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Bjarni St.

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Posts posted by Bjarni St.

  1. 6 minutes ago, Bosmer Nightblade said:

    In one of the images above, there's a points value for khorgos khul. When did he finally become a character independent of 'mighty lord of khorne'? Where is his warscroll?

    When they released the MLK+Bloodsecrator kit.

  2. Here's stuff: https://war-of-sigmar.herokuapp.com/bloggings/2333

    Pulled out some not-spoiled info.

    -Seraphon, fireslayer, ironjaws got extra Warscrolls Battalions with really nice background.

    -No 40k update (shooting hero...)
    -Allies in 400pt for 2000pt, can't be generals, no keywords added (in case you were wondering ^^), don't count toward min units (so no using them for Battleline - me) but count for max.

    -Compendium units are not in the book anymore

    -70% of the units have points change, there is a little sun showing a change (very nice idea)

     

    http://i.imgur.com/RW68Ub4.jpg

     

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    http://i.imgur.com/ybSfvyN.jpg

    • Like 1
  3. 1 minute ago, mdkinker said:

    Not if they all go rifle. The new special rules seem to emphasize mixed units, though.

    If they go all rifle too. Rifles are two attacks base with a weaker profile. Buffing the other weapons' attacks is considerably more powerful.

    • Like 1
  4. They used to be able to each have whatever weapon they wanted (all Mortars, all Cannons etc instead of rifles).

    Now, for every five they can have one each of the non-rifles (the kit only has one of each per five) but have some cascading buffs if they fire them in order (and like taking five minutes to resolve one unit's shooting). To keep the profiles cohesive they also 'adjusted downward' the range of the Mortar from 36" to 12".

    Another significant side-effect is that the unit now synergises extremely poorly with the Chemist buff that grants one weapon profile +1 Attack.

    • Like 1
  5. 2 hours ago, Thomas Lyons said:

    What most people haven't seen are the rewritten scroll. Allies are 400 points you say?  Mwahahaha.

    Interesting that it has a half wounds taken mechanic that works differently than the Stonehorn (e.g.) one. I'm curious if it's intentional or just the FW writer independently coming up with an IMO more elegant solution. That attack profile is pretty nasty too.

    • Like 1
  6. 8 minutes ago, CountryMou3e said:


    I have to agree here. It's been far to long since I purchased aquillor and the rest of the vanguard. We need a giant vanguard turkey , stardrake style.

    Throw an extra sprue with a saddle and rider into the Lord of Change kit, job's a good 'un. 

    • Like 4
  7. The 40k GHB, Chapter Approved, will change the first turn decision from first to deploy to a roll off with the first down getting +1 (aka just like whfb). See community page. 

    ... And yet it looks like we'll still be stuck with gimmick deployment armies dictating first turn :(

    • Like 1
  8. Who actually wants to play with units of 40 anything? Nevermind 60. At that point just bring a shovel to move them with. Why is that being promoted even more than currently besides selling more packs of old and dated plastic kits? 

    I've not heard one player ask for this that I can recall. 

    • Like 3
  9. 36 minutes ago, Arkiham said:

    The models are massively detailed aren't they though ? Is that not what you pay for?  The detail of the models due to the complexity of the mould 

    Up to a point, sure, but they're small models still and when they become effectively a horde army that value proposition becomes a little sketchy.

    • Like 2
  10. @swarmofseals basically covered it but I'll go ahead and say that these points are imbalanced as far as Khul goes. People were not lining up to take this guy at 140 with an artifact and a command trait. He was basically considered a subpar choice before BoK at 140 without Bane of Aqshy but with Command, Artifact and infinite dispels.

    I'm in the middle of painting a BoK army using Goretide (a decidedly not top tier army already) and this is just a kick in the nuts.

    I don't think Vandus is great for his points either (mostly because Staunch Defender is busted) but he at least offers some unique things and he isn't a mandated part of a key battalion so you don't lose anything by his mere existence.

    • Like 1
  11. Put simply, Handaxes are better with +Hit bonuses (like Lord-Celestant CA) and Sabres are better against -Hit debuffs (Sylvaneth, Death prominently). The difference is not huge though so I'd recommend whichever one you prefer the look of.

    Anyway I think they're playable but a bit suboptimal. Too many points more than Liberators, and too similar while not being Battleline most of the time. In a SC allegiance army Scions of the Storm basically does what Astral Compass does, and arguably better. As shooty/harassment units they compare quite unfavourably to Judicators (especially as battleline) and Prosecutors. If they come down a bit in points in GHB2 and hopefully become SCE battleline without the Aquilor general we might see them more.

  12. 6 hours ago, Vaeron said:

    I actually agree with points per upgrade (See: stormfiends with warpfire vs other builds). If they just increase the cost of stormfiends across the board, it badly overcosts the models for those who dont just spam three projectors. 

    The GW solution is to split the warscrolls, like Prosecutors and Raptors. The problem scrolls for this are mostly pre-points (ridden/unridden monsters, Stormfiends) so GW will probably just let this fester while they get around to eventually, maybe, redoing the factions they belong to.

  13. 2 hours ago, James McPherson said:

    Stormcast & Khorne Bloodbound both got their shiny newschool battletomes, but I can't see them re-doing Seraphon, Pestilens, Everchosen, Bonesplitters & Beastclaw, so I am hoping all those factions will get an updated set of artifacts, allegiance abilities, spells etc in a Ravening Hordes style pdf .

    If an update that size were free (as in pdf and not a book) I'd be mightily surprised.

    Also, fun fact: Bonesplitters and BCR both have allegiance abilities but a) very few people run them as pure armies and b) Destruction allegiance is so good they completely pale in comparison.

    • Like 1
  14. They feel a lot like Space Marines to me and I'm not saying that as any kind of diss. Zooming about in transports and unloading short to medium ranged shooting with infantry.

    I was expecting the Thunderers to have two wounds each. They look pretty fragile and I can't really see them being at a disposable points cost. A unit of five has the same number of wounds (and the same save) as a single Kurnoth Hunter. You'll have to be very careful with that unit.

  15. Excerpt from Ironclad rules. They can hold 20 models normally, or more if they're willing to suffer some penalties (to movement, I guess). Skyriggers as we knew do not count for this max, as they float behind tailgating the ship. Skyhooks (Skyriggers and some ships) can pull their units towards the target, Skyriggers up to 24" sounded like and ships D6". Endrinmasters can heal their ships, which also heal natively.

    2017-04-13 18_42_16-(1) Warhammer TV - Home.png

    2017-04-13 18_48_24-(1) Warhammer TV - Home.png

    • Like 1
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