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ShaneHobbes

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Everything posted by ShaneHobbes

  1. You dont get a wound/attack per kill. You get A wound/attack for killing any amount of models by the end if the combat phase. In a 5 round game most our MB can get is +10, one from each players combat phase during a round.
  2. You would need a second Weirdknob from the looks of it although I thought there was an artifact or CT that let's a weirdnob cast two spells not counting the free GP.
  3. It only applies to the free green puke. Nothing is stopping you from casting it as your first spell and thus circumventing the "end of hero phase" part.
  4. How do you guys feel about the Wurrgog Prophet over taking a Weirdknob? You lose the spell lore but he does cast/unbind twice a turn and has a nifty warscroll spell. More importantly he has the Fungoids 4+ for a CP.
  5. Anyone else feel like Ardboyz just completely overshadow GGs and especially Brutes? I'm starting to feel less excited about this update.
  6. I'm pretty sure it only happens once. So if you kill 20 models you still only get one wound and one attack
  7. In what way did they squish the Mawkrusha?
  8. On top of the Warbeats they'll be granted? Nice!
  9. Brutes are 140! Warchanter went way up though but he seems to actually be able to do more than just give +1 to hit like he used to. Brutefist change is nice, too. Like many here I absolutely love the Brute models and their rules and this little peek is just glorious.
  10. Aren't mercs always allies? You need a 2500 pt game for all 3.
  11. I have been running Rockguts in 3s and I think I prefer it that way. I'd rather have more units and not have to worry about babysitting for battleshock. Yeah I lose the automatic throws but I'm also getting more than double the attempts at a 50%.
  12. Trogherd is still stupid expensive though. Freeing up more points wont make me wanna take it over just bringing another unit of trogs
  13. I agree. But I dont think I can still justify bringing a regular Dankhold even with the pts drop for them.
  14. Yeah that one totally threw me off. I fricken love rockguts and use 15+ of them so far. Might have to make that 20+ now.
  15. FAQ is out. Trogboss - 270 Dankhold - 200 Fellwater - 150 Rockguts - 140
  16. ****** meant smashing and bashing yeah. People dont seem to be able to give a straight answer about it, especially in my local gaming group.
  17. Does anyone know how Slaanesh Locusts and Mighty Destroyers work when coming together?
  18. I've been running a web spinner on arach with my trog army, taking sneaky distraction for the -1 hit bubble. I put the graph feather charm on him to make him -2 for some durability. So far has been pretty fun.
  19. Sorry for the stupid question or if this has been answered already but can Gloomspite Wizards use the Ironjawz spell lore when Allied? The Azyr warscroll builder let's them and I'm pretty sure but that's an error cause man that would be too awesome
  20. I doubt itll happen but instead of point adjustments I wish that some of our units abilities had more synergy with the army as a whole. Gobbapalooza I'm looking at you. Hell even our terrain piece abilities only work entirely on 1/4th of our subfactions. Just feels like theres a lot of missed opportunities for some cool stuff they could have done. (Also I want doom divers to be Gloomspite but that's just wishful thinking)
  21. I haven't played my Idol in awhile. I think I'll break it out this weekend along with a Hag and a couple of Gargants so thanks for that lol I dont think itll be better than trogs thoughbut I guess we'll find out. I wish its +1 casting worked on the Hag.
  22. It looks fun at the very least lol. I dont think I'd bring the Rogue Idol but that with the Hag and Arach-Wizard looks funny as hell. Honestly my answer to fix anything would just be "Add more Rockguts!"
  23. That was my tournament list. This is the list I run normally which I shameless copied from this forum: Allegiance: Gloomspite GitzMortal Realm: GhurLeadersDankhold Troggboss (300)- General- Trait: Loonskin - Artefact: Glowy Howzit Fungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkFungoid Cave-Shaman (90)- Lore of the Moonclans: Itchy NuisanceBattleline3 x Fellwater Troggoths (160)3 x Fellwater Troggoths (160)3 x Fellwater Troggoths (160)3 x Fellwater Troggoths (160)6 x Rockgut Troggoths (320)9 x Rockgut Troggoths (480)Endless Spells / TerrainMork's Mighty Mushroom (80)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 128 I've been splitting the rockguts into smaller unit sizes lately for usually better results. I got an Arachnarok and so this is what I'll be running. Sneaky Distraction with all my Trogs around hopefully. Allegiance: Gloomspite GitzMortal Realm: GhurLeadersDankhold Troggboss (300)- General- Trait: Loonskin Fungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkWebspinner Shaman on Arachnarok Spider(300)- Artefact: Gryph-feather Charm - Lore of the Spiderfangs: Sneaky DistractionBattleline3 x Fellwater Troggoths (160)3 x Fellwater Troggoths (160)3 x Fellwater Troggoths (160)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)Endless Spells / TerrainScuttletide (30)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 126
  24. Allegiance: Gloomspite GitzMortal Realm: GhurLeadersDankhold Troggboss (300)- General- Trait: Loonskin - Artefact: Glowy Howzit Troggoth Hag (380)- Artefact: Gryph-feather Charm Fungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkSkragrott, The Loonking (220)- Lore of the Moonclans: Call da MoonBattleline3 x Fellwater Troggoths (160)3 x Fellwater Troggoths (160)6 x Rockgut Troggoths (320)9 x Rockgut Troggoths (480)3 x Fellwater Troggoths (160)BattalionsTroggherd (180)Endless Spells / TerrainScrapskuttle's Arachnacauldron (50)Total: 2500 / 2500Extra Command Points: 1Allies: 0 / 500Wounds: 134 I dont normally take Troggherd or Troggoth Hag but for a 2500 pt game I figured why not. Skagrott too is a beast with his casting ability and Call Da Moon and Nikkit Nikkit are great hero snipers. My Hag did great work too especially with Grpyh char. I'd have her summon the cauldron which is just perfect for her and run into a mass of enemies who would be -2 to hit her while my rockguts cleaned up. Is was mostly an experimental list and it did much better than I expected.
  25. I'm absolutely in love with Rockguts. The models themselves and their warscroll. They are my MVPs everygame. The only grots I bring are fungoids, and skagrott if it's a 2500 game. I've been playing around with Rockguts in either groups of 6 or 9 or a bunch of them in min size units of 3 for more board control and I think I prefer the latter. Yeah you lose out in automatic rock throw but you get a lot more rock throws to maybe make up for it plus battleshock is less painful.
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