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Jaxler

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Everything posted by Jaxler

  1. Weather or not he is useful I suspect depends on how magic heavy your local meta is. Three +2 unbinds can mess with a lot of armies.
  2. Weather or not he is useful I suspect depends on how magic heavy your local meta is. Three +2 unbinds can mess with a lot of armies.
  3. Is arkhan the black worth it in the army? If so, should I invest in more casters? What spells would you recommend on him?
  4. That changed a believe since they can ally nighthaunt now after the new book for nighthaunt happened. I believe this is a case of new publications contradicting, so we go with the newer publication.
  5. I think my problem is I've been trying to use black knights or hex wraiths and other stuff when a unit of skelies or grimghasts and minuses to hit do the job better.
  6. Could I get some advice on gravemarker placement? I usually group then near the middle of the board with one back for summoning. Is this smart, or are there better ways?
  7. I usually bring 2 necros, a vampire lord, and a zombie lord on vampire. What keeps happening is he deploys first because batallion, decides to go second so can double turn. He then forces me to walk up the board, unable to nerf magic. He then kills my screening wolves with shooting and goes in to charge my skeletons or whatever, exploding 6s them to morale town, wipes them and keeps all my stuff bogged down while rebuffing and setting the wheel to reroll 6s.
  8. The problem is I dont own nagash. I have 30 hex wraiths, 30 black knights. 30 grimghssts. 120 skeletons. 10 wolves. 4 necromancers, 6 spirit hosts. 40 chain rasps. 2 Mortis engines. I've also got a vampire lord and a vampire lord on dragon. I also own arkhan Should I really get nagash?
  9. How on earth are you getting the allied points for that many grimghasts? They were faq'ed to allies last I remember, or am I being dumb? Akso are they still worth it after the nerf?
  10. At our local gaming club we have one person who's a great guy, but his nurgle army is consistently laying low most of the players. I've found he tends to run blight kings and tries to buff then whilst having either debuff auras or FNPs on them to make then near indestructible. Once in melee he tends to just mulch anything, and due to buffs his slow units can theoretically charge me turn one. He also runs spells that let him snipe characters out of LOS with mortal wounds that chip away at my support. Between all of this, I'm in a pickle. I'm playing legions of negash, tomb kings and or night haunt. I've found that If I charge the kings, my units die. If I wait back he just whittles my heroes and charges me regardless. If I try to get to heroes, I struggle to kill them due to toughness. I don't know how I beat them, and it is getting annoying. I need help. The list usually runs a few great unclean ones, rotticus, a chaos shrine, some wizards avd buff heroes, and blight kings.
  11. Black noodles only get those buffs of they charge, remember. Also the fly over mortals occasionally do matter, especially if you are leaving combat.
  12. My usual set up is a zombie dragon lord, and I tend to throw his rerolls on my hex wraiths, essentially making a blob of 15 into a mortal wound dispenser. I'll also throw a normal vampire's +1 attack ability their way as well if I've the points and maybe vanhel's. This tends to make a very blendy mortal wound and -1 soup. I wanted to ask if you guys think the point changes in GH made them a worthy choice, as well as how you guys use them.
  13. You are right, but I guess my point is that the bad rules more or less always kept them knee capped, especially once the game was hemorrhaging players. I think some of the tomb king models are among the best GW ever released, namely stalkers, ushabti and the big cats. It's a tragedy they got the axe.
  14. Everyone wants TKs back, but GW has more or less taken the army out back and shot it, but then again they've done that to the TK line since they were first made.
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