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Bandit-94

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Everything posted by Bandit-94

  1. that's exactly what I think
  2. Yes and no. yes: narvia and turosh are really weak even if they become inspired, and you can not bring them back to life. they are fast, but as resilient as a piece of paper no: with Vortemis we have access to spells. thanks to the last two warband packs and echoes of glory there are some interesting ones like Abasoth's Unmaking, Abasoth's Withering, Infinite Riches (forFaneway Crystal) and, only for us, Wracking Change (combo with Power Surge for 3 direct damage). turning blue horror into our primary weapon is certainly interesting, but in my mind this model is more useful as a disturbing element and / or objective grabber. the most interesting thing about blue horror, in my opinion, is that when it changes into the brimstone due to an attack it can not be driven back. this makes him a perfect candidate to conquer objectives in the opponent's field (I have always evoked him in the opponent's field as he forces the opponent to divide the warband = easy Divide and Conquer) and allow easy access to score Supremacy and / or Making a Statement (with Abasoth's Unmaking). making it even a weapon is easy with cards like Gloryseeker, but I prefer to use it as a key model for objectives like Supremacy, Bind the City / our only way out, Eyes Of The Master, Divide and Conquer, Extreme Flank, Keep Them Guessing, Alone in the dark, Skirting Danger, Loner..). my deck is not an objective deck, it's a "Board Control Deck).
  3. the new universal objectives in this 3 new expansions (eyes of the 9, gitz, echoes of glory) will change the game. now strategies different from "killing everything with a 4 dmg attack" are seriously avaiable again without focusing on grab objectives token. really good expansions. in my opinion from now it will start again to see decks as SG as there are so many valid objectivess that do not involve the killing of models. Great concussion will cease to be the terror of control decks
  4. Nighthaunts seem to be a little more effective in combat than the sep. guard. do you think that an aggressive tactic could be a good idea or could the warband bring back the objectives strategy to be good completely forgetting the fight?
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