Jump to content

cofaxest

Members
  • Posts

    427
  • Joined

  • Last visited

Everything posted by cofaxest

  1. 4 canons, 1 mortar, 4 sweepers, 1 fumigator. 4 mortars if you know that you can survive long enough to use +1 attack bonus.
  2. This model and any models in its garrison can still shoot if this model retreats in the same turn, as long as there are no enemy units that can fly within 3" of this model at the start of the retreat move and there are less than 10 wounds allocated to this model at the start of the retreat move.
  3. Yes we can. Unless there is flying enemy unit within 3 inches from the ship.
  4. Both choices are viable. But your roster will play differently. Ironclade better for aggressive alfastrike tactic, frigates for more board control. IMHO
  5. Barak-Zilfin Sky squadron 120 Frigate 250 Frigate 250 Frigate 250 Gunhauler 150 Admiral 140 2 Emdrinmasters 200 Navigator 100 10 arcanauts 90 10 arcanauts 90 10 arcanauts 90 6 riggers/wardens The idea is to throw admiral, endrinmasters and riggers/wardens into one target and 3 frigate with gunhauler into other.
  6. I was thinking about skyhooks but with reroll tohit rolls you can do nice amount of mw with drills against one target. But it needs to be tested.
  7. Barak-Zon Sky squadron 120 Frigate 250 Frigate 250 Gunhauler 150 Gunhauler 150 10 Arcanauts 90 10 Arcanauts 90 6 wardens (with 2 drills) 200 6 wardens (with 2 drills) 200 6 wardens (with 2 drills) 200 6 wardens (with 2 drills) 200 Navigator 100 with pistol Navigator 100 with scroll
  8. It's not so hard to avoid. Plus you still must pay 90 pts tax for it. But this could work? Barak-Zilfin Frigate 250 Frigate 250 20 arcanauts 180 20 arcanauts 180 Gunhauler 150 Sky squardon 120 Alchemist with vortex 190 10 thunderers 240 10 thunderers 240 Navigator Endrinmaster Lol. So we move our "hero ship" 16 inches and use bottle to create vortex 13 inches away from us and after that attack with thunderers and grab objectives with arcanauts. I already want to try this)
  9. Srsly?) free full reroll tohit on key enemy unit? Outounbind? What can be more useful?
  10. I think that bottle cost is too much. You must pay for not that great and useful alchemist and for ES. Plus we have new hero (and you want him in your roster), navigator (with outoinclude pistol artefact) and outounbind scroll. I honestly can't find any space for ES shenanigans.
  11. If you planing to use escort wing you can park your Ironclade in one corner and use gunhawlers as chargeblock. Give SCE first turn and after that you free to act.
  12. I think you still needs 1 fumigator for -1 tohit)
  13. You still need to disembark for scoring. It looks like thunderers will be more useful as alfastrike/destraction unit, arcanaut - objective grabbers/second gunline, baloonboys - skirmishers/countercharge melee unit.
  14. Do you consider that 4+ became 5+? And the fact that thunderers could have rerolls 1s tohit and full towound rerolls and ships could have rerolls 1s tohit? Or even full reroll tohit?
  15. I think it's combined with d6+4 shots with 3+/3+/-1/2 from frigate.
  16. You can hide your ships anywhere in your territory, so this is not a problem at all.
  17. This was one of the reasons why KO was nerfed last time) and if to be honest it is the main problem of shooting army in AoS. We can remove models before they even had a chance to do something.
  18. And with all KO forces you can potentially remove 2 of them on turn one even before "action" is begin. Not so bad for a low-tier army)
  19. Ah.. yes. I totally forget( Yea only 1 unit per phase. But still you can do this with cp instead of aethergold. And if position your troops correctly you can finish the job on turn two.
  20. I can tell you even more. You can use aethergold on general and use reroll 1s tohit command ability and then use aether gold on thunderers to reroll all towound rolls. As for the loadout I think that 5-10 man squads are better with rifles but 15-20 would be more devastating with full weapon profile (but I believe that you should not take more then one mortar) So you can take 2 frigates (500 pts) 2 squads of 10 thunderers (480 pts) new hero (220) navigator (100) and 12 riggers/wardens (I would suggest riggers with 4 drills or wardens with 4 grapnels/drills, volleyguns are optional in both cases). And play as Zilfin or Barak-Nar. For 1 cp and almost all of your aethergold you can do a lot of damage.
  21. You can reroll all tohit rolls with aethergold. You use Thunderers with rifles only?
×
×
  • Create New...