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Tzeentchmike

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Everything posted by Tzeentchmike

  1. I had took the seekers out of my list to play around with the new fiends but I miss all the tricks that you can do with them. It’s weird looking at a 3000pts list as you have so much choice.
  2. They look great finding a lot of extra detail when painting the ones I have
  3. Witch elves are a good target for them just to pick some numbers down just be careful of people using unit formations to minimise the models that can be reached.
  4. I agree with a lot of this but I think slaanesh are better than you take them for. I regularly play against the top list and the top players and the slaanesh can handle itself really well. Depravity points are based on what army you are facing but I would never rely on them. I was playing on the top tables with them in aos 1 so from my point of view we got a massive bonus without any downside. Also our summoning is easily achievable as we don't have to focus on it. As for wizard remember we have the slaves to darkness ones as well so the manticore and sorceror lord which are good options. Chariots can be good against the right units and are a fast source of depravity and summoning focal points. I've recently took it out my list and is something I miss
  5. I wouldn't post it but can confirm the same as well and all the points are correct as earlier in the thread
  6. That makes him a lot more tempting to include in a summoning pool
  7. Helstriders as we good for this role as well but are even weaker in combat than the seekers are. The seekers can be used in many different ways depending on the army you are facing whilst helstriders are normally babysitting important units. Generally you have to be careful with staying within 3 of the bubble wrap storm cast and deepkin can hurt hose units before you can strike now. I like seekers I think they are an underrated unit so many potential uses for them.
  8. I wouldn't call seekers poor they have specific uses not front line killing machines. The ability to bubble wrap your army in them to stop alpha strikes is something I think I will miss in the list I posted above. I don't mind the drip count at the moment as we have enough quick threats to make people take the first turn. I know from experience if I get that turn 1-2 Double turn it's pretty much all over.
  9. All depends what you want to do Helstriders and herald on exalted chariot is one option. Fiends are good . Another 30 daemonettes would be good. Lots of options I just don't rate the keeper at the moment. He's fine to summon if you need one though
  10. Also would go seekers over pretenders here as 2 command traits on a chariot is not as good as the movement buff you get from seeker.
  11. Remember mortal wounds do not gain depravity so the manticore spell will not generate any. Also I would drop the jaws they are really not that good as can backfire on you, if you want an endless spell the pendulum is a lot more reliable and positioned right it won't hit your own units.
  12. Do you not need a 3rd battleline there? I personally don't rate the formation much as it evolves around the 5 wound hero being alive and it's such a small range. The extra artefact and minimise drops is nice but it's for pretenders only which has dropped in usefulness now daemonettes have a built in 're roll of 1 in them
  13. I like it as but not convinced with the small keeper. I understand not being happy putting the 6 fiends in takes a lot of other stuff out of the list and still not convinced it's the right thing to do.
  14. Did they not use their destiny to dice to guarantee their spells?
  15. The thing with the scenario is that it is so easy to mitigate hand of dust that there shouldn’t be an attempt on your keeper. Normally I would expect to see the -1 to hit or-1 to attack spell through the portal to weaken the most dangerous unit to them at the time. As for Tzeentch remember destiny dice can be used at any time including for a re-roll of the spell so shouldn’t effect their reliability much at the cost of destiny dice. For 120 points I just think she doesn’t do enough to justify the fact she is a 5 wound hero with a 5 up save. i just prefer the Sorceror Lord at the moment who does a completely different thing, but is another wizard who can score in arcane places of power and relocation orb and has the opportunity to use realm spells.
  16. Sure only my opinions though as I’m sure other people will see things differently. seekers have got better with the automatic hits and re-roll of ones if you are using 10. The d3 models back instead of d6 is probably understandable as having 12 wounds come back could swing a game. I still rate them as useful shields to stop an alpha strike and then using them to tag units in on their flanks to stop people piling in towards your good stuff. Plus the ability to retreat over half the board to gain an objective can’t be overlooked. Daemonettes are going to be one of those units that other armies will hate. They have got so much better (and they were brilliant in the first place) with the automatic hits and the re-roll 1 to hit standard they are now pushing 26-27 wounds on a unit if all 30 get in. Not many other battleline units can do this ( only witch elves from memory). The wholly within 9 inches made it harder to get the defensive buff but babysit them with a herald and a unit of helstriders and they are more surviveable than people think. Infernal Enraptureness I’m not sure about she has some useful abilities but nothing that is an auto include to me. The shooting attack is useful but unlikely to do much. The gain 1 depravity point a turn can be handy but I think other heroes can generate more DP quicker. The re-roll casting ability is nice but won’t stop the top magic lists, ie Nagash. My biggest issue is she is not a wizard herself and with specific scenarios where wizards are needed means she does not help and we struggle to get decent multiple casters in the list already. Fiends just look super solid a unit of 6 will now have a reliable damage output and against some units will just annihilate them, blight kings for one. They have in built buffs so don’t need to be babysat are quick enough to get where they are needed and hitty enough to do the damage they need to. They are also surprisingly resilient si I am expecting to see a lot of them pop up. still not happy with a list yet but thinking of starting with this next year Seeker host exalted keeper, invigorated by pain, dimensional blade 440 chaos Sorceror Lord on manticore 200 chaos Sorceror lord 160 masque 80 2x 30 daemonettes 540 2x 5 helstiders 200 6x fiends 360 1980 i would ideally like a command point to start with but really need 4 hero’s as well so playtesting is required to see if the fiends are really needed.
  17. As we wait for new models and the new points cost to come out just thought I would update on the last year I've been playing them. Managed to come 21st in the UK rankings and still hopefully for one more drop out for the masters. Also something which I haven't highlighted as much I have managed to qualify for the painting masters which is a target I never thought would happen. So on that note here's a couple of pictures from events as I've haven't put them on here at all.
  18. I've always gone down the way of creating the list that you think plays scenarios best and then the depravity is an extra. I wouldn't build lists around it as you lose so much in other areas.
  19. Both are unmodified so a 5 and a 6 will always generate an additional hit
  20. They are both very useful and could easily substitute into my list just need confirmed points now
  21. Treelords base don't know the exact measurements of the tip of my head
  22. It's still a 15 wound hero so quite survivable. Don't underestimate whispered temptations the ability to instant kill any hero is really powerful and not many models in the game can do that. Plus it's automatic as long as the hero is in range. I don't tend to use the 6 inch pile in as I rate the healing to much especially with a -3 scythes she can destroy anything she touches. Plus the double pile in is a unit within 18in so daemonettes piling in twice tends to leave a mess as well.
  23. You haven't mentioned the exalted keeper there. Can be the killiest unit in the game with the right artefact and really decently priced after the points dropped
  24. That are still selectable as hosts of slaanesh. Helstriders are really good for what they do as are both of the sorceror lord
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