Jump to content

Calebexnihilo

Members
  • Posts

    231
  • Joined

  • Last visited

Everything posted by Calebexnihilo

  1. I don't think that would be a legal list, right? Fellwater can't be battleline with a Noble general. Still need 2 battleline units.
  2. Might be futile to list build too much before FAQ comes out... But anyone building a Meeting Engagement troll list? I'm thinking for mine: Spearhead: Skragrott and Rockgutts Main Body: Dank Boss and Rockgutts Rearguard: Rockgutts Simple and easy. Get Skragrott and Rockgutts out early to get ranged damage in and start skragrotts mortal.
  3. Yep! They are the same one drop battalions from GHB18.
  4. Might also be useful for Meeting Engagements (the new 1k gametype). It is an artillery piece and could only ever be maxed at 2 models in the third phase anyway.
  5. I'd probably rather field two for the same cost as fielding the handlers. BUT they are about to go up in price to 50 pts each (3/120). They are pretty nasty vs rend. If you can fit 3 as a full unit for 120 into your list, that would be the best way to go. 3 would help negate the misses since they only have 1 shot each. WIth only 1 sally, that one shot will hurt if it misses.
  6. Good point on the steggy. Forgot about alpha Skink. Proven? Lol... Stats prove exactly the opposite.
  7. Yeah, maybe. It just changes our tactics big time. No more teleporting skinks and moving them into range of an objective. Now you will have to make the charge and activate them first to weary fighter. No more teleporting and moving Razordons into rend range. No more teleporting and moving snake basty into range. No more teleporting and moving flame steggy into range. Etc.... Imagine in contrast, they just removed the fail but left us the movement on a 5+. We still wouldn't be top teir... But it would have helped!
  8. Call me crazy, but I like the gamble for MOVE after teleport. It has won me FAR more games than a simple outside 9" teleport will... at least against competent opponents.
  9. Seraphon starts at 43:00 Seems like not a whole lot has improved. Medicore spell lore. Medicore change to teleports. No change to summoning costs. Artifacts are still worthless.
  10. Looks like it breaks an enemies ARTIFACT on a 5+. Not weapon
  11. Any idea what the actual language is for the Mystic Unforging? That one sounds useful...
  12. I'm not crazy about the new points. Skinks up, EOTG up, Razordons up (plus cutting one out of the max unit size). This hurts most of my lists. Saurus drops don't really seem that impactful.
  13. Yeah, prob 70 for skinks... hopefully not any higher.
  14. Skinks... Increase?!? Nnnnooooo! 😭
  15. My core is DankBoss, Hag, and 5 units of 3 Trolls. I've had fun allying in Orc Warboss on Wyvern and using Loonskin, Fungoids, and Aetherquartz Broach to pump his command ability thru the roof!! He makes a fun, fast killy hero with a decent save (rerolls all failed saves). But my next target list includes Dank, Hag, Scragrott, Trolls, and some squid herd to camp and objective around the loonshrine (lots of wounds ignoring battleshock).
  16. Trolls are decent, not anywhere close to top teir... But they can hold their own in mid teir matchups. They hit incredibly hard. Decent survivability. Good spells. Some teleporting with Hand of Gork. Can force an AGKoTG to fight last with Itchy Nuisance. I recently beat SCE and took FEC with 4 TGs down to the final round. If they drastically reduce Troggherd price and maybe drop DankBoss or trolls 10-20 points, we will be in a good spot.
  17. So.... Looks like our Gargants would be better as mercs than in Troggherd! Lol. Bring 3 and they are Rerolling all hits! https://www.warhammer-community.com/2019/06/10/the-generals-handbook-2019-mercenary-companiesgw-homepage-post-2/
  18. Yeah, I'm hoping for a spell lore and some fixed battalions (Heavenswatch, etc)
  19. Yeah, I've only gotten a handful of Trogg games in... But CP was vital to success. Used alot on Inspiring Presence and some on getting rerolls of 1s for key melee troll units. I favor Loonskin for the extra CP.
  20. Hope so! At the very least, they should drop the cost of the Troggherd waaaay down.
  21. Yep! I'll get one uploaded sometime this week that shows the innards/how to.
  22. I put the battery pack inside the body of the Stegadon with the back half of the howdah magnetized so I can access it to turn it on/off or replace the battery. Then drilled a hole up thru the shell, thru the seat, and out the back of the throne. I clipped off the arms on the back of the throne and reattached them horizontal so I can hide the wires easier. Once I painted the exposed section of the wires, they are nearly unnoticeable. Had to then drill some holes in the circular stone thing to put the actual LEDs into at the three different spots. Ended up working pretty well!
  23. My EoTG with LEDs! Still needs some painting work... but got the LEDs wired and working! Battery pack is inside the body of the Stegadon. https://twitter.com/CalebHastings/status/1134186561745170434
  24. Hmm... I REALLY like the sqiug herd! 280 points for 48 wounds... camp those little guys around the loonshrine on an objective and you won't have to worry about that objective all game! Ha... now just send the trolls out to smash stuff.
  25. Man... This looks an awful lot like a seraphon tease... 🤔 https://www.warhammer-community.com/2019/05/21/the-rumour-engine-21st-may-2019/
×
×
  • Create New...