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Posts posted by JackStreicher
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My order will finally arrive tomorrow! ❤️
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5 minutes ago, Baron Klatz said:
When you get lockdowned at the gym for them gains!
The Vindictor's simple warscroll makes me relieved they're not a must take powerhouse with multiple abilities like Sequitors were. It's much easier to run Liberators & Vindictors(and even throw in the Vanguard rangers) together as infantry that can support eachother and give the enemy a nasty zap when they all reforge.
Hopping back to an older topic, I hope Dawncrusaders have some update goodies for Fyreslayers like their article hinted at. Them, Azyrites and Daughters working together would fit the Avatar-Gotrek & Maleneth partnership as she's both a khainite & Order of Azyr, fit with the Fyreslayers lore of them getting along with the Ulgu races
"Caengan - Long ago, the Caengan lodge settled in the Realm of Ulgu seeking hidden ur-gold in the mists. Forming pacts with the Shadowkin in clandestine wars, the lodge has learned the subtle ways of battle from the Shroudling Kings."
And besides looking for Ur-gold on the dawner expeditions they can also look for more lost feral lodges in Ghur which is 3.0's main focus.
"The Wild Lodges - Tales of Fyreslayers living in the Vanishing Wilds of Ghur tell of feral duardin daubed in molten metal. Several Runesons of Aqshy rode out to find these lost brothers, but so far none have returned"
I'd love a updated CoS Soup which allows to draw from every Order Faction (with restrictions concerning which faction can come along with which other factions ofc)
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5 minutes ago, Ganigumo said:
Enhancements are taken, and given to specific units. The spell lores enhancement is taken (and is what lets any of your wizards know any additional spells) and given to each wizard, but unique character cannot be given enhancements so they do not receive the benefit of the spell lores enhancement
explains why they showed the Arcane Bolt example for Nagash: there isn't much else he can do XD
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10 minutes ago, Brakh said:
That + bad dice rolls. ^^
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2 minutes ago, PJetski said:
Every piece of terrain gives cover against shooting
well, not true. a simple wall for example can't grant cover to a unit of 32mm bases depending on the size of the wall (since two ranks can't get within 1" of the terrain).
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Soooo.... the new Rally CA:
Half of my skellies die, I resurrect 50% of those back to the unit due to the units special rule.
If I use Rally now I would roll for all models that have died so far, right? -
So what exactly is the deal with understrength units?
Are there some shenanigans to let's say field 5 instead of 6 goregruntas (coherency) to bring one back later? -
anyways. I think that CoS will fare quite well in the new edition
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5 minutes ago, Yondaime said:
its stated that you need to spend a cast on them, so yes
I have to check that since I didn‘t see anything about it while I was actively looking for it (I only found that dispelling costs one spell)
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I've got sooooo many questions:
1. Unleash Hell: Does the Mortis Engine simply hit all enemies within 12?
2. Does summoning an endless spell costs one spell? Since it's bolded as summon and not as cast.
More coming up ^^ -
So whoever drops everything first will have an ever bigger advantages as he/she goes second XD. It made the low drops and going second even more valuable.
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This is just a Realisation so don‘t take it as hate okay:
At first glance it seems like LRL are the biggest winners. They have good shooting which got better. They are rewarded for staying in formation while having a good range (2“-3“ melee range). And Teclis completely bypasses the miscasts, which all other gods will suffer from. All the Hurakan movement shenanigans are amplified by the redeploy special rule.
I‘ll have a look at the rules to form my first solid opinion though.
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Can someone give me the link to the rules review?
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8 minutes ago, Grimrock said:
Generally? Nothing. Combat still works pretty much the same as it did before. There are some extra clarifications in the Core Concepts section like you can only get one ability that triggers on a roll. There's a special section that breaks down Strike First and Strike Last and how they interact with eachother. I think the damage section is a bit nicer too but I don't think there were any changes in how it works. Battleshock is pretty much the same. The only change I noticed is they made a difference between slain models and models that flee. Artefacts are bundled into the Enhancements system now, but they haven't really changed. You still only get one that can go to any hero and if your sub allegiance specifies one then you have to take that first.
What? So they incorporated 40K rules without the additional 40K rules that made them work in the first place?
Let me guess they truly added miscast which Nagash will suffer from while Teclis doesn‘t care?
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5 minutes ago, Grimrock said:
Generally? Nothing. Combat still works pretty much the same as it did before. There are some extra clarifications in the Core Concepts section like you can only get one ability that triggers on a roll. There's a special section that breaks down Strike First and Strike Last and how they interact with eachother. I think the damage section is a bit nicer too but I don't think there were any changes in how it works. Battleshock is pretty much the same. The only change I noticed is they made a difference between slain models and models that flee. Artefacts are bundled into the Enhancements system now, but they haven't really changed. You still only get one that can go to any hero and if your sub allegiance specifies one then you have to take that first.
What? So they incorporated 40K rules without the additional 40K rules that made them work in the first place?
Let me guess they truly added miscast which Nagash will suffer from while Teclis doesn‘t care?
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So what changed about combat, battleshock and how to gain artefacts?
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I‘d like to know how prime electrics works for Stormcast now since it used to boost arcane bolt.
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9 minutes ago, Lich King said:
Arcane Bolt change : cast it then unleash it at the top of any phase . Within 12” it’s one mortal wound - within 3 “ it’s D3. Nagash can combo this like the new article states that’s probably why his points went up
I like it the Nagash bomb
“Say hello to my little friends“ *Nuclear explosion*
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8 minutes ago, Tiberius501 said:
I’m not sure he’s bigger, I think it’s a combination of him standing up strait and on some rubble.
Indeed.
the new SCE is standing very straight and upright atop of rubble. The Liberator has a wide stance
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I am pretty pleased with all the stats so far ^^
I am really interested in all of our old SCE and what they can do
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33 minutes ago, Ganigumo said:
Yeah but is the problem the core rules or the broken battletomes
Battletomes/Warscrolls
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The core battalions have been leaked (War of Sigmar)
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31 minutes ago, Gothmaug said:
Black Knights offer the army durable, hard-hitting elite options
Seems like they forgot to actually write such a Warscroll 🤣🤣
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Just now, PJetski said:
Light armor (with helm) 5+
thatr's cheating!... Oh that suits the new orruks XD. Well played Sir!
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AoS3 - Soulblight Gravelord Discussion
in Death
Posted
Imo the Avengorii will be fun