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Emissary

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Everything posted by Emissary

  1. I don't know anything about the endless spells.
  2. Who knows about point changes, but if points costs didn't change the Arch-Revenant is 100 pts.
  3. Just telling you what I heard. It is kind of silly to not use the entire scenery. Anyway, information about the Arch-Revenant is up. Kurnoth hunters wholly within 12" reroll 1s to hit, decent melee weapons with a 12" move and the command ability adds 1 to attacks for a melee unit within 9" (12" if the general). The reroll is nice since it also works on their bows and the extra attacks is welcome, especially for large units of Kurnoth Hunters and Tree-Revenants, especially if the Tree-Revenants are changed to strike first in combat like the Shadespire crew...
  4. I've heard there's a new one coming. What was described to me was a terrain piece with 1 central tree or whatever. We were expecting at least one in the Looncurse box, but that wasn't to be. I wasn't told how large the Wyldwood was in terms of footprint. I was told they wanted to make a new Wyldwood because the existing one is tough to use because you can't get into the wood easily with your hands or models. I know from personal experience that I usually just place the bases down and don't put on the trees so that I can move the models around on the base (I just don't put models on or move them over the tree spaces). I think this is what they're trying to solve (along with selling more Wyldwoods of course.)
  5. Finally finished my cauldron of blood. Now have 90 witch elves to do.
  6. Unless you use the khailebron temple and can teleport anyone back there.
  7. I would probably go with the gemenids. You don't need more command points or the sorceress for more magic. The hag queen's witchbrew is pretty important for the witch aelves for the buff.
  8. My thoughts on the cogs are 2 fold. 1: Morathi gets a bonus to cast the cogs. 2: The cogs give a much greater chance of charging out of a redeployment from the Mistress of Illusion ability.
  9. Yeah, pretty much. I have another 10 witch aelves to use for the 3rd battleline unit but I can't find the points.
  10. Thinking about using this list. Thoughts? Allegiance: Daughters Of Khaine - Mortal Realm: Hysh - Temple: Khailebron LEADERS Morathi High Oracle of Khaine (480) - Lore of Shadows : Mindrazor Bloodwrack Shrine (220) - General - Command Trait : Mistress of Illusion - Artefact : Lens of Refraction - Lore of Shadows : The Withering Hag Queen on Cauldron Of Blood (300) - Prayer : Catechism of Murder Hag Queen (60) - Prayer : Blessing of Khaine Hag Queen (60) - Prayer : Crimson Rejuvenation UNITS 10 x Blood Sisters (280) 30 x Witch Aelves (270) -Pairs of Sacrificial Knives 30 x Witch Aelves (270) -Pairs of Sacrificial Knives ENDLESS SPELLS Chronomantic Cogs (60) TOTAL:2000
  11. Personally I like the scythes on the hunters for the 2" reach. It always feels important when they can only pile in 1" and have those bigger bases. For durthu until it appears in the FAQ I'm going with it being a typo. The FAQs and books are what make official changes to the battletomes. I do agree on the extra spells for the gnarlroot becoming too much. They can allow you to dispel endless spells in your hero phase to reuse or stop from hurting you. Right now with the wargroves being so expensive a part of me is just leaning to take more guys.
  12. Appreciated. Here are a few more pictures from where I was planning out my board for our GW stores armies on parade from the fall and from in the store (I managed to win 1st. woohoo!) I have 6 of the wyldwood bases and I've upped one of the Tree Revenant units to 15 now.
  13. Personally, I love dryads and my opponents hate them. Unless absolutely necessary I always keep them near a wyldwood or at least string some back to it to get the -1 to hit. The -1 alone kicks a lot of butt, especially when you combine it with a treelord stomp. The thing about the 30 man units are that it takes a long time to get rid of them and it's better now that you just can keep a hero nearby to make them immune to battleshock. Yesterday one unit with the wyldwood behind them took charges from 2 units of 10 bloodreavers at a time, then followed up with a unit of 20 bloodletters and the last 2 wrathmongers, then 5 fleshhounds (the TLA came in to help after the bloodletters had charged). After all of it was over I had about 14 dryads left. Of course they got some magic help (the geminids killed 3 of the fleshhounds and 3 bloodletters) but there was a little gnashing of teeth over them. The other unit took 10 bloodreavers and 5 blood warriors, then were hammered by 3 slaughterpriests, then hit by another unit of 5 blood warriors and 5 skullreapers all backed up by a bloodsecrator and aspiring deathbringer buffs. The 2nd unit were done after the skullreapers and blood warriors were done, but by that point they had killed a skullreaper, 10 bloodreavers and 4 blood warriors. They would have done more but the 12 mortal wounds from the slaughterpriests really hurt what they could do, but they did hold them up long enough for alarielle and another unit of 10 dryads to get there and mop up the skullreapers and blood reavers. Because they would never lose any models to battleshock he had to beat through them which gets harder when there is a -1 to -2 to hit and then the debuffs from the geminids. My opponent was really annoyed with them turning off the mortal wound generating abilities from the bloodletters and skullreapers. Also, the wall they built allowed the casters to be behind them and drop in the endless spells between his first wave on the dryads and the support characters behind them. I was able to kill 2 of the slaughterpriests with the blades because of it. Also 3x20 dryads is 600 points and 2x30 and 1x10 dryads is 640 points. I'd rather have the 2 large 30 dryad units. It allows them to keep the +1 armor armor and they stay forever with immune battleshock. As for having a lot of spells. It is a lot. But if you want to get as much as you can out of the endless spells, you need to spend one cast to dispel it, then another cast to get it back in play. I want to play around with it more. And that's also with other spells I want to cast like metamorphosis, throne of vines and the situational ones like summon dryads, regrowth or verdant blessing. I would like to play around with casting throne of vines first every turn with Alarielle then using the overcharged nature of her to cast an endless spell and metamorphosis. Plus if she doesn't have to move that turn it can help for her 3 dispels. Edit, as a side note, if you want to bring the Harvestboon Wargrove you also have to spend the 140 points for the Forest Folk batallion unless I've been missing something for 2 years now.
  14. I did actually. I started with one in the middle, then created one in my backfield in the start of turn 1 with the TLA (could have done it with the spell also) The problem with jumping them forward the next turn was enemies being too close to the woods they wanted to jump to. Also, side note, I only have 80 dryads and 70 of them start on the table in my list.
  15. I used this 2k army against a Blades of Khorne army yesterday and it did well: Alarielle (Regrowth) Treelord Ancient (Briarsheath, Regrowth) Branchwraith (Tear of Grace, Throne of Vines, Verdant Blessing) Branchwraith (Ranu's Lamentiri, Throne of Vines) 30 Dryads 30 Dryads 10 Dryads Forest Folk Battalion Harvestboon Battalion Quicksilver Swords Geminids of Uhl-Gysh Few thoughts from the game: 1) I took the 2 regrowths because my opponent loves to deal out 3x d6 wounds off his slaughterpriests and the battalion. Needed to have regrowth where I needed it. May not need 2 of them though in the future. 2) The summoning differences between the 2 armies was much more different than I was expecting. I summoned in 10 more dryads and a treelord at the beginning of the game, but never got any more summoned as there were always enemies within 9" of my wyldwoods or if I summoned on my wyldwoods in the back they wouldn't play a part in the game. However, once the blood tithes started coming for his army he started bringing things in late game. He got in 5 fleshhounds, 20 bloodletters (would have been a bloodthirster if my treelord didn't whiff on a single infantry and give him the 8th blood tithe point) and then 5 bloodletters. Also, he can move his heroes around and then summon in at the end of the turn which gives a lot of mobility to where they can go, especially with fast heroes like Valkya. 3) The +1 to cast on the branchwraiths really helped during the course of the game to get in the endless spells and to make it harder to cast. It also came into play twice to get the d3 mortal wounds from arcane bolt. The Throne of Vines helps to overcharge it further and to make dispelling better (even important here to dispel one of my endless spells so I could recast.) 4) Speaking of the endless spells I must say the quicksilver swords are great for just doing plain damage. Even better against chaos where they should average out to 4 mortal wounds a turn. I managed to kill 2 slaughterpriests and many other infantry with them over the course of the game. What's nice is that they just have to get close to work. I didn't get as much out of the geminids as expected. Having to pass over a model and only moving 8" means it's hard for them to do anything when they're moved at the round. However, when you summon them and then they pass over the unit doing 2d3 mortal wounds and giving them -1 attacks and -1 to hit in melee is fantastic to blunt that unit and I highly recommend. Overall, when picking the endless spells it is really important if the spell just has to get near someone or if they have to move over the unit to affect them. If you haven't physically seen the size of the endless spells having to move over a unit is an issue with their large bases. 5) Without having many command abilities and the TLA's ability being the same as mystic shield I must of used all but 2 of my command points just making the dryads immune to battleshock. For 2x 30 units with the -1 to hit from a wyldwood they really took a lot of damage to get rid of was awesome. The amount of stuff they absorbed and stopped from moving was really impressive.
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