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Bululu

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Posts posted by Bululu

  1. 10 hours ago, FattBooM666 said:

    Going to a team tournament tomorrow, 4 man teams. 5 games starting on saturday.
    Going with my underguts :) idk what i will get drafted against, there are some really strong lists there but I feel confident in my list.
    I have chaff, ~ 200wounds, got some pressure from shooting, got some flanking/steal objectives/block hunter+sabres.


    Allegiance: Ogor Mawtribes
    - Mawtribe: Underguts
    Leaders
    Icebrow Hunter (120)
    - General - Command Trait: Mass of Scars
    Tyrant (160)
    - Artefact: Gruesome Trophy Rack
    - Big Name: Fateseeker
    Slaughtermaster (140)
    - Lore of Gutmagic: Blood Feast
    - Artefact: Gnoblar Blast Keg
    Battleline
    12 x Ogor Gluttons (400)
    - Pairs of Clubs or Blades
    12 x Ogor Gluttons (400)
    - Pairs of Clubs or Blades
    4 x Frost Sabres (80)
    2 x Frost Sabres (40)
    Units
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    1 x Ironblaster (120)
    20 x Gnoblars (100)
    20 x Gnoblars (100)
    Battalions
    Skal (100)
    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 197
    Minimun drops: 10

    I like it a lot, i would probably switch one of 12 gluttons to a frost lord on stonehorn so you have some melee rend and a distractive carnifex, but i think it will work great you probably will encounter difficult on high armor targets if they can deal with your ironblasters soon enough, like maybe petrifex with catapults though.

  2. On 3/5/2020 at 7:46 AM, Kadeton said:

    Which part of the Core Rules makes you think that only one unit can garrison? There's no inherent restriction in the Garrison rules, and there are examples where multiple units are clearly implied, such as in the Siege Command Abilities Demolition Charges - "Roll a dice for each enemy unit garrisoning that terrain feature." - and Boiling Oil - "pick a terrain feature that is garrisoned by a friendly HERO and at least five other friendly models." (both p. 295)

    Yes, you might be right i treated the rules on core book  as single unit because they were written as  "a unit can garrison a terrain feature" and i implied that "a unit" as "a single unit" wich i probably did wrong.

    • Like 1
  3. 15 hours ago, Kasper said:

    @VonSmall Think the list is very solid, a couple of pointers:

    1) Wardokk can only buff Bonesplitterz units, so cant help the Weirdnob out.

    2) You are missing an artefact. Ragged cloak on the Ardfist Warchanter could be quite valid in case the opponent tries to snipe him.

    3) Warcry is not really gonna help against most stuff that fights first. Fyreslayers can spend a CP and destroy your unit. The second activation will be delayed though. The spell can help against many other situations though, so I think 80 pts is a very good investment.

    4) I would reconsider the trait on the Weirdnob. With a list like this Burstin’ with Power looks really strong. Not only does it open up the possibility to Green Puke + Teleport a unit of Ardboyz, it also allows you to snipe heroes or deal serious damage to units with Wrath of Gork. Potentially 12D6 with every 2+ being a MW. Thats somewhat comparably to the Wurrgog warscroll spell. 

    Thanks i was just going to ask for point number 1, as i thought that wardokk could only buff bonesplitterz and weirnob is ironjawz.

  4. Just now, Kasper said:

    Yeah that might be true. I'm not 100% familiar with the Garrison rules as I've never actually played with it, but the rules just said "a garrisoning unit counts as being in cover", so I'm not certain if the normal requirements for cover apply to this, or if garrisoning a terrain piece just gives you blanket +1 because "it counts as", no matter if the unit is a monster or not. :) 

    Yeah the article seemed to hint at multiple models. Otherwise I'm not sure why there is even a cap of 20 wounds? Even a Dread Saurian has less as is. The KO and garrison of ships allow them to have multiple models inside too.

    Multiple models is no problem i mean multiple units, as for now stegadons are single model units so that its why i doubt you can get 2 inside, but nothing prevents you from gettin a unit of 20 skinks in. The wound limit would prevent you from getting lets say a unit of 40 saurus warriors in it. But yes i agree that the text hints you for multiple unit as i dont know for now any unit that has a wizard on it on seraphon ( a unit that consists of more than 1 model i mean).

  5. 42 minutes ago, Kasper said:

    As of now, yeah - Plus a starpriest.

    2+ ignore rend with -1 to hit, possibly -2 with priest spell, possibly -3 with Geminids. 😅

    im not really sure, de spelling seems to let you think that with the "if one of them is a wizard..."  but for now core rules state that only one unit can be garrison in a terrain at the same time so i have my doubts.

  6. 4 hours ago, Arcce said:

    Was going for goremund to run the slaughtermaster with the Ironguts and have more of a chance at +1 to hit. But a cheaper battallion and another wizard may be better. 

    EDIT:

    Allegiance: Ogor Mawtribes
    - Mawtribe: Bloodgullet
    Mortal Realm: Shyish

    Leaders
    Icebrow Hunter (120)
    - General
    - Command Trait: Nice Drop of the Red Stuff!
    Butcher (140)
    - Cleaver
    - Lore of Gutmagic: Molten Entrails
    - Bloodgullet 2nd Spell: Greasy Deluge
    Slaughtermaster (140)
    - Lore of Gutmagic: Blood Feast
    - Bloodgullet 2nd Spell: Ribcracker
    Frostlord on Stonehorn (400)
    - Artefact: Splatter-cleaver
    - Mount Trait: Black Clatterhorn
    Frostlord on Stonehorn (400)
    - Artefact: Ethereal Amulet
    - Mount Trait: Metalcruncher

    Battleline
    2 x Frost Sabres (40)
    2 x Frost Sabres (40)
    2 x Frost Sabres (40)

    Units
    8 x Ironguts (440)
    20 x Gnoblars (100)

    Battalions
    Skal (100)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 111
     

    Something like this

    Hi, im intrigued dual self healing FL? how does the ethereal amulet one self heal? 

  7. On 2/11/2020 at 4:38 AM, MirelurkCakes said:

    Taking this list to a tournament at the end of the month but i'm struggling to decide what to spend the last 160 points on. Any suggestions?

    Allegiance: Ogor Mawtribes
    - Mawtribe: Bloodgullet
    Mortal Realm: Shyish
    Frostlord on Stonehorn (400)
    - Artefact: Ethereal Amulet
    - Mount Trait: Metalcruncher
    Icebrow Hunter (120)
    - Artefact: Splatter-cleaver
    Slaughtermaster (140)
    - General
    - Command Trait: Nice Drop of the Red Stuff!
    - Lore of Gutmagic: Molten Entrails
    - Bloodgullet 2nd Spell: Blood Feast
    Butcher (140)
    - Tenderiser
    - Lore of Gutmagic: Greasy Deluge
    - Bloodgullet 2nd Spell: Ribcracker
    12 x Ogor Gluttons (400)
    - Pairs of Clubs or Blades
    4 x Ironguts (220)
    4 x Leadbelchers (160)
    4 x Frost Sabres (80)
    Goremand (140)
    Balewind Vortex (40)

    Total: 1840 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 122

    Umm what about, remove goremand break the 4x frost sabres into 2 units of 2x frostsabres, get skal battalion remove the 4x leadbelcher, drop balewind and with the 400 points get an extra 12x gluttons ?

  8. On 1/12/2020 at 10:23 PM, Sartxac said:

    In addition, this was my list in the tournament in spain:

    Allegiance: Ogor Mawtribes
    - Mawtribe: Bloodgullet
    Mortal Realm: Shyish

    Leaders
    Butcher (140)
    - Cleaver
    - Lore of Gutmagic: Blood Feast more ribcracker.
    Slaughtermaster (140)
    - General
    - Trait: Nice Drop of the Red Stuff!
    - Lore of Gutmagic: Molten Entrails + Greasy Deluge
    Frostlord on Stonehorn (400)
    - Artefact: Splatter-cleaver
    - Mount Trait: Metalcruncher
    Frostlord on Stonehorn (400)
    - Artefact: Ethereal Amulet
    - Mount Trait: Metalcruncher

    Battleline
    12 x Ogor Gluttons (400)
    - Clubs or Blades with Iron Fists
    4 x Ironguts (220)
    4 x Leadbelchers (160)

    Battalions
    Goremand (140)

     

    Hei Charleston!! You must read Kramer, the idea of the hobby is have a good time. With LN (vampires list) i was last in a league but i'm happy for the good time i had.

    Wow, basically same list i posted here a while ago, im sad it didnt work well :(   , btw mate you cant have duplicate mount traits on the list so youll have to change second metalcruncher to other thing

  9. 5 minutes ago, EldritchX said:

    Icebrow Hunters have the BCR keyword. No fixing needed.

     

    4 minutes ago, Patriark said:

    The hunter has the beastclaw raider keyword so afaik the list should be legit. 

    13 hours ago, Patriark said:
     

    Nice! didnt know that one! that opens some more list for me that i didnt thought off!

  10. 13 hours ago, Patriark said:

    I had a mini tournament last weekend with my pure BCR. The list i brought was this:


    - Mawtribe: Boulderhead

    Leaders
    Frostlord on Stonehorn (400)
    - Artefact: Brand of the Svard  
    - Mount Trait: Black Clatterhorn
    Frostlord on Stonehorn (400)
    - Mount Trait: Frosthoof Bull
    Frostlord on Stonehorn (400)
    - Mount Trait: Old Granitetooth
    Icebrow Hunter (120)
    - General
    - Trait: Lord of Beasts  

    Battleline
    4 x Frost Sabres (80)
    4 x Mournfang Pack (280)
    - Gargant Hackers
    Stonehorn Beastriders (300)

    Total: 1980 / 2000

    I met a flesh eater list and won, and a stardrake + prime list and won. I lost against a nasty skryre list with 9 stormfiends and double WLCs.

    My humble analysis after this event is that the ”monster counts as 10 models”-rule is awesome! Makes holding objectives so much easier. Also the ”dig deep your heels” ability makes for much more reliable damage output. 

    Is that list even legit? i mean i think you only have 1 battleline, the frost sabres as  your general is a the icebrow hunter. Mourfang and stonehorn are only battleline if your general is a beastclaw raider. You could somehow fix it by moving the general to one of the stonehorns and breaking the mournfang in 2x2 units

  11. 3 hours ago, Dejnar said:

    Hey guys!

    I have now played a solid four games with Mawtribes. Trying out two different lists. I played against Fyreslayers and Orruks, two matches each. I won 3/4 with one loss against Fyreslayers because of failed charge in combination with a severe tactical error on my part. :)

    Bloodgullet list

    Slaughtermaster, Butcher, Firebelly, 12x gluttons, Flosh with ethereal, 2x4 ironguts, 4x leadbelchers, Goremand and Balewind Vortex.

    This list won 2/2. The Firebelly is magical. -1 to hit bubble from Billowing ash is HUGE. Hard to cast sure, but amazing. Butcher on Balewind casting Blood Feast and Greasy deluge. Greasy + Billowing equals -2 to hit. Excellent. The Gluttons with Blood Feast destroyed a unit of 20 Ardboys straight away for example. I felt this list to be very strong and flexible. But most of all, a blast to play.

    Underguts list

    Tyrant (trophy rack), 4x Ironblasters, 2x6 leadbelchers, 12x gluttons, slaughtermaster, firebelly, extra command point

    This list was a little harder to get the hang of. But the potential is very big. I one shotted a Magmadroth and a Priest on turn one with the cannons. The leadbelchers didn't do that much but I think I was to offensive with them. Firebelly excelled here aswell but with Fiery Whirlwind. The ironblasters are a bit of a pain to move in conjunction with the tyrants 12" plus shot aura. I didn't get a chance to use Blubbergrub stench at all in the two games played. No charges was available and plausible. So Im not sure about that spell yet, might be better to just go with blood feast which I did game 2. Got much more value from that. With this list I comfortably won one game and lost 19-16 on victory points on one game. (Mainly because of a tactical error). Will be adding a Burning head in this list next time.

    So, hope that inspires someone! :)

    Ogors are super fun to play and I will keep trimming the lists. 

    /D

    Did you forgot a battalion on second list? cause you cant use trophy without it

  12. 10 hours ago, Ajay29 said:

    Had a go at this myself - 

    Allegiance: Ogor Mawtribes
    - Mawtribe: Boulderhead
    Mortal Realm: Shyish

    Leaders
    Frostlord on Stonehorn (400)
    - Artefact: Ethereal Amulet
    - Mount Trait: Metalcruncher
    Frostlord on Stonehorn (400)
    - Artefact: Brand of the Svard
    - Mount Trait: Black Clatterhorn
    Slaughtermaster (140)
    - General
    - Trait: Lord of Beasts
    - Lore of Gutmagic: 
     

    Battleline

    3 x Ogor Gluttons (120)
    12 x Ogor Gluttons (400)
    - paired Clubs or Blades 
    4 x Leadbelchers (160)
    4 x Ironguts (220)

    Battalions
    Goremand (140)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 125

     

    Awkward having to give the Lord of Beasts to the slaughter master as he needs to be the general to fulfil the battleline requirements. Also didn’t know what single spell would be best, Entrails to buff the FLoSH or something else to buff the gluttons he’ll likely be hanging around with. Figured an extra unit of ogors outweighs the butcher outside of bloodgullet though.

    Thoughts?

    isnt it better to remove the 3 glutton unit in exchange of a unit of gnoblars and  2 frost sabres for screening/disturbing

  13. 14 hours ago, Mutton said:

    I think if you're going with two Frostlords then you should consider Boulderhead. That way one can have Ethereal Amulet and the other can have the Svard Brand (which mixed with clatterhorn is amazing). Plus they'll each get +1 wound and the other benefits. When half of your army are these two dudes, you want them to have every advantage. Bloodgullet would work better if you had a second 12x Glutton unit.

    Yeah thats a good option too, quite more efficient duo there ill think about it thanks

  14. Hey guys,

          What do you think about this,  is it a bit too much? too little objective grabbers? or you think it will be ok? Probably worst part is the lack of Screens unless i screen with ironguts/leadbelchers for alpha

          - Butcher stays on cauldron gives extra dmg to one of the stonehorns that then goes charging around

          - Slaughtermaster goes with the gluttons for the heavy objective grabbing, sniping low heroes and giving the pile in 6 to glutton and repeat wound rolls +1 attack and double cauldron.

           - Ironguts and Leadbelchers go for secondary objective controllers / support

           - Ethereal amulet FL goes on his own killing threats or solid objective grabber

           -  Splatter FL goes support, flanking with gluttons or helping leadbelchers/ironguts in securing secondary objectives/healing or destroying

     

    Allegiance: Ogor Mawtribes
    - Mawtribe: Bloodgullet
    Mortal Realm: Shyish

    Leaders
    Frostlord on Stonehorn (400)
    - Artefact: Ethereal Amulet
    - Mount Trait: Metalcruncher
    Frostlord on Stonehorn (400)
    - Artefact: Splatter-cleaver
    - Mount Trait: Black Clatterhorn
    Slaughtermaster (140)
    - General
    - Trait: Nice Drop of the Red Stuff!
    - Lore of Gutmagic: Blood Feast, Fleshcrave Curse
    Butcher (140)
    - Cleaver
    - Lore of Gutmagic: Molten Entrails, Greasy Deluge

    Battleline
    12 x Ogor Gluttons (400)
    - Clubs or Blades with Iron Fists
    4 x Leadbelchers (160)
    4 x Ironguts (220)

    Battalions
    Goremand (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 120

     

    • Like 1
  15. On 7/31/2019 at 8:17 AM, Kramer said:

    Just to satisfy my curiosity. I can’t think of anything that can summon the same as 2K in meeting engagements? 

    Seraphon, for example can only make points from 2 sources, Slann and Astrolith, and they basically bring those two to every list as they are 420 points,  i believe slanessh can make quite and output on meeting endgagement too, and maybe tzeentch (i dont really know how this one works)

  16. 15 hours ago, Smooth criminal said:

    So, the new boat dude can transport 30 32mm dudes 12" forward turn 1, and the dudes may still move after that.

    Time for allying some wizards?

    Its not as good as it looks, you need to be wholy within 3'' of the boat,   so probably max 10-20  32'' minis and you would have to leave a perfect whole on the middle of the unit to summon the spell there...

  17. 46 minutes ago, Saodexan said:

    I was just wondering because Fyreslayer and BoK have the exact same wording for the priest/prayer. The Slaughterpriest ability said he can chant one prayer from his list, then the book said he can add another prayer to his know list. We though we could chant the prayer from the book because of the wording from the prayer that says " friendly model that knows this prayer can chant it. "  ( I'm missing something ? Is there anywhere else in the book where they said priest can chant 2 prayers ? )

    But the new Fyreslayer FAQ said that knowing the prayer do not means you can automatically chant it. 

    image.png.f4ba18176cd4d5cc0adb5adcbcdc5b91.png

    I don't know, sound like a heavy nerf to me. And i really hope i'm wrong.

    This has nothing to do with khorne, i mean it applies on priest warscroll prayers for example you know both the bloodboil and the move the enemy unit one, and you can only chant one of those per turn. There is nothing new here.   The judgements and the bloodblessings are chanted apart due to their own warscroll rules, for a full explanation i will redirect to  a reply  i made long ago, i hope it helps you understand it.

    https://www.tga.community/forums/topic/22132-slaughterpriest-bloodfuelled-prayers-and-blood-blessings/#comment-324483

  18. Judgements are not like endless spells, they work completly different, they get autodispelled at end of round at 66% or 50% chance at best, they get casted in a different way, its like saying that normal prayers should be treated as normal spells, there is just no correlation. I dont see the point for them been treated as endless spells if they are a completely different thing. Besides repeating the cast means the slaughter priests are close to the altar (wholy within 8'') and the range is pretty low with drop on 8'' and move another 8''. Cant say anything about fireslayers as i havent read them yet

    • Thanks 1
  19. 15 hours ago, Sleboda said:

    It's possible they meant that, I suppose, but that's not how it's worded.

    "After a model from this battalion has fight in the combat phase for the first time..."

    That is a situation that will only ever occur once in the game. You can't have two 'first times.'

    It's not like there are not a dozen other simple ways to write it to mean it works on all of them in each combat phase.

    For instance, off the top of my head 

    "In each combat phase, after a model has fought, select another model that has not yet fought ..."

    Here you get one more,

    image.png.551204fab811cb6527f1e1f936efea79.png

    That is the 2x attack of FEC allegiance command ability,  written as that you could only use it on same unit once in a game,  and the last phrace is superfluous.

    With that example i can show you that when they use the combat phase they mean the actual running phase and not a whole . But i agree a "this combat phase" would be better

     

  20. 4 hours ago, Killax said:

    Great info. I just cut out the part because my quote wall is going to be big aswell. 
    - I agree with you on the Hexgorger Skulls, though I think that a key part of them is to disrupt magic, not to really do more. So their effect will massively differ per whatever ammount of magic your opponent took that day. I think that their range isn't low, but if your opponent spreads out just focus them on their most dangerous Wizard/Sorcerer.
    - Axe indeed is the best 60 points we have, it feels like another 2 Blood Boils to me most of the time, provided your opponent is comming for you offcourse. 
    - Indeed the effectiveness of this Blades of Khorne comes with toolboxing and mixed melee and ranged support. Different but still very effective.
    - From my perspective the must get Daemon Leaders are basically Bloodthirsters, Karanak and Skulltaker. The rest just doesn't seem all that interesting. This is purely because there are no real great Battalions for them either. For example if Murderhost had a 1-3 Bloodletter Hero slot inclusion it would have been much better and much more functional as a Battalion. Daemons to that extend suffer more from linchpin Battalion designs.

    Having said that, a Khorne Daemon focus can still be easily done. Plus Tyrants of Blood is certainly something else, as you create a super scarry Bloodthirster Hammer Trio.

    Seems like you had great fun with the new army!

    Yeah I still really like them as a unit of 10. The Goreglaive helps them doing work, so do the Gorefists. But largely I like them to fill that Battleline slot. Anything more and Wrathmongers and Skullreapers just offer more. Not only because they too do something on the backswing but also because Skarr can make Wrathmongers turn into Kamikaze units. In addition a dedicated Bloodsecrator or Deathrbinger with Skullreaper units does a ton of work too.

    Personally I have skipped Bloodreavers in my lists so far. They are a nice 70 point filler but I still feel, especially with the Tower being a summonning focus point too, that Fleshhounds just do more here. What I am somewhat bummed about is that Bloodreavers didn't get a rule that at 20+ they just ignore Battleshock. Now they arn't interesting as chaff to me or a blob... But enough alternative options are there, so I'm not upset ;) 

    I don't really agree with you that Bloodletters or Bloodthirsters are the third wave... Nor do I see Bloodreavers as a second wave unit.
    The plan in that essence is simple:
    - Blood Warriors/Bloodletters/Bloodthirsters are the first wave. Bloodthirsters just aim to thake out key units, or respond to a key unit being open (ergo, there is no screen to protect them at that time)
    - Anvils in Khorne work now due to Endless Spells. It's because of the Wrath Axe that I can see the value of Blood Warriors aswell, as long as they remain, you will have hits work out. In addition the same applies to Skullcrushers. They arn't there to punch through, but rather to get the enemy stuck. They are so similar now due to what the Goretide host does for Blood Warriors.
    - Skullreapers/Wrathmongers/Khorgorath are the second wave or basically the big fat hammer. They can thake out whatever, but you need to be given the option to do so. Losing them quickly can make or break the game, so their use should be implemented more carefully. For Skullreapers a dedicated hero is needed, for Wrathmongers to do scary things a Skarr is fine.
    - Then, largely for objective purposes I would say things like Bloodreavers/Skullcannons are the last wave. They work best when left alone. For Bloodreavers it's just hanging around Objectives, for Skullcannons they can move and continue their annoyance. Only to meddle in if it means we're in a end game or the oppertunity allows for it.

    But I do think we agree on this tactic: 
    1. Anvil/Tarpit the enemy OR thake out key pieces if the opponent allows you to do this.
    2. Apply Hammer to where needed.
    3. Secure the game by using your cheap/ranged units to keep objectives. 

    Cheers!
     

    I'd say both are priced correctly but their use is massively different in my opinion. What I would say is something I agree with is that usually if your going for the stuff beyond 140 point heroes you might aswell consider a Bloodthirster instead.

    What makes the Daemon Prince good is mobility and the ability to support in combat.
    What makes the Khorne Lord on Juggernaut good is the survivability and eventual support in combat.

    Neither (sadly) really do something for Blades of Khorne as do their equivelants in other armies. Because in that same vein Daemon Princes of Nurgle with Plagubearer Flies, Disc Goats or Seekers do really make a punch out of nowhere. In addition a Khorne Lord on Jugger is fun but not nearly as key as Slaughterpriest giving Skullcrushers Bronze Flesh.

    Plus lastly, the hero nobody really seems to talk about on the forums, Skarr, is the real goat if you want to have a survial hero anyway. ;) 

    Yes mate, i sure did have  a great fun, and yeah i plan trying the bloodlord trio + 2 cannons to a competitive list for next tournament, i think it can do a pretty good job. I have yet to mount my karanak and hounds and i only have 5 xD but definitely want to give them some tries

    • Like 1
  21. 4 hours ago, Impa said:

    Thanks for the in depth analysis. Awe man that’s unfortunate. Was he not getting his hit rolls in?  That 4+ to hit unbuffed is his Achilles heal for sure. I’m assuming we’d have to killing frenzy and burn an artefact slot to bring him to 2+ To have high percent of him being useful. But with all this wholly within stuff the entire army seems to be based around. We’re limited with who goes where. I’ve got a game next week I will hopefully get in and report after! 

    Combination of bad hit, none six on wound or nighthaunt ethereal passing armor tests, etc. I mean BT can be destructive but it is very irregular, can make carnage or can do nothing, that is pretty spread on the battletome with multiple "on unmodified 6 bla bla" we lost some raw power in exchange of gambling power i guess

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