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JackStreicher

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Posts posted by JackStreicher

  1. 7 minutes ago, Ekrund Oath Splitters said:

    His healing is a bit bad though... 4+ for D3 wounds back,,, maybe all trolls are dropping to a 4+ as they are currently a 2+.

    There is so much more to it than only the healing. Monsters at his powerlevel are 380+ points and they degrade, don‘t get cover, csn‘t Heal themselves, don‘t have 4 D6 dmg attacks, aren‘t Immune to magic and they don‘t get -1 to being hit if 3 grots are around.

    + a free CO ever herophase... well.

     

    I‘ll seriously deny games against armies with 2+ dankholds then. Spam 4 and put the rest in normal grots and mages GG.

    ... and now compare him to the Leviadon.

     

     

  2. 28 minutes ago, Infeston said:

    Jeah. That is what I also thought. I mean compare him to other big models, like the great unclean one for example:

    https://www.games-workshop.com/resources/PDF/Downloads//ENG-Great-unclean-one.pdf

    The GUO costs 340 points.

    Well the Dankhold does not degrade, is no Monster (-1 to hit, cover, recovers wounds), has absurd dmg (without even an artefact), he buffs, is immune to magic and he has an instant kill attack build in.... he should be priced 50-60pts higher than a Leviadon and be closer to a Stardrake pointswise, everything else is mildly put absurd.

    otherwise people will just spam him 3x and 180 grots.

    I am complaining though I‘ll Propably start a Troll army, I still dislike absurd cheap powerful units just so they can sell more of them.

     

    but we all k ow that GW lately sucks concerning good or fair point values 😕

  3. 5 hours ago, Overread said:

     

    Honestly you can't really compare. In the past GW used to roll out Battletomes and Codex MUCH slower and each one often came with a full army revamp which would often mean new sculpts for existing models (updates) and also new things. So they were big launches.

     

    Yup. Additionally they hired more people for writing AoS Rules (like the guy who worked on BoC rules who was interviewed in the last Stormcast Episode)

  4. 1 hour ago, Rollcage said:

    Battletome Fyreslayers in Feb, Skaven release March (end of month).

    Speculation: Ironjawz Second release, Deathrattle skeletons and Darkoath/Slaanesh later in the year.

    I doubt there‘ll be any relaunch of Battletomes for factions who already have one, at least that would not make much sense imo. I also don‘t see Deathrattle getting anything new.

  5. 1 hour ago, Infeston said:

    Another question would be how the mechanic works if there are two Moonclan armies facing each other (or even more). Are there multiple bad moons?

    And does each Bad moon affect enemy gloomspites the same way it affects friendly gloomspites units? 

    Common sense suggests it will be the same as with the Idoneth: there is only one bad moon which counts for both.

  6. 24 minutes ago, Oreaper84 said:

    Enemy Units anywhere on the board are bombarded with meteors from the Bad Moon, and take damage.

    o.O if this happens every turn no matter where your units are (assumingly D3 MWs on a 6+, and you have to test per unit and perhaps a higher chance if you are on the quarter with the moon) this feels kind of broken o.O.
    On a 6+ may not seem like much but everyone who ever played a custom scenario in which a unit suffers D3 MWs on a 6+ knows that it's a game changer (byebye heroes)

    If this effect is more like: Roll one die at the start of the turn and the enemy takes D6 MWs on a 5+/6+ and the enemy can distribute the damage among his units as he/she likes,  it might be more fair.

    Let's see how this gets implemented.

  7. 1 minute ago, sorokyl said:

    If you buy a bunch of these, you want them to look unique right? It's great, see how there are 10 hoppers pictured and some people still think there are 10 to a set of sprues, despite the fact that there are clearly 2 sets of duplicate bodies

    Identical bodies are no evidence of it only being 5. you also get multiple bodies in space Marine boxes, Squitor boxes etc.

    I still think it‘s 5 per box because it‘s GW we‘re talking about.

  8. 2 minutes ago, Clinch said:

    I've not followed new releases this closely in the past. Is it normal that units that are not having their sprues updated are still pulled from the web store? Noticed that Moonclan Grots are no longer available. Do you think it's just to change the box art?

    I suspect new art, fewer grots, price of the Chainrasp Horde (32,50€ for 10)

  9. On 12/28/2018 at 11:15 PM, Overread said:

    GW - testing the limits of the strength of plastic! 

     

    Someone please show their sculpting department how to make running poses with two connection points on the ground ;)

    Which is not to say they look bad just nightmareishly fragile!

    I don‘t know how people handle their models since I never had any issues with plastic minis. My Khinerai never broke their tales as well as all other models.

    those squigs look incredibly sturdy imo (as a 3D modeller). I would agree with you if the Naterial was Resin instead of GW-Plastics. The designers are using the high resistance to breaking of the material to get the most out of the models which is great.

    • Like 4
  10. 3 hours ago, Ironbreaker said:

    This is kinda a very undwarfy idea, but what about a giant cave horror dragged from from the deep, like a giant cave centipede or something? (The Duardin delved too greedily and too deep...) Grots already seem already own the cave creatures motif though. I'm just spit balling ideas that are not just golems or Anvils of Doom. For cavalry, how about a choice between hard hitting goat/ram cavalry or "teleporting" giant mole cavalry?

    Reading your comment I was thinking about a Gate-Guardian a la lord of the Rings but less water-depend

  11. Imo dispossessed would beed the following for a rework:

    get rid of all the pseudo-Viking horns.

    keep irondrakes, Ironbreakers, longbeards.

    give very heavy armour to the musketeers.

    add a special cannon

    master of the deep ways: can teleport units to mining tunnels (see below)

    warden King: can pick two artefacts

    Runecaster: new support-mage-prayer hero

    Duardin immortals: masked, glass cannon with aggressive armour design - more disciplined berserkers

     

    add Stag/ Tauralon without wings cavalry dual kit: either in a defensive form (shield, hammers/axes) or offensive: less armour, grenates and helbards.

    give us heavily armoured duardin helbards.

    grant some kind of endless Spells which are unleashed by master runes: Rock Avalanche, a cauldron which pours molten metal and a flying XXX Beer.

    Give them a mining tunnel as scenery

    combine them with gyrocopters and cannons from the ironweld arsenal

    centerpiece: no golem, that‘s boring. Give us some kind of new monster which dwarves use to guard treasure. Put in in heavy armour (also a steampunk bull/stag?)

    • Like 1
  12. 3 hours ago, P455e said:

    Hi all,

    after almost 8 years without miniature wargaming, I returned to the table this year. A few months ago I found my old Dark Eleves again and want to try to make them powerful again (or just try it). After two games I can say, I have learned a lot on the battlefield and in this thread as well. :)

    Normally, my colleagues play up to 1250 points,  but most of the time 1000. So I´m wondering, how to build a decent list for those matches. I´m think of the following:

     

    1x Sorceress (Impossibly Swift & Anklet of Epiphany) (G)

    10x Darkshards

    30x Dreadspears

    20x Executioners

    1x War Hydra (Allies)

    ___________________________

    Total: 1000 Points

     

    The Darkshards will be used to "carry" the Executioners into close combat while the Sorceress can be hidden in terrain or next to the Dreadspears. The Hydra is used to be kind of tanky and be a little bit faster then the rest of the army (even if it´s just a delta of 2")

     

    What  do you think? Maybe another Sorceress, but what should i drop for it?

     

    Many Thanks to you all!

    It looks pretty good so far. You could replace the 10 Darkshards with Bleakswords, or split 20 Executioners in 2x10

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