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Rachmani

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Posts posted by Rachmani

  1. 54 minutes ago, Neil Arthur Hotep said:

    Not that it makes any difference, but Nagash actually went down 5 points. However, a difference of 5 points on a 970 point model can't realistically be anything but an automated change. Maybe they were rounding up before and are rounding down now, or something. There is no way a human sat down and decided "You know what, Nagash is not worth it at 975. Let's make him viable and put him at 970."

    While true in a vacuum, there could actually very specific builds that become possible by 5 or 10 points.

  2. 2 hours ago, KingBrodd said:

    Updated Ogors is my realistic dream for 3.0, (my unrealistic being multiple new Sons of Behemat kits and terrain for all Factions) I hope that they also get either Globb or Braggoth as character models.

    I feel like 1.0 was setting the scene for the Mortal Realms, 2.0 and BR was establishing and cementing its foundations and now 3.0 will be building upon them.

    A new mancrusher imo doesn’t seem out of reach. Especially if they really upgrade Ogors.

    • LOVE IT! 1
  3. 15 hours ago, yukishiro1 said:

    This is why past practice is so important. If GW was in the habit of owning up to mistakes and correcting errors in its publications in a timely fashion, people might give them the benefit of the doubt, even without GW posting a "we know there's issues guys, don't worry, they'll be fixed in a day-1 FAQ." But that would be totally out of character. It took them a month to fix the points costs for Reavers, something that literally only required changing a 1 to a 2 in one place in the document. And again, even when they did it, there was no acknowledgment they had messed up, and it was presented as a "check out these exciting changes we made because we love you so much!" not "our bad guys, this was a really embarrassing error and we'll do our best not to repeat it." And then the same thing happens with the very next book...which they didn't fix with a day-1 FAQ either.

    GW hasn't earned the right for people to give it the benefit of the doubt. So that's why communication is doubly important. If there is a big day-1 FAQ coming for AOS 3.0, they should be trumpeting that from the rooftops, not maintaining complete radio silence. 

    As relates to AOS points...we literally had them drop the ball last time and tell us there would be no changes at all, because <reasons>, and to wait another 6 months. And now we wait...and we get something that's very hard to make any sort of sense of in many places, with no explanation for the bits that seem to make no sense. It's no surprise people are feeling confused and annoyed, and there's only so many times you can tell someone "just have faith, this time it'll be different" before they stop believing it. 

    I get that. But my point is this:

    We‘re mixing different problems in one pot. The general criticism is a mash. We‘re blaming bad communication (rightfully so) with bad balancing (not so sure, because we’re in prerelease) and everything is bad.

    I wouldn’t even argue with you that the past has been rough. But until now all we can say of AoS is, that the methods of communication haven’t changed, at least not for the better.

    Instead the def team gets roasted. While kinda understandable, that doesn’t really make sense. Roast marketing & comms instead. 
    Yes, 9e was no moment of initial glory for 40k. But maybe apart from marketing & comms, these were different people. 
    So in reality we roast the AoS defs for the wonky start of last edition - something the so far haven’t really had the chance to do better.

     Unless you want to through LRL in the mix. In that case roast on. I’m kidding btw.

  4. I‘ll keep both and actually collect both. I really like the new SCE and well, I wouldn‘T be posting here, if I didn‘t think the Kruleboys weren‘t fantastic. Overall plan is to moderately expand both armies (only new SCE, only Kruleboys with maybe 5 brutes and a IJ Boss) and expand into a dawnbringer crusade - should they become a thing, you know, with miniatures. That would give me a reason to paint a megagargant and two of his smaller brethren or a few gloomspite gitz to keep it even. Ogres would be ok, too. 

    I haven‘t been this invested in AoS since well, forever, I think. Good times, all triggered by Orruks of all people.

  5. Personally I‘ll just paint both sides, build some terrain for Ghur and a new & smaller battlefield. When I‘ve done that, I‘m pretty sure reinforcements will be out and so I‘ll go from there. If not, I‘ll get like 5 brutes and some IJ hero. New stuff should really be announced and out by then. :D

  6. @yukishiro1 The thing is, though, as of now, the release hasn’t happened. All we‘ve seen is a preview of a book done months ago. 
    I agree, that more communication, as in „we‘ll drop a FAQ on release day“ would be commendable, but that’s kinda it.

    We can bring the pitchforks when there was no FAQ - or even better, after we‘ve played some games.

     

  7. The thing about this type of feedback (emotional & conclusive, sometimes mean, not purely informative) is, that it holds little value apart from showing disappointment.

    Without showing the means of our conclusions & objective evidence, how could GW separate accurate feedback from let’s say not so accurate? In most cases GW doesn’t know who we are & what credibility we have.

    Now, if you’d ask me, I‘d say the new point values are all over the place and „clearly“ mismatched. But I‘m also the guy who couldn’t play since lockdown first started  last march. I get that especially the Slaanesh guys & gals have been more thorough than others and there is a wide variety of feedback given, some undoubtedly very accurate. But give them at least until the GHB and a possible FAQ until you jump to conclusions. 
    And beyond that, show you‘re right through games played. Unfortunately these things take time, and we had a pandemic after all. 
     

    P.S. hey, no losing on purpose you little slaanesh ******!

    P.P.S. The censored word was ma-so-chist. Before someone thinks I wrote something less humorous.

    • Like 3
  8. I think SCE as well as Orruk Warclans are basically prone to change within another month or so. So expect more changes to the old stuff that will probably put everything in the right context.

    Right now I like Sequitors and Liberators better than the new guys (rulewise, modelwise I don’t want to play the old bodybuilders) but I‘m pretty sure that will change soon.

  9. Exactly. 
    I have to say I didn’t expect to be excited about Orruks at all. I thought they were pretty much done in terms of Design language etc.

    So the Kruleboxs are absolutely fantastic in my opinion & I‘ll take what I get.

    • Like 3
  10. I look forward to painting them and personally am ok with adding some (as in very few) Ironjaws to the army. I imagine brutes and maybe the GG‘s to look good with Kruleboys if painted right.

    But ofc. another like 6ish units are a must. A few more would be even better - though as part of Orruk Warclans I doubt we’ll get more than that.

    • Like 1
  11. I would like a Hobgrot hero, I think. Maybe one that males Slittas battleline without being the general.

    I agree that they are rather bad, but leaving them with no support,  nothing would make their inclusion into the bool even worse.

    As for cavalry, I‘m torn. I think I‘d like another kruleboy unit first and foremost, but apart from that „wolfriders“ would be an awesome throwback to old fantasy.

    • Like 2
  12. 34 minutes ago, Ganigumo said:

    While true its not like they've ever been particularly good at pointing. Spider riders haven't budged an inch since Gitz came out for instance.

    I don't disagree that the new stuff isn't complex, but neither were battalion effects, and it's just more stuff to keep in mind while playing, which isn't something I think the game needed more of. Its the same kind of shallow complexity 40k is full of (that I also don't like).

    If GW was so bad at so many things, pointing, balance etc. how could you make a reasonable argument, that removing army specific battalions would overall only benefit the more powerful armies. According to your logic it should be completely random which army benefits and which doesn’t. Unless your point was actually that a specific army - my guess would be Gloomspite Gitz - could/should/would end up on the weakened side.

    In that case your actual point would be „I don’t loke it, because it nerfs Gloomspite“, not the overall weakening of weaker & strengthening of stronger armies.

  13. I think cities will kinda go away but also stay.
     

    Right now they’re a pot of old models stuffed into honestly pretty awesome lore. In the near future I see mankind get its crusade army book, elves their three big factions, just like the dwarves will get theirs. 
    Cities, at that point, will only contain new models (including AoS updates to old ones, where they suit the general theme), but on the other hand allow for a wild mix of AoS (not old world) armies to give each city its own flavor.

  14. 3 minutes ago, zilberfrid said:

    I agree to some extent.

    I frequented a local store that, by neccessity (it has really narrow corridors), became online the last year, and they do inform me of stuff they have that might interest me, like starting to stock Vallejo instead of Army Painter (I don't really like AP, and I have loaned the manager a few different Vallejo paints so they could feel the difference for themselves) and mailing me when something I previously wanted came back in stock.

    But that is more a local shop doing the best they can as an online shop in a sucky situation.

    To me it's about building a relationship with your store owner(s). 

    Ofc last year was different, but let's say you frequent a shop for a year or two, buy stuff, talk to the people there, maybe play games there (assuming they have a gaming room). You'll form a more personal relationship just by talking to people and spending time there. Very often the store owners are gamers themselves. Maybe you start playing with (against) them. 

    And with minimal effort (that's fun and part of what makes the hobby great anyway) you have new acquaintances maybe even friends. And that's where they'll treat you differently. Why? Because you did so, too. And because it's in their self interest, too.

    Online shops, without any disrespect, can't do that for you. Maybe there are some, that recognize you when you buy regularly and a lot (or write the nicest emails) but on a general basis, how could they? They've never even seen your face.

  15. I expect 180 points for the three of them. Slaangors (albeit overpriced) cost 140 points and have - to my knowledge - not dropped in price as of yet. If they are a harbinger of the point costs to come, 180 sounds reasonable (meaning well priced).

  16. On 6/5/2021 at 11:43 PM, Svalack said:

    if you have a local independant i would ask for a copy as soon as next week maybe, they will usually be asked for stock numbers this Monday or the week later(its usually the monday before preorder date but varies on the bigger 2 week releases). I imagine it will sellout quickly and probably be a mess with websites crashing. Though it is sometimes hard to predict AoS popularity vs 40k.

    That's what I do. I've been buy from the same vendor for like 15 years now. I even had pauses in between (but still bought my board games there). So now, when I want something, he'll reserve a copy for me. 
    I know some people just don't have a vendor near them and that sucks. But everyone else should really invest in a good relationship with someone local. It saves you so much hassle. That's something no online shop can do for you. At least none I know of.

  17. 53 minutes ago, Greybeard86 said:

    What is truly awe inspiring is the number of warscrolls they have. Do we need another "generic fantasy figurine with mega armor"?

    Sorry to hate on them, but I took a look recently and I was shocked.

    Now, if we‘re talking rework, I agree. They desperately need one. The amount of warscrolls is atrocious. As are their earlier models. 
     

    But hey, that’s what we have BR:Bela‘kor for. Now, that they need new armor to savely return to Azyr, it’s the perfect time to redo all the units & get rid if some.

    • Like 1
  18. 16 hours ago, ZaelART said:

    They suffer from the same problem as space marines, they should be powerful and rare. Awe inspiring. Whispered about in myths and legends. But that doesn't translate well to tabletop.

    I disagree. What you describe is a Space Marine. SCE aren‘t SMs. They get reborn at the cost of their humanity, that’s their inherent tragedy but otherwise they’re the last help that actually comes to the rescue. People have seen them. They’re awe inspiring through sacrifice not myths. 
    Inagine talking to a guy you know has dies for you before.

    • Like 5
  19. 54 minutes ago, CommissarRotke said:

    Stormcast are a human faction... many, many Stormhosts retain their human empathy and morality. The ones who don't may have lost it over dozens of reforgings, or may not have been a shining example of morality when they were mortal. Stormcast have platonic and romantic relationships, both with each other and mortals. There's even stories where if they had kids before they were reforged, the Stormcast will take leave to visit their kids.

    Just because they are the Fantasy Poster-faction, does not mean they are equivalent to Space Marines beyond that. GW did a really good thing making Stormcast into immortal humans that fight endlessly to defend mortal humans.

    Quoted to stress this a bit. It's so important. They're modeled after the heroes of classic drama rather than grim dark superman. 

    I'd love to see the human factions explored, but SCE are not the problem here. Their lore is actually worth its salt.

    • Like 8
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