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Thenord

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Everything posted by Thenord

  1. @Malakree Oh my bad.. Been working with so many lists I mix them up some time. You're right in that its 1960 points and not 1950. Regarding the savage orruks, I would like to keep my army pure ironjawz, only thing I might ally in would be 2 rock lobbas, which I think are really underrated with the new rules of LOS in the shooting phase ☺️ I could skip the cogs and ironskulls boys to bump the ard boys to 30 and then hit the magical 1950 for an extra command point (and 12 more wounds..) that might be Better?
  2. Gonna try out this list when I get the last models I'm missing. Megaboss on cabbage (generel, ironclad and daubing of gork) Footboss Wierdnob 2x chanter 20 ard boys 10 brutes with Gore hakas and klaw on boss 2x3 gruntas Ironskulls boys Cogs 1950 points. Chain of ard boys in front with brutes right behind with their 2" reach. Characters behind and gruntas on flanka, ironskulls boys ledt behind for objektiv / denying DS. Hopefullyhen 2 times waaaaaaaaargh! whatch a thinki g?
  3. Absolutely amazing work. From now on I'll save every single spare bitz I get and donate to you, for more glorious work! Keep up the good work sir!
  4. This! This would actually help a lot and could be done via a FAQ. Hopefully gw will make it right, at some point...
  5. All of this combined would make IJ insanely op. Agree on some of Them, like better bravery, improve effect of gruntas charging and some kind og movement buff outside of over priced ironfist. But army wide 3+(2+) 5++ and minimum -2 rend on unit attacks? Cmon ?
  6. What's peoples thoughts on including some shooting to our army, something like this: Megaboss on krusha Wierdnob Chanter Foot boss 20 boys 6 gruntas 5 brutes 2 spear chukkas Ironfist Swords 2000 on the nose ☺️
  7. That makes sence.. I just started the army and ordered models for a 1000 point army to start with. So would like to hear what people seem to prefer ☺️
  8. How do you guys prefer to run 10 brutes? One 10 man unit with jagged gore hacka or two units of 5 with two choppas. Seems to med you get the most out og FOV and foot boss with a 10 man unit?
  9. Hi guys Long time reader, first time poster. Been playing SCE and khorne daemons the last couple of years, and wanted to try a completely different army- ie, wanderers! Since I have zero experience with this army, I would really like some input on the list I'm working on.. It looks like this: Nomad prince Waywatcher (general, eagle eyed) Waywatcher Spellweaver (viridesent shawl) Spellweaver Anointed on frost pheonix (ally) 30 GG 10 SotW 10 SotW 5 SotT 5 Wild riders 5 wild riders quicksilver swords 2000 points. The idea is to get as many spells of as possible close to the anointed, to stack up the +1 to his save, which coupled with shield of thorns from the SotT should make him a super counter anvil, that can go tie up the biggest, baddest unit the opponent has. GG will stay back, boubblewrap the prince and use their boodkins with his command ability to take out (or try) either a monster or heavy armored unit and afterwords hold objectives. SotW and waywatchers do what they do and shoot stuff, wild riders go objective/ wizard hunting. What do you think, could it work or have I totally missed something. I know wanderers are in a tough spot now. But I really love the models and think the playstyle of the army looks like a lot of fun and something completely different than what I'm used to Cheers!
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