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divineauthority

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Posts posted by divineauthority

  1. 50 minutes ago, Evilslicker said:

    Quick question, can i include any order wizard in a gnarlroot wargrove and still be able to use the living city rules?

    I'm sure there was an FAQ somewhere or maybe just in a GH to say that models in warscroll battalions count as having the keyword of that warscroll battalion. So stuff in a Sylvaneth battalion would have the Sylvaneth keyword and keep you safe for the Living City.

  2. 51 minutes ago, someone2040 said:

    So an interesting thing happened in the FAQ for us. Possibly in relation to a question I sent them in regards to what 'Shooting twice' really means (2x attacks or shoot once and then shoot again).

    They've changed Crossbowmen now so that they add 1 to the attacks characteristic of the Crossbow if the unit is more than 20 models and not within 3" of the enemy.

    Note very importantly that the Crossbowmen do not have to have sat still in their previous movement phase to get this bonus. This is a huge change as it means Crossbowmen aren't super static now to get the best out of them.

    I'd guess this is because shooting twice could target 2 different units and they didn't want it to work that way? There have been some similar changes to other units that no longer have to stand still to gain bonuses (Dwarfs I'm looking at you, especially now they can be added to Greywater Fastness) so it looks to be a shift they've decided on for the new edition. Maybe it's thrown in to try and counter the removal of shooting out of combat?

    55 minutes ago, someone2040 said:

    To be honest not sure yet, but I know I'm due for a change up and want to give stuff like Greatswords and Demigryphs a second chance. Previously when I ran Greatswords as a 10 man unit they tended to be relegated to objective duty which could've been done by 20 Guard better. A larger unit is certainly going to be packing more punch and will be forced to be active on the battlefield. That being said, if I start feeling the pain of not having enough units some things I can do is split up the Greatswords into 2 units, and possible split the Freeguild Guard into a 20 and a 10.

    As for gameplan, sounds about right as a general thing. It'll obviously depend a lot on scenarios, which I haven't really seen the new ones yet. Scenarios will be the real X factor, and likely be the moulding factor towards shaping the list for the future.

    Yeah, of course battleplans will go and ****** up the best laid plans! The one thing I do worry about for me is wanting to make the most use of the great companies rule but then being restricted to a handful of units because I've sunk points into 30/40 guard, 30 handgunners and another unit to stay together as a block.

    I probably need to get out of that mentality and not worry about a couple of 10 man guard units being too weak to cap objectives or screen potential allies.

    Also, the points reduction for Demigryphs could tempt me into maybe 2 units of 3 to roam around.

  3. 46 minutes ago, Carnelian said:

    Really glad that the Leviathan is back to is old points and now gets extra shooting attacks.

    sad that it no longer benefits from it's own cover though!

    It never did in 1st edition matched play, monsters couldn't benefit from cover.

  4. @someone2040 That's the one thing I worry about when writing a Free Peoples list, the number of units I'll have and my ability to keep the whole board in check instead of just dominating a section of it. But I've not thought of 2 griffons before so that may help.

    How would you ideally plan on running that list? (Apologies, still new to Free Peoples). 3 infantry blocks and a normal general sticking together centrally and then a griffon down each flank, one supported by the demis?

  5. Any particular reason for bows over handgunners? I've not long started a Free Peoples army and have been thinking of a similar core of 30 guard with sword and board but then 30 handgunners instead. Slightly shorter range but can be hitting on 2's and have a rend.

  6. @Yoshiya Would it be worth thinking about Fuethan considering the number of mounts you've got? That was the main enclave that stood out for me in an eel list. You still get the re-rolls to hit for a couple of turns (without the reliance on charging) and also get to reroll 1s for wounding with your mounts (who I find seem to do most of the damage in games!).

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