14. 13 hours ago, malkalen said:

    Hi,

    I'm looking at branching into death and sacrament appealed to me. Was wondering if you had any feedback on the following list. From reading some of the thread I am aware that the batallion isn't the most popular choice but I wanted to have a crack at it anyways

    Allegiance: Death
    Mortal Realm: Shyish
    Arkhan The Black Mortarch of Sacrament (320)
    - General
    - Lore of the Dead: Soul Harvest (Deathmages)
    Necromancer (110)
    - Artefact: Shroud of Darkness
    - Lore of the Deathmages: Overwhelming Dread
    Necromancer (110)
    - Lore of the Deathmages: Fading Vigour
    Vampire Lord (140)
    - Mount: Flying Horror
    - Artefact: Wristbands of Black Gold
    - Lore of the Vampires: Vile Transference
    40 x Skeleton Warriors (280)
    - Ancient Blades
    30 x Chainrasp Horde (240)
    5 x Dire Wolves (60)
    5 x Dire Wolves (60)
    20 x Grave Guard (320)
    - Wight Blades & Crypt Shields
    Mortis Engine (180)
    Lords of Sacrament (130)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 148

     

    I used the battalion in a tournament a few weeks ago and depending of the match-ups it can be brutal (ironjaws/stormcasts) every army with few wounds and no protection against MW in fact.

     

    But against a mixed order gunline Arkhan and the mortis just got sniped :( and against a horde of nurgle, I was not able to put enough MW to balance is healing and 5+ fnp!

     

    My list had grimghast instead of grave guards, 2 blocks of skellies instead of chainrasps and a few endless spells (the spellportal/soul harvest combo is really brutal! I manage to do 2d3 MW on every units in an ironjaws army turn 1!)

     

    So the battalion is really fun to play with realms spells! you have lots of choice and can cast an absurd amount of spells! But against armies with good MW protection or long range gunlines you're gonna struggle a lot!

  15. 4 hours ago, AverageBoss said:

    I would do 3 things to hit Nagash personally.

    *Change Hand of Dust (too swingy imo, and most certainly an NPE when it goes off).
    *Make it so the 2nd spell portal must be placed further than 9" from enemy models (mostly to stop the portal/HoD combo).
    *When casting realm spells, all wizards ignore bonuses to casting rolls (this is for more than just Nagash).

    for me the thing I would like to change for Nagash and realms:

     

    -hand of dust becomes 2d6 or 4d3 MW instead of insta-kill (I would change all abilities in the game that just slain model by this)

    -I like how the new portal works and another nerf could kill it for a lot of list

    -realm spells should be selected like any other extra spells. the only reason why it's broken is because every wizards know all of them. with this simple change realm spells would be way more balance.

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