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Posts posted by Lucio
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On 5/11/2019 at 5:33 AM, Mayple said:
I mean.. Where's the "none of the above" option?
- I'll stay out of fec for now, since I haven't got much experience with it. I understand that Gristlegore is the issue? Could someone in the know elaborate on that for me? Run me through the wombo-combo etc.
Agree with your general consensus that it's certain build ideas that are problematic rather than the entire army.
Flesh Eater Courts issue is that Gristlegore armies are almost entirely Behemoth's and has command tactics and allegiance abilities to allow 2 or 3 activiations per combat phase.
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See, I'm reading the Mercanaries as "Dogs of War", specific units you can add into most if not all armies
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I'm very happy with what they're trying to achieve. It takes the first 2 or 3 steps if a normal painting job in one go.
Personally think they need washing and or drybrushing afterwards to bring them back to a normal colour
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Yup, those are visually distinct from the front but so feel like the same creature. The darker one feels older, the more ornate howdah befits it's status as the veteran.
The younger, lighter one is still settling in, it's crew yet to win many treasures or accolades, they decry the symbol of their master because they're brash upstarts.
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26 minutes ago, Nacnudllah said:
Here's an idea for you:
A group of World-that-was Empire refugees who awakened in the mortal realms formed a new religion where they believed that the mortal realms were but a test of their faith. They believed that when they died in these new realms, they would be returned to their lives before. Their belief was so strong that the raw stuff of Shyish formed a region into a dark reflection of the World-that-was.
See this is where my mind went too. Your favourite elements of the World that Was appear in Shyish, the inhabitants unaware that their world ended.
In fact, take it a step further, the souls there because they won't accept they're dead, so they move through their motions of thier lives, tortured by half remembered dreams of their demise until they face up to what happened and can move on.
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Would an Aleguzzler or Bonegrinder Gargant work in a Troggoth-heavy list? Had an idea to convert one up as an overly large mutant Dankhold Troggoth
Also, Troggoth Hag, useful or would a couple of slave Shamans work better?
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4 hours ago, sandlemad said:
Didn't think I was in a minority liking the old finecast gobbo boss on giant squig but there you go. Excellent striking pose, comically couched spear, horned helmet tipping off his head... New one's good too, I love the curling Brian Froud-style sabatons and the mask but the best bits seem to be sticking to the movement the original did so well.
Funnily enough my coverted Finecast one resembles this new one as I went lance and mooncap over the existing pieces
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I'm very tempted by the set. I've got the start of a Gloomspite Gitz army, and the Sylvanneth will fit into my "Garden of Nurgle" themed army
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Love the colour choice! Funnily enough I went with Purple for my larger squigsz
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Interesting idea! Going to have to think hard what suits my theme best, as my renowed regiments were already covered by the Shadespire bands, Zarbag's Gitz and Mollog's Mob.
Back of my mind suggests either an elite unit of Boinggrot Bounders, the Knights that Say "BOOOIIIINNNG", try and make them resemble a Bretonian Knightly unit
Another one would be a unit of animated statues, counts as "Rockgut Troggoths" but closer resemble walking brass statues
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23 hours ago, Gorthor21 said:
Would it have looked wierd as the banner in unit of stabbas?
Yup far too big and unweildy. Maybe cut in half but there's the fun in that?
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Almost feel like the second should have a Skullcannon protuding out of the front.
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Just now, Gorthor21 said:
Is that the standard from the forgeworld command set?
Yup! The Standard Bearer didn't really have a place in the list, so he's pending painting as a Madcap Shaman.
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In general, the Ally's in AoS are good for adding in Forgeworld Monsters (though not all!), and for bringing in the handful of mini factions like Death Mages, Eldritch Council etc.
It needs tweaking but doesn't warrant doubling the points allowance
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GW White Primer is infamous for it. Needs a *lot* of shaking to avoid and it's useless in the heat or damp. I've switched to either AdMech grey spray or brushing on Celestia Grey when I need a lighter base coat.
Models look good and the theme is fun, keep going!
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Really do love it, and great use of the Darkoath Warband for the crew
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Looks fantastic! Hope it plays well at Warhammer World.
For the Khadaron idea, instead of an airship, have a landship instead. Basically a bigger variant of the Steamtank with better guns
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Been a while since I last updated, have had problems with my hands due to a trapped nerve that's made it hard to paint.
Still, got a few more done! My Fungoid shaman and detachable scenic base, plus Zarbag himself and a few of his gits.
If you're thinking "that's not Zarbag" he donated a couple of parts to my Loonboss with Giant Cave Squig, but I think my kitbash with what's left feels a lot like a grumpy old Madcap Shaman
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I'm hoping for it to be the launch of the Darkoath models. Give us a Darkoath band led by a Chaos Warriorakin and a Freeguild opposition force led by a Stormcast.
Terrain wise, it sounds like they've got a fairly specific concept in mind. Whilst I'd love an Azyrite ruin set to the same kind if detail as the Sector Imperalis set, I think we'll get something more Chaosy
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Warcry certainly feels like it'll fit into the same market, and explains why Skirmish rules were getting updated via WD.
It'll undoubtedly be it's own rules system, with a view to tournament balancing because GW have been working hard to displace X-Wing and the like.
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On 1/21/2019 at 11:33 AM, michu said:
@HorticulusTGAI think Hammerhal could be a setting for Starter set like Ubersreik is for WFRP4. It's the most developed Free City in AoS thanks to WHQ.
Excelcius has a fair amount of detail thanks to Nick Horth's novels so far
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I think for Troops the Ironside's kit is the way forward. To capture that steampunk element, add the guns from the Irondrakes for that heavy gun look. Maybe use the Irondrake heads too with the beard trimmed back or sculpted into chainmail
The handgunner and duardin bodies then form up your "irregulars" armed with pikes. Blends together the feel that the Ironweld is human inginuity and duardian know how.
Love what's up so far!
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AoS Doubles painting: Khornate Chaos Mammoths (Chamon) and FEC
in Painting and Modelling
Posted
Showed these pictures to Phill Kelly at WarhammerFest whilst we were chatting about the AoS community, he thought they were amazing.