Jump to content

Ravinsild

Members
  • Posts

    1,299
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Ravinsild

  1. 48 minutes ago, Agent of Chaos said:

    Many people have talked about / theory-crafted the bravery bomb list but I am yet to see it in action or read a battle report where its been used. My biggest concern with it is that its not that difficult to mitigate battle shock for most armies, particularly now that with a few command points anyone can spam inspiring presence and do it exactly when it is needed. If you do get the list off the ground please do a report on how it goes!

    I think the strength of the bravery bomb list is that it forces a clutch decision. Command points are a limited resource, and if you’re loose with using them then you won’t have any to use Inspiring Presence anyway.

    If you have some, it makes you have a tough choice, because you can spend the one you have to save your unit and not have it on your next turn, and only generate 1 but you might need 2 or so to get off multiple command traits from different leaders.

    I think it puts a pressure point on the enemy. 

    Like for me: I play Ironjawz so I like to stack them up and use them for Waagh! Or as Khorne Bloodbound literally... almost all of my leaders have extremely worthwhile command points. It’s like, “He killed 2 brutes and my bravery is 6 so now it’s 1, I could lose the whole unit... but I need them here and now to stop them from getting over there... do I save for a waaaagh or do I save these brutes...?” 

    So I don’t know. It think like with all things it will be more effective against some armies than others, but similarly it might be super effective against some armies as well. 

    • Like 2
  2. 2 hours ago, Morglum StormBasha said:

    Ok so one of the rumours I dropped a while back seems to have disappeared from the mill. After moonclan there is a second wave of ironjawz coming in 2019. At least as many kits as wave one, crazier and more inventive kits than the originals which mostly took established archetypes and made them bigger

    So are we getting a new Battletome too I hope? As for “inventive kits” are we getting maybe mortal wound protection? Shooting? How much are they willing to shake up Ironjawz whose entire theme is allegedly just really huge Orks who hit things and hit them hard in melee. 

  3. 15 minutes ago, Karol said:

    Ok, it does explain some stuff to me. the edition switch seems to be brutal for new players though, they didn't get to expiriance or get bored with the good stuff, but are there to "enjoy" the nerfs. And the fact that people seem to be saying that an update is years in the future, and the GH didn't fix anything, makes it hard to go further. In fact it is down right scary to buy anything. Never know if something suddenly gets nerfed by a FAQ and your left with money put in to stuff that doesn't work.

     

    People here are very RAW, if they have a rule that helps them or hinders their opponents they use it. The fact that most people dislike stormcasts and their players doesn't help being merciful either.

     

    True, although there are still problems. It is rather daunting to hear day 1 of new edition, that to even start playing you have to get 30 demons, 10 dogs, 1 dog characters and a bloodthirster, and you dont even want to play demons just mortals.

    I mean. No you don’t. I have literally 0 demons and never will. I’ve been collecting Khorne Bloodbound/mortals since September 2017 and even though Bloodletter Bomb and all that was the cool kid way to play I just don’t like the way the demons look. Even if they make the demons hit and wound on 1 ups and give them 15 wounds each I still won’t buy Bloodletters or those stupid looking dogs. 

    The only demon I like for any of the Chaos gods at all is the Bloodthirster. I’ll eventually get 3 and SKARBRAND. 

    However conversely: they can make Lord of Khorne on Juggernaut, Wrath Mongers, Skullreapers, Blood Warriors and Mighty Skullcrushers all have 1 wound each, hitting on 6’s and wounding on 6’s and I’ll still love my Khorne Mortals. Why? 

    Because them sucking or being good in game doesn’t make them any less ****** epic looking. I just genuinely love and am passionate for the aesthetics of the models themselves. 

    Thats the way I play. I pick models I enjoy and love the look of and play with those and find my own way of playing and my own lists. I don’t net list. I ask for advice and opinions, but at the end of the day I’m trying to play my way and find my own way to win using what I personally love. 

    Gore Pilgrims may be our only good Battalion but it won’t stop me from trying out The Goretide, Slaughterborn, Skulltake, Brass Stampede and even Dark Feast for fun. I want to try them all out for several games and find my own unique way to win. I just can’t leave home without my Skullreapers and Mighty Skullcrushers. 

    • Like 5
  4. 16 hours ago, Greven said:

    Looks better to me, i also meant the lord on mount, it does crazy damage for example with an Ghyrstrike 2/2/-1/2, thats serious. 

    Why not make the switch to tzeentch allegiance though? It makes your cogs better as u generate an extra spell for your wizard, u get destiny dice wich are incredible and everything in your army has permanent mystic shield from your tzeentch heroes.

    The reason for tzeentch is just that nothing really benefits from having the run and charge in my opinion, i get that the battalion is a thing, but just measure your knights correctly, and keep your opponents average charge range in mind to not get charged yourself. The only unit u want to run amd charge is one unit of glaive knights, i think the switch could potentially be more significant.

    A thing to notice is the lord on mount with mark of tzeentch re-rolls ALL failed saves, not just ones. Big deal. U can go a lot of ways with a list like this, also greater daemons as allies could be insane, i had the LoC as mortal wound bomb, a thing that fills up the gaps of Slaves in general. 

    I changed up my list a little bit to try an interesting tactic. I dropped some endless spells and a Lord of Chaos. 

    I added back a Gorebeast-Chariot because they just look so cool! I then added the Gravetide! Then I made my Chaos Lord on Demonic Mount my General right? Then I gave him the Command Trait Lord of Terror and put on him the helm of the oppressor! 

    Now I will crash my Lord on Mount and Chaos Knights into a unit and Gravetide that unit for a combined -5 to bravery! 

    I hope I get my tax return soon so I can get this Slaves to Darkness army ASAP and try it out! 

    • Like 2
  5. 4 hours ago, Greven said:

    I would go 10 men spears as flankers, harassment. They die a little more easy and ten shots on 4’s and 4’s just doesnt add up, so 20 might :).  In my personal experience with knights, i use them now per 15 as a squad, but have run them as 3x5 with 2x command. Just depends on what u further have as units.

     

    4 hours ago, Greven said:

    Why not run it as Khorne then? Use gore pilgrims with filler units and let a 15 man squad of horses go bonkers with glaives go HaM on the field? Ive seen it been done before with the gore pilgrims giving + 1 to hit 2 times and +1 to hit from the general, letting glaives hit on 1+ ...... just a wrecking ball..

    Basically the long and short of it is: I always take a premise that’s essentially narrative/themed and then try to min/max it, and the theme for this army is mostly based on this https://www.games-workshop.com/en-US/Chaos-Chosen-Team-Collection-2018-eng

    They can also get 1 Minotaur as their “big guy”. 

    I have a massive Khorne collection but I kind of just want to use the regular awesome Chaos models. For Gore Pilgrims I would have to completely change the leaders and it would make my casting really difficult. 

    I wanted an excuse to use the regular Lord of Chaos model, the mounted one and the Darkoath queen. I also just wanted an excuse to collect basic Chaos Warriors and Knights because I love the models and I can supplement them into my Khorne Mortals/Bloodbound when I run that. For this though I just wanted pure “regular” chaos without any particular gods influence. I’m not sure if there’s a “Black Legion”/Chaos Undivided or United or whatever/unmarked. 

    • Like 1
  6. Warcraft 2 Horde seems sort of mildly incompatible. 

    Dragon Riders would probably be a regular warboss on wyvern or maybe maw-krusha with some imagination. 

    I guess you could take allies for a few ogres, but are there any ogres mages in the whole game? 

    Grunts would probably just be ‘Ardboys 

    but then there’s like summon daemon which is for sure chaos and a bunch of just like death and necromancy from the acolytes and warlocks which Destruction just doesn’t have like death knights and acolytes and so on. 

    Also there is no troll axe thrower or berserker equivalent I know of or goblin sappers. Still it could probably be done with some creativity and some conversions :) 

     

  7. 5 hours ago, Greven said:

    Looks better to me, i also meant the lord on mount, it does crazy damage for example with an Ghyrstrike 2/2/-1/2, thats serious. 

    Why not make the switch to tzeentch allegiance though? It makes your cogs better as u generate an extra spell for your wizard, u get destiny dice wich are incredible and everything in your army has permanent mystic shield from your tzeentch heroes.

    The reason for tzeentch is just that nothing really benefits from having the run and charge in my opinion, i get that the battalion is a thing, but just measure your knights correctly, and keep your opponents average charge range in mind to not get charged yourself. The only unit u want to run amd charge is one unit of glaive knights, i think the switch could potentially be more significant.

    A thing to notice is the lord on mount with mark of tzeentch re-rolls ALL failed saves, not just ones. Big deal. U can go a lot of ways with a list like this, also greater daemons as allies could be insane, i had the LoC as mortal wound bomb, a thing that fills up the gaps of Slaves in general. 

    You’re asking a Khorne main why not Tzeentch? It’s because I hate Sorcery just as much as him! It pains me enough to have used the mark of slaneesh. I mostly just want to run them as Khorne. 

    • Like 1
    • Haha 1
  8. 13 hours ago, kenshin620 said:

    Not really sure how effective MSU is for slaves and beasts. They seem like they'll melt even in close combat and against the numerous amount of "deal 1" or "deal D3 mortal wounds" that almost everyone has access to. Imo very few units work at their minimum sized in AoS (Putrid Blightkings are one of the few that actually are probably best at min size).

    But for the most part, bigger units means-

    1. They can survive to get into and fight past at least 1 round of combat (especially against Double combat round units like Nighthaunt)

    2. More models can benefit from a unit buff.

    Note that this is mostly in reference to foot infantry like chaos warriors and bestigors. Cavalry are ok in min sizes (they can get unwieldy in higher numbers sometimes).

    It’s mostly just a habit because I almost always build for MSU. Since it doesn’t change the points should I make it a blob of 20 Besties and a blob of 10 CW? 

    Personally I always prefer MSU as it maximizes my chances of attacking with everyone in the unit and provide more units to split across the table and grab objectives. I guess whenever I’m able to buy this army I can try it out in multiple ways. 

  9. 5 hours ago, Karol said:

    I don't have the parts to build a chariot, and I wouldn't know how to make one my own. The only way I can think of is to buy a regular chaos chariot, but that already has beasts in the box. I asked around at it seems like this is the normal GW practice, a guy at our store was angry that to make some character he has to buy 3 mounted dudes, he can't run 3 of them and the mni


     

    My store doesn't carry any of the resin models, they had too many returns. All they sell is plastic and metal GW models.

     

    Thanks guys, after rethinking I think I will just not run the lord on juggernought. buying 2 boxs to make one models is kind of a out of my league. Am trying to find some cheap good heros for blades of khorn, but all of them either sit  in big boxs or high cost kits like bloodthirsters.

    I wonder if we are going to have to wait long for a battle tome update. Buying in to stuff is scary, when the units can be killed off. A friend had his whole SCE army made illegal with their new battle tome, and he ain't happy about it.

     

     

     

     

    Here: https://www.games-workshop.com/en-US/Khorne-Bloodbound-Lord-on-Juggernaut

    if your store is an official Games Workshop store just go into the store. They should have a computer. 

    Type “Lord of Khorne on Juggernaut” and this should come up. Put it in the cart and order it. Shipping will be free and it will arrive at the store pretty quickly. Pick it up next time you drop by. 

  10. Well my battle report will be brutal but very short. At the end of the 4th round I tabled the dispossessed player. I lost a total of 4 brutes and 5 Gore-Gruntas. 

    An overwhelming victory. I didn’t lose a single complete unit at all. I was able to make excellent use of smashing and bashing and took out his guns early. He also miscalculated removing some models which helped me rampaging destruction with my Maw-Krusha in the 3rd round. 

    • Like 1
    • Haha 2
  11. 41 minutes ago, Malakree said:

    One thing is you can only have 5 units in the ironfist, I would suggest merging two of the gg squads so you have a unit of 6 then make that the bosses unit.

    Take ironclad and miasmatic blade (ulgu 1) on the cabbage. It will make him super hard for the dorfs to kill because  he's limited on spells.

    Grab a sword of judgment (ulgu 6 weapon) for the lulz to turn him into the ultimate heroslayer (and monster) with 2 warchanter buffs on him.

    It's a bit tailored towards the dispossessed but it's super close to what I'm running next week at bobo so it's not totally tech'd for them.

    So.... do all my leaders fall under the Battalion or literally only the Battleline?

  12. 35 minutes ago, Greven said:

    and the lord is not to be underestimated, with the right artifacts he is plowing through everything he sees. 

    The Lord of Chaos on foot or the Mounted one? Also, thanks for the feedback. I think I'll keep cogs and remove the rest. That'll free up 80 points but I don't know what to spend them on. 

    @Greven How does this list look? 

    Allegiance: Slaves To Darkness

    Leaders
    Chaos Lord On Daemonic Mount (140)
    - Mark of Chaos: Slaanesh
    Chaos Sorcerer Lord (160)
    - Runestaff
    - Mark of Chaos: Slaanesh
    Darkoath Warqueen (80)
    - General
    - Mark of Chaos: Slaanesh
    Lord Of Chaos (140)
    - Mark of Chaos: Slaanesh

    Battleline
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Slaanesh
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Slaanesh
    5 x Chaos Knights (160)
    - Ensorcelled Weapons
    - Mark of Chaos: Slaanesh
    5 x Chaos Knights (160)
    - Ensorcelled Weapons
    - Mark of Chaos: Slaanesh
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Slaanesh
    1 x Chaos Chariots (80)
    - Greatblades
    - Mark of Chaos: Slaanesh

    Units
    1 x Chaos Gorebeast Chariots (100)
    - War Flail
    - Mark of Chaos: Slaanesh
    3 x Bullgors (160)
    - Great Axes
    - Allies
    10 x Bestigors (120)
    - Allies
    10 x Bestigors (120)
    - Allies

    Battalions
    Ruinbringer Warband (180)

    Endless Spells
    Chronomantic Cogs (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 400 / 400
    Wounds: 135
     

    • Thanks 1
  13. I've got a game against some Dispossessed tomorrow. I've never played them before, and I also have no Endless Spells or the Fungoid Cave Shaman atm. I've got 40 Ardboys, 25 Brutes, the 15 I am planning on bringing are all dual-wielding but I also have 10 with the 2 handed weapons. I've got 9 Gore-Gruntas. I've only got 1 megaboss on foot atm and 1 maw-krusha, but I have 4 shaman and 3 Warchanters. This is the list I was going to bring, but I'm not sure which command trait or artefacts to bring. I don't actually know what dispossessed do at all really. 

    Allegiance: Ironjawz

    Leaders
    Megaboss on Maw-Krusha (440)
    - General
    Orruk Megaboss (140)
    Orruk Weirdnob Shaman (120)
    Orruk Warchanter (80)
    Orruk Warchanter (80)

    Battleline
    5 x Orruk Brutes (180) - Boss Klaw & Smasha, and double Choppas
    - 1x Gore Choppas
    5 x Orruk Brutes (180) - Boss Klaw & Smasha, and double Choppas
    - 1x Gore Choppas
    5 x Orruk Brutes (180) - Boss Klaw & Smasha, and double Choppas
    - 1x Gore Choppas
    3 x Orruk Gore Gruntas (140) - Pig Iron Choppa
    3 x Orruk Gore Gruntas (140) - Pig Iron Choppa
    3 x Orruk Gore Gruntas (140) - Pig Iron Choppa

    Battalions
    Ironfist (180)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 129

  14. 33 minutes ago, Karol said:

    how do people get a lord of khorn on juggernought, the option to buy 6 riders seems rather pricy, plus it leaves 2 models you can't use. Or does everyone use the OOP model, because those look great, but are hard to get as no one is selling them.

    I bought the Resin model from Games-Workshop. Last I checked it’s web order only but it’s still available unless I got the last one or something...

  15. 24 minutes ago, Hannibal said:

    I'd ditch the Chaos Lord on foot and the Gors and take a huge unit of Ungor Raiders. IMO these are the only beastmen worth it in GA Chaos armies. Maybe Bestigors too with their reduced points. 

    Ungor Raiders are relatively cheap with mediocre to good shooting. Nice for bubble wrapping your army. 

    I was taking the lord of chaos on foot so the army could run and charge with his command ability. Does that overlap with the battalion though? I picked Gors because they look the most like the Beastmen lineman from a Chaos Blood Bowl team and Bestigors were too expensive points-wise. 

    • Like 1
  16. So I love Blood Bowl and all I've wanted is just a classic Blood Bowl themed army. Just Goatmen, Minotaurs and Chaos Warriors. So I came up with this list. Is it absolute garbage that will never ever win a single vs anyone or could it actually work?

    Allegiance: Slaves To Darkness

    Leaders
    Chaos Lord On Daemonic Mount (140)
    - Mark of Chaos: Slaanesh
    Lord Of Chaos (140)
    - Mark of Chaos: Slaanesh
    Darkoath Warqueen (80)
    - General
    Chaos Sorcerer Lord (160)
    - Runestaff
    - Mark of Chaos: Tzeentch
    - Lore of Fate: Bolt of Tzeentch

    Battleline
    5 x Chaos Knights (160)
    - Ensorcelled Weapons
    - Mark of Chaos: Slaanesh
    5 x Chaos Knights (160)
    - Ensorcelled Weapons
    - Mark of Chaos: Slaanesh
    5 x Chaos Knights (160)
    - Ensorcelled Weapons
    - Mark of Chaos: Slaanesh
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Slaanesh
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Slaanesh

    Units
    10 x Gors (80)
    - Two Gor-Blades
    - Allies
    10 x Gors (80)
    - Two Gor-Blades
    - Allies
    1 x Chaos Gorebeast Chariots (100)
    - Greatblade
    - Mark of Chaos: Slaanesh
    1 x Chaos Gorebeast Chariots (100)
    - Greatblade
    - Mark of Chaos: Slaanesh
    3 x Bullgors (160)
    - Pairs of Axes
    - Allies

    Battalions
    Ruinbringer Warband (180)

    Endless Spells
    Chronomantic Cogs (60)
    Geminids of Uhl-Gysh (40)
    Soulsnare Shackles (20)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 320 / 400
    Wounds: 136
     

    • Thanks 1
  17. What's the best way to run a Gorefist? Apparently this is now our go-to battalion as opposed to Ironfist? And/or Weirdfist. This is great though, more options and ways to play! I like Ironfist (bloodtoofs too), Weirdfist AND Gorefist. I wouldn't hate trying out a Brutefist just to see for myself why nobody uses it, and Ardfist seems like it has some potential for...something. 

    Anyway: What's the typical Gorefist list look like? I've heard tale of 2 Maw-Krusha lists or ways to use the Fist of Gork Mr. Gordrakk himself? 

    I also find it interesting how the beginning of this thread began with a lot of Bloodtoof lists with Cogs, and people were fairly certain that was the best way to go, but now allegedly Gorefist and Weirdfist are the best ways to go. What changed since then? 

  18. 5 minutes ago, Agent of Chaos said:

    @Oldshrimpeyes @Ravinsild @tamthethird 

    That was me ?

    Here is the link to the battle report; 

    In AOS2 the flesh hounds are battle line so I wouldnt have to split the blood warriors into 2 units of 5 however with point adjustments the list would need further tweaking.

    I played another game against Tzeentch on the wknd and am about to put together another battle report however didn't use Knights this time. 

    But..my inquiry wasn't about how to defeat Tzeentch :/ It was how to effectively use Chaos Knights and Chaos Warriors or any of the other Mortal Units with Khorne Bloodbound, including the Chariots or any of the leaders. They just have some cool models and I was curious about their place or viability within a Khorne army. As I understand it, Khorne is probably in the same place as Ironjawz: Middle Tier. Not the worst, but definitely not the best. Just somewhere in the middle, aka "fine". 

    In other words: for an army that's already not amazing, do normal Chaos units offer enough to bring or in any way enhance our list to boost them and make them stronger, or is it more dead weight to an already weakish faction? 

  19. I asked this in Slaves to Darkness, but I'll ask here, for all Khorne players to see and get their opinions: Is there any situation in which one might take Chaos Warriors or Chaos Knights? (Or any of the other dudes, like a basic Lord of Chaos, etc..) 

    For me, personally, I'm having trouble figuring out Blood Warriors place in Khorne Bloodbound. I like the models a lot, I think they're really cool, but I find they're slow and often don't really make it into combat, and I'm not sure what to do with them. I've also learned to respect mortal wounds and things like Skaven with lots of mortal wound generation, the Chaos Warriors with their shields seem like a really tasty defensive objective holding unit. 

    Thoughts or opinions on normal chaos boys place in a Khorne list as opposed to the strictly dedicated? (I don't play demons so I have no comment on any of the demon units.) 

    PS: Is there any shooting or artillery units worth it for Khorne? 

    • Like 2
  20. 2 minutes ago, Alessio said:

    I've just finished a tournament where I used the list below

    LEADERS
    Sorceress (100)
    - General
    - Command Trait : Master of the Sorcerous Arts 
    - Artefact : Decanter of Egos 
    Sorceress (100)
    UNITS
    20 x Darkshards (200)
    20 x Darkshards (200)
    10 x Executioners (160)
    10 x Executioners (160)
    5 x Khinerai Heartrenders (80)
    - Allies
    Tot 1000

    I played 3 games against:

    1 khorne 2 khorne 3 stormcast

    I lost them all but the first 2 games against Khorne were very balanced and we make both the same victory points at the end and I lost because my opponent destroyed more units to me then I did. The third game against stormcast externals was just a complete defeat thanks to some my big deployment and strategic mistakes.

    I'm very happy how the executioners and the 2 sorceress did well. supporting them with magic. 

    I was just a little disappointed about the darkshard because of their range 16" it is useful only when shooting to enemy units already in combat, otherwise it's a way too easy for them to get charged even before the can shoot anything.

    In general I'm quite happy because I've not lot's of experience with AoS and I managed to responde well in the first two games.

    If you have any advise to improve my list I'd be happy, especially if you know a way to use the darkshard better because I see the potential with these 80 dices 5+ to hit(4+with 20+ models bonus) and 4+ to wound its not so bad!

    Take my “advice” with a barrel of salt, however: in the lore and like 3 seconds of reading I’ve done because I really want to collect this army it seems like they fight with Bleakswords out front, Spearmen behind those and then Darkshards behind those. 

    So maybe trade 20 Darkshards for 20 Bleakswords or Spearmen as a screen to block charging? You can still shoot into combat unlike 40k. It might help?

  21. 1 hour ago, PlasticCraic said:

    We only ever had to be within 1".  But the old rule was that to pile in, you had to end up closer to the nearest enemy model.  Which is impossible if you were already 0" away (can't be closer than in contact) - so you could be "locked" in base to base, unable to pile in.  Which could leave the guys at the back, out of 1" range, blocked out and unable to get closer.

    Whereas today, you only have to end up equally as close, or closer.  Meaning you can start off in base to base contact, but still slide around (or even move out and back in) as long as you end up still in base to base.

    It just gives you a little bit more freedom to move in combat, and makes it a little bit less common that your models at the back will be locked out of 1" range.

    Yes that was explained to me on my first game of AoS 2. As you can tell I have not played much AoS, mostly 40k but I like AoS more now. Between Khorne Bloodbound and Ironjawz I really think I’ve found my armies. 

    Even though I started in September 2017 to GW Games starting with Blood Bowl table top, and I had an entire Khorne army, I only ever played 10 or less games. Now I’m trying to get Games in weekly because I just really love my Ironjawz. 

  22. 29 minutes ago, Malakree said:

    One thing to note is that now you only have to be as close when you pile in the positioning aspect of the 1" range is easier to do so we might see a swing back to it for the units of 10.

    I've read this sentence several times over, but is there any way you could say it differently? I keep getting mildly confused. 

    What I *think* you are saying is that now, models need only be within 1", and not base to base, for their 1" weapons to hit, so it is now easier to use 1" weapons? Base to base contact is no longer strictly required? 

  23. 53 minutes ago, Agent of Chaos said:

    It certainly would look great on the table, however the Aspiring deathbringer is probably a waste here because he wont keep up with the cavalry for his ability to do anything.  Also an all cavalry list without a Bloodstoker just feels wrong so I would swap him in.

    I never use him however the mighty lord of khorne's command trait would be pretty valuable here  considering how crucial it is for all of those units to charge. 

    That's a good point. I love the Mighty Lord of Khorne but using him would take me 20 over the cap unfortunately. However I could use a Bloodstoker. 

    • Like 1
  24. 20 minutes ago, Agent of Chaos said:

    @Ravinsild Chaos Knights are great in a Khorne list and I run them often. They love the buffs from bloodsecrator, Bloodstoker and Killing Frenzy prayers. Take the glaives, buff em up, charge in and watch them destroy things. The 5+ mortal wound save is very welcome in the new magic meta as well. If you can fit him in, a chaos lord on daemonic mount with mark of khorne is another great buffer for the knights. I like to run two units with glaives, buff one up and charge it in, next turn retreat and send in the other buffed up unit. Reason being their damage output drops dramatically after the charge.

    Chaos warriors are not bad choice for objective camping and make good bodyguards for the bloodsecrator however in gore pilgrims you have to take a unit of blood warriors anyway and its hard to justify a unit of each when there are so many other good choices. 

    Yeah, I like Blood Warriors are "ok" but I have a hard time finding a purpose or spot for them. My Skullreapers just murder everything in literal droves and I adore them, and my Bloodreavers are weak chaff, but they get consecutive buffs and can at least lay down a bit of hurt and fuel my blood tithe, plus they can grab objectives. They're disposable but versatile. Chaos Warriors to me are appealing because of that mortal wound save and they just feel pretty sturdy. 

    I do like how when Blood Warriors die they're allowed to fight anyway, so they never feel wasted per-say, but they also never seem to be amazing. Chaos Warriors feel like they bring a unique amount of defensive tankiness that Khorne doesn't exactly have. That's why I had my eye on them. 

    TBH I have a theory crafted list like this: 

    Allegiance: Khorne
    Mortal Realm: Aqshy

    Leaders
    Lord Of Khorne On Juggernaut (140)
    - General
    - Trait: Violent Urgency 
    - Artefact: Talisman of Burning Blood 
    Slaughterpriest with Hackblade and Wrathhammer (100)
    - Blood Blessing: Killing Frenzy
    Bloodsecrator (140)
    - Banner of Khorne (Artefact): Banner of Rage
    Aspiring Deathbringer with Goreaxe and Skullhammer (100)
    Chaos Lord On Daemonic Mount (140)
    - Mark of Chaos: Khorne

    Battleline
    3 x Mighty Skullcrushers (140)
    - Bloodglaives
    3 x Mighty Skullcrushers (140)
    - Bloodglaives
    3 x Mighty Skullcrushers (140)
    - Bloodglaives
    3 x Mighty Skullcrushers (140)
    - Bloodglaives
    3 x Mighty Skullcrushers (140)
    - Bloodglaives

    Units
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Khorne
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Khorne
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Khorne

    Battalions
    Brass Stampede (200)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 151
     

    I do not expect this to be the most competitive list, but I think it would look incredible as an all mounted force and might do somewhat decently. 

  25. I’ve been keeping my eye on Slaves to Darkness models because I really love how Chaos Warriors and Chaos Knights look. 

    Is there any place for them in a typical Gore Pilgrims Khorne Bloodbound list of mortals? Are Chaos Warriors a good replacement for a defensive wall versus Blood Warriors? How about Knights? Anything else of note that could help bring something cool or new to a normal Khorne Bloodbound Army? 

×
×
  • Create New...