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Fredster64

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  1. I'm not convinced they're the new warband either, none of them really fit the thing on the new card:
  2. I've just sent an email to the feedback email not sure if they'll get back to me but we'll see...
  3. Thanks for the reply! I agree, it seems to be a very vague card. Personally I think the card's text aligns better with the more restricted interpretation whereby you have to increase your distance from every enemy fighter, but: 1) (as you rightly said) it doesn't make sense for a fighter on the opposite side of the board to affect the push; 2) this restricted interpretation makes the card pretty terrible, so I'm really hoping it's not right! As for replacements, I'm already using sidestep in my deck but am considering swapping in flickering step (although I never seem to roll any crits for it ). Do you mean the GW Shadespire page or is there another community group? I haven't heard of anything like that so it would be interesting if there was something.
  4. Hello, first post here so I hope it's in the right place! Wanted to ask a question about the Sepulchral Guard ploy Swift Evasion (#75): it says that I must end the push "further away from all enemy fighters" and I'm not quite sure how this works. As an example: say my champion is next to Garrek and two hexes away from Saek. Can I move him so that his final position is still two hexes away from Saek (given that he ends up adjacent to no enemy fighters), or do I have to move him further away from Saek (and all other enemy fighters) than he was before? Sorry if I didn't explain that very clearly!
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