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ShaneHobbes

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Everything posted by ShaneHobbes

  1. You gain each passive bonus for free and have them for as long as you have that many points or more. There are two abilities you can reach as well, the one that let's a wizard lose D3/D6 Waaagh points for +1/2 to cast and the Waaaagh ability itself at 24 points. That one you roll a dice and on a 1 you lose all your Waaagh points, 2-5 half, 6 none.
  2. I've been thinking this too but they're gonna suffer more from Battleshock tests than Ardboyz without IP. I'm always leery of moving Brutes away from Heroes.
  3. IMO Ironjawz right now are built around Warchanters and Ardboyz. Gordrak/less degree MegaBoss on Maw Krusha and Gore-Gruntas after that. Brutes are just there as cheap filler at best. I dont think anyone really uses the Megaboss on foot? I still plan on playing around with some Brutefist lists though because well they look awesome and I'm gonna use them damn it.
  4. Yes but to be honest the average damage of Brutes compared to Ardboyz isn't very significant even against an enemy with 4+ wounds. Combine that with Ardboyz utility of their banners and drums and being even more resisilant because of shields...
  5. All we have to do is wait 2-4 years for GW to update Ironjawz warscrolls again.
  6. If they were just bravery 7. Also I'd love for them to have an ability like where I'd they kill a model in the combat phase they get to reroll their battleshock test, or maybe even make them immune if they kill a certain number of models. Something than just a situational and boring +1 to hit
  7. I feel like Brutes should be 120 pts like Hearthguard Beserkers at the moment. Also wish Brutes made enemy units -1 bravery moreso than Arsboyz banner. I mean they're big ol mean Brutes. For 20 pts more you can get the vastly better Gore-Gruntas. Need less expensive unit? Unit of 5 ardboyz then. I just dont understand what role Brutes have in the current IJ army that cant be done better elsewhere which depresses me greatly since Brutes are what drew me to IJ in the first place. Also is it just me or do Brutes have the most boring Warscroll in the game, especially for an "elite" unit. Sorry for the rant fest just want Brutes to get some love
  8. Lol good idea, I think ill add that in too.
  9. So I'm thinking of trying something pretty stupid next Friday. I'm sure it'll fail spectacularly but it tickles me to try it. Allegiance: Big Waaagh!LeadersOrruk Weirdnob Shaman (110)- General- Trait: Master of the Weird- Artefact: Shamanic Skullcape- Lore of the Weird: Wrath of GorkWurrgog Prophet (160)- Artefact: Mork's Boney Bitz- Lore of the Savage Beast: Bone KrushaOrruk Warchanter (110)Orruk Warchanter (110)Orruk Warchanter (110)Battleline5 x Orruk Brutes (140)- Pair of Brute Choppas5 x Orruk Brutes (140)- Pair of Brute Choppas5 x Orruk Brutes (140)- Pair of Brute Choppas5 x Orruk Brutes (140)- Pair of Brute Choppas5 x Orruk Brutes (140)- Pair of Brute ChoppasUnits5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)BattalionsBrute Fist (120)Endless Spells / Terrain / CPsBalewind Vortex (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 166 Warchanters are basically there for Waagh energy which I'll use for the Zap' Em ability and to capture backline objectives with a big death star moving up for Wraith of Gork. Potentially rolling 22 dice for the 2+ MW. Balewind for Prophet maybe so it does D6 MW at 12" instead of 6". Its dumb but I miss the old Weirdfist.
  10. Thanks, I need to start remembering that Ardboyz can be in 5s. Do you think Gordrakk is worth it or would I be better with a regular MBMK for another block of GGs or Brutes?
  11. Not sure how many drops but he might be trying to squeeze Gotrex into his list which might make him drop a ballista and some Raptors. Allegiance: Ironjawz- Warclan: IronsunzMortal Realm: HyshMegaboss on Maw-Krusha (460)- General- Boss Choppa and Rip-tooth fist- Trait: Right Fist of Dakkbad- Artefact: Sunzblessed Armour- Mount Trait: Fast 'UnGordrakk the Fist of Gork (540)- Mount Trait: Mean 'UnOrruk Warchanter (110)- Artefact: Aetherquartz Brooch- Warbeat: Fixin' Beat10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)3 x Orruk Gore-gruntas (160)- Jagged Gore-hackasIronfist (160)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 112 Was thinking something like this. I like Fast 'Un to react to his potential drops behind me. Debating using Gryph-Feather charm on WC instead for another -1 hit and little extra movement to keep up.
  12. Playing against shooty stormcast, what do you guys think would be better? Ironsunz for the -1 to hit first turn or Bloodtoof for the guaranteed teleport to mess with their backline? My opponent favors deepstriking double balistas with vanguard Raptors and I'm worried of losing a MBMK before it even gets into combat.
  13. Is this an error on Azyr and Warscroll Builder or are Warchanters unable to take artifacts? Ugh nvm I'm an idiot and forgot that the main artifacts are Megaboss only now. I was looking to experiment with the Brain Bursta spell and stacking negative Bravery on the enemy.
  14. Looks like they nerfed/buffed Da Big 'Un. Used to be a 4+ shrug but only against MWs. And he doesn't halve damage anymore?
  15. Has anyone been using the Footboss? I usually like to run two MBMK but it's getting expensive especially with 30+ Ardboyz. Thinking of using a MB on foot with Thermalrider cloak for more bodies on the ground.
  16. I don't have my book on me atm but regarding Warchanters and Warbeats, are they only allowed to do one Warbeat per turn?
  17. Oh right, I forgot Ironfust gives the free Mighty Destroyers. If I had to guess I'd say we cant use MD in Big Waaagh but yeah that needs to be addressed in a FAQ
  18. I thought Ironjawz and Bonesplitterz could take their respective command traits, artifacts, and battalions for Big Waaagh?
  19. They just say "THE combat phase" so I'm willing to believe we can use them in our enemies. Get 'em Beat and Fixin' Beat clearly say "In your..." while Killa Beat just says "At the start of THE combat..." That might be FAQed though. Did you use the Gore hackas on the GGs? Also, Hand of Fork made me lol
  20. That's a good question but I'm willing to bet they don't count as an enemy/friendly unit. They can't capture objectives, have no other interaction other than what their warscroll says, etc, etc. If you have an ability that says count how many enemy/friendly units are nearby, you wouldn't include an endless spell.
  21. It only says that the unit who takes damage has to be 9" away from an enemy unit.
  22. Np Dont forget Weirdnobs Brutal Power rule if you have 10 ardboyz or Brutes near him at end of Hero phase. He can cast Green puke regardless if he cast any spells earlier, even if you cast Green Puke already.
  23. Weirdnob can cast those three spells in addition to one more chosen from the spell lore. He can only (under normal circumstances) cast one spell a turn though.
  24. I have 35 Brutes, I'll try your Brutefist list this week.
  25. Np! I wish you were right but that would be broken as heck lol
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