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Scurvydog

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Posts posted by Scurvydog

  1. There should be room for both big and small events. Around here we got a community of around perhaps 50-60 regulars where a fair amount usually drops by the various events in the area. Helps put stuff up and pack it all down. Prices around 40 EUR for a weekend event.

    I think that is fair enough, all I am using as a player is a table and some terrain, heck I could bring my own folding table and terrain box, I am simply there for the amount of people. As a regular I like to go to events perhaps once every 2 months. If events were all like 100+ EUR events, I would not go to many and would overall lose some motivation and interest I think, but still do some. If all you had available was events at that price range, you effectively close off the wider tournament and event community for anyone but "working dads", which I consider myself, I can afford stuff like that now, but when I was a student in my teens and early twenties? No way. Everyone who has been a student knows it would be bonkers to fork out such cash to go to board game events, and I think this already niche community of plastic doll lovers would be poorer for it.

    We need new blood to have the game live and I think a bunch of TO's know that, and I adore them for their initiative and passion to make it happen and bring many kinds of people together that love a good scrap.

    • Like 2
  2. 3 hours ago, QuinacridoneGold said:
    I will be playing a 1500 pt game against Slaves to Darkness
     

    It will probably be easy then and your list is going to work great. Hard to make a bad ironjawz list really. 3 Big hammer units makes some sense as your boss can mighty destroyer all of them.

    Slaves are only any good thanks to Archaon, everything else is rather weak and got no chance to stand up to a charging Mawkrusha or rend 2-3 brutes and so on. They lost all their reroll saves stuff and they have no ranged firepower, so will have to engage a far far stronger melee army. Aside from poor dice rolling there is not much reason the new ironjawz should lose to StD. 

    If fighting for objectives and they use Marauders, you can always just send brutes after them with "you messin?" to completely nullify their numbers, although the number will be 0 rather quickly after melee with 10 brutes xD

  3. The 5 judicator player must be a great player, as I am absolutely sure many players would fail miserably with that list. I am especially puzzled how a thunderlizard lists managed to crumble to that, besides them not knowing anything about the new stormcast and had bunched up all the monsters, so the judicator bombardments hit everything at once x 5. 

    Otherwise a knight judicator with -1 dmg has an average of about 2 dmg... that is 1000 pts doing 10 dmg per turn with the bows, and then some redeemer units and gryph hounds messing around. I would love to see exactly how that went down.

  4. 1 minute ago, Warmill said:

    All out attack and all out defence both include the words "until the end of that phase", the rules already include an allowance that they may take effect outside of the immediate issuing of that command ability. This coupled with the fact the megaboss ability is very simple, "when you issue a command ability with this model you may pick 3 units to receive it instead of 1" with no restrictive language at all makes it pretty clear to me you can triple issue aoa and aod with the only restriction being that a unit must be attacked or attack to issue it, and that unit must be 1 of the 3 that receives it. I'll be so glad when it gets faq-ed, because this is one of those situations where a large part of the community seems to have decided a rule must be way more complicated than it is.

    I agree entirely with your statement and what I also believe is the intention. I believe the designer thought the wording was very tight when making the book, without really checking in depth how each command is actually worded, which raises all these questions. I also believe the intent is to allow AoA and AoD etc. for multiple units. There is no way GW will not address this in the FAQ... I hope xD

    • Like 1
  5. 10 hours ago, Andrew G said:

    Wanted to share this here. Probably the only IJ review out right now where you can immediately tell he plays at high level (besides our boy @PlasticCraic) Personal bias may be coming through here, as I mostly agree with what he has to say. 

    https://www.youtube.com/watch?v=Kfail55zLB4

    Maybe I'll relent on the double krusher aversion and try it once... Like most people who pick this army; I picked my pet unit 4 years ago (Goregruntas) and always tend to skew toward that style. One thing I completely agree with it is that winning with IJ is way more player than list. You can pretty much bring whatever flavor you want and reasonably expect 4 wins.

    It was an enjoyable talk, but I feel much of the most interesting tricks of the book related to a FAQ clearing up exactly how the Megaboss ability to command multiple units work.

    Redeploy on 3 units is mentioned, but can we be sure that is allowed? Redeploy triggers when an enemy unit moves within 9" of your unit, with redeploy you can then move that unit. How does that interact with the Megaboss ability, does only 1 unit need to "trigger" this event, and then you can redeploy 2 other units that did not have anyone end within 9"? 

    All out defense happens when a unit is targeted by an attack from another unit, looking at this RAW would the megaboss be able to issue this to 2 other units not currently the target of attacks?

    Something tells me that might be the intent, as that is the most simple way to look at it. RAW it becomes very complicated though and requires a lot of detailed knowledge to use "correctly".

    It is a bit annoying with the 2 new books that such important abilities are so poorly implemented, the stormcast all hinges on translocation being FAQd or not (move after teleport) and Ironjawz really needs this cleared up, which commands can and can not be used in relation to the "trigger events" as that could limit the Megaboss to mostly just mighty destroyer 3 units, inspiring presence and not much else.

  6. 49 minutes ago, Beer & Pretzels Gamer said:

    So on Friday should finally be able to pick up my Warclans Tome (took awhile to ship and than my store was closed last week for operator’s vacation).  Excited for all the options available but particularly excited to start a Kruelboyz centered Path to Glory.  Hoping to use it to build into a full 2K Kruelboyz list.   

    Any recommendations on which boss varieties to focus on?  Believe we’re starting at smallest PtG size.

    For a fun path to glory campaign I might go for Breaka Boss on Mirebrute, it is rather cheap at 180 for what it does and looks awesome. Sludgeraker is the absolute best choice always, but might be less "friendly". The +1 MW effect from the sludgeraker is just such a crazy force multiplier no Kruleboyz list at 1k+ should be without it (if power/efficiency is of any concern of course).

    • Thanks 1
  7. Looking into a competitive Archaon and Belakor tag team list. Points are tight obviously and trying to figure out mostly who should support them. In this one the sorcerer is benched in favor of a chaos lord with arcane tome, demon prince of khorne and warshrine. It results in less save stacking, but more offensive potential. Any thoughts?

     

    Allegiance: Slaves to Darkness
    - Damned Legion: Despoilers
    - Grand Strategy:
    - Triumphs:
    Archaon the Everchosen (830)*
    - Spell: Call to Glory
    Be'Lakor, the Dark Master (360)
    - Spell: Whispers of Chaos
    Slaves to Darkness Daemon Prince (210)*
    - General
    - Axe
    - Command Trait: Paragon of Ruin
    - Mark of Chaos: Khorne
    Chaos Lord (120)*
    - Reaperblade & Daemonbound Steel
    - Artefact: Arcane Tome (Universal Artefact)
    - Mark of Chaos: Tzeentch
    - Spell: Mask of Darkness
    10 x Chaos Marauders (90)*
    - Axes & Shields
    - Mark of Chaos: Khorne
    10 x Chaos Marauders (90)*
    - Axes & Shields
    - Mark of Chaos: Khorne
    10 x Chaos Marauders (90)*
    - Axes & Shields
    - Mark of Chaos: Khorne
    Chaos Warshrine (185)*
    - Mark of Chaos: Tzeentch
    - Prayer1: Universal Prayer Scripture: Heal
    *Battle Regiment

    Total: 1975 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 91
    Drops: 2

    • Like 2
  8. 23 minutes ago, PrimeElectrid said:

    Honestly Vigilors are a great support unit that are simply 10-50 points too expensive. Even then I’ve written them into most lists. I really want to pair them along side 6 Longstrikes.

    I would consider them if they were baseline battleline and perhaps at 170 tops. Points are super tight in good stormcast lists. My main concern is they are not guaranteed to get that wound through. As is it would probably be best to get more judicators or raptors if you want more firepower, or get liberators or vindictors for boots on the ground.

    It is such a shame that Vanquishers and Vigilors are just about the worst, they look so cool. I was completely in disbelief when I saw the 2 attacks with dmg 1 for the vanquishers.

    • Like 2
  9. 9 hours ago, Rachmani said:

    Not sure if anyone posted that here, I found it in the IJ thread. So @PlasticCraic thanks a lot for that, I think it‘s a super interesting read.

    https://plasticcraic.blog/2021/09/24/battletome-orruk-warclans-kruleboyz-with-corey-papinniemi/

    Nice article but very weird ending with all these explanations and going over a new army to end on the note of leaving warhammer for a while. Guess the list is not all that fun ;) 

    As expected Kruleboyz needs to fish for MWs to do their thing, at least the list provided here seems to make good use of Gutrippaz. Also not taking a Sloggoth is probably a good call, Kruleboyz do not really need the +1 to hit.

    I still think the Boltboyz will crumble to some setups, bow snakes, sentinels etc will be able to teleport or outrange them, even with a 5+ ward from artifact, they will probably die and give the opponent little reason to engage the slow gutrippaz. The examples against ironjawz and gargants is really where this list wants to play though and I can see it working. 

    Will be interested in seeing where they end up in the meta though, they got some of the tools present at the top, such as mortal wound spamming to not care about the ave stacking at all as well as ranged pressure. On the flip side they are very fragile and it seems they can quickly snowball one way or the other.

    • Like 1
  10. 2 hours ago, sandlemad said:

    YLylo1aE9d0xWH2X.jpg

    Imagine an AoS themed anime with sort of the style and tone of the original Berserk anime, that would be so cool! Unfortunately GW seems to be working at a snails pace with like a 20 minute animation bit for AoS every 3-6 months, so while interesting, I fear there wont be much meat on the bone all in all. Not sure if a single episode of this will make me sub for that alone.

  11. 10 minutes ago, dmorley21 said:

    Honestly, I think Cities of Sigmar makes a lot more sense than Stormcast to get the Space Marines treatment where different subfactions (cities) get different distinct books. I'm very interested to see what their next update looks like. 

    I am very much looking forward to see if the rumored Dawnbreaker crusades really have something new. If it is simply going to replace cities and just use the same models or they will add something more and new to it. I hope so, because every setting is just richer if you have the actual people present.

    Same with 40k, space marines are so watered down because everyone are super soldiers now, but if there were no imperial guard or cultist dudes, demigods would just be the new normal.

    • Like 1
  12. 53 minutes ago, Nezzhil said:

    i4wqa7Qrt8RK14KB.jpg.a65d01c4b8ac97c075a1af4488aa77b3.jpg

     

    I think it is an Ogor. A new Maneater or something like that.

    I do not think it is an ogor because of this rumour engine:

    image.png.05d4eb8b8100de39001dccb8c1f66864.png

    The iconography looks very nighthaunt and this looks very much like the stem of a ship of some kind. 

    image.png.05d3f60d1c220c23589a81138874b6ec.png

    I think we got ghost ships inbound.

    • LOVE IT! 3
  13. 2 hours ago, Marcvs said:

    I hope everyone will have a good time and surely many are bringing what they own here, but mboy I do not see most of these Stormcast list doing well at all. I see rather good lists from other factions, which mixed assortments of dominion box stuff and some random stuff thrown in there will not manage Archaon lists and the like. 

     

    2 hours ago, macrake said:

    So stormcast on recent metawatch is on 32% win, hanging out with Gloomspite and BoC. Ofc it's pre battletome, but I just dont see this tome being much of an upgrade outside of translocation+fulminators and SDG. I sure hope people prove me wrong and GW do some serious considerations on how they point stuff.

    This is hard to say right now, but for sure I expect most stormcast competitive lists to have a solid ranged unit, either 10-15 judicators or 6 raptors, they are some of the strongest ranged units out there, combined with shooting twice they can really put a dent into many lists, by taking out key targets efficiently. Take 6 raptors, if you play against STD archaon for example you could probably rather reliably take out a chaos sorc in the hero phase and then warshrine in the shooting phase, doing that removes 2 sources of +1 save, making Archaon embarrasingly vulnerable right off the bat. Basically anyone relying on some key pieces will be scared and will not dare to deploy in range of a double shot initially. 

    We should not entirely discount what the book offers, even if some stuff got the short end of the stick. You can make an army with battleline dudes with 2+ saves and rend 2 attacks with 3" reach, who can do that? A bunch of other stuff as well, however I always seem to be 150-200 pts short for all the stuff I want to do ;) 

    As the first AoS 3.0 book it will be super hard to predict the future of this book right now, sure if everyone else improves, then it will be terrible, but if some of all the rules bloat and gimmicks are reigned in a bit, Stormcast will do well by simply having a lot of solid warscrolls.

  14. 11 minutes ago, Champasaur said:

    Curiously enough, earlier in 2021/late 2020 I did see a Knights of the Empty Throne list make a few high tournament placements. I haven't seen it since 3.0 dropped. 

    I played that a bit actually and I can say that this is due to several reasons. but one of the absolute main attractions of that list was the grasping plate artifact that allows a big unit of varanguard to engage and pile in within 6", that is still good, but far less reliable due to reposition. Also Varanguard damage output suffered a lot being only rend 1, which does not really cut it against the save stacking meta.

    I have seen it be played in 3.0 and it can still win, but it aged very poorly into AoS 3.0 and the emerging meta lists also completely wrecks them, as this big unwieldy unit needs to do just about all the work in the list and if they get tied up with a Morathi, Gotrek or Nagash etc it is quickly game over.

    • Like 1
  15. 1 minute ago, NinthMusketeer said:

    looking at the artifact to re-roll saves against damage 2 or greater. Does anyone know how this relates to random damage characteristics? Is a d3 considered to be 2 or greater? A d6? With damage not being rolled until after the save it isn't really clear.

    Looking to put it on a Lord-Arcanum with Praetor bodyguard; the native intercept & negation of the Praetors combined with Cycle of the Storm makes for a potent defensive combo to start and I'm wondering how tanky I can push it.

    So far in previous FAQs anything that is not just 1 dmg is "greater", so I entirely expect this to work like it did before, so it works against d3 and d6 damage as well as 2+. I am really eyeing this on a Stardrake instead of the amulet in a Hammers list, where a 6+ ward will often be present anyway. Put that thing into any unit with other than 1 dmg profiles and the anvil power goes sky high and will allow it to stand toe to toe with just about anything (nooo not Gotrek of course).

    I am not sure how much cycle will do in the long run, I could see it be fun for narrative path to glory style of play though, but other than that there is really not much you want to bodyguardm especially as it needs to footslog it across the table with the absolute worst paladins for the points. The result being a decently tanky unit that is slow, not really doing much else or being  major threat to anyone. I might see some argument for using them in some setups, the wards not stacking with bodyguard rules thing just hurt them a lot.

    • Like 1
  16. The competitive scene is a strange beast, as many state the top lists there are both a holy grail, while also being the largest problems. It is a paradox of new battletome releases, that they are "trash" if they can not provide lists that can be used to semi reliably go 5/5, at the same time those battletomes that do have that, are considered the biggest problems with the game and in addition it is also usually a very specific part of a tome.

    Top factions right now include (but not only) LRL, StD, Cities, DoK

    These are just examples of the top, but what these got in common is that they are extremely dependant on 1 model or gimmick. Try to find a top performing StD list without Archaon or Belakor these days, or cities being carried by Gotrek and Irondrakes. DoK would drop down a LOT without Morath. LRL got Teclis, yet they do have probably the most diverse and viable list for top end play of any book right now.

    These might be the top dogs now, yet I do not think that really comes from a place of "good design". There are so many posible lists in this game, unfortunately we have to factor in some very oppressive lists in order to consider a warscroll/book/list "good". It is quite a laundy list too, can your list reliably take down a mega gargant per turn? Can you deal with Gotrek or Archaon? Can you manage Nagash/Teclis/Kroak doing MW rains with +2-3 casts/auto 10s? Being able to manage all that sounds absurd, yet it is the reality of "top meta" play right now.

    My honest opinion is I think the 2 new AoS 3,0 books seem to be in a pretty good place. If GW was in the habit of doing sweeping updates it would be the perfect setting, if every faction got new tomes at the same time with this design and power level in mind. As is though, it will be hard to deal with the top dogs and I do not expect to do much more than 3/5 or at best 4/5 with my oldcast list, which I am forced to use in my next events due to releases dragon-on (fight me!).

    • Like 5
  17. 1 hour ago, feadair said:

    The latest (excellent) Stormkeep episode got me thinking. As a community, we have mostly been discussing various lists that have a combined-arms approach of shooting and melee, and ones that rely heavily on melee for example by utilising Paladins. But what about Shootcasts that primarily focus on shooting using our excellent ranged units such as Vanguard-Raptors and Judicators? Here is an attempt at a list, which could perhaps be called Shoot & Smash (aka Sigmar Team-Up Featuring Hawkeyes and the Incredible Annihilators): 

    Allegiance: Stormcast Eternals

    - Stormhost: Knights Excelsior

    - Grand Strategy: Hold the Line

    - Triumphs: Inspired

    LEADERS

    Lord-Imperatant (175)*

    Lord-Relictor (145)*

    - General

    - Command Trait: High Priest

    - Artefact: Arcane Tome

    - Spell: Azyrite Halo

    - Prayer: Translocation

    UNITS

    6 x Annihilators with Meteoric Grandhammers (480)*

    15 x Judicators with Skybolt Bows (600)*

    5 x Liberators (115)*

    - Heavens-wrought Weapon and Shield

    - 1 x Grandhammers

    6 x Vanguard-Raptors with Longstrike Crossbows (480)*

    CORE BATTALIONS

    *Battle Regiment

    ADDITIONAL ENHANCEMENTS

    Holy Command: Thunderbolt Volley

    1995/2000 POINTS

    Plan: One drop. Start with the Imperatant, Annihilators and Raptors (or Judicators) in reserve. Go first. Step 1: In the Hero Phase, Translocate and shoot with the Judicators. Target a screen. Step 2: In the movement phase, bring down the Raptors and the Imperatant; then drop the Annihilators 7” from the enemy, taking advantage of the hole in the screen that the Judicators punched. Step 3: Proceed to shoot any units that could hinder or hurt the Annihilators as they charge, such as those that could Unleash Hell. Step 4: Charge with Annihilators, rerolling if necessary. Step 5: Offer or accept a concession.

    I think with only 1 thunderbolt volley available, there is quite some diminishing returns on going heavy shooting. The combined arms also works because the heavy hitters is the melee, while the ranged is just "good", but they can clear out screens that block the melee units or take out support heroes (khorne demon prince I am looking at you!).

    This list can still stomp some stuff, but I also see some heavy weaknesses. It will be very hard to score a lot of battle tactics with this, it is also extremely immobile, which will make it hard both to get the tactics but also to just score regular objectives. Some meta lists will also stomp on this, literally. Imagine meeting Morathi and bow snakes, Morathi can simply fly in and murder one of the ranged units, she doesnt care, she cant die. In reality this build has a very similar core idea like Mortathi and 2x15 bow snakes builds, DoK just does it better, as Morathi is a super anvil, monster and great caster too, while the snakes deal similar ranged damage but are much more mobile and flexible. I don't think the output and staying power is there unfortunately. Instead some ballistas  could be useful and a Tauralon perhaps to give them all +1 to hit.

  18. Now I am also starting to worry if they will even release a FAQ before they release all this super delayed stuff... I want to at least bring something from the new book for a november event, but it is not allowed without a FAQ for the book... I just did not imagine in my wildest dreams that would have become a problem...

    All this "world situation" excuses are just silly at thís point, they can obviously ship all kinds of other stuff, so it must be something else locking down the Stormcast stuff.

    • Like 1
  19. Even if the dragon issue is true, that does not explain why none of the other kits are being released and 0 communication is taking place. GW sold us the battletome weeks ago, with rules for models nowhere to be seen for weeks and not even as much as a word on what is going on, that is just so so poorly executed by them. 

    If there really is an production issue, tell us, instead we are now getting black templars before what should have been the first big wave of AoS 3.0 models... Even Kruleboyz are still missing the boltboyz kit, which is arguably perhaps the most important one for them, leaving people with no other option than to scavenge Dominion kits... 

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  20. 31 minutes ago, AR605 said:

    Also could we see the rest of the lineup up for preorder next week?

    Just came back from my local non GW hobby store after picking up 6 longstrikes (yea boy!) and they at least mentioned they had heard nothing about any upcoming preorders for the new dragons, so at this point I tend to believe the rumors about the production being fubar somehow with massive delays. Does not explain why annihilators/Bastian/2 new useless battlelines (sad face) are not being released.

    Really anyone saying new model power creep has NOT looked at Vigilors and Vanquishers, what a waste of cool new kits 😛

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