Let's bainstorm..
Allegiance: Flesh-Eater Courts
Delusion: Crusading Army
Mortal Realm: Hysh
Leaders:
Abhorrant Ghoul King on Zombie Dragon (440), General Trait: Magestic Horror
Abhorrant Ghoul King (140)
Abhorrant Ghoul King (140) - Artefact: Aetherquartz Brooch
Crypt Infernal Courtier (140)
Units:
3 Crypt Flayers (160)
3 Crypt Flayers (160)
3 Crypt Flayers (160)
(Battlelines:)
10 Crypt Ghouls (100)
10 Crypt Ghouls (100)
10 Crypt Ghouls (100)
Warscroll Battalions:
Royal Family (150)
Deadwatch (170)
Endless Spells:
Aethervoid Pendulum (40)
Command Points: 2
Points: 2000/2000
+ 2 additional Artefacts of our choice
Turn1:
we start with 3 CP (from List 2 CP + 1 CP per turn)
in our Hero Phase we use the Crypt Infernal Courtier Ability, we roll 6 dice - at this stage there shouldn't be any losses, so there won't be slain models, wich could return - but we add +1 Crypt Flayer to one of our Crypt Flayers Unit (Royal Family Ability Lords of Manor)
at the end of our movement phase, we use 1 CP to summon 2 Varghulfs with the Ability from our AGKoZD; we roll a dice, 5+ receive 1 CP (Artefact: Aetherquartz Brooch)
we have 2 or 3 CP left
we use 1 CP to summon 2 Ghoul Kings with the Ability from Royal Family; we roll a dice, 5+ receive 1 CP (Artefact: Aetherquartz Brooch)
we have 1-3 CP left
we use 1 CP to summon 10 Crypt Ghuls from 1 (of our 4) GK; we roll a dice, 5+ receive 1 CP (Artefact: Aetherquartz Brooch)
we end up with 0-3 CP
we repeat summoning Crypt Ghouls from our remaining 3 GK or wait till round 2 to capture Objectives..
Turn2:
we start with 1+ CP
in our Hero Phase we use the Crypt Infernal and Varghulf Abilities, return slain Crypt Flayers/Crypt Ghouls add up to 3 Crypt Flayers to our Unit (so we're hopefully up to a unit of 7 (3 staring size, +1 hero phase(1), +3 hero phase(2))
if we're already in combat use Deadwatch units to pile-in and attack
at the end of the movement phase summon Ghouls; roll a dice, 5+ receive 1 CP (Artefact: Aetherquartz Brooch)
rinse and repeat..
we use up to 7 (!) units of Crypt Ghouls and the AGKoZD to score objectives and/or distract, use the Deathwatch Flayers to hit real hard with those "double" attacks (in hero phase) and their lovely mortal wounds
dunno if this works well.. but it sounds very very funny
thinking errors?