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The World Tree

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Posts posted by The World Tree

  1. Thousand Sons and GK were massively delayed. Chapter Approved (GHB equivalent) had the points costs for those codexes in it, months before they were released, due to delays. 

    There are huge supply chain issues in the UK for everything - especially food. GW should be open about this tbh, it is likely not their fault at all.

    • Like 2
  2. 6 hours ago, Landohammer said:

    Just to clarify, uniques can't take *universal* spell enhancements. The faction FAQs explicitly allowed uniques to take allegiance spells. 

    I know you probably intended that but just wanted to clarify for any newbies reading since its an often asked question.

    Yup, that part is explicit and clear. Thanks for clarifying

  3. 50 minutes ago, Domize said:

    Playing around on Warscroll builder - not sure if it was recently updated, but Drycha can't seem to pick Universal spells anymore. I'm pretty sure she could pick it a few days ago (correct me if I'm wrong)? Might seem to indicate uniques are unable to pick them after all - seeing as my Treelord Ancient appears able to. 

    It doesn't indicate anything. Tony, the hero who does Warscroll builder, is responsible for it, not GW.

    Assume Uniques can't take spell enhancements for now. It isn't clear which is correct, but always better to assume the one that is worse for yourself. That way you get a nice result if it changes to allow them.

    • Like 1
  4. On 7/7/2021 at 11:46 PM, Mirage8112 said:

    A friend of mine posted this in regards to the Generic Spell lore and Unique character discussion. It essentially mirrors some of @Havelocke’s thinking that spell lores are given to the army and not the Unique hero’s themselves. As in, the unique heroes are not taking the spell: the army takes the spell and very hero gets to choose from the available spells:

     

     

    This really feels like a stretch. Seems very clear to me that they can't. I understand the argument, but the simpler explanation that unique can't take or use enhancements is clear.

    • Like 2
  5. The more I look, the more I like these changes. Alarielle's increased healing PLUS better scaling of her weapons really make a huge difference. Knowing all the lore spells makes throne of vines better too. Plus Metamorphosis on a 3+ 😮

  6. 44 minutes ago, Neil Arthur Hotep said:

    It's very hard to say. Legions of Nagash was probably the best army at healing/resurrecting troops before. Now you pretty much only get 1d3+3 healing and non-controllable half size unit resurrection.

    I think the idea is to tone down healing, but bump up saves in the next edition. Gravelords has a lot of instances of high saves now, between most heroes and even some units being on a 3+. If the rumours of a charge reaction that gives +1 to saves and Mystic Shield doing the same are true, units will certainly become harder targets across the board.

    If healing goes down and saves go up, mortal wounds will have to follow suit, though, otherwise they will end up becoming even stronger.

    Well, the scrolls for Zombies and Skeletons allow for significant amounts of healing.

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