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Calebexnihilo

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Posts posted by Calebexnihilo

  1. I let a friend play my BCR army... and of course, he goes full Thundertusk! I played as seraphon with a turtling battalion... which failed miserably! Lol.

    The battleplan favored him big time: Duality of Death. Heros and Behemoths cap objectives within 3". This eliminated all the seraphon and skink hijinks.

    Since my seraphon list didn't have any real melee power, BCR was able to sit and snipe. It was filthy but fun!


    Video recap (we just started shooting some videos for our gaming buddy deployed overseas).

    https://www.youtube.com/watch?v=CG1MHsHaYKo

     

    • Like 1
  2. 11 hours ago, Malakree said:
      Hide contents

    Shiny Wotnot Change the last sentence to:
    ‘If the mortal wound was inflicted by an endless spell, on a 6+ that mortal wound is negated, and that endless spell is dispelled (any other mortal wounds it could have inflicted are negated).’

    Oh wow. That's insane vs some things, if the Stormcast meteor comes down you take them on the Troggboss and get the 6 it stops EVERY mortal wound it would do O.o If Endless spells become prevalent then this is amazing. Hell it makes him good in normal Gloomspite armies for the protection this brings.

    Seems easily avoidable by the opponent though. Just allocate wounds from the endless spell to the Trogboss last... Right? 

  3. 1 hour ago, Scrags said:

    Hey all! Quick question! What do y’all fill out your thunderquake lists with? I like my core of engine and x2 bastilladons. I ran it with x6 Kroxigors today and they preformed pretty well vs mass sequitor SCE. I know it’s not their best matchup, but it also made it really hard to gauge if they’re worth their 320 points. What do y’all run thunderquake wise and why? :)

    I usually run
    Slann
    2x EoTG
    Astrolith
    Starpriest
    3x 10 skinks
    4x Razordons + Handlers
    2x Bastiladons
    Thunderquake

    I try to summon in my skink waves via the EoTG and Summoning points.

  4. On ‎12‎/‎18‎/‎2018 at 7:45 AM, Archkyrie11 said:

    GW finally gave us an official size for the Dreadsaurian base (ofcourse right after i buy the biggest one from them thats not large enough) so I was wondering what do people use to make their base for the Dread since i need to go that route now.

    No clue... I can't find a 280 mm anywhere. Going to contact one of the MDF base makers on ebay and see if they will do a 280. It is way to big for realistic play though... 

  5. On ‎12‎/‎18‎/‎2018 at 2:40 AM, Seraphage said:

    @HammerOfSigmar well let us be honest : Heavenswatch was badly made to be honest and needs total rework to be viable.

    And maybe they will update us soon and thus are waiting for this ! 😎

     

    I liked it for taking max bastiladons. lol

    But ever since the Starseer got nerfed into the ground, it has been hard to justify taking it. Basically 380 point tax for heals.

    Needed fixing not deleting. Hopefully this points towards a new battletome as some have suggested.

  6. 3 hours ago, Xanax Lot said:

    Hi Guys!

     

    Was wondering if any of you have figured out a competitive Seraphpn list that doesnt involve spamming EOTG?

    My fav at the moment is Slann + Banner + Thunderquake.

    Good firepower and heals from Thunderquake. Summons and teleports from Slann.

    Just always be prepared for them to target the Slann immediately. A lot of our army's synergy/utility is tied up in that one 7-wound guy.

  7. 6 hours ago, Pitloze said:

    For Eurlbad. The +1 to damage counts for the Huskard's Stonehorn as well right? The core book for 2.0 specifically says that mounts cannot benefit from Command Abilities and Artifacts unless noted otherwise. It makes no mention of battalion effects (which what Eurlbad is). Also it says "the Huskards melee weaponS". Seeing as the Huskard cannot carry a melee weapon (only missle weapons) I'm just going to assume that it does apply to the mount as well then.

    I just want to have this clear before I unleash a 6/4+/3+/-2/4 attack on the table. It will raise some eyebrows for sure.

    That's the way I see it. It applies to all attacks for that unit. Nothing in print anywhere tells me different.

    I also try and get the Butcher's +1 to hit on the Eurlbad Huskard also. Makes him very punchy!

  8. On ‎9‎/‎14‎/‎2018 at 3:43 AM, Mincemeat said:

    Love the sound of mournfang ironblasters! Would I be able to see a pic? 

    I normally run an ironblaster with my fledgling bcr, such an awesome model that fits the army aesthetic quite well. I even broke the curse on my Ironblaster last month and finally managed to hit something in the shooting phase after 1 and a half years of owning the model. 

    Here is a quick pic of the ironblaster/mournfang/thundertusk kit bash. Ignore the paint so far... haha... just getting it ready for house games this weekend.

    https://imgur.com/gallery/gj0ACSJ

    Used a barrel bit off ebay, mournfang ogor and saddle from extra mournfang pack, "chariot" and tusks from unused thundertusk kit bits.

    • Like 2
  9. On ‎9‎/‎14‎/‎2018 at 3:43 AM, Mincemeat said:

    Love the sound of mournfang ironblasters! Would I be able to see a pic? 

    I normally run an ironblaster with my fledgling bcr, such an awesome model that fits the army aesthetic quite well. I even broke the curse on my Ironblaster last month and finally managed to hit something in the shooting phase after 1 and a half years of owning the model. 

    Haha ouch... yeah, its stats aren't ideal... but love the model.

    Still working on the kitbash... will post pic when done.

    The chariot/cart the ogre is on is: mournfang saddle, Stonehorn beastrider back piece (the one for the second rider), with rounded shields for wheels, the wooden shaft of the beastriders totem is the axle, and lots of the barrels from the stonehore kit for decoration.

    oh... and a $7 purchase off ebay of the actual canon barrel... ha

    • Like 1
  10. Anyone ever use Ironblasters with BCR?  I'm kit bashing some extra mournfang into Ironblasters.

    I wish you could take two Ironblasters as one unit... that would make allies a bit more flexible.

    I'm thinking something like this:

    Frostlord on SH (420) with Ethereal Amulet

    Huskard on SH (340) with Vulture

    Huskard on TT (360) with Vulture

    Mournfang Pack (160)

    Mournfang Pack (160)

    Stonehorn Beastrider (320) 

    Ironblaster (120) ALLY

    Ironblaster (120) ALLY

     

    Statistically, taking two should get one to hit each turn.  Ha... but ya know how that goes.

     

    My gaming group is competitive in nature... but also experiments a lot. Plays open war cards, friendly battles, unique bat plans, etc.

     

    • Like 1
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