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Stulle

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Posts posted by Stulle

  1. 7 hours ago, divineauthority said:

    I like the broken shackle artefact for a general on griffon. You can retreat and charge, and do it all while flying. Charge into a random mook screening unit, next turn retreat over the unit and then charge into squishy stuff behind!

    I really like this idea, will try this in my next games. Thanks for this tip. Sounds fun :)
     

    5 hours ago, Sovereign said:

    I'd love to take an engineer with the last 80 points but unfortunately I don't have space for him due to the 1-in-4 allies rule. :(

    Ahhh...damn, I forgot about this stupid rule. This one really sucks. For the FreeGuilds it is nearly impossible to include more than 2 allied units :(

    I myself played my first small local tournament last weekend to great success. Scored second place with a similar list.

    Spoiler

    Allegiance: Free Peoples
    Mortal Realm: Ulgu

    Leaders
    Luminark Of Hysh With White Battlemage (240)
    - Allies
    Freeguild General On Griffon (260)
    - General
    - Shield & Runesword
    - Trait: Indomitable
    - Artefact: Sword of Judgement
    Freeguild General On Griffon (260)
    - Shield & Greathammer
    Freeguild General (100)
    - Stately War Banner

    Battleline
    20 x Freeguild Guard (160)
    - Swords and Shields
    30 x Freeguild Crossbowmen (300)
    10 x Freeguild Archers (100)
    20 x Freeguild Guard (160)
    - Swords and Shields
    30 x Freeguild Crossbowmen (300)
    10 x Freeguild Handgunners (100)

    Endless Spells
    Quicksilver Swords (20)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 240 / 400
    Wounds: 162

    It is mainly inspired by the one  @Hugh Halligan is playing. (See this vid on Page 6 of this Thread, great insight!) Next time i will skip the Quicksilver Swords and gamble for a triumph. I never used them in the tournament and think the triumph on a 30 man block of XBow men will have far more effect.

    The Tourny was really fun. I played Ironyaws in the first game on "The Better Part of Valour". Killed two mawcrusahers with the the crossbows only loosing one unit of guards in the process. The second game was on "Shifting Objectives" and really close and tense. In the end I wasn`t able to win against a DoK player. But even 80 witch aelves can be shred to pieces by Freeguild crossbow lines. The 3th game was "Focal Points" against a Legions of Nagash list. Luckily i was able to snipe his general turn 2 with my Luminark. After this the crossbows just had to perform their bloody work killing 60 zombies and  20 grave guards in one turn .

    Here some Pics:

    Spoiler

    20181117-IMG_5089.jpg.cb6478f81e23cf8ba407ece057db6599.jpg

    20181117-IMG_5121.jpg.2b34abec1ba5d3adb863634344ab35f1.jpg

    20181117-IMG_5131.jpg.5514da5cb67dbd3bbe2ba5c15f5e29e7.jpg20181117-IMG_5171.jpg.8cd0ffa1693fab25d7200516574197fe.jpg

    20181117-IMG_5200.jpg.578c3f0581c1767b94074fe7efc4da8c.jpg

    20181117-IMG_5202.jpg.a30eba98398466998a3dfbb87f71efad.jpg20181117-IMG_5218.jpg.13271b3934f2f8cc5c00706b01d5ae7a.jpg

    20181117-IMG_5225.jpg.23d85a402f1c0eca5099cf2ce229c0de.jpg

    In the end i tabled two opponents and nearly tabled the DoK. In 3 games i killed 4300 points more than i lost. So the FreeGuilds can perform really well. With a little bit of luck here an there ;)

    If you are interrested in a recap of the tournament by the DoK-player you can watch a video here. There you can hear his thoughts when facing the FreeGuilds.

     

    Sooo...long post finished. I hope it was fun to read for at least some of you guys.
    I wish you all the best of fun in your next games. For the glory of the Empire!

     

    • Like 5
    • Thanks 1
  2. Make the Griffon your general, give him the Indomitable command trait and place him directly behind one line of guards. With his 2" range attacks he can attack over the guards without being hit by 1" range enemies. If positioned well he gives those guards +1 save. So they are on 3+ rerolling ones. Pretty tough :)
    You even have an artefact left to choose. With the realm artefacts there are plenty good choices. Gryph-feather Charm, Lens of Refraction, Ghyrstrike, Ignax's Scales  to mention just a few.

    If you go with two cannons you just have to take an engineer. There is no point in refusing those reroll of hits, 4+ isn`t as good. Just take the gunmaster and you have another 30" shot as well.

  3. Just now, ptx said:

    Can every model in freeguard unit equipped whit militia weapons shoot or is it wysiwyg so only models whit missile weapon can shoot?

     

     “Some units of Freeguild Guard are far less uniformly equipped and are instead armed with Militia Weapons – an assortment of blades, clubs, bows, crossbows and even the occasional blackpowder firearm.”

    Every model can shoot in an unit armed with militia weapons. In fact it is not possible to mix different weapons in an unit, except it is stated explicitly in the warscroll.

  4. Hey guys,

    I had a fun game with a buddy yesterday and wanna tell you how my freeguilds performed against Nagash himself. We both started wargaming 7 months ago, so there were some stupid faults and a lotta fun on both sides :)

    I took the list @Matador suggested earlier in this thread with one adjustment. I took a second general instead of 10 xbows because i know my mate always tries to snipe my general.

    Spoiler

    Allegiance: Free Peoples

    Leaders
    Freeguild General (100)
    - General
    - Stately War Banner
    - Trait: Indomitable
    - Artefact: Writ of Dominion
    Freeguild General (100)  --> proxied by a Gunmaster
    - Stately War Banner

    Battleline
    20 x Freeguild Guard (160)
    - Militia Weapons
    20 x Freeguild Guard (160)
    - Militia Weapons
    10 x Freeguild Guard (80)
    - Militia Weapons
    30 x Freeguild Crossbowmen (300)  --> proxied by 30 Handgunners
    20 x Freeguild Crossbowmen (200)
    10 x Freeguild Handgunners (100)
    10 x Freeguild Greatswords (140)
    3 x Demigryph Knights (140)
    - Lance and Sword

    Units
    5 x Freeguild Outriders (130)
    5 x Freeguild Pistoliers (130)   --> proxied by 5 Chaos Knights ?

    Battalions
    Freeguild Regiment (210)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 162

    He played Nagash, Supreme Lord of the Undead with his Battalion.

    Spoiler

    Allegiance: Grand Host of Nagash

    Leaders
    Nagash Supreme Lord Of The Undead (800)
    - General
    Necromancer (110)

    Battleline
    2 x Morghast Harbingers (220)
    - Spirit Swords
    40 x Skeleton Warriors (280)
    - Ancient Spears
    15 x Grave Guard (240)
    - Great Wight Blades

    Units
    5 x Black Knights (120)

    Battalions
    The First Cohort (160)

    Endless Spells
    Umbral Spellportal (60)   --> proxied by 2 Nighthaut Endless Spells

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 98

    We played the scenario "The Better Part Of Valor". I played 2 drops with the whole battalion at once + 2 second general so i finshed first and gave him the first turn. Here a picture after deployment. His Gravesides marked in red and the 6 objectives marked in yellow.

    20180811_121521.jpg.f3c8788d6ad86db7dc069af41ce4ecf6.jpg

    In the first round nothing big happened. He moved forward and tried some magic with the Spell Portals which happily only killed one Guard. I also moved forward and tried to block Nagash and his Morghast with my Guards so they couldn`t fly over the mountains. On the far left my cavalary went for the objective but wasn`t able to obtain it in the first round.
    Here a Pic after the first Round:
    20180811_125323.jpg.a570e218a0aac96b3925e9241f1a414c.jpg

    For the second Round i was lucky and got the double turn. I was able to clear the Black Knights on the left and claim the objective. I didn`t wanted to move the units which blocked Nagash so i did nothing more on my turn. I was curious wether he will get Nagash through the center or if he will bring him back to the left to reclaim the objective. I would have been happy if he`d move Nagash in the corner of the battlefield :D. Unfortuenatly he only send the Morrghast down on his turn. Nagash moved up the center and killed the Guards. His Morghast killed my Pisotliers. He decided to burn his objective on the right because he knows what a Great Company with 50 xbows can do.  Afterwards he moved his Grave Guard into the middle.

    In the third round he was lucky and got the double turn. (Pity for burning the objective on the end of round 2)
    This Pic shows the table after his movement phase in round 3. My general in the middle was dust-handed by Nagash through the spell portal shortly before :(20180811_144613.jpg.56418444d0e53a2a4f1c393fd274270d.jpg

    The Morghasts managed to kill one Demigryph and 3 Outriders. Luckily i still had the objective. Nagash didn`t do much, he just killed the last Greatswords and some Handgunner. His skeletons finally arrived at the enemy lines and i faced horrendous 130 attacks against my Guards which got debuffed twice (-2 hit, -2 bravery) beforehand by Nagash. They just killed them all.
    On my 3th turn i made a big mistake bringing my remainig cavalary to the center to threaten his objective. I intended to burn the objective on the lower left but forget that my units hat to remain there until the end of the turn to do so ?
    But my Crossbows went crazy on the skeletons, with Hold the Line and Writ of Dominion it took only 30 xBows to inflict 33 wounds and kill all of them!
    I burned the upper left and middle objectives at the end of the 3th round. If not for my stuiped fault with the lower left objective i would have won here. So there was still a chance for him if he could break my Great Company and save his last objective until the end.

    He started the 4th round and did some magic. The game ende was he faileing a charge on my cavalary with his Morghast. Double 1 :D
    We ended the game here because I would have taken his last objective at the end of my 4th turn.
    Here`s a pic of the end
    20180811_162753.jpg.67dce68a8f4073bd18f1a8a7a01ea265.jpg

     

    It was a really funny game. I played the regiment for the first time. The cavalary is really strong with the +1hit buff by the regiment. Bringing them down to steal his objective was the game winner for me i guess. For the Great Company i can`t say much, they stayed in the corner most of the game. I will definitly deploy them in the center next time. On the other hand they made the opponent to burn his objective too early. I like the fact that Great Companies strike fear into the hearts of the opponents :)

    I hope you guys enjoyed the reading. Some comments or tips for future games are much appreciated.

    • Like 1
    • Thanks 2
  5. Hi Matador,

    thanks for your answer. Unfortunately i just don`t get it. In my club my mates all know how the great companies work and i can`t stop them from making my great companies useless with their charges. The point is: How do you prevent the enemy from charging in a way that all my great company units have an enemy unit within  3" and therefore no longer can lend support. My Great Companies can`t support each other because my mates always manage to charge these ways. Especially with these flying Nighthaunt units.

    Do you prevent this by your formations or by having units in the flanks?

    23 hours ago, Matador said:

    ...and pivot the two  xbows  in concentric horseshoe formations...

    Is this more in the kind of A or B in the following image? Or do i understand it utterly wrong? o.O

    image.png.942619c0c97a4a551790f07ea09587c0.png

    23 hours ago, Matador said:

    ...and occaosionally gofor a tight triangle...

    Is this triangle meant like this?

    image.png.4902120b7f1a8b50a90eba563d52bf7f.png

    I can`t help myself but i think that I`m doing something entirely wrong with the positioning of my free peoples. I`ll definitly will try out some formations on the table but at the moment I`ve no clue were to start.

    Any help or suggestions are much appreciated.

    Thanks!

     

  6. The battalion states 3 units of Guards. The modelcount in each unit doesn`t matter as long as you have 3 units. So 3x10 Guards in one unit wouln`t be legal in terms of the battalion because you`d only have one instead of the needed 3 units. On the other hand, one unit of 30 guards and 2 units of 10 guards each would be legal.

    This is at least my interpretation of the battalion warscroll.

  7. Thanks for this insight Matador.

    6 hours ago, Matador said:

     Run two great companies, one big 20 guard, 30 xbow, 30 xbow. and one small 20 guard, 10 handgunners, 10 guard...

    How to you run the larger company? Do you fit both crossbow units wholly within 12" of the Guards? Or is one crossbow-unit supporting the other crossbows but not the guards? I find it hard to position my units in the great companies due to the AoS 2.0 rulechanges.

    Thanks for your effords!

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