Deadkitten
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Posts posted by Deadkitten
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On 11/24/2019 at 12:44 PM, Glaurung said:
At 1k you have only 1 battleline, don’t you need two?
furthermore, you should tell us what your team is bringing... so you better taylor it
You might be right. I'll need to double check if it is GHB 2019 or 2018. If so then the AGK is probably the place for extra Ghouls + CP.
No idea what the team is bringing. Maybe at least Eels and Bestigor Slaanesh? I need something that will balance with the wildcards. -
Hey all. I'm thinking of some lists for Adepticon. I'm playing in the 2 day Teams event and then the 2 day Singles. For those unfamiliar with the Team event it is a team of 4 players, each with a 1K list. Each round you pair with someone on your team and then play on single table 2K vs 2K. Singles will be 2K. I'm not sure what my teammates will be bringing (and one prob won't know till the morning of!) So I need a 1K core that can be flexible that I can bring up to 2K.
Here's the 1K list
Allegiance: Death
Feast Day. Probably +2 to cast Trait/Artifact
Abhorrant Archregent (240)
Abhorrant Ghoul King (160)
Crypt Ghast Courtier (60)
Crypt Ghast Courtier (60)
Crypt Ghast Courtier (60)
40 x Crypt Ghouls (360)
Chalice of Ushoran (50)
Total: 990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 65
2K list:
Allegiance: Death
Abhorrant Archregent (240)
Abhorrant Ghoul King (160)
Crypt Ghast Courtier (60)
Crypt Ghast Courtier (60)
Crypt Ghast Courtier (60)
Abhorrant Ghoul King on Royal Terrorgheist (420)
40 x Crypt Ghouls (360)
10 x Crypt Ghouls (100)
10 x Crypt Ghouls (100)
6 x Crypt Flayers (340)
Chalice of Ushoran (50)
Extra Command Point (50)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 123
So my question is for the 1K list if I should trade 1 of the Courtiers for the extra command point. I'm gambling that pulling off an Alpha strike will be more difficult in a team environment. Given the mixing of teammates, I figured a block of Ghouls that never goes away would be decent. But it isn't really terribly flexible. It just sort of does the one thing.
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On 10/1/2019 at 3:38 PM, Ignatius "Nate" T said:
Legion of Blood
Vampire Lord on Zombie Dragon
- Artifact (Undecided, Ethereal? Ghyrstrike?)
-Vile Transference
Vampire Lord on Nightmare
-General (for safer summoning... Dragon instead?
If you're undecided on the Artifact, then try the Orb of Enchantment. It's a unique effect that can deal with a lot of the weird stuff that you run into out there that the BK can't. It works best with opposing big flashy hero behemoths, which not everyone has. The Amulet is more consistent.
It is so easy for the VLs to get sniped. I see the appeal though. You want the VLoZD chomping through stuff, not taking a turn off to run back to a gravesite to summon. ESPECIALLY, if all that is is a 5 wolf screen. I was looking at some of the larger support heroes for this reason but again, anything worth bringing back will cut into the BK budget.
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I played against 12 last night. We had two patches of Overgrown terrain that hampered them a bit. We had a close game that I lost. Came down to a couple rolls. Played Focal points and the ability to zip around to objectives certainly helped.
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I played a HammerHall mirror last night.
I ran: Griffon, Celestial Prime, General, Wizard w Geminids, 3 x 10 Flagellants, 2 x 30 Greatswords
He ran: Stardrake, Luminarch, Sorceress, cogsmith, 10 archers (or something), 40 Dreadspears, 12 Chariots
Focal Points in the Realm w Banishment (Spoiler Alert)
Basically, I didn't have an answer for the Stardrake. I was able was able to effectively push up against the chariots and establish a line diagonal across the table controlling 4 of the 5 objectives. I was able to pull ahead on VPs quite comfortably. I used the Prime to pin the 40 Dreadspears but it got Banished. The Dreadspears took a chunk out of the Greatswords mostly via battleshock. The Stardrake crunched my center which was my support characters and 20 flagellants. I made an error in collapsing onto my flank objective instead of charging a unit of Chariots. The Stardrake then got into them. He was then able to shoot off the the rest of my big pieces and that was that.
All in all, disappointing. I think 30 was the right number for the Greatswords. They performed as expected. Battleshock is as brutal as always. I so want the Flagellants to be even just OK but they just weren't. 10 pts cheaper, WM when they die or a Banner; anything. Oh well. I'll run a unit for flavor but 3 units was way too many. A stardrake attacking twice is good. A 2+ re-rollable save is good. If only I could give the Armor to the Prime. I'm not sure if 2 beatstick characters is better than an anchor stardrake.
My buddy noted that he would rather have had 30 heavy infantry instead of the 40 Dreadspears. He's also down to 9 Chariots. He just wanted to see all the 12 he had on the table.
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So if you were to go all in on a Hammerhall Stardrake what would be the thing to pair it with? The Armor puts the Stardrake at a 2+ save, reroll 1s.
The Sorceress is pretty cool, so as many Dreadspears as possible?
Is the Celestant Prime a better fit in Hammerhall? It doesn't warp a list the way that a Stardrake does. I know Star drakes are out of favor at the moment but can Hammerhall bring them back?
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On 11/13/2019 at 10:38 AM, Duke of Gisoreux said:
What do you think about this list?
Allegiance: Cities of Sigmar
- City: Hammerhal
Mortal Realm: Aqshy
Leaders
Anointed of Asuryan on Frostheart Phoenix (320)
- Artefact: Armour of Mallus
Anointed (100)
- General
- Trait: Acadamae Prodigy
Knight-Incantor (140)
- Spell: Lore of Cinder - Twin-tailed Comet (Hammerhal Wizard)
Knight-Azyros (100)
- City Role: General's Adjutant (Must be 6 wounds or less)
Gotrek Gurnisson (520)
- Allies
Battleline
10 x Phoenix Guard (160)
- City Role: Honoured Retinue (Must be 5-20 models)
10 x Phoenix Guard (160)
10 x Phoenix Guard (160)
10 x Phoenix Guard (160)
Units
5 x Sisters of the Thorn (130)
- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)
Endless Spells / Terrain / CPs
Emerald Lifeswarm (50)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 520 / 400
Wounds: 85
Anointed and Knight-Azyros will be with two units of Phoenix Guard and buff them.
Anointed on Frostheart and Knight-Incantor will be with the other two units of Phoenix Guard to buff them. Incantor could cast Mystic Shield on Frostheart Phoenix to make him save 2+ with 1s rerollable.
Sisters of the Thorn will be with Gotrek to cast Wings of Fire on him and possibly Emerald Lifeswarm when needed.
Oh man, I don't even know. Gotrek is going to do what the Stardrake does. It will completely warp the list around itself due to the high points cost. In fact, just make him a Stardrake. The Hammerhall fight ability is so good but so restrictive. I think you really want the payoff to be huge for jumping through that hoop. I'm assuming Gotrek won't pick up the ability whereas the Stardrake would.
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On 11/12/2019 at 3:13 AM, TomParry84 said:
I think this could possibly have some legs....
Allegiance: Cities of Sigmar
- City: Hammerhal
Leaders
Freeguild General on Griffon (320)
- General
- Shield & Greathammer
- Trait: Aggressive General
- Artefact: Armour of Mallus
Luminark of Hysh With White Battlemage (270)
- Artefact: The Twinstone
- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)
Celestant-Prime (340)
Battleline
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Cavalry Halberd
3 x Demigryph Knights (180)
- Cavalry Halberd
10 x Freeguild Guard (80)
- Swords and Shields
10 x Freeguild Handgunners (100)
10 x Freeguild Handgunners (100)
Units
10 x Shadow Warriors (110)
Battalions
Hammerhalian Lancers (140)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 108
I might need to proxy this up
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Allegiance: Order
Battlemage on Griffon (300)
Freeguild General (100)
Battlemage (90)
Celestant-Prime (340)
10 x Freeguild Handgunners (100)
10 x Freeguild Handgunners (100)
30 x Freeguild Greatswords (420)
10 x Freeguild Greatswords (160)
10 x Freeguild Greatswords (160)
10 x Flagellants (80)
10 x Flagellants (80)
Geminids of Uhl-Gysh (60)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 121
Thoughts? I like the idea of a Celestant Prime. I'm locked into some number of Greatswords. Griffon or Steam Tank? I figure I need a big character to sit on objectives in some of the missions. But the steam tank is a form of reach of sorts.
Not interested in a competitive list. 2-3 is fine. Just don't want to be embarrassed.
Yes, I know the Flagellants aren't as good as the Guard. Whatever. I've wanted to paint the models since they came out and I just need a unit to either stand in front of the Greatswords, sit on an objective, or zone out a summoning/reserve unit.
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3 minutes ago, broche said:
@Rune cool army, but i find it a bit low on body count. Try to fit 1-2 extra units of Guard/Shooter it will help you holding your own objective and create board coverage. I think you can easily drop the Comet for an extra such unit.
I definitely think the 10 Greatswords need to be 20 Guard. You need some bodies to bulk up the model count. As a general rule I try to either go for expensive infantry or expensive cav in a list, not both. YMMV.
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7 hours ago, broche said:
Looking to build some hammerhall army for casual game (Will likely use Hallowheart for competitive).
A model i'll likely use that nobody seem to be talking is the Celestial Prime. It really fit well with the Command to attack twice. Deep striking him on turn 2 and he is a threath to any ennemy piece.
It's a bit sad that a lot of the freeguild units are overpriceds (expecially Griffin vs Frost Phoenix and Greatsword vs Phoenix guard).
That might be the thing to do. I've not been impressed with Hammerhall's reach outside of the Knights.
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9 hours ago, Acid_Nine said:
speaking of the lancers, what is the best support for it? I was thinking either a lot of dark shards and a sorceress to support, or going for dwarfs again with two squads of iron drakes or breakers and a rune lord. Or, Just taking a battle mage on griffon to fit the theme.
I've been taking a hard look at the Runelord. If you're not going all in on magic or looking to pull off a vital spell and need the sorceress' +2 to cast, then the Runelord's +2 looks pretty good. Haven't run it though. I hear you about theme though. Not that a random Dwarf running around isn't per se but the CA seems a bit of a waste to not have a unit to target.
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16 minutes ago, kuroyume said:
I've actually tried up to 6 x 3, but that's just too much, doesn't leave a lot of room for infantry bodies to hold objectives
Do you have a list? What character do you have in support?
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On 11/3/2019 at 7:29 PM, kuroyume said:
- 4x3 Demigryphs has been the best configuration for me
4 x 3???
That's a lot!
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Allegiance: Cities of Sigmar
Freeguild General (100)
Freeguild General (100)
Steam Tank with Commander (250)
10 x Freeguild Handgunners (100)
10 x Freeguild Handgunners (100)
20 x Freeguild Greatswords (320)
20 x Freeguild Greatswords (320)
20 x Freeguild Greatswords (320)
20 x Flagellants (160)
Steam Tank (200)
Total: 1970 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 134
Looking for a painting project more than a competitive list. Trying to build around the blocks of Greatswords. The Steam Tanks seem better support than Griffons. Plus I've got a conversion idea... I could adjust the Flagellants to pick up more hand gunners but I think I just need a big screen in front of my line T1. No Adjutant though. Or magic.....
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Is there an aggressive build that is more forgiving? Is it just the Stardrake and blocks of Sequitors? Evocators, either with Gav or on the Dracolines is expensive. Still, I could run both? Something like:
Allegiance: Order
Gavriel Sureheart (120)
Lord-Arcanum on Celestial Dracoline (220)
Spellweaver (100)
- Heartwood Staff
5 x Liberators (100)
- Warhammer & Shield
5 x Liberators (100)
- Warhammer & Shield
5 x Liberators (100)
- Warhammer & Shield
10 x Evocators (440)
6 x Evocators on Dracolines (600)
3 x Aetherwings (50)
3 x Aetherwings (50)
Extra Command Point (50)
Geminids of Uhl-Gysh (60)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 119
As always, not enough bodies... Is it too greedy? I'm just looking for 50/50 middle table sort of list. I'm an aggressive player so don't just want to just default to the Longbows and ballistas, but I've got a paint scheme I'm considering.
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12 hours ago, Malakree said:
That's a very hefty price to pay for a support hero, who has no MW save and is now the only monster in the army making her an absolute prime target for a whole bunch of stuff. You're now paying over 1/3rd of your points for 3 support heroes
For many armies, I keep looking for the line between "valuable support option" and "Win more than I would have otherwise". Just need to start getting reps in. My first purchase is on the way and will be proxying up a game next week!
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On 8/25/2019 at 12:34 PM, Malakree said:
Hopefully this gives you a solid perspective on why we(I) generally say fellwaters in 3s and rockguts in 6+.
You're not running the Hag. Do you not think she pulls her weight? You've got a lot of Troggs on the table which I appreciate.
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Do people find they get enough board coverage with the Rockguts @ one unit of 6 instead of two at 3? Is that 1 unit of 6 more like a hammer or an anvil?
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So how are people fairing w/ BoC nowadays? I'm looking at a 90 Bestigor build but am hesitant to pull the trigger. Thinking 3 Bestigor blocks with min Ungor Raider screens. Is this legit?
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Thoughts on Mork's Mighty Mushroom? It's a board control spell which low model count armies struggle with and also anti-hoard. The Trogg regen would seem to offset the friendly fire effect. But it's expensive.
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Thanks for the writeup!
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How are people faring with Troggs these days?
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On 3/23/2019 at 9:25 AM, Nephthys said:
Thank you Honk.
What do you mean by beguile the coven throne?
I was actually using the orb of enchantment but completely forgot about it. When we realised we were too far in, but we play tested if I'd used it and I did a good 9 wounds to the gheist with my Archai and vamp, which would definitely of slowed it down and most importantly stopped it wiping out my 2 Archai In 1 round..
I think the Orb is a great answer. I run it on my VLoZD w Sanguine Blur as my Trait. Works against a lot of problematic stuff. Need a buff or some support to drop the GKoTG though.
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Scourgerunner Chariot, the most OP unit in the game?
in Cities of Sigmar
Posted
2K list.
Opp ran CoS Hammerhall: Stardrake, Luminarch, sorceress, cogsmith, chariots, 40 dreadspears and 10 random shooters.