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Tzeentchmike

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Everything posted by Tzeentchmike

  1. Definitely different and I like it but I don’t know how much damage you are expecting the seekers to do as in my experience they don’t do a lot. Perfect for small character assassination and general harassement and objective grabbing but not a main fighting unit. It’s the same with the daemon princes they just don’t do the damage that you expect them too.
  2. Cheers I would like to think they would expand on them like chapters, but for me just formations, a spell lore and a useable keeper of secrets would be worth it
  3. So last weekend was blackout at firestorm games, 5 games using realm rules which were provided by the TO. I took the following list Seeker host exalted keeper with invigorated by pain and dimensional blade for -3 rend herald on exalted chariot chaos sorcerer lord chaos sorcerer lord on manticore 2x 30 daemonettes 2x 5 helstiders with icon of excess 10 seekers of slaanesh which put me at 1940 for a triumph and an extra command point First game was against Karl and his fyreslayers in the realm of fire at shifting objectives. Karl list meant that he could stack +1s to priority once a game so he used this to virtually guarantee going first in the second turn. This game was an uphill struggle from the start due to the ward saves and rerollable saves and was then compounded by him rolling a 6 every time for his runes. Hearth guard berzerkers with 2 attacks are nasty. Managed to stay in the game till the last turn priority roll which I lost and could not catch up then. Fyreslayers seem to be one of our bad match ups as they grind us down and we struggle to get depravity points from then. Highlight was the exalted going in to a unit vulkites with the +1 damage spell from the realm of fire and taking out the whole unit in one hit. Major kiss to me but 900 kpts so a good tally against fyreslayers. game 2 was against Ian and his bone splitters in places of arcane power. First couple of turns were very cagey with me winning priority and giving it to him as he was too far away to do major damage and we traded a few units manic boar boys for seekers and so nearly the chaos sorcerer lord. Managed to put the manticore on a point for 1 turn before a hand of gork on the big stabbas killed him. I attacked hard in turn 2 with a summoned keeper as well (40 odd depravity points in the first few turns) then the big roll of for turn 3 whoever won would win and table the other. I got it and that was game over with a major win and 2000kps. Ian was a gent once again and it all went down to that one roll he then proceeded to win best in alliance for his kp tally. Bone splitters are hard work as they are perfect at killing monsters and small squishy things ie the whole slaanesh army. game 3 was against Francis and his mixed order list which included a general on griffon a helstorm 10 protectors with a vexilla to teleport khineri 40 swordsmen a loremaster and a few other bits in scorched earth. I went for a turn 1 strike on the swordsmen with the keeper and to put the pressure on his line with the seekers as well and used the rest of the army as a second wave. This kind of work but with all but 6 of the swordsmen killed but he got the double turn and the griffon came in and killed the keeper and the protectors teleported and charged the chariot and the daemonettes causing a few wounds but not enough to put them below 20 and some bad rolling with the starsouls meant the chariot survived as well. My turn I managed to retreat the chariot and daemonettes and summoned 5 more seekers to charge onto his objective and managed to burn both but only scored a point in each. This game involved all of the objectives being burnt I rolled 3 1 s and he rolled 2 1s and a 3, but crucially I managed to burn his early which meant he was struggling to score and managed to get a major and another 1000pts. game 4 was against my club mate Matt with his disciples of Tzeentch which included LoC 6 skyfires and 6 enlightened the scenario was total commitment so we both had to split our forces quite a bit. Matt took the first turn and sent the skyfires and enlightened after the daemonettes and keeper. He shot 7 wounds of her before using a double 6 to charge the skyfires into the keeper and the daemonettes and the enlightened into the daemonettes, knowing that I was going to lose the keeper I spent the command point to make the daemonettes attack twice and that was critical. as predicted the skyfires took out the keeper and then the daemonettes piled in twice on the enlightened which took them down to 2 models . In my turn I cleaned up the enlightened took the skyfires down to turn and had a unit of daemonettes on his objective killing pink horrors with the chariot in support. I won the priority and the game was over as I had just done too much damage to his main units, the double piling in on the daemonettes caught him off guard so won’t be able to play that again. Another major win and 2000kps. game 5 was against mike and his stormcast at border patrol his army was a mix of judicators 10 retibutors a teleport hero fulminators lord on Dracoth with staunch defender a few other heroes and a ballista. This was a perfect match up for me as I let him go first so he dropped on the objectives with the retributors and hero and moved up the dracoths on the other one. A bit of shooting killed a few daemonettes and then the retributors failed their charge. My turn one was nasty the keeper and the seekers went for the dracoths, the daemonettes chariot and helstriders went for the retributors and ballista. The middle unit of daemonettes rolled a 6 for their run so went straight for his home objective with 2x5judicators and a unit of liberator on them. Everything charged the keeper piled in twice on the dracoths and the daemonettes on his objective piled in twice as well. The keeper did 8 wounds to the fulminators and 6to the dracoth lord before the daemonettes on his objective took off the unit of liberators and then a unit of judicators. The othe daemonettes had tagged the retributors on their side so the chariot took all the damaged before the daemonettes took off 3 of them. This gave me the full 9 points and mike seriously on the back foot. I then proceeded to get the double and it was over as a contest mike put pressure on my objective on my home objective at one point but a summoned unit of 20 daemonettes made their 8 inch charge and made short work of the remaining retributors. Another major win and 2000kps to me. This put me 14th out of 94th so a respectable result and a few sports votes could of put me up to 6th but it was a good result for the army and it definitely has the potential to podium a tournament. The mortal wound change to depravity has made a big difference though and getting no where near to what I have been. Also I was the only slaanesh player (where is everybody) and managed to get a painting nomination in a tough field which made the weekend for me.
  4. True that is a good point I haven't considered. I always used it on a supporting hero which was normally 9-10 inches away from enemy models. Then used it to buff multiple combats with the keeper and the daemonettes. When you added damned terrain to the equation they tore through most units
  5. It is now per models rather than per unit so a lot harder for it to effect the whole unit
  6. I agree with ebony with careful positioning and screening you can protect her when you need too
  7. They are but they have both the keywords due to the seekers
  8. That was my intention to start with but helstriders have the daemon keyword so I was fine with that once I had them painted in th same scheme as the daemonettes. Only recently have I included both the chaos sorcerer lords for al, the buffs they give out and their great spells.
  9. I would drop the allure is slaanesh as we have helstriders to give out the negative buffs at the moment. I really like invigorated by pain as it just keeps the keeper in the fight for so much longer. Plus extra depravity points.
  10. You are correct if they can’t run and charge, and you run them, then they can not charge. But they can pile in if you run which is why the devotee of torment is very useful
  11. That's good to see just in time for Blackout. Now I have to decide if I want to keep invigorated by pain on the exalted or go with devotee of torment. Any thoughts?
  12. I don’t think we can be too hard done by the depravity change as nerfs go it’s pretty minor as we don’t generally rely on mortal wounds to do the damage only the chariots and spells and possible artefacts are effected. With the changes to some armies especially kroak I think it has allowed us to compete in one of our worst matchups in seraphon rather than be nuked every turn from kroak hiding at the back of the army and us unable to deal significant damage to him
  13. Interesting list I have been on the receiving end of jabbersltyhes a lot and know hoe effective they can be, especially when you now have to attack them
  14. Yeah that’s surprising didn’t think it was too powerful
  15. That’s interesting as I’m the other way I struggle to see the impact of pretenders over the seekers. The 2 command traits are very useful especially when the exalted becomes a leader again but it’s a bit of of all your eggs in one basket and if your opponent can take that model out quickly you lose all your benefit. the reroll 1s will normally only be affecting the daemonettes are any other infantry you have so while good it only effects a few units. the seekers however are an army wide buff which just improves your ability to get around the battlefield and in an objective game like AoS that is what wins games. Also summoning is effected by this as well so when you deploy 9inches away from enemy units you are already getting a +1/2 to the charge (+3 for seekers if the hero is also close) , this just allows you to get models where you need them straight away and on fairly good odds. I ve yet to run cogs as I don’t necessarily think we need to be +4 movement but my opponents have a couple times and it really makes them think if they want to make my units even quicker. +3/4 to charge from summoned units is really good
  16. I have been running seekers since I started doing slaanesh and cancer myself changing. The ability to possibly charge 1st turn plays a lot of tricks on people as it pressurises them to take the first turn. My list is a couple pages back but am doing ok with them at the moment, even managed 2 games on the stream at heat 2.
  17. I'm with carnith on this we already have the seeker host which is a good free alternative to cogs. I would rather my opponent has it so he has to seriously consider how much he wants my guys to have +3/+4 move and charge
  18. I've always used 60 with seekers as they are surprisingly quick and catch people out and now you can summon 20 for 18 pts it's a good option if you need more. If you are using pretenders though than I think you need 3 x30 to take advantage of it
  19. Nice to hear how was facing kroak. Also did you use the seekers as blockers and disruptors to minimise where you were hit. How did I you find staying in the objectives with the seekers as you since you have to charge if their are enemy in 12. This also leads me to put units in that can't run and charge so you can always run them to stop them charging
  20. I don't see a problem with slaanesh wizards gaining depravity through the spells . The only requirement is that the character causes the damage which is satisfied.
  21. It is a weird list as there is very little good damage outputs and mortal wound output so will struggle against a lot of high armour list . Also very little heroes so not a lot of opportunity to get depravity points
  22. Nice list but i believe archaon has to be the general to use his command trait which means you lose the invigorated by pain on the keeper. Always tempted be archaon in a list though but have never been able to see past the exalted
  23. I have always gone for the -3 rend now that the slaanesh +1to hit bubble icon has now changed to models. The d6 mortal wound is ok but only works against monster and heroes whilst the -3 rend works against everything
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