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JackStreicher

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Posts posted by JackStreicher

  1. 2 minutes ago, Raptor_Jesues said:

    i feel some doubt. If the vengorian lords are an avengorii thing, then is it ok for me to use them as heroes in a kastelai dinasty?

    They‘re called Vengorian Lords and Not Avengoriian Lords. So I guess that will be possible ^^

    Edit: Yet this might be just the short version of Avengorian xD

  2. 1 minute ago, Liquidsteel said:

    What makes you say that?

    It's always been in 10's for hordes like this.

    The increments in which units sizes are increased are generally in accordance with the amount of models in one box

     

    Edit: Yet there are some exceptions especially for older boxes.

  3. 1 minute ago, Ghoooouls said:

    On the subject of the hunger special rule, I'd imagine blood knights will stay 3 wounds each... flesh eaters have multiple 'royal blood' type abilities where the arch regent heals 3 vs d3 for kings etc. So we may have different versions of the hunger for the knights and lords.

    If the BK hunger could return slain models it‘d be great.

    • Like 1
  4. 47 minutes ago, Snorri Nelriksson said:

    I'm very pleased they made Zombies and Skeletons as 20 troops boxes.
    Hoping, if the new swamp factions will get some grots, they'll mantain that....

    I guess we‘ll only get to increase the unit size in increments of 20... would make the 10 skellies and Zombies from CC utterly useless 🥲

    I‘ll wait for GMG‘s Battletome review before buying anything ^^

     

     

    • Like 3
  5. 11 minutes ago, Thamalys said:

    rats and whatever craziness is about to materialise. 

    I really hope we‘ll get a corpse vermin swarm (including bat swarms and rat swarms)

    However I also hope they didn‘t reprint LoN with new subfaction but made the Gravesite mechanic more interesting to play around. I also wish for a blood token mechanic xD

    • Thanks 1
  6. 31 minutes ago, Beliman said:

    If I'm not wrong:

    3+ save, 6" movement, 10 bravery  with 5 wounds.
    4 attacks with 3+/3+,  rend 1 and Damage 2
    Wizzard. Can cast 1 spell and unbind 1 spell.
    Unique spelll: CV5 to enemy (?) units within 6". Ad +1 to hit when friendly units target that enemy unit (?).

    Seems good to me

    Some people complain because Vampires are supposed to be utter beasts in combat, while being hard to kill off. He is just a standard hero ^^

  7. 48 minutes ago, MythicKhan said:

    I think the new Stormcast are not as different scale wise as people keep assuming. Picture from WarCom at a different angle.

    Yes the armour is smoother aesthetically - but certainly not a dramatic difference in bulk to my eyes.

    New SCE are not going to invalidate previous units - not even Primaris have done that!

    Screenshot_20210509-124943_Samsung Internet.jpg

    True. If you look at the new SCE from the side you see that those are bulky as well! I just love those! 😍

    E86868E7-6497-4280-80FF-41A89546855F.png

  8. 17 minutes ago, schwabbele said:


    I think will crank out the airbrush and try a knights excelsior scheme. Always wanted to try white armor and I think I can live with the gold edge highlights.  

    I am really struggling: I painted my SCE (the few that are finished) as a mix of Tempest Lords/Celestial Vindicators + Anvils of the Heldenhammer. (Mostly due to me having too many armies with black armour, so I decided to go turquoise with skull emblems)

    yet the white Armour looks so fabulous! I might paint the new SCE Vindicators in white with a Tuquiose shield 🤔

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