Jump to content

PraetorDragoon

Members
  • Posts

    475
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by PraetorDragoon

  1. 1 minute ago, Ejecutor said:

    Don't you feel like Spearhead is starting to steep in Warcry's toes? Maybe the rumour about a Mordheim like game is true in the end.

    Not really. Squad based games (like aos) and skirmish games (like warcry) have a vastly different feel when you actually play them.

  2. 6 minutes ago, NotBeastmanBob said:

    Do we think we will get all new updated Spearhead boxes upon launch/into the 4th? Or just a simple reboxing of the current Vanguards?

    In 40k there were rules for the original combat patrols at first, then with the new codexes the factions got new combat patrols. 

    I would expect a reboxing, and new ones when the releases roll out.

    • Like 6
  3. 2 minutes ago, Ookami said:

    Well, a gap between core rules and indices is too huge. Like what are people supposed to do throught a month with just core rules released but without warscrolls? 

    Weird indeed.

    For Leviathan, the index release schedule was first the rulebook, followed by leviathan datasheets, then tyranids/marines, then a rollout of the other factions, and closing with the points and combat patrol.

     

     

    • Like 1
  4. 1 minute ago, Lucentia said:

    I think, and I could be way off, the last time they had substantial scenery included in a starter box was for 40k 4th or 5th, which had big terrain splats of a crashed spaceship thing to fight over, which was pretty neat.  Something unique and eye-catching along those lines would be more appealing than a sprue or two of the typical wall segments, I'd say.

    You are way off, because the last interations of the 40k and AOS largest tier of starter sets did include scenery. For example, the AOS Extremis edition starter, which is currently still for sale.

    image.png.2d3faa197abd868c670018f9691ad400.png

    Now, the Launch boxes did not include scenery. I doubt that would change. A miscommunication and people mistaking the launch set and the starter for each other is more likely.

     

    • Like 4
  5. 22 minutes ago, Ferban said:

    Today's preview is Spearhead. 

    High level: it's combat patrol for AoS.  However, a couple of good points. The units all have re-balanced warscrolls and armies even have different abilities.  They note that something with a lot of small units might have the ability to revive.  And armies with power hitters (like the Annihilators) have restrictions on when they can come into the battle.  That's a touch heavier than in combat patrol and probably for the better. 

    Also, they show off spellcasting.  Since the Magic Module won't be used, spells are basically just warscroll spells.  Roll 2d6 and get an effect if you pass the target number.  There doesn't appear to be any unbinding.  That seems fine for the condensed Spearhead game. 

    More interesting, they say that the launch box will include Spearhead cards (not explained in the article, sadly) and terrain.  As well as the Core Rulebook.  We already know that the launch box will also include the first season GHB.  And with the number of models anticipated, that's a beefy box.  Of course, I'm sure it will come with an even beefier price, but getting so much of the game in one place is really enticing.  

    One thing to note is that the leviathan launch box did also contain combat patrols, but not all units could go in those patrols

    I would expect the same for the aos launch box.

    • Like 1
  6. 2 hours ago, Neil Arthur Hotep said:

    Would be an interesting replacement for that one rampage. A lot of terrain pieces already have warscrolls from Dawnbringers... 5?

    Even though endless spells are now free, I wonder if they will be worth it for the average army. I previously never took them because I always thought that spending points on a spell I might not even cast was worse than going for a triumph or upgrading a unit. That part is no longer an issue, but if I look at what we know of the game so far, I am not sure I would want to cast endless spells, anyway.

    Every army already gets a spell lore that all wizards know, so that's some competition for endless spells. If you only bring one small wizard, it probably has a warscroll spell you want. Even armies with multiple small wizards probably don't have a lot of free casts. My most recent list had 4 One-Cast Andys, and between warscroll spells and Mystic Shield, I basically never had a cast to waste on a 7 CV endless spell. I think only lists that effortlessly get more casts than they can use will really want an endless spell package. So Lumineth, Tzeentch, Seraphon, maybe Soulblight if Lore of Vampires is still bad.

    But even then, endless spells now seem very easy to deal with, give you can unbind, dispell and fight them. Seems hard to keep them on the field.

    According to the articles, Manifestation Lores are in addition to your spell lore. So there is no competition on listbuilding with other non-manifestation spells. You pick the ones you might potentially benefit from. 

    Will you cast them in many games? Maybe, maybe not. There might be a point where casting them is beneficial instead of other spells, and you can do so at no points or listbuilding costs.

    Another point is that the Weirdnob does not have a warscroll spell. There is also the question if spells like Mystic Shield are going to be a CORE spell for everyone, or if those are going to be in a generic lore. 

  7. 11 minutes ago, ScionOfOssia said:

    NO! It’s me really, really wanting a Shyish themed Incarnate and it could be any number of things, including a new Endless Spell, a Lightning Gheist, a new Ossiarch thing, or like, 500 other things that I simply haven’t considered yet. 

    Its secretly the Gnabzabbler, an overcharged with azyr magic goblin who has stolen some lightning from Sigmar. (or so the story goes)

    3 minutes ago, Grungnisson said:

    I would expect them to be somewhat toned down, seeing how we don't spend points on them any more.

    Not like points have ever been that indicative of the power of Endless Spells. ;) 

    I hope for some more variety than "moves and deals mortal wounds" though.

     

  8. 2 minutes ago, Grungnisson said:

    GW already mentioned in the articles so far that the existing ES from the Soul Wars and Malign Sorcery are in the game, devided into thematic spell lores.

    Ah fair. I forgot about that.

    I wonder what the endless spells scrolls are this time.

  9. 7 minutes ago, Ejecutor said:

    I think Whitefang Jr said something about new generic Endless Spells.

    It is possible all current existing endless spells get scrapped for a new set of generics that play better with logistics. 

  10. 1 hour ago, HorticulusTGA said:

    ? Re-read your quote, I mention "Catacombs" by name.  It is a discontinued Warcry 1st ed. set, and I'm calling for a reintroduction of the concept in Warcry 2n edition (for example in the form of a Seraphon Space Ship Board). 

    I clearly misread it. I thought you were referring to a similar concept in other games for warcry. My bad.

  11. 11 minutes ago, Ejecutor said:

    Oh! I had no clue. Something like that for the Gitmobs was my idea.

    IIRC there were also some other worms, including one taken over by Khorne and one with a bunch of orcs. It shouldn't stop goblins from having som worms. 

  12. 1 hour ago, Ejecutor said:

    I would go even deeper, something like the bug from the back where a beetle is carrying a whole caravan, but with the worms, as you posted. I like the worm theming for the desert and bugs are kind of the Sylvaneth thing:

    image.png.67e172a75499978e9f9cb91f79ca5358.png

    Shu'gohl, or the crawling city is a city of sigmar in Ghur build on the back of a massive crawling worm. It featured in two black library novels so far.

    Edit: That Roving Clans picture makes me want to do another run of Endless Legend.

    • Like 1
  13. 8 minutes ago, Vasshpit said:

    Could something as simple as a health increase work?

    As an example could a foot Megaboss sit comfortably at 10 health and not be op?

    I doubt it will matter much. Small brawler heroes simply lack damage and means to apply this damage to enemies. Dying fast is the least of their problems. 

    The AOS rules simply aren't setup to make small brawler heroes shine. 

    • Like 1
  14. So there is this interesting disconnect regarding foot heroes. On one hand, players and designers don't want Herohammer. They want to have AoS be around units, and not heroes, which is a fair design constraint. On the other foot, foot heroes tend to have the most personality. They show up the most prominent in lore, and are often the most interesting to write/read about. (or just pick up to paint) They also are the choice where most customisation (rules, lore, your dudes) tend to happen. 

    So we end up with a type of unit that people want to be cool and good, but not good to overshadow regular units. I don't think this can be resolved under current or previewed rules.

    • Like 4
    • Sad 1
  15. 25 minutes ago, Neil Arthur Hotep said:

    Having infantry units give 4+ bodyguard to infantry heroes in their own regiment seems like a soft incentive they could implement without messing up a bunch of edge cases. But I suspect they will just leave it at Look Out, Sir! for now.

    It saddens me if they keep trying to write rules around the situation they want to make, like the "unit attacks after hero attacks" special rule some heroes have, rather than doing something more simple that would make the situation they want.

  16. 5 minutes ago, Neil Arthur Hotep said:

    Seems to me that either it gets focus fired or it gets ignored. Not really sure how you get out of that dilemma.

    More to the point, I also think that if heroes were so good that you would never prioritize normal troops over them, people would be complaining about how hero hammer is too strong instead. Really, overall I think it's quite nice that normal troops are often the deciding factor, rather than heroes.

    Which is why I was in favour of having basic heroes join units. Its much more in line with what both designers and players want out of it. Having the heroes seperate in AOS isn't the best setup when we don't want basic heroes to be able to take units on their own. 

  17. 10 minutes ago, Neil Arthur Hotep said:

    I don't know about you guys, but I am super excited to play 4th edition. Can't wait to see the warscrolls for my factions. What they have been doing for Stormcast is so good!

    To be honest, my enthusiasm and interest is getting sapped with each reveal. I see the wall of coloured blocks and my brain just... shuts down. Its a style of information presentation that doesn't work for me.

×
×
  • Create New...