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Rachmani

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Posts posted by Rachmani

  1. A refreshing amount of good stuff shown.

    NH look promising, very much so. They already got one of the best ranges of all of AoS and boaty guy certainly doesn’t disappoint! 
    Necromunde was ace, I’m still not sure though whether I‘ll finally find the time for it.

    The 40i stuff was 40k stuff, but at least it looked cool. 
     

    That book though, was the best thing shown. Path to glory? Anvil of Apotheosis? More lore? Yes please!

    • Like 1
  2. Could easily be that the rumor was „no new books after X“ but X ain‘t Sylvaneth/Skaven but the release after those. Rob can be cynical, but I highly doubt he‘d spread false rumours to throw shade on a system in which he‘s so heavily invested. 
    Then again, a little spice never hurt anyone.

  3. In all seriousness, though. The new Nighthaunt hero has one thing going for it. It actually allows for some sort of counterplay through LoS. And if I‘m not mistaken once you‘ve chosen a target you can‘t choose another until Judgement was served. So the NH player, too, has to make a decision. Go with a worse target but get to roll dice earlier? Or wait for a perfect opportunity later in the game. You also can‘t just pop up from the underworlds, as you‘d risk getting killed before judgement was cast/delivered. 

  4. They‘d ignore Khorne given the performance of his followers.
    Khorne is that one guy who‘s always on the short-list but never gets picked so over time, he himself becomes a meme.
    The scriptores in their quarter annual meetings would always speak highly of him, like they‘d surely pick him this time, only for Khorne to get the short end of the stick again because, you know, Battle Tome Skaven introduced a Clan Rat Character named Squiggles who suddenly gets priority.

    • Haha 2
  5. On 3/17/2022 at 8:01 AM, Beliman said:

    Glad you asked! Kharadrons Overlords wave 2:

    • Presentation of the new Kharadron Book with:
      • Updated Battle Traits to reflect the ongoing story: 2d conference of Madralta and the Duardrazhal.
      • New Battle Trait: Uncharted Companies (unlocked by a Trade-Commodore).
      • Footnotes as new enhancements (Like Holy-Orders).
      • Skyports with 1 Artycle (changing the way that you can build a list, like new battlelines or coalition units) and 1 Amendment (good ol'ability).
    • 2 new units (double-kit): offensive melee arkanauts (Copperheads) and defensive melee arkanauts (Geldraad Defenders) with bodyguard and aether-shields!
    • New unit: Cogmunculus (promoted from being an artefact!). Chaff-like unit that can be summoned or ressurected by aether-gold.
        Reveal hidden contents

      Cogmunculus.jpg.42962f4263803ba7653198dd5e9e0904.jpg

    • New named character: Imoda Barrasdotrr. Master Navigator with a ranged punch!!
    • 2 new generic Heroes: Grundstock Marshal that unlocks Grundstock Thunderers and gunhaulers as battleline for all skyports (thematic Grundstock-mercenary army force!!) and Trade-Commodore that unlocks a new Battletrait: Uncharted Company.
    • New medium double-kit (ship): Makaisson-hauler (good transport with powerful low-range weapons) and Sky-trawler (mining skyvessel with good melee dmg).
    • New 120€ kit: (tamed) HARKRAKEN. Yep, a Monster!!!

    Too bad the next White Dwarf rules are going to be obsolete in 2-3 months, but it is what it is. I'm still going to buy the next White Dwarf.

     

    Son of a b*tch! :D

    Gosh, you got my hopes up. That would be awesome!

    • LOVE IT! 1
  6. 2 hours ago, Beliman said:

    I don't think it's a bad patch, but I hate bandaids. It reminds me of parasitic design mechanics from videogames (MMOs): patches that only last a few years (months?). That's one of the worst designs if you want an ongoing/seasoned game. Josh Strifes has a video that explains this type of design from a videogame pov:

    https://www.youtube.com/watch?v=xwHJqXKwRKM

    My main issue is that this patch should be part of the core game. Some units are perfectly to fit as Prime Hunters. Just not use this Battlescrolls as a bandaid, believe in what you do GW!!! 

     

    This, so much.

    I actually really like the idea behind it. The whole Prime stuff.

    I don't however, really like it being used as a band aid that only targets specific units or armies.

    • Like 1
  7. I wrote the same in the rumour thread but if we look back, january has been the traditional month of chaos releases. So that is when I would expect a Khorne release.

    Thematically the Khorne doesn’t need a lot of shenanigans. Their troops need to be relatively fast, unrelenting & capable. They should not be unstoppable in melee, but always cause carnage.

    So I think a good statline, relatively few shenanigans and relentless fury as a command ability should be a good starting point.

  8. There is a relatively clear pattern of one chaos god book a year. I fully expect the blades of Khorne to get theirs in january (maybe a tad delayed as it was the case with nurgle).

    Khorne just needs better units, which can’t be done in a tome celestial.

    Thematic would be units that are pretty straight forward but just very good in combat. So that other armies can beat them - in melee even - but not without tricks.

    I‘d also change Relentless fury to a command ability. Khorne doesn’t care who dies, just how many skulls he gets.

  9. That’s really quite funny, as I think that Kruleboys have one of the best starting ranges of the last few years. It just feels like they forgot 1-3 units to differentiate the playstyle. (Hobgrot cav, gutrippa cav & a cheap, nonhero monster).

  10. 7 hours ago, That Guy said:

    Oh yeah, definitely. We are talking about nerfs though and how the army performed against other armies before. Right now we have some shenanigans up our sleeves within our hero character abilities, namarti with 2 boats, sharks, rituals and the tides.  This will be our toolbox to figure out in combination with different archetype builds through the sub-factions. Especially the namarti and sharks look to be strong units since the fury of the deep box set. All the other units are also solid units though. It's mostly just that in a net total most of them are toned down on top of being made more expensive, while we were not a top table competing army. It makes people unhappy, that's all. In our situation, for a change, point reductions might actually fix things for once.

    I agree. Just got a vibe that gradually turned away from the "curious" and towards the "negative" so I wanted to gently remind all of us (including myself!) that the book actually looks pretty well written. Points can be fixed, Slaangor probably can't (without a rewrite).

  11. The problem is mostly that bravery was never fully developed as a combat mechanic. Which in turn meant that it never got a balance pass beyond battleshock.

    So now, whenever an army or just a few warscrolls introduce bravery as a means of dealing damage, balance jumps out the window and is nowhere to be seen.

  12. Well, I think one thing that can be said about the book is, that there is not a single warscroll that is bad within itself. Some stuff might not be priced right, but that's about it. Even eels, the apparent "losers" of this book aren't bad per se (or at all). 

    (I know that in theory you could just lower the price of a unit to a point where everything becomes good, but I'm talking within reasonable ranges of point corrections here).

    So I don't think that doom & gloom is justified. Personally I'm rather positive, apart from coping with 500 point Shelley.

  13. I agree it looks decently synergistic without warscroll-ability bloat. To be fair, though. The old book aged well, so the Idoneth were kinda well written from the get go. 

    I'd be very happy if a list with a good mixture of units would actually be good. I would want to spam neither eels, nor thralls or sharks. But some of everything I'd actually paint and play with.

    Edit: I was literally going to type "I don't like 4+ on thralls, feels thematically wrong" and just read, that apparently rob made a mistake? Well, then I'll reserve my judgement. Looks like great book.

    • Like 3
  14. 2 hours ago, Rebluff said:

    I want to clarify something: The DoK book is NOT strong. It's actually a significant nerf in every respect (literally across the board) on where the previous book was after The Morathi supplement. Morathi and her BloodStalkers are strong. The book as a whole is not.

    Morathi is insanely strong, bow snakes are insanely strong, their synergy is stupidly strong. Nothing else in the book even really ranks as 'good'. Witch Aelves only see play as minimum units of blocking chaff and khinerai and shadow stalkers are just their to grab objectives. They could be replaced by literally any unit that has a teleport or other rapid movement and it would change nothing. 95% of the codex's power is in the interaction between Morathi and Blood Stalkers. Remove either one of those units, let alone both, and you end up with 'Slaanesh but not as fast as Slaanesh'.

    The book is so lopsided that nothing but Morathi and Bloodstalkers matters at all. Your subfaction doesn't matter(which is why Hagg Narr is within 2% of Khellebron in winrate), the other 700pts you bring doesn't matter (as long as they can stand on objectives), your battalions don't matter. As long as you have Morathi and at least 15 bow snakes, you are already at a point where your 1300pts is stronger than any 2000pts you could possibly put together in the Daughters of Khaine Battletome without them.

    Morathi needs a nerf. Bow Stalkers need a nerf. Their interaction probably needs to be removed entirely. But if they do that without fixing the fundamental problem DoK melee units have (don't really do any damage, unreliable buffs, glass cannons that are far more glass than cannon, horrific battleshock problems) you end up with a Slaanesh level book, not a Soulblight Gravelords level one.

    Well… There is a reason, DoK get their new book after Idoneth & Fyreslayers. I have some hopes for that book. 

  15. 1 hour ago, novakai said:

    Depend, sometime knee ****** reaction have actually been true like with Slaanesh and Sylvaneath, other time the complaint is about something badly written despite the army still functioning like Nurgle

    of course I reserve judgement until man who read book release his video but I tend to be on the side that GW been going down on rule writing quality despite charging you a premium on their rule books

    edit: Knee J-E-R-K should not be censor and you can’t change my mind

    The „problem“ is never whether the initial reaction will be right or not, but rather that up until we get at least a glimpse of the bigger picture, we don‘t know enough to form a proper opinion.

    Take that Command Ability for example. As of now we know that it’s available for every lodge. What we don’t know is, whar Helmdar gets in exchange. Maybe Helmdar will be able to use it more often a turn and more than once on a particular unit. There simply is too much unknown.

     

    edit: just to be clear, I can relate to the fear pf one’s favourite army getting nerfed (especially when it’s not S+ tier to begin with) & how that kills the mood. But that makes it even more important to voice cool headed opinions.

    Doesn‘t happen out of spite, but rather to shift the focus of those who see a grim future ahead.

    • Like 3
  16. 6 minutes ago, Doko said:

    Nurgle  got a armywide 5++ and spam of mortals every unit unit every turn with nerfs to scrolls.

    Fs only have got nerfs to every scroll,every hero,every hability,so far only a sligth buff to runes and a sligth buff to throwing axes in all the new book.

    No, you misunderstood my point.
    Up until release it wasn't clear how the whole Nurgle package would look like. 
    Same here. We can't tell until we get all the info.

    • Like 4
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