Hi All, what do you think of the following?
Wurgogg Prophet w Great Zappa Squig
Wardokk (brutal beast spirits)
Wardokk (hand of gork or mork) w Big Wurgogg Mask
Wardokk (kunnin beast spirits)
Troggoth Hag (ally)
30 Morboyz
10 Morboyz
10 Morboyz
10 Boar Boyz
2x2 Big Stabbaz
Kop Rukk
Geminids
71 models | 181 wounds
General Strategy:
Most armies that I see are based around 1, maybe 2, fast and beastly units right into your face early to disrupt your army/plans. Witch Aelves, Vampire Lords on Dragon, Stonehorn Huskard+Mournfangs, whatever. This army meant to try and blunt that attack by stacking minus to hit, Kunnin' Beast Spirits, Arcane Shield, etc. on a 30 wound unit of Boar Boyz or a 60 wound unit of Morboyz and basically throw them in front of that unit.
From there, the army will try and counter punch with the hag, stabbaz, and a hopefully a superior magic assault and just grind them down with bodies.
Problems I see right off the bat:
1) The Hag's Curse is only 12", (and it's CV7) so it's going to be relatively tough to get off in the 1st hero phase. (and is generally not reliable) Geminids are also CV7, but do have a longer range and can be boosted by the Kop Rukk. However, they can also backfire on the Savages.
2) Besides the Big Stabbaz, I don't really have anything that hits exceptionally hard. The Hag is OK I guess. She's beginning to seem like too big of a points sink.
3) Ranged attacks are limited to magic damage, so I'll have a hard time getting to support heroes.
Anyone have any thoughts here? I want the army to feel fun and Orruk-y, but I also don't love to lose all the time...